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| Player Profile |
| Scores |
|---|
| Global | 274,722 | | Team | 37,572 | | Combat | 229,714 | | Commander | 10,807 |
| Time |
|---|
| Commander | 47:05:21 | | Squad Leader | 574:32:38 | | Squad Member | 364:33:25 | | Lone Wolf | 192:41:39 | | Total | 1179:24:24 |
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| Team Profile |
| Wins & Losses | 2,958 / 2,154 (1.37) |
| Capture Points |
|---|
| Captured CP | 3,240 | | Capture Assist | 3,512 | | Defended CP | 3,022 |
| Teamwork |
|---|
| Kill Assist | 15,560 | | Heal | 1,209 | | Revive | 7,166 | | Support | 2,711 | | Repair | 50 | | Driver | 497 |
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| Combat Profile |
| Accuracy | 25 % | | SPM | 3.88 | | Suicides | 809 | | K/D Ratio | 3.13 |
| Kills |
|---|
| Total & Streak | 114,857 / 38 | | Per Minute | 1.62 | | Per Round | 22.47 |
| Deaths |
|---|
| Total & Streak | 36,665 / 12 | | Per Minute | 0.52 | | Per Round | 7.17 |
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| Army | Time | Wins | Losses | Ratio | B.R. |
|---|
| United States Marine Corps | 589:12:22 | 1,498 | 1,109 | 1.35 | 293 | | Middle Eastern Coalition | 576:01:38 | 1,443 | 1,021 | 1.41 | 300 | | Peoples Liberation Army | 14:06:33 | 17 | 23 | 0.74 | 123 | | U.S. Navy SEAL (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | British SAS (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | Russian Spetsnaz (SF) | 00:02:27 | 0 | 1 | 0 | 14 | | MEC Special Forces (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | Rebels (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | Insurgent Forces (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | Totals | 1179:23:00 | 2,958 | 2,154 | 1.37 | 730 |
|---|
| Averages | 131:02:34 | 329 | 239 | 1.37 | 81 |
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| Map | Time | Wins | Losses | Ratio | B.R. |
|---|
| Kubra Dam | 03:10:45 | 4 | 4 | 1 | | | Mashtuur City | 212:08:50 | 542 | 441 | 1.23 | | | Operation Clean Sweep | 00:37:24 | 0 | 1 | 0 | | | Zatar Wetlands | 00:00:00 | 0 | 0 | 0 | | | Strike at Karkand | 515:11:34 | 1,249 | 858 | 1.46 | | | Sharqi Peninsula | 282:41:17 | 770 | 508 | 1.52 | | | Gulf Of Oman | 11:35:24 | 21 | 20 | 1.05 | | | Daqing Oilfields | 02:29:34 | 3 | 5 | 0.60 | | | Dalian Plant | 07:44:52 | 10 | 17 | 0.59 | | | Dragon Valley | 01:08:28 | 0 | 5 | 0 | | | FuShe Pass | 02:42:14 | 3 | 4 | 0.75 | | | Songhua Stalemate | 00:07:40 | 0 | 1 | 0 | | | Wake Island 2007 | 11:30:30 | 13 | 15 | 0.87 | | | Devil's Perch (SF) | 00:00:00 | 0 | 0 | 0 | | | The Iron Gator (SF) | 00:00:00 | 0 | 0 | 0 | | | Night Flight (SF) | 00:00:00 | 0 | 0 | 0 | | | Warlord (SF) | 00:00:00 | 0 | 0 | 0 | | | Leviathan (SF) | 00:00:00 | 0 | 0 | 0 | | | Mass Destruction (SF) | 00:00:00 | 0 | 0 | 0 | | | Surge (SF) | 00:02:27 | 0 | 1 | 0 | | | Ghost Town (SF) | 00:00:00 | 0 | 0 | 0 | | | Totals | 1051:10:59 | 2,615 | 1,880 | 1.39 | |
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| Averages | 50:03:23 | 125 | 90 | 1.39 | 0 |
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| Theater | Time | Wins | Losses | Ratio | B.R. |
|---|
| USMC | 589:12:22 | 1,498 | 1,109 | 1.35 | 293 | | MEC (Middle East) | 576:01:38 | 1,443 | 1,021 | 1.41 | 300 | | PLA (Far East) | 14:06:33 | 17 | 23 | 0.74 | 123 | | SEALs | 00:00:00 | 0 | 0 | 0 | 0 | | SAS | 00:00:00 | 0 | 0 | 0 | 0 | | Spetznaz | 00:02:27 | 0 | 1 | 0 | 14 | | MECSF | 00:00:00 | 0 | 0 | 0 | 0 | | Rebels | 00:00:00 | 0 | 0 | 0 | 0 | | Insurgents | 00:00:00 | 0 | 0 | 0 | 0 | | Totals | 1179:23:00 | 2,958 | 2,154 | 1.37 | - |
