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Status: Offline
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| Player Profile |
| Scores |
|---|
| Global | 1,141,776 | | Team | 426,640 | | Combat | 117,526 | | Commander | 72,393 |
| Time |
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| Commander | 23:14:35 | | Squad Leader | 299:56:27 | | Squad Member | 261:12:23 | | Lone Wolf | 161:57:37 | | Total | 746:46:38 |
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| Team Profile |
| Wins & Losses | 2,032 / 1,220 (1.67) |
| Capture Points |
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| Captured CP | 2,209 | | Capture Assist | 4,372 | | Defended CP | 1,573 |
| Teamwork |
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| Kill Assist | 10,759 | | Heal | 2,636 | | Revive | 5,516 | | Support | 41,521 | | Repair | 38 | | Driver | 37 |
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| Combat Profile |
| Accuracy | 12 % | | SPM | 25.48 | | Suicides | 71 | | K/D Ratio | 4.06 |
| Kills |
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| Total & Streak | 58,763 / 65 | | Per Minute | 1.31 | | Per Round | 18.06 |
| Deaths |
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| Total & Streak | 14,478 / 17 | | Per Minute | 0.32 | | Per Round | 4.45 |
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| Army | Time | Wins | Losses | Ratio | B.R. |
|---|
| United States Marine Corps | 366:54:40 | 847 | 739 | 1.15 | 218 | | Middle Eastern Coalition | 364:20:12 | 1,151 | 443 | 2.60 | 187 | | Peoples Liberation Army | 10:32:04 | 22 | 30 | 0.73 | 169 | | U.S. Navy SEAL (SF) | 00:08:24 | 0 | 1 | 0 | 15 | | British SAS (SF) | 02:28:23 | 8 | 2 | 4 | 150 | | Russian Spetsnaz (SF) | 00:38:18 | 1 | 2 | 0.50 | 20 | | MEC Special Forces (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | Rebels (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | Insurgent Forces (SF) | 01:44:03 | 3 | 3 | 1 | 140 | | Totals | 746:46:04 | 2,032 | 1,220 | 1.67 | 899 |
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| Averages | 82:58:28 | 226 | 136 | 1.67 | 100 |
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| Map | Time | Wins | Losses | Ratio | B.R. |
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| Kubra Dam | 00:00:00 | 0 | 0 | 0 | | | Mashtuur City | 00:35:07 | 0 | 1 | 0 | | | Operation Clean Sweep | 00:00:00 | 0 | 0 | 0 | | | Zatar Wetlands | 00:17:12 | 3 | 0 | 0 | | | Strike at Karkand | 98:55:31 | 230 | 155 | 1.48 | | | Sharqi Peninsula | 03:27:52 | 7 | 10 | 0.70 | | | Gulf Of Oman | 00:10:03 | 2 | 0 | 0 | | | Daqing Oilfields | 00:03:11 | 1 | 1 | 1 | | | Dalian Plant | 02:21:47 | 3 | 7 | 0.43 | | | Dragon Valley | 00:35:43 | 0 | 4 | 0 | | | FuShe Pass | 00:12:56 | 2 | 0 | 0 | | | Songhua Stalemate | 00:02:44 | 1 | 0 | 0 | | | Wake Island 2007 | 00:59:51 | 5 | 6 | 0.83 | | | Devil's Perch (SF) | 00:00:00 | 0 | 0 | 0 | | | The Iron Gator (SF) | 00:08:24 | 0 | 1 | 0 | | | Night Flight (SF) | 00:00:00 | 0 | 0 | 0 | | | Warlord (SF) | 03:45:25 | 9 | 5 | 1.80 | | | Leviathan (SF) | 00:00:00 | 0 | 0 | 0 | | | Mass Destruction (SF) | 00:00:00 | 0 | 0 | 0 | | | Surge (SF) | 00:00:00 | 0 | 0 | 0 | | | Ghost Town (SF) | 01:05:21 | 3 | 2 | 1.50 | | | Totals | 112:41:07 | 266 | 192 | 1.39 | 0 |
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| Averages | 05:21:58 | 13 | 9 | 1.39 | 0 |
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| Theater | Time | Wins | Losses | Ratio | B.R. |
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| USMC | 366:54:40 | 847 | 739 | 1.15 | 218 | | MEC (Middle East) | 364:20:12 | 1,151 | 443 | 2.60 | 187 | | PLA (Far East) | 10:32:04 | 22 | 30 | 0.73 | 169 | | SEALs | 00:08:24 | 0 | 1 | 0 | 15 | | SAS | 02:28:23 | 8 | 2 | 4 | 150 | | Spetznaz | 00:38:18 | 1 | 2 | 0.50 | 20 | | MECSF | 00:00:00 | 0 | 0 | 0 | 0 | | Rebels | 00:00:00 | 0 | 0 | 0 | 0 | | Insurgents | 01:44:03 | 3 | 3 | 1 | 140 | | Totals | 746:46:04 | 2,032 | 1,220 | 1.67 | - |
