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| Player Profile |
| Scores |
|---|
| Global | 258,099 | | Team | 84,240 | | Combat | 172,588 | | Commander | 2,459 |
| Time |
|---|
| Commander | 14:09:31 | | Squad Leader | 549:22:38 | | Squad Member | 545:45:51 | | Lone Wolf | 38:18:10 | | Total | 1147:51:44 |
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| Team Profile |
| Wins & Losses | 2,385 / 1,368 (1.74) |
| Capture Points |
|---|
| Captured CP | 4,757 | | Capture Assist | 8,747 | | Defended CP | 2,227 |
| Teamwork |
|---|
| Kill Assist | 15,747 | | Heal | 9,894 | | Revive | 20,701 | | Support | 1,895 | | Repair | 625 | | Driver | 2,649 |
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| Combat Profile |
| Accuracy | 24 % | | SPM | 3.75 | | Suicides | 293 | | K/D Ratio | 2.40 |
| Kills |
|---|
| Total & Streak | 86,294 / 77 | | Per Minute | 1.25 | | Per Round | 22.97 |
| Deaths |
|---|
| Total & Streak | 35,974 / 15 | | Per Minute | 0.52 | | Per Round | 9.58 |
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| Army | Time | Wins | Losses | Ratio | B.R. |
|---|
| United States Marine Corps | 505:38:06 | 1,073 | 591 | 1.82 | 274 | | Middle Eastern Coalition | 524:52:10 | 1,077 | 652 | 1.65 | 385 | | Peoples Liberation Army | 100:14:39 | 215 | 101 | 2.13 | 175 | | U.S. Navy SEAL (SF) | 02:10:05 | 1 | 5 | 0.20 | 130 | | British SAS (SF) | 02:47:19 | 5 | 4 | 1.25 | 114 | | Russian Spetsnaz (SF) | 03:25:09 | 4 | 6 | 0.67 | 64 | | MEC Special Forces (SF) | 00:38:05 | 1 | 2 | 0.50 | 66 | | Rebels (SF) | 02:53:55 | 4 | 2 | 2 | 93 | | Insurgent Forces (SF) | 03:47:20 | 3 | 3 | 1 | 150 | | Totals | 1146:26:48 | 2,383 | 1,366 | 1.74 | 1,451 |
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| Averages | 127:22:59 | 265 | 152 | 1.74 | 161 |
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| Map | Time | Wins | Losses | Ratio | B.R. |
|---|
| Kubra Dam | 30:46:35 | 39 | 29 | 1.34 | | | Mashtuur City | 167:40:46 | 397 | 214 | 1.86 | | | Operation Clean Sweep | 26:06:36 | 25 | 32 | 0.78 | | | Zatar Wetlands | 08:19:06 | 17 | 7 | 2.43 | | | Strike at Karkand | 237:30:14 | 480 | 293 | 1.64 | | | Sharqi Peninsula | 275:09:02 | 586 | 264 | 2.22 | | | Gulf Of Oman | 49:09:43 | 89 | 58 | 1.53 | | | Daqing Oilfields | 17:13:56 | 34 | 20 | 1.70 | | | Dalian Plant | 13:04:03 | 16 | 26 | 0.62 | | | Dragon Valley | 13:09:29 | 22 | 10 | 2.20 | | | FuShe Pass | 14:53:08 | 25 | 20 | 1.25 | | | Songhua Stalemate | 44:52:36 | 92 | 57 | 1.61 | | | Wake Island 2007 | 56:57:10 | 113 | 72 | 1.57 | | | Devil's Perch (SF) | 00:19:20 | 0 | 2 | 0 | | | The Iron Gator (SF) | 01:50:24 | 2 | 4 | 0.50 | | | Night Flight (SF) | 02:30:28 | 3 | 2 | 1.50 | | | Warlord (SF) | 02:18:14 | 3 | 2 | 1.50 | | | Leviathan (SF) | 00:38:26 | 0 | 1 | 0 | | | Mass Destruction (SF) | 02:51:35 | 3 | 4 | 0.75 | | | Surge (SF) | 02:50:57 | 4 | 3 | 1.33 | | | Ghost Town (SF) | 02:22:29 | 3 | 4 | 0.75 | | | Totals | 970:34:17 | 1,953 | 1,124 | 1.74 | 0 |
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| Averages | 46:13:04 | 93 | 54 | 1.74 | 0 |
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| Theater | Time | Wins | Losses | Ratio | B.R. |
|---|
