Status: Offline
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Player Profile |
Scores |
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Global | 34,499 | Team | 7,468 | Combat | 27,416 | Commander | 477 |
Time |
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Commander | 2:03:55 | Squad Leader | 150:53:58 | Squad Member | 70:25:32 | Lone Wolf | 59:52:48 | Total | 283:19:49 |
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Team Profile |
Wins & Losses | 636 / 682 (0.93) |
Capture Points |
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Captured CP | 1,452 | Capture Assist | 1,107 | Defended CP | 374 |
Teamwork |
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Kill Assist | 2,096 | Heal | 503 | Revive | 616 | Support | 678 | Repair | 131 | Driver | 994 |
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Combat Profile |
Accuracy | 20 % | SPM | 2.03 | Suicides | 269 | K/D Ratio | 1.46 |
Kills |
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Total & Streak | 13,708 / 25 | Per Minute | 0.81 | Per Round | 10.40 |
Deaths |
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Total & Streak | 9,416 / 12 | Per Minute | 0.55 | Per Round | 7.14 |
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Army | Time | Wins | Losses | Ratio | B.R. |
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United States Marine Corps | 137:24:53 | 278 | 322 | 0.86 | 135 | Middle Eastern Coalition | 104:14:06 | 267 | 254 | 1.05 | 102 | Peoples Liberation Army | 32:28:37 | 65 | 84 | 0.77 | 58 | U.S. Navy SEAL (SF) | 01:43:12 | 7 | 0 | 0 | 67 | British SAS (SF) | 01:59:57 | 6 | 7 | 0.86 | 58 | Russian Spetsnaz (SF) | 01:46:01 | 5 | 6 | 0.83 | 45 | MEC Special Forces (SF) | 00:56:22 | 0 | 4 | 0 | 51 | Rebels (SF) | 01:31:51 | 6 | 1 | 6 | 50 | Insurgent Forces (SF) | 01:14:22 | 2 | 4 | 0.50 | 63 | Totals | 283:19:21 | 636 | 682 | 0.93 | 629 |
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Averages | 31:28:50 | 71 | 76 | 0.93 | 70 |
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Map | Time | Wins | Losses | Ratio | B.R. |
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Kubra Dam | 10:34:52 | 27 | 11 | 2.45 | | Mashtuur City | 16:15:40 | 37 | 39 | 0.95 | | Operation Clean Sweep | 20:30:57 | 45 | 35 | 1.29 | | Zatar Wetlands | 11:14:12 | 24 | 14 | 1.71 | | Strike at Karkand | 117:04:46 | 269 | 334 | 0.81 | | Sharqi Peninsula | 20:41:59 | 53 | 34 | 1.56 | | Gulf Of Oman | 12:47:28 | 29 | 35 | 0.83 | | Daqing Oilfields | 15:30:19 | 36 | 38 | 0.95 | | Dalian Plant | 11:42:06 | 32 | 20 | 1.60 | | Dragon Valley | 14:36:17 | 21 | 29 | 0.72 | | FuShe Pass | 07:52:14 | 13 | 20 | 0.65 | | Songhua Stalemate | 12:12:22 | 18 | 43 | 0.42 | | Wake Island 2007 | 03:04:50 | 6 | 8 | 0.75 | | Devil's Perch (SF) | 01:48:21 | 4 | 4 | 1 | | The Iron Gator (SF) | 00:17:58 | 1 | 0 | 0 | | Night Flight (SF) | 00:44:41 | 1 | 2 | 0.50 | | Warlord (SF) | 01:43:47 | 4 | 7 | 0.57 | | Leviathan (SF) | 00:33:16 | 2 | 0 | 0 | | Mass Destruction (SF) | 01:13:41 | 5 | 1 | 5 | | Surge (SF) | 00:58:15 | 4 | 2 | 2 | | Ghost Town (SF) | 01:51:48 | 5 | 6 | 0.83 | | Totals | 283:19:49 | 636 | 682 | 0.93 | |
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Averages | 13:29:31 | 30 | 32 | 0.93 | 0 |
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Theater | Time | Wins | Losses | Ratio | B.R. |
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USMC | 137:24:53 | 278 | 322 | 0.86 | 135 | MEC (Middle East) | 104:14:06 | 267 | 254 | 1.05 | 102 | PLA (Far East) | 32:28:37 | 65 | 84 | 0.77 | 58 | SEALs | 01:43:12 | 7 | 0 | 0 | 67 | SAS | 01:59:57 | 6 | 7 | 0.86 | 58 | Spetznaz | 01:46:01 | 5 | 6 | 0.83 | 45 | MECSF | 00:56:22 | 0 | 4 | 0 | 51 | Rebels | 01:31:51 | 6 | 1 | 6 | 50 | Insurgents | 01:14:22 | 2 | 4 | 0.50 | 63 | Totals | 283:19:21 | 636 | 682 | 0.93 | - |