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| Averages | 131:02:34 | 329 | 239 | 1.37 | 81 |
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| Kit | Time | Kills | Deaths | Ratio |
|---|
| Anti-Tank | 77:08:24 | 4,516 | 2,110 | 2.14 | | Assault | 80:39:01 | 8,181 | 3,034 | 2.70 | | Engineer | 119:33:54 | 14,238 | 5,499 | 2.59 | | Medic | 205:34:10 | 23,087 | 7,504 | 3.08 | | Spec Ops | 78:49:48 | 6,685 | 2,251 | 2.97 | | Support | 126:46:42 | 17,626 | 5,537 | 3.18 | | Sniper | 376:55:45 | 40,524 | 10,730 | 3.78 | | Totals | 1065:27:44 | 114,857 | 36,665 | 3.13 |
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| Averages | 152:12:33 | 16,408 | 5,238 | 3.13 |
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| Weapon | Time | Kills | Deaths | Ratio | Acc |
|---|
| Assault Rifle | 219:43:17 | 25,498 | 8,469 | 3.01 | 22% | | Grenade Launcher Attachment | 19:20:41 | 1,887 | 633 | 2.98 | 61% | | Carbine | 55:01:29 | 3,610 | 1,619 | 2.23 | 24% | | Light Machinegun | 108:18:34 | 14,896 | 5,192 | 2.87 | 16% | | Sniper Rifle | 319:45:08 | 26,516 | 8,124 | 3.26 | 37% | | Pistol | 09:30:19 | 1,992 | 1,026 | 1.94 | 22% | | Anti-tank | 46:23:46 | 2,458 | 1,033 | 2.38 | 41% | | Submachinegun | 09:31:51 | 799 | 458 | 1.74 | 19% | | Shotgun | 98:54:42 | 11,459 | 5,105 | 2.24 | 20% | | Knife | 17:59:01 | 1,045 | 504 | 2.07 | 24% | | Defribrillator | 07:57:38 | 1 | 303 | 0 | 79% | | Explosives (C4, Claymore, AT Mine) | 36:25:06 | 10,585 | 1,203 | 8.80 | 39% | | Hand Grenade | 48:51:20 | 12,672 | 1,425 | 8.89 | 39% | | Totals | 997:42:52 | 113,418 | 35,094 | - | - |
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| Averages | 76:44:51 | 8,724 | 2,700 | 3.23 | 34% |
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| Vehicle | Time | Kills | Deaths | Ratio | Road Kills |
|---|
| Armor | 12:03:01 | 697 | 197 | 3.54 | 38 | | Aviator | 01:46:04 | 44 | 57 | 0.77 | 2 | | Air Defense | 04:52:58 | 172 | 104 | 1.65 | 29 | | Helicopter | 14:25:48 | 387 | 377 | 1.03 | 31 | | Transport | 10:01:37 | 258 | 169 | 1.53 | 42 | | Ground Defense | 00:00:00 | 0 | 0 | 0 | 0 | | Totals | 43:09:28 | 1,558 | 904 | 1.72 | 142 |
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| Averages | 07:11:35 | 260 | 151 | 1.72 | 24 |
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| Opponents |
|---|
| Favorite Victim (Kills to, via EA) | Supported56, 1st Lieutenant (15) View | | Worst Enemy (Deaths by, via EA) | canadarocks, Private First Class (9) View |
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| Miscellaneous Stats |
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| PID (Player ID Number) | 109158312 | | Date of Enrollment | August 26, 2007, 12:19PM PST | | Last Battle on | February 21, 2012, 11:48AM PST | | Kicked & Banned | 35 / 0 | | Cost ($50 base) | 4.2394 cph |
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| Awards |
|---|
| Badges |
Expert Engineer Combat
Requirements..
Expert Sniper Combat
Requirements..
Expert Medic Combat
Requirements..
Veteran Spec-Ops Combat
Next: Expert Spec-Ops Combat
Requirements..
Veteran Assault Combat
Next: Expert Assault Combat
Requirements..
Veteran Anti-tank Combat
Next: Expert Anti-tank Combat
Requirements..
Expert Support Combat
Requirements..
Expert Knife Combat
Requirements..
Expert Pistol Combat
Requirements..
Veteran Ground Defense
Next: Expert Ground Defense
Requirements..
Veteran Explosives Ordinance
Next: Expert Explosives Ordinance
Requirements..
Expert Command
Requirements..
Basic Engineer
Next: Veteran Engineer
Requirements..
Basic First Aid
Next: Veteran First Aid
Requirements..
