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Status: Offline
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| Player Profile |
| Scores |
|---|
| Global | 37,389 | | Team | 11,764 | | Combat | 25,236 | | Commander | 1,583 |
| Time |
|---|
| Commander | 7:55:19 | | Squad Leader | 79:58:06 | | Squad Member | 24:42:30 | | Lone Wolf | 33:15:56 | | Total | 145:55:22 |
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| Team Profile |
| Wins & Losses | 279 / 378 (0.74) |
| Capture Points |
|---|
| Captured CP | 607 | | Capture Assist | 547 | | Defended CP | 227 |
| Teamwork |
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| Kill Assist | 2,264 | | Heal | 1,218 | | Revive | 3,788 | | Support | 165 | | Repair | 2 | | Driver | 0 |
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| Combat Profile |
| Accuracy | 19 % | | SPM | 4.27 | | Suicides | 53 | | K/D Ratio | 2.17 |
| Kills |
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| Total & Streak | 12,618 / 34 | | Per Minute | 1.44 | | Per Round | 19.21 |
| Deaths |
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| Total & Streak | 5,820 / 8 | | Per Minute | 0.66 | | Per Round | 8.86 |
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| Army | Time | Wins | Losses | Ratio | B.R. |
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| United States Marine Corps | 71:45:13 | 115 | 193 | 0.60 | 221 | | Middle Eastern Coalition | 73:18:10 | 163 | 183 | 0.89 | 239 | | Peoples Liberation Army | 00:44:17 | 1 | 1 | 1 | 116 | | U.S. Navy SEAL (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | British SAS (SF) | 00:07:06 | 0 | 1 | 0 | 14 | | Russian Spetsnaz (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | MEC Special Forces (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | Rebels (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | Insurgent Forces (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | Totals | 145:54:46 | 279 | 378 | 0.74 | 590 |
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| Averages | 16:12:46 | 31 | 42 | 0.74 | 66 |
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| Map | Time | Wins | Losses | Ratio | B.R. |
|---|
| Kubra Dam | 00:00:00 | 0 | 0 | 0 | | | Mashtuur City | 00:00:00 | 0 | 0 | 0 | | | Operation Clean Sweep | 00:00:00 | 0 | 0 | 0 | | | Zatar Wetlands | 00:00:00 | 0 | 0 | 0 | | | Strike at Karkand | 144:23:32 | 278 | 374 | 0.74 | | | Sharqi Peninsula | 00:00:00 | 0 | 0 | 0 | | | Gulf Of Oman | 00:20:16 | 0 | 1 | 0 | | | Daqing Oilfields | 00:00:00 | 0 | 0 | 0 | | | Dalian Plant | 00:00:00 | 0 | 0 | 0 | | | Dragon Valley | 00:00:00 | 0 | 0 | 0 | | | FuShe Pass | 00:00:00 | 0 | 0 | 0 | | | Songhua Stalemate | 00:00:00 | 0 | 0 | 0 | | | Wake Island 2007 | 00:00:00 | 0 | 0 | 0 | | | Devil's Perch (SF) | 00:00:00 | 0 | 0 | 0 | | | The Iron Gator (SF) | 00:00:00 | 0 | 0 | 0 | | | Night Flight (SF) | 00:00:00 | 0 | 0 | 0 | | | Warlord (SF) | 00:00:00 | 0 | 0 | 0 | | | Leviathan (SF) | 00:00:00 | 0 | 0 | 0 | | | Mass Destruction (SF) | 00:00:00 | 0 | 0 | 0 | | | Surge (SF) | 00:00:00 | 0 | 0 | 0 | | | Ghost Town (SF) | 00:07:06 | 0 | 1 | 0 | | | Totals | 144:50:54 | 278 | 376 | 0.74 | |
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| Averages | 06:53:52 | 13 | 18 | 0.74 | 0 |
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| Theater | Time | Wins | Losses | Ratio | B.R. |
|---|
| USMC | 71:45:13 | 115 | 193 | 0.60 | 221 | | MEC (Middle East) | 73:18:10 | 163 | 183 | 0.89 | 239 | | PLA (Far East) | 00:44:17 | 1 | 1 | 1 | 116 | | SEALs | 00:00:00 | 0 | 0 | 0 | 0 | | SAS | 00:07:06 | 0 | 1 | 0 | 14 | | Spetznaz | 00:00:00 | 0 | 0 | 0 | 0 | | MECSF | 00:00:00 | 0 | 0 | 0 | 0 | | Rebels | 00:00:00 | 0 | 0 | 0 | 0 | | Insurgents | 00:00:00 | 0 | 0 | 0 | 0 | | Totals | 145:54:46 | 279 | 378 | 0.74 | - |
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| Averages | 16:12:46 | 31 | 42 | 0.74 | 66 |
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| Kit | Time | Kills | Deaths | Ratio |
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| Anti-Tank | 00:17:59 | 28 | 20 | 1.40 | | Assault | 02:06:19 | 235 | 102 | 2.30 | | Engineer | 00:18:41 | 26 | 24 | 1.08 | | Medic | 109:38:04 | 11,003 | 4,875 | 2.26 | | Spec Ops | 00:46:51 | 86 | 54 | 1.59 | | Support | 02:13:00 | 235 | 132 | 1.78 | | Sniper | 12:16:38 | 1,005 | 613 | 1.64 | | Totals | 127:37:32 | 12,618 | 5,820 | 2.17 |
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| Averages | 18:13:57 | 1,803 | 831 | 2.17 |