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Averages | 31:28:50 | 71 | 76 | 0.93 | 70 |
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Kit | Time | Kills | Deaths | Ratio |
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Anti-Tank | 20:12:52 | 1,075 | 859 | 1.25 | Assault | 39:41:28 | 2,263 | 1,322 | 1.71 | Engineer | 59:52:02 | 2,491 | 1,827 | 1.36 | Medic | 39:17:31 | 1,825 | 1,547 | 1.18 | Spec Ops | 49:36:29 | 2,801 | 2,069 | 1.35 | Support | 31:37:10 | 2,000 | 1,106 | 1.81 | Sniper | 21:31:19 | 1,253 | 686 | 1.83 | Totals | 261:48:51 | 13,708 | 9,416 | 1.46 |
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Averages | 37:24:08 | 1,958 | 1,345 | 1.46 |
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Weapon | Time | Kills | Deaths | Ratio | Acc |
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Assault Rifle | 37:33:16 | 2,150 | 1,409 | 1.53 | 19% | Grenade Launcher Attachment | 08:36:31 | 658 | 400 | 1.65 | 58% | Carbine | 28:51:20 | 1,512 | 1,169 | 1.29 | 22% | Light Machinegun | 16:57:36 | 1,076 | 671 | 1.60 | 12% | Sniper Rifle | 15:06:26 | 763 | 376 | 2.03 | 50% | Pistol | 07:50:04 | 655 | 568 | 1.15 | 24% | Anti-tank | 08:19:20 | 350 | 388 | 0.90 | 48% | Submachinegun | 04:08:41 | 128 | 168 | 0.76 | 14% | Shotgun | 23:45:10 | 1,067 | 991 | 1.08 | 11% | Knife | 04:03:58 | 257 | 253 | 1.02 | 13% | Defribrillator | 01:28:09 | 9 | 112 | 0.08 | 71% | Explosives (C4, Claymore, AT Mine) | 08:58:08 | 822 | 596 | 1.38 | 32% | Hand Grenade | 08:22:54 | 1,044 | 425 | 2.46 | 32% | Totals | 174:01:33 | 10,491 | 7,526 | - | - |
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Averages | 13:23:12 | 807 | 579 | 1.39 | 31% |
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Vehicle | Time | Kills | Deaths | Ratio | Road Kills |
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Armor | 21:58:57 | 1,322 | 346 | 3.82 | 96 | Aviator | 13:28:07 | 722 | 283 | 2.55 | 77 | Air Defense | 03:14:48 | 217 | 80 | 2.71 | 23 | Helicopter | 21:40:04 | 591 | 491 | 1.20 | 80 | Transport | 13:20:16 | 427 | 319 | 1.34 | 68 | Ground Defense | 00:00:00 | 0 | 0 | 0 | 0 | Totals | 73:42:12 | 3,279 | 1,519 | 2.16 | 344 |
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Averages | 12:17:03 | 547 | 253 | 2.16 | 57 |
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Miscellaneous Stats |
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PID (Player ID Number) | 45755060 | Date of Enrollment | July 10, 2005, 11:40AM PST | Last Battle on | June 25, 2006, 9:47AM PST | Kicked & Banned | 47 / 3 | Cost ($50 base) | 17.6472 cph |
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Awards |
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Badges |
Veteran Engineer Combat
Next: Expert Engineer Combat
Requirements..
Veteran Sniper Combat
Next: Expert Sniper Combat
Requirements..
Veteran Medic Combat
Next: Expert Medic Combat
Requirements..
Veteran Spec-Ops Combat
Next: Expert Spec-Ops Combat
Requirements..
Veteran Assault Combat
Next: Expert Assault Combat
Requirements..
Veteran Anti-tank Combat
Next: Expert Anti-tank Combat
Requirements..
Veteran Support Combat
Next: Expert Support Combat
Requirements..
Expert Knife Combat
Requirements..
Expert Pistol Combat
Requirements..
Basic Ground Defense
Next: Veteran Ground Defense
Requirements..
Veteran Explosives Ordinance
Next: Expert Explosives Ordinance
Requirements..
Basic Command
Next: Veteran Command
Requirements..
Veteran Engineer
Next: Expert Engineer
Requirements..
Veteran First Aid
Next: Expert First Aid
Requirements..
Veteran Resupply
Next: Expert Resupply
Requirements..
Basic Air Defense
Next: Veteran Air Defense
Requirements..
Basic Armor
Next: Veteran Armor
Requirements..
Basic Aviator
Next: Veteran Aviator
Requirements..