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| Averages | 82:58:28 | 226 | 136 | 1.67 | 100 |
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| Kit | Time | Kills | Deaths | Ratio |
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| Anti-Tank | 07:05:19 | 338 | 155 | 2.18 | | Assault | 05:58:33 | 411 | 94 | 4.37 | | Engineer | 08:58:22 | 426 | 96 | 4.44 | | Medic | 78:48:00 | 5,375 | 2,029 | 2.65 | | Spec Ops | 04:47:44 | 166 | 113 | 1.47 | | Support | 553:45:35 | 49,917 | 11,576 | 4.31 | | Sniper | 39:34:03 | 2,130 | 415 | 5.13 | | Totals | 698:57:36 | 58,763 | 14,478 | 4.06 |
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| Averages | 99:51:06 | 8,395 | 2,068 | 4.06 |
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| Weapon | Time | Kills | Deaths | Ratio | Acc |
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| Assault Rifle | 48:03:11 | 4,485 | 1,350 | 3.32 | 14% | | Grenade Launcher Attachment | 00:15:30 | 7 | 7 | 1 | 16% | | Carbine | 03:28:35 | 131 | 93 | 1.41 | 18% | | Light Machinegun | 361:58:26 | 39,320 | 9,581 | 4.10 | 10% | | Sniper Rifle | 37:08:50 | 1,827 | 305 | 5.99 | 42% | | Pistol | 01:25:24 | 213 | 112 | 1.90 | 17% | | Anti-tank | 01:08:03 | 15 | 51 | 0.29 | 41% | | Submachinegun | 02:49:48 | 63 | 53 | 1.19 | 17% | | Shotgun | 04:48:56 | 75 | 85 | 0.88 | 7% | | Knife | 01:45:11 | 12 | 32 | 0.38 | 10% | | Defribrillator | 04:46:33 | 4 | 172 | 0.02 | 81% | | Explosives (C4, Claymore, AT Mine) | 01:08:49 | 117 | 36 | 3.25 | 49% | | Hand Grenade | 82:35:56 | 11,457 | 1,143 | 10.02 | 29% | | Totals | 551:23:12 | 57,726 | 13,020 | - | - |
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| Averages | 42:24:52 | 4,440 | 1,002 | 4.43 | 27% |
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| Vehicle | Time | Kills | Deaths | Ratio | Road Kills |
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| Armor | 02:11:22 | 92 | 18 | 5.11 | 5 | | Aviator | 00:15:32 | 16 | 8 | 2 | 3 | | Air Defense | 01:00:05 | 34 | 16 | 2.13 | 1 | | Helicopter | 01:22:34 | 83 | 24 | 3.46 | 3 | | Transport | 01:32:02 | 81 | 24 | 3.38 | 9 | | Ground Defense | 00:00:00 | 0 | 0 | 0 | 0 | | Totals | 06:21:35 | 306 | 90 | 3.40 | 21 |
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| Averages | 01:03:36 | 51 | 15 | 3.40 | 4 |
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| Miscellaneous Stats |
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| PID (Player ID Number) | 59123549 | | Date of Enrollment | November 11, 2008, 3:41AM PST | | Last Battle on | February 8, 2010, 1:46AM PST | | Kicked & Banned | 78 / 0 | | Cost ($50 base) | 6.6954 cph |
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| Awards |
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| Badges |
Basic Engineer Combat
Next: Veteran Engineer Combat
Requirements..
Veteran Sniper Combat
Next: Expert Sniper Combat
Requirements..
Veteran Medic Combat
Next: Expert Medic Combat
Requirements..
Basic Spec-Ops Combat
Next: Veteran Spec-Ops Combat
Requirements..
Basic Assault Combat
Next: Veteran Assault Combat
Requirements..
Basic Anti-tank Combat
Next: Veteran Anti-tank Combat
Requirements..
Expert Support Combat
Requirements..
Knife Combat
Requirements..
Veteran Pistol Combat
Next: Expert Pistol Combat
Requirements..
Expert Ground Defense
Requirements..
Basic Explosives Ordinance
Next: Veteran Explosives Ordinance
Requirements..
Expert Command
Requirements..
Basic Engineer
Next: Veteran Engineer
Requirements..
Veteran First Aid
Next: Expert First Aid
Requirements..
Expert Resupply
Requirements..
Veteran Air Defense
Next: Expert Air Defense
Requirements..