| USMC | 505:38:06 | 1,073 | 591 | 1.82 | 274 | | MEC (Middle East) | 524:52:10 | 1,077 | 652 | 1.65 | 385 | | PLA (Far East) | 100:14:39 | 215 | 101 | 2.13 | 175 | | SEALs | 02:10:05 | 1 | 5 | 0.20 | 130 | | SAS | 02:47:19 | 5 | 4 | 1.25 | 114 | | Spetznaz | 03:25:09 | 4 | 6 | 0.67 | 64 | | MECSF | 00:38:05 | 1 | 2 | 0.50 | 66 | | Rebels | 02:53:55 | 4 | 2 | 2 | 93 | | Insurgents | 03:47:20 | 3 | 3 | 1 | 150 | | Totals | 1146:26:48 | 2,383 | 1,366 | 1.74 | - |
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| Averages | 127:22:59 | 265 | 152 | 1.74 | 161 |
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| Kit | Time | Kills | Deaths | Ratio |
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| Anti-Tank | 155:50:40 | 8,155 | 5,469 | 1.49 | | Assault | 67:36:54 | 5,157 | 2,773 | 1.86 | | Engineer | 104:50:49 | 5,772 | 2,056 | 2.81 | | Medic | 430:16:18 | 45,230 | 17,402 | 2.60 | | Spec Ops | 102:35:23 | 3,739 | 1,993 | 1.88 | | Support | 28:15:25 | 3,125 | 1,168 | 2.68 | | Sniper | 157:01:00 | 15,116 | 5,113 | 2.96 | | Totals | 1046:26:29 | 86,294 | 35,974 | 2.40 |
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| Averages | 149:29:30 | 12,328 | 5,139 | 2.40 |
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| Weapon | Time | Kills | Deaths | Ratio | Acc |
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| Assault Rifle | 359:01:23 | 37,928 | 14,711 | 2.58 | 20% | | Grenade Launcher Attachment | 15:37:26 | 1,067 | 403 | 2.65 | 40% | | Carbine | 28:05:05 | 753 | 630 | 1.20 | 25% | | Light Machinegun | 20:10:31 | 2,279 | 956 | 2.38 | 15% | | Sniper Rifle | 132:10:26 | 9,750 | 3,203 | 3.04 | 37% | | Pistol | 21:31:17 | 3,292 | 2,593 | 1.27 | 20% | | Anti-tank | 70:47:48 | 2,976 | 2,384 | 1.25 | 42% | | Submachinegun | 20:26:57 | 1,770 | 1,408 | 1.26 | 19% | | Shotgun | 19:32:31 | 1,046 | 866 | 1.21 | 12% | | Knife | 03:21:25 | 1,185 | 408 | 2.90 | 23% | | Defribrillator | 17:06:26 | 436 | 761 | 0.57 | 78% | | Explosives (C4, Claymore, AT Mine) | 03:32:07 | 1,156 | 336 | 3.44 | 39% | | Hand Grenade | 47:41:02 | 11,451 | 1,821 | 6.29 | 36% | | Totals | 759:04:24 | 75,089 | 30,480 | - | - |
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| Averages | 58:23:25 | 5,776 | 2,345 | 2.46 | 31% |
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| Vehicle | Time | Kills | Deaths | Ratio | Road Kills |
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| Armor | 85:14:16 | 5,405 | 1,091 | 4.95 | 313 | | Aviator | 57:33:05 | 2,127 | 861 | 2.47 | 171 | | Air Defense | 04:06:54 | 159 | 71 | 2.24 | 19 | | Helicopter | 65:34:50 | 3,062 | 1,530 | 2 | 199 | | Transport | 21:22:59 | 688 | 433 | 1.59 | 73 | | Ground Defense | 00:00:00 | 0 | 0 | 0 | 0 | | Totals | 233:52:04 | 11,441 | 3,986 | 2.87 | 775 |
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| Averages | 38:58:41 | 1,907 | 664 | 2.87 | 129 |
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| Opponents |
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| Favorite Victim (Kills to, via EA) | cyborg.za, Gunnery Sergeant (14) View | | Worst Enemy (Deaths by, via EA) | U2M, Lieutenant General (11) View |
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| Miscellaneous Stats |