Basic Helicopter
Next: Veteran Helicopter
Requirements..
Basic Transport
Next: Veteran Transport
Requirements..
| Medals |
Bronze Star
Awarded to those individuals who have distinguished themselves through proven skill and teamwork
Requirements:
*IAR: Third place
Next:
Silver Star
Awarded to those individuals who have distinguished themselves through superior skill and teamwork
Requirements:
*IAR: Second place
Next:
Gold Star
Awarded to those individuals who have distinguished themselves through excellent skill and teamwork
Requirements:
*IAR: First place
Next:
Distinguished Service Medal
Awarded to an individual who distinguishes themselves by exceptionally meritorious service in a duty of great responsibility
Requirements:
*IAR: Team score of 45
*A total of 100h Total time as commander
*A total of 100h Total time as squad leader
*A total of 100h Total time as squad member
Next:
BasicCombat Infantry Medal
Awarded to individuals who have distinguished themselves above and beyond that normally expected of infantry in a combat situation.
Requirements:
*IAR: Play for 34 minutes
*A total of 500h Total time played
*All Basic Combat Badges
Next:
Marksman Infantry Medal
Awarded to individuals who have distinguished themselves by sustained meritorious achievement during combat situations.
Requirements:
*IAR: Play for 34 minutes
*All Veteran Combat Badges and the Combat Infantry Medal (see above)
Next:
Sharpshooter Infantry Medal
Awarded to individuals who have excelled in every action expected of the infantry in a combat situation
Requirements:
*IAR: Play for 34 minutes
*All Expert Combat Badges and the Marksman Infantry Medal (see above)
Next:
Medal of Valor
Awarded to the individual who distinguishes themselves by gallantry and intrepidity at the risk of their life above and beyond the call of duty; the deed performed must have been one of personal bravery or self sacrifice so conspicuous as to clearly distinguish the individual above his/her comrades and must have involved the risk of life.
Requirements:
*A total of 250h Total time played
*A total of 5,000 driver special ability points
*A total of 1,000 times defended control point
*A total of 30,000 Teamwork points
Next:
BasicNavy Cross
Awarded to members of the United States Armed Forces for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (USA)
*A total of 250h Total time played (USA)
*A total of 500 wins (USA)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
BasicGolden Scimitar
Awarded to members of the Middle Eastern Coalition for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (MEC)
*A total of 250h Total time played (MEC)
*A total of 500 wins (MEC)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
People's Medallion
Awarded to members of the People
Requirements:
*A total of 100 Best round score (China)
*A total of 250h Total time played (China)
*A total of 500 wins (China)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Combat Action Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in infantry combat.
Requirements:
*IAR: Play for 33 minutes
*A total of 250h Total time played
*A total of 25,000 kills
*A Best kill streak of 25
Next:
Helicopter Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in helicopter combat.
Requirements:
*IAR: 30 kills in a Helicopter
*A total of 250h Total time using Helicopter
*A total of 20,000 kills with Helicopter
Next:
Air Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in aerial combat.
Requirements:
*IAR: 25 kills in a Plane
*A total of 200h Total time using Aviator
*A total of 10,000 kills with Aviator
Next:
Armor Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in armored combat.
Requirements:
*IAR: 25 kills in an Armor Vehicle
*A total of 250h Total time using Armor
*A total of 10,000 kills with Armor
Next:
BasicGood Conduct Medal
Awarded to those individuals who, through exemplary conduct to their comrades, have shown themselves to be models of efficiency and fidelity
Requirements:
*IAR: 27 kills and no Team kills, damage or vehicle damage
*Global: 250h Total time played
Next:
Meritorious Service Medal
Awarded to an individual for exceptional conduct in the performance of outstanding services and achievements in support of their comrades
Requirements:
*A total of 250h Total time played
*A total of 1,000 heals
*A total of 1,000 repairs
*A total of 1,000 resupplies
Next:
BasicPurple Heart
Awarded to any member of the armed forces who has been killed in any action with an opposing armed force of a foreign country
Requirements:
*IAR: A kill:death ratio of 1:4 with a minimum of 5 kills and 20 deaths
Next:
| Ribbons |
Air-Defense
Awarded to recognize the individual who performed their duty while engaged in active air-defense combat.
Requirements:
*IAR: 3 minutes in Air Defense ([[Stinger]], [[SA-18 Grouse
*IAR: 11 kills with Air Defense (Stinger, Igla, AA Vehicle)
Next:
Ground Defense
Awarded to recognize the individual who participated in sustained ground combat.