Basic Armor
Next: Veteran Armor
Requirements..
Aviator
Requirements..
Basic Helicopter
Next: Veteran Helicopter
Requirements..
Basic Transport
Next: Veteran Transport
Requirements..
| | Medals |
Bronze Star
Awarded to those individuals who have distinguished themselves through proven skill and teamwork
Requirements:
*IAR: Third place
Next:
Silver Star
Awarded to those individuals who have distinguished themselves through superior skill and teamwork
Requirements:
*IAR: Second place
Next:
Gold Star
Awarded to those individuals who have distinguished themselves through excellent skill and teamwork
Requirements:
*IAR: First place
Next:
Distinguished Service Medal
Awarded to an individual who distinguishes themselves by exceptionally meritorious service in a duty of great responsibility
Requirements:
*IAR: Team score of 45
*A total of 100h Total time as commander
*A total of 100h Total time as squad leader
*A total of 100h Total time as squad member
Next:
Combat Infantry Medal
Awarded to individuals who have distinguished themselves above and beyond that normally expected of infantry in a combat situation.
Requirements:
*IAR: Play for 34 minutes
*A total of 500h Total time played
*All Basic Combat Badges
Next:
Marksman Infantry Medal
Awarded to individuals who have distinguished themselves by sustained meritorious achievement during combat situations.
Requirements:
*IAR: Play for 34 minutes
*All Veteran Combat Badges and the Combat Infantry Medal (see above)
Next:
Sharpshooter Infantry Medal
Awarded to individuals who have excelled in every action expected of the infantry in a combat situation
Requirements:
*IAR: Play for 34 minutes
*All Expert Combat Badges and the Marksman Infantry Medal (see above)
Next:
Medal of Valor
Awarded to the individual who distinguishes themselves by gallantry and intrepidity at the risk of their life above and beyond the call of duty; the deed performed must have been one of personal bravery or self sacrifice so conspicuous as to clearly distinguish the individual above his/her comrades and must have involved the risk of life.
Requirements:
*A total of 250h Total time played
*A total of 5,000 driver special ability points
*A total of 1,000 times defended control point
*A total of 30,000 Teamwork points
Next:
BasicNavy Cross
Awarded to members of the United States Armed Forces for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (USA)
*A total of 250h Total time played (USA)
*A total of 500 wins (USA)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
BasicGolden Scimitar
Awarded to members of the Middle Eastern Coalition for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (MEC)
*A total of 250h Total time played (MEC)
*A total of 500 wins (MEC)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
People's Medallion
Awarded to members of the People
Requirements:
*A total of 100 Best round score (China)
*A total of 250h Total time played (China)
*A total of 500 wins (China)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
BasicCombat Action Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in infantry combat.
Requirements:
*IAR: Play for 33 minutes
*A total of 250h Total time played
*A total of 25,000 kills
*A Best kill streak of 25
Next:
Helicopter Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in helicopter combat.
Requirements:
*IAR: 30 kills in a Helicopter
*A total of 250h Total time using Helicopter
*A total of 20,000 kills with Helicopter
Next:
Air Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in aerial combat.
Requirements:
*IAR: 25 kills in a Plane
*A total of 200h Total time using Aviator
*A total of 10,000 kills with Aviator
Next:
Armor Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in armored combat.
Requirements:
*IAR: 25 kills in an Armor Vehicle
*A total of 250h Total time using Armor
*A total of 10,000 kills with Armor
Next:
VeteranGood Conduct Medal
Awarded to those individuals who, through exemplary conduct to their comrades, have shown themselves to be models of efficiency and fidelity
Requirements:
*IAR: 27 kills and no Team kills, damage or vehicle damage
*Global: 250h Total time played
Next:
Meritorious Service Medal
Awarded to an individual for exceptional conduct in the performance of outstanding services and achievements in support of their comrades
Requirements:
*A total of 250h Total time played
*A total of 1,000 heals
*A total of 1,000 repairs
*A total of 1,000 resupplies
Next:
BasicPurple Heart
Awarded to any member of the armed forces who has been killed in any action with an opposing armed force of a foreign country
Requirements:
*IAR: A kill:death ratio of 1:4 with a minimum of 5 kills and 20 deaths
Next:
| | Ribbons |
Air-Defense
Awarded to recognize the individual who performed their duty while engaged in active air-defense combat.
Requirements:
*IAR: 3 minutes in Air Defense ([[Stinger]], [[SA-18 Grouse
*IAR: 11 kills with Air Defense (Stinger, Igla, AA Vehicle)
Next:
Ground Defense
Awarded to recognize the individual who participated in sustained ground combat.