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| PID (Player ID Number) | 111172600 | | Date of Enrollment | September 19, 2007, 5:54AM PST | | Last Battle on | June 5, 2010, 7:21AM PST | | Kicked & Banned | 35 / 0 | | Cost ($50 base) | 4.3559 cph |
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| Awards |
|---|
| Badges |
Expert Engineer Combat
Requirements..
Expert Sniper Combat
Requirements..
Expert Medic Combat
Requirements..
Expert Spec-Ops Combat
Requirements..
Veteran Assault Combat
Next: Expert Assault Combat
Requirements..
Expert Anti-tank Combat
Requirements..
Veteran Support Combat
Next: Expert Support Combat
Requirements..
Expert Knife Combat
Requirements..
Expert Pistol Combat
Requirements..
Expert Ground Defense
Requirements..
Veteran Explosives Ordinance
Next: Expert Explosives Ordinance
Requirements..
Veteran Command
Next: Expert Command
Requirements..
Veteran Engineer
Next: Expert Engineer
Requirements..
Expert First Aid
Requirements..
Veteran Resupply
Next: Expert Resupply
Requirements..
Veteran Air Defense
Next: Expert Air Defense
Requirements..
Basic Armor
Next: Veteran Armor
Requirements..
Veteran Aviator
Next: Expert Aviator
Requirements..
Veteran Helicopter
Next: Expert Helicopter
Requirements..
Basic Transport
Next: Veteran Transport
Requirements..
| | Medals |
Bronze Star
Awarded to those individuals who have distinguished themselves through proven skill and teamwork
Requirements:
*IAR: Third place
Next:
Silver Star
Awarded to those individuals who have distinguished themselves through superior skill and teamwork
Requirements:
*IAR: Second place
Next:
Gold Star
Awarded to those individuals who have distinguished themselves through excellent skill and teamwork
Requirements:
*IAR: First place
Next:
Distinguished Service Medal
Awarded to an individual who distinguishes themselves by exceptionally meritorious service in a duty of great responsibility
Requirements:
*IAR: Team score of 45
*A total of 100h Total time as commander
*A total of 100h Total time as squad leader
*A total of 100h Total time as squad member
Next:
BasicCombat Infantry Medal
Awarded to individuals who have distinguished themselves above and beyond that normally expected of infantry in a combat situation.
Requirements:
*IAR: Play for 34 minutes
*A total of 500h Total time played
*All Basic Combat Badges
Next:
BasicMarksman Infantry Medal
Awarded to individuals who have distinguished themselves by sustained meritorious achievement during combat situations.
Requirements:
*IAR: Play for 34 minutes
*All Veteran Combat Badges and the Combat Infantry Medal (see above)
Next:
Sharpshooter Infantry Medal
Awarded to individuals who have excelled in every action expected of the infantry in a combat situation
Requirements:
*IAR: Play for 34 minutes
*All Expert Combat Badges and the Marksman Infantry Medal (see above)
Next:
Medal of Valor
Awarded to the individual who distinguishes themselves by gallantry and intrepidity at the risk of their life above and beyond the call of duty; the deed performed must have been one of personal bravery or self sacrifice so conspicuous as to clearly distinguish the individual above his/her comrades and must have involved the risk of life.