Expert Resupply
Requirements..
Veteran Air Defense
Next: Expert Air Defense
Requirements..
Basic Armor
Next: Veteran Armor
Requirements..
Basic Aviator
Next: Veteran Aviator
Requirements..
Basic Helicopter
Next: Veteran Helicopter
Requirements..
Basic Transport
Next: Veteran Transport
Requirements..
| | Medals |
Bronze Star
Awarded to those individuals who have distinguished themselves through proven skill and teamwork
Requirements:
*IAR: Third place
Next:
Silver Star
Awarded to those individuals who have distinguished themselves through superior skill and teamwork
Requirements:
*IAR: Second place
Next:
Gold Star
Awarded to those individuals who have distinguished themselves through excellent skill and teamwork
Requirements:
*IAR: First place
Next:
Distinguished Service Medal
Awarded to an individual who distinguishes themselves by exceptionally meritorious service in a duty of great responsibility
Requirements:
*IAR: Team score of 45
*A total of 100h Total time as commander
*A total of 100h Total time as squad leader
*A total of 100h Total time as squad member
Next:
BasicCombat Infantry Medal
Awarded to individuals who have distinguished themselves above and beyond that normally expected of infantry in a combat situation.
Requirements:
*IAR: Play for 34 minutes
*A total of 500h Total time played
*All Basic Combat Badges
Next:
BasicMarksman Infantry Medal
Awarded to individuals who have distinguished themselves by sustained meritorious achievement during combat situations.
Requirements:
*IAR: Play for 34 minutes
*All Veteran Combat Badges and the Combat Infantry Medal (see above)
Next:
Sharpshooter Infantry Medal
Awarded to individuals who have excelled in every action expected of the infantry in a combat situation
Requirements:
*IAR: Play for 34 minutes
*All Expert Combat Badges and the Marksman Infantry Medal (see above)
Next:
Medal of Valor
Awarded to the individual who distinguishes themselves by gallantry and intrepidity at the risk of their life above and beyond the call of duty; the deed performed must have been one of personal bravery or self sacrifice so conspicuous as to clearly distinguish the individual above his/her comrades and must have involved the risk of life.
Requirements:
*A total of 250h Total time played
*A total of 5,000 driver special ability points
*A total of 1,000 times defended control point
*A total of 30,000 Teamwork points
Next:
BasicNavy Cross
Awarded to members of the United States Armed Forces for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (USA)
*A total of 250h Total time played (USA)
*A total of 500 wins (USA)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
BasicGolden Scimitar
Awarded to members of the Middle Eastern Coalition for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (MEC)
*A total of 250h Total time played (MEC)
*A total of 500 wins (MEC)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
People's Medallion
Awarded to members of the People
Requirements:
*A total of 100 Best round score (China)
*A total of 250h Total time played (China)
*A total of 500 wins (China)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Combat Action Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in infantry combat.
Requirements:
*IAR: Play for 33 minutes
*A total of 250h Total time played
*A total of 25,000 kills
*A Best kill streak of 25
Next:
Helicopter Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in helicopter combat.
Requirements:
*IAR: 30 kills in a Helicopter
*A total of 250h Total time using Helicopter
*A total of 20,000 kills with Helicopter
Next:
Air Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in aerial combat.
Requirements:
*IAR: 25 kills in a Plane
*A total of 200h Total time using Aviator
*A total of 10,000 kills with Aviator
Next:
Armor Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in armored combat.
Requirements:
*IAR: 25 kills in an Armor Vehicle
*A total of 250h Total time using Armor
*A total of 10,000 kills with Armor
Next:
Good Conduct Medal
Awarded to those individuals who, through exemplary conduct to their comrades, have shown themselves to be models of efficiency and fidelity
Requirements:
*IAR: 27 kills and no Team kills, damage or vehicle damage
*Global: 250h Total time played
Next:
Meritorious Service Medal
Awarded to an individual for exceptional conduct in the performance of outstanding services and achievements in support of their comrades
Requirements:
*A total of 250h Total time played
*A total of 1,000 heals
*A total of 1,000 repairs
*A total of 1,000 resupplies
Next:
Purple Heart
Awarded to any member of the armed forces who has been killed in any action with an opposing armed force of a foreign country
Requirements:
*IAR: A kill:death ratio of 1:4 with a minimum of 5 kills and 20 deaths
Next:
| | Ribbons |
Air-Defense
Awarded to recognize the individual who performed their duty while engaged in active air-defense combat.
Requirements:
*IAR: 3 minutes in Air Defense ([[Stinger]], [[SA-18 Grouse
*IAR: 11 kills with Air Defense (Stinger, Igla, AA Vehicle)
Next:
Ground Defense
Awarded to recognize the individual who participated in sustained ground combat.