Requirements:
*IAR: 3 minutes and 5 kills in a [[BGM-71 TOW
Next:
Infantry Officer
Awarded to recognize the superior dedication of unit leaders during combat situations
Requirements:
*IAR: 25 minutes as Squad Leader
*A total of over 250 Teamwork points Globally
Next:
Staff Officer
Awarded to recognize superior achievement by unit commanders during sustained combat situations
Requirements:
*IAR: 28 minutes as Commander
*IAR: 50 Command points (before 2x for a winning commander)
Next:
Aerial Service
Awarded to recognize the individual who performed their duty while engaged in active aerial combat
Requirements:
*IAR: 15 minutes in an [[Airplane]]
*IAR: 19 kills in an Airplane
Next:
Armored Service
Awarded to recognize the individual who performed their duty while engaged in active armored combat
*IAR: 20 minutes in an [[Tank
*IAR: 19 kills in an Armor Vehicle
Next:
Crew Service
Awarded to recognize the individual who performed satisfactory duty while on flying status as a crewmember.
Requirements:
*IAR: 1 Driver Special Ability Point
*IAR: 13 Driver Kill Assists
*IAR: 5 kills
Next:
Distinguished Service
Awarded to recognize the superior achievement of an individual in all aspects of unit command.
Requirements:
*IAR: 15 team points
*A total of 10h Total time as squad member
*A total of 10h Total time as squad leader
*A total of 10h Total time as commander
Next:
Far East Service
Awarded to recognize service in the Far East Theater.
Requirements:
*A total of 5h Total time for [[People
*Played all maps of Far East Theater
Next:
Middle East Service
Awarded to recognize service in the Middle East Theater
Requirements:
*A total of 5h Total time for [[Middle Eastern Coalition
*Played all maps of [[Middle East]] Theater
Next:
Helicopter Service
Awarded to recognize the individual who performed their duty while engaged in active helicopter combat
Requirements:
*IAR: 15 minutes in Helicopter
*IAR: 19 kills in Helicopter
Next:
Meritorious Unit
Awarded to recognize an individual
Requirements:
*IAR: 26 minutes in a Squad
*IAR: 40 team points
Next:
Valorous Unit
Awarded to recognize extraordinary heroism in action against an armed enemy.
Requirements:
*IAR: 45 team points
*A total of 25h Total time as squad member
*A total of 25h Total time as squad leader
Next:
Airborne
Awarded to recognize individuals who have participated in sustained airborne operations during combat situations
Requirements:
*IAR: 10 seconds in a [[Parachute]]
Next:
Combat Action
Awarded to recognize active participation in ground or air combat
Requirements:
*IAR: 18 kills
*A Best kill streak of at least 10
Next:
Good Conduct
Awarded to recognize exemplary behavior, efficiency, and fidelity in active service
Requirements:
*IAR: 14 kills
*IAR: No Team kills/damage/vehicle damage
*A total of 50h Total time played
Next:
Legion of Merit
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
War College
Awarded to recognize achievements which, through their dedication and gallantry, have set the individual apart and above other commanders.
Requirements:
*IAR: 45 Commander Points (before 2x)
*A total of 50h Total time as commander
*A win:loss ratio of at least 3:1
Next:
| SF Badges & Medals |
Engineer Specialist
Requirements..
Veteran Sniper Specialist
Next: Expert Sniper Specialist
Requirements..
Basic Medic Specialist
Next: Veteran Medic Specialist
Requirements..
Basic Spec Ops Specialist
Next: Veteran Spec Ops Specialist
Requirements..
Veteran Assault Specialist
Next: Expert Assault Specialist
Requirements..
Anti-Tank Specialist
Requirements..
Veteran Support Specialist
Next: Expert Support Specialist
Requirements..
Basic Tactical Support Weaponry
Next: Veteran Tactical Support Weaponry
Requirements..
Grappling Hook Specialist
Requirements..
Night Vision Combat
Requirements..
Zip Line Specialist
Requirements..
U.S. Navy Seal Special Service Medal
Next:
British SAS Special Service Medal
Next:
Russian SPETZ Special Service Medal
Next:
MECSF Special Service Medal
Next:
Rebels Special Service Medal
Next:
Insurgent Forces Special Service Medal
Next:
Courage Award
Next:
Service Award
Next:
Valor Award
Next:
| SF Ribbons |
Airborne Specialist Ribbon
Next:
Armored Transport Specialist Ribbon
Next:
British SAS Service Ribbon
Next:
Crew Specialist Ribbon
Next:
Helo Specialist Ribbon
Next:
Insurgent Forces Service Ribbon
Next:
Legion of Merit Ribbon
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
MECSF Special Forces Service Ribbon
Next:
Rebels Service Ribbon
Next:
Russian SPETZ Service Ribbon
Next:
U.S. Navy Seal Service Ribbon
Next:
| EF Medals |
Euro Special Service Medal (EF)
Next:
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