Requirements:
*A total of 250h Total time played
*A total of 5,000 driver special ability points
*A total of 1,000 times defended control point
*A total of 30,000 Teamwork points
Next:
BasicNavy Cross
Awarded to members of the United States Armed Forces for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (USA)
*A total of 250h Total time played (USA)
*A total of 500 wins (USA)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
BasicGolden Scimitar
Awarded to members of the Middle Eastern Coalition for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (MEC)
*A total of 250h Total time played (MEC)
*A total of 500 wins (MEC)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
BasicPeople's Medallion
Awarded to members of the People
Requirements:
*A total of 100 Best round score (China)
*A total of 250h Total time played (China)
*A total of 500 wins (China)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
ExpertCombat Action Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in infantry combat.
Requirements:
*IAR: Play for 33 minutes
*A total of 250h Total time played
*A total of 25,000 kills
*A Best kill streak of 25
Next:
Helicopter Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in helicopter combat.
Requirements:
*IAR: 30 kills in a Helicopter
*A total of 250h Total time using Helicopter
*A total of 20,000 kills with Helicopter
Next:
Air Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in aerial combat.
Requirements:
*IAR: 25 kills in a Plane
*A total of 200h Total time using Aviator
*A total of 10,000 kills with Aviator
Next:
Armor Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in armored combat.
Requirements:
*IAR: 25 kills in an Armor Vehicle
*A total of 250h Total time using Armor
*A total of 10,000 kills with Armor
Next:
Good Conduct Medal
Awarded to those individuals who, through exemplary conduct to their comrades, have shown themselves to be models of efficiency and fidelity
Requirements:
*IAR: 27 kills and no Team kills, damage or vehicle damage
*Global: 250h Total time played
Next:
Meritorious Service Medal
Awarded to an individual for exceptional conduct in the performance of outstanding services and achievements in support of their comrades
Requirements:
*A total of 250h Total time played
*A total of 1,000 heals
*A total of 1,000 repairs
*A total of 1,000 resupplies
Next:
BasicPurple Heart
Awarded to any member of the armed forces who has been killed in any action with an opposing armed force of a foreign country
Requirements:
*IAR: A kill:death ratio of 1:4 with a minimum of 5 kills and 20 deaths
Next:
| | Ribbons |
Air-Defense
Awarded to recognize the individual who performed their duty while engaged in active air-defense combat.
Requirements:
*IAR: 3 minutes in Air Defense ([[Stinger]], [[SA-18 Grouse
*IAR: 11 kills with Air Defense (Stinger, Igla, AA Vehicle)
Next:
Ground Defense
Awarded to recognize the individual who participated in sustained ground combat.
Requirements:
*IAR: 3 minutes and 5 kills in a [[BGM-71 TOW
Next:
Infantry Officer
Awarded to recognize the superior dedication of unit leaders during combat situations
Requirements:
*IAR: 25 minutes as Squad Leader
*A total of over 250 Teamwork points Globally
Next:
Staff Officer
Awarded to recognize superior achievement by unit commanders during sustained combat situations
Requirements:
*IAR: 28 minutes as Commander
*IAR: 50 Command points (before 2x for a winning commander)
Next:
Aerial Service
Awarded to recognize the individual who performed their duty while engaged in active aerial combat
Requirements:
*IAR: 15 minutes in an [[Airplane]]
*IAR: 19 kills in an Airplane
Next:
Armored Service
Awarded to recognize the individual who performed their duty while engaged in active armored combat
*IAR: 20 minutes in an [[Tank
*IAR: 19 kills in an Armor Vehicle
Next:
Crew Service
Awarded to recognize the individual who performed satisfactory duty while on flying status as a crewmember.
Requirements:
*IAR: 1 Driver Special Ability Point
*IAR: 13 Driver Kill Assists
*IAR: 5 kills
Next:
Distinguished Service
Awarded to recognize the superior achievement of an individual in all aspects of unit command.