Requirements:
*IAR: 3 minutes and 5 kills in a [[BGM-71 TOW
Next:
Infantry Officer
Awarded to recognize the superior dedication of unit leaders during combat situations
Requirements:
*IAR: 25 minutes as Squad Leader
*A total of over 250 Teamwork points Globally
Next:
Staff Officer
Awarded to recognize superior achievement by unit commanders during sustained combat situations
Requirements:
*IAR: 28 minutes as Commander
*IAR: 50 Command points (before 2x for a winning commander)
Next:
Aerial Service
Awarded to recognize the individual who performed their duty while engaged in active aerial combat
Requirements:
*IAR: 15 minutes in an [[Airplane]]
*IAR: 19 kills in an Airplane
Next:
Armored Service
Awarded to recognize the individual who performed their duty while engaged in active armored combat
*IAR: 20 minutes in an [[Tank
*IAR: 19 kills in an Armor Vehicle
Next:
Crew Service
Awarded to recognize the individual who performed satisfactory duty while on flying status as a crewmember.
Requirements:
*IAR: 1 Driver Special Ability Point
*IAR: 13 Driver Kill Assists
*IAR: 5 kills
Next:
Distinguished Service
Awarded to recognize the superior achievement of an individual in all aspects of unit command.
Requirements:
*IAR: 15 team points
*A total of 10h Total time as squad member
*A total of 10h Total time as squad leader
*A total of 10h Total time as commander
Next:
Far East Service
Awarded to recognize service in the Far East Theater.
Requirements:
*A total of 5h Total time for [[People
*Played all maps of Far East Theater
Next:
Middle East Service
Awarded to recognize service in the Middle East Theater
Requirements:
*A total of 5h Total time for [[Middle Eastern Coalition
*Played all maps of [[Middle East]] Theater
Next:
Helicopter Service
Awarded to recognize the individual who performed their duty while engaged in active helicopter combat
Requirements:
*IAR: 15 minutes in Helicopter
*IAR: 19 kills in Helicopter
Next:
Meritorious Unit
Awarded to recognize an individual
Requirements:
*IAR: 26 minutes in a Squad
*IAR: 40 team points
Next:
Valorous Unit
Awarded to recognize extraordinary heroism in action against an armed enemy.
Requirements:
*IAR: 45 team points
*A total of 25h Total time as squad member
*A total of 25h Total time as squad leader
Next:
Airborne
Awarded to recognize individuals who have participated in sustained airborne operations during combat situations
Requirements:
*IAR: 10 seconds in a [[Parachute]]
Next:
Combat Action
Awarded to recognize active participation in ground or air combat
Requirements:
*IAR: 18 kills
*A Best kill streak of at least 10
Next:
Good Conduct
Awarded to recognize exemplary behavior, efficiency, and fidelity in active service
Requirements:
*IAR: 14 kills
*IAR: No Team kills/damage/vehicle damage
*A total of 50h Total time played
Next:
Legion of Merit
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
War College
Awarded to recognize achievements which, through their dedication and gallantry, have set the individual apart and above other commanders.
Requirements:
*IAR: 45 Commander Points (before 2x)
*A total of 50h Total time as commander
*A win:loss ratio of at least 3:1
Next:
| SF Badges & Medals |
Engineer Specialist
Requirements..
Sniper Specialist
Requirements..
Medic Specialist
Requirements..
Spec Ops Specialist
Requirements..
Assault Specialist
Requirements..
Anti-Tank Specialist
Requirements..
Support Specialist
Requirements..
Tactical Support Weaponry
Requirements..
Grappling Hook Specialist
Requirements..
Night Vision Combat
Requirements..
Zip Line Specialist
Requirements..
U.S. Navy Seal Special Service Medal
Next:
British SAS Special Service Medal
Next:
Russian SPETZ Special Service Medal
Next:
MECSF Special Service Medal
Next:
Rebels Special Service Medal
Next:
Insurgent Forces Special Service Medal
Next:
Courage Award
Next:
Service Award
Next:
Valor Award
Next:
| | SF Ribbons |
Airborne Specialist Ribbon
Next:
Armored Transport Specialist Ribbon
Next:
British SAS Service Ribbon
Next:
Crew Specialist Ribbon
Next:
Helo Specialist Ribbon
Next:
Insurgent Forces Service Ribbon
Next:
Legion of Merit Ribbon
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
MECSF Special Forces Service Ribbon
Next:
Rebels Service Ribbon
Next:
Russian SPETZ Service Ribbon
Next:
U.S. Navy Seal Service Ribbon
Next:
| | EF Medals |
Euro Special Service Medal (EF)
Next:
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