Requirements:
*IAR: 3 minutes and 5 kills in a [[BGM-71 TOW
Next:
Infantry Officer
Awarded to recognize the superior dedication of unit leaders during combat situations
Requirements:
*IAR: 25 minutes as Squad Leader
*A total of over 250 Teamwork points Globally
Next:
Staff Officer
Awarded to recognize superior achievement by unit commanders during sustained combat situations
Requirements:
*IAR: 28 minutes as Commander
*IAR: 50 Command points (before 2x for a winning commander)
Next:
Aerial Service
Awarded to recognize the individual who performed their duty while engaged in active aerial combat
Requirements:
*IAR: 15 minutes in an [[Airplane]]
*IAR: 19 kills in an Airplane
Next:
Armored Service
Awarded to recognize the individual who performed their duty while engaged in active armored combat
*IAR: 20 minutes in an [[Tank
*IAR: 19 kills in an Armor Vehicle
Next:
Crew Service
Awarded to recognize the individual who performed satisfactory duty while on flying status as a crewmember.
Requirements:
*IAR: 1 Driver Special Ability Point
*IAR: 13 Driver Kill Assists
*IAR: 5 kills
Next:
Distinguished Service
Awarded to recognize the superior achievement of an individual in all aspects of unit command.
Requirements:
*IAR: 15 team points
*A total of 10h Total time as squad member
*A total of 10h Total time as squad leader
*A total of 10h Total time as commander
Next:
Far East Service
Awarded to recognize service in the Far East Theater.
Requirements:
*A total of 5h Total time for [[People
*Played all maps of Far East Theater
Next:
Middle East Service
Awarded to recognize service in the Middle East Theater
Requirements:
*A total of 5h Total time for [[Middle Eastern Coalition
*Played all maps of [[Middle East]] Theater
Next:
Helicopter Service
Awarded to recognize the individual who performed their duty while engaged in active helicopter combat
Requirements:
*IAR: 15 minutes in Helicopter
*IAR: 19 kills in Helicopter
Next:
Meritorious Unit
Awarded to recognize an individual
Requirements:
*IAR: 26 minutes in a Squad
*IAR: 40 team points
Next:
Valorous Unit
Awarded to recognize extraordinary heroism in action against an armed enemy.
Requirements:
*IAR: 45 team points
*A total of 25h Total time as squad member
*A total of 25h Total time as squad leader
Next:
Airborne
Awarded to recognize individuals who have participated in sustained airborne operations during combat situations
Requirements:
*IAR: 10 seconds in a [[Parachute]]
Next:
Combat Action
Awarded to recognize active participation in ground or air combat
Requirements:
*IAR: 18 kills
*A Best kill streak of at least 10
Next:
Good Conduct
Awarded to recognize exemplary behavior, efficiency, and fidelity in active service
Requirements:
*IAR: 14 kills
*IAR: No Team kills/damage/vehicle damage
*A total of 50h Total time played
Next:
Legion of Merit
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
War College
Awarded to recognize achievements which, through their dedication and gallantry, have set the individual apart and above other commanders.
Requirements:
*IAR: 45 Commander Points (before 2x)
*A total of 50h Total time as commander
*A win:loss ratio of at least 3:1
Next:
| SF Badges & Medals |
Basic Engineer Specialist
Next: Veteran Engineer Specialist
Requirements..
Sniper Specialist
Requirements..
Veteran Medic Specialist
Next: Expert Medic Specialist
Requirements..
Spec Ops Specialist
Requirements..
Assault Specialist
Requirements..
Anti-Tank Specialist
Requirements..
Basic Support Specialist
Next: Veteran Support Specialist
Requirements..
Tactical Support Weaponry
Requirements..
Grappling Hook Specialist
Requirements..
Night Vision Combat
Requirements..
Zip Line Specialist
Requirements..
U.S. Navy Seal Special Service Medal
Next:
British SAS Special Service Medal
Next:
Russian SPETZ Special Service Medal
Next:
MECSF Special Service Medal
Next:
Rebels Special Service Medal
Next:
Insurgent Forces Special Service Medal
Next:
Courage Award
Next:
Service Award
Next:
Valor Award
Next:
| | SF Ribbons |
Airborne Specialist Ribbon
Next:
Armored Transport Specialist Ribbon
Next:
British SAS Service Ribbon
Next:
Crew Specialist Ribbon
Next:
Helo Specialist Ribbon
Next:
Insurgent Forces Service Ribbon
Next:
Legion of Merit Ribbon
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
MECSF Special Forces Service Ribbon
Next:
Rebels Service Ribbon
Next:
Russian SPETZ Service Ribbon
Next:
U.S. Navy Seal Service Ribbon
Next:
| | EF Medals |
Euro Special Service Medal (EF)
Next:
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