Requirements:
*IAR: 15 team points
*A total of 10h Total time as squad member
*A total of 10h Total time as squad leader
*A total of 10h Total time as commander
Next:
Far East Service
Awarded to recognize service in the Far East Theater.
Requirements:
*A total of 5h Total time for [[People
*Played all maps of Far East Theater
Next:
Middle East Service
Awarded to recognize service in the Middle East Theater
Requirements:
*A total of 5h Total time for [[Middle Eastern Coalition
*Played all maps of [[Middle East]] Theater
Next:
Helicopter Service
Awarded to recognize the individual who performed their duty while engaged in active helicopter combat
Requirements:
*IAR: 15 minutes in Helicopter
*IAR: 19 kills in Helicopter
Next:
Meritorious Unit
Awarded to recognize an individual
Requirements:
*IAR: 26 minutes in a Squad
*IAR: 40 team points
Next:
Valorous Unit
Awarded to recognize extraordinary heroism in action against an armed enemy.
Requirements:
*IAR: 45 team points
*A total of 25h Total time as squad member
*A total of 25h Total time as squad leader
Next:
Airborne
Awarded to recognize individuals who have participated in sustained airborne operations during combat situations
Requirements:
*IAR: 10 seconds in a [[Parachute]]
Next:
Combat Action
Awarded to recognize active participation in ground or air combat
Requirements:
*IAR: 18 kills
*A Best kill streak of at least 10
Next:
Good Conduct
Awarded to recognize exemplary behavior, efficiency, and fidelity in active service
Requirements:
*IAR: 14 kills
*IAR: No Team kills/damage/vehicle damage
*A total of 50h Total time played
Next:
Legion of Merit
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
War College
Awarded to recognize achievements which, through their dedication and gallantry, have set the individual apart and above other commanders.
Requirements:
*IAR: 45 Commander Points (before 2x)
*A total of 50h Total time as commander
*A win:loss ratio of at least 3:1
Next:
| SF Badges & Medals |
Basic Engineer Specialist
Next: Veteran Engineer Specialist
Requirements..
Veteran Sniper Specialist
Next: Expert Sniper Specialist
Requirements..
Veteran Medic Specialist
Next: Expert Medic Specialist
Requirements..
Basic Spec Ops Specialist
Next: Veteran Spec Ops Specialist
Requirements..
Veteran Assault Specialist
Next: Expert Assault Specialist
Requirements..
Veteran Anti-Tank Specialist
Next: Expert Anti-Tank Specialist
Requirements..
Basic Support Specialist
Next: Veteran Support Specialist
Requirements..
Veteran Tactical Support Weaponry
Next: Expert Tactical Support Weaponry
Requirements..
Basic Grappling Hook Specialist
Next: Veteran Grappling Hook Specialist
Requirements..
Night Vision Combat
Requirements..
Zip Line Specialist
Requirements..
U.S. Navy Seal Special Service Medal
Next:
British SAS Special Service Medal
Next:
Russian SPETZ Special Service Medal
Next:
MECSF Special Service Medal
Next:
Rebels Special Service Medal
Next:
Insurgent Forces Special Service Medal
Next:
Courage Award
Next:
Service Award
Next:
Valor Award
Next:
| | SF Ribbons |
Airborne Specialist Ribbon
Next:
Armored Transport Specialist Ribbon
Next:
British SAS Service Ribbon
Next:
Crew Specialist Ribbon
Next:
Helo Specialist Ribbon
Next:
Insurgent Forces Service Ribbon
Next:
Legion of Merit Ribbon
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
MECSF Special Forces Service Ribbon
Next:
Rebels Service Ribbon
Next:
Russian SPETZ Service Ribbon
Next:
U.S. Navy Seal Service Ribbon
Next:
| | EF Medals |
Euro Special Service Medal (EF)
Next:
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