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| Weapon | Time | Kills | Deaths | Ratio | Acc |
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| Assault Rifle | 78:28:27 | 9,389 | 3,436 | 2.73 | 17% | | Grenade Launcher Attachment | 00:19:47 | 37 | 14 | 2.64 | 46% | | Carbine | 00:33:39 | 49 | 38 | 1.29 | 19% | | Light Machinegun | 01:41:51 | 193 | 120 | 1.61 | 11% | | Sniper Rifle | 11:05:31 | 676 | 469 | 1.44 | 36% | | Pistol | 02:54:22 | 706 | 285 | 2.48 | 21% | | Anti-tank | 00:10:24 | 10 | 7 | 1.43 | 30% | | Submachinegun | 00:04:21 | 12 | 8 | 1.50 | 26% | | Shotgun | 00:16:39 | 30 | 22 | 1.36 | 10% | | Knife | 01:04:43 | 153 | 81 | 1.89 | 17% | | Defribrillator | 04:22:59 | 149 | 244 | 0.61 | 79% | | Explosives (C4, Claymore, AT Mine) | 00:24:43 | 131 | 25 | 5.24 | 36% | | Hand Grenade | 04:16:23 | 1,059 | 116 | 9.13 | 38% | | Totals | 105:43:49 | 12,594 | 4,865 | - | - |
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| Averages | 08:08:00 | 969 | 374 | 2.59 | 30% |
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| Vehicle | Time | Kills | Deaths | Ratio | Road Kills |
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| Armor | 00:00:00 | 0 | 0 | 0 | 0 | | Aviator | 00:00:00 | 0 | 0 | 0 | 0 | | Air Defense | 00:00:00 | 0 | 0 | 0 | 0 | | Helicopter | 00:00:00 | 0 | 0 | 0 | 0 | | Transport | 00:01:16 | 0 | 2 | 0 | 0 | | Ground Defense | 00:00:00 | 0 | 0 | 0 | 0 | | Totals | 00:01:16 | 0 | 2 | 0.00 | 0 |
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| Averages | 00:00:13 | 0 | 0 | 0.00 | 0 |
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| Miscellaneous Stats |
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| PID (Player ID Number) | 355681330 | | Date of Enrollment | August 18, 2011, 7:00PM PST | | Last Battle on | January 31, 2012, 6:15PM PST | | Kicked & Banned | 14 / 0 | | Cost ($50 base) | 34.2647 cph |
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| Awards |
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| Badges |
Basic Engineer Combat
Next: Veteran Engineer Combat
Requirements..
Basic Sniper Combat
Next: Veteran Sniper Combat
Requirements..
Expert Medic Combat
Requirements..
Basic Spec-Ops Combat
Next: Veteran Spec-Ops Combat
Requirements..
Basic Assault Combat
Next: Veteran Assault Combat
Requirements..
Basic Anti-tank Combat
Next: Veteran Anti-tank Combat
Requirements..
Basic Support Combat
Next: Veteran Support Combat
Requirements..
Expert Knife Combat
Requirements..
Veteran Pistol Combat
Next: Expert Pistol Combat
Requirements..
Ground Defense
Requirements..
Basic Explosives Ordinance
Next: Veteran Explosives Ordinance
Requirements..
Veteran Command
Next: Expert Command
Requirements..
Engineer
Requirements..
Veteran First Aid
Next: Expert First Aid
Requirements..
Basic Resupply
Next: Veteran Resupply
Requirements..
Air Defense
Requirements..
Armor
Requirements..
Aviator
Requirements..
Helicopter
Requirements..
Transport
Requirements..
| | Medals |
Bronze Star
Awarded to those individuals who have distinguished themselves through proven skill and teamwork
Requirements:
*IAR: Third place
Next:
Silver Star
Awarded to those individuals who have distinguished themselves through superior skill and teamwork
Requirements:
*IAR: Second place
Next:
Gold Star
Awarded to those individuals who have distinguished themselves through excellent skill and teamwork
Requirements:
*IAR: First place
Next:
Distinguished Service Medal
Awarded to an individual who distinguishes themselves by exceptionally meritorious service in a duty of great responsibility
Requirements:
*IAR: Team score of 45
*A total of 100h Total time as commander
*A total of 100h Total time as squad leader
*A total of 100h Total time as squad member
Next:
Combat Infantry Medal
Awarded to individuals who have distinguished themselves above and beyond that normally expected of infantry in a combat situation.
Requirements:
*IAR: Play for 34 minutes
*A total of 500h Total time played
*All Basic Combat Badges
Next:
Marksman Infantry Medal
Awarded to individuals who have distinguished themselves by sustained meritorious achievement during combat situations.
Requirements:
*IAR: Play for 34 minutes
*All Veteran Combat Badges and the Combat Infantry Medal (see above)
Next:
Sharpshooter Infantry Medal
Awarded to individuals who have excelled in every action expected of the infantry in a combat situation
Requirements:
*IAR: Play for 34 minutes
*All Expert Combat Badges and the Marksman Infantry Medal (see above)
Next:
Medal of Valor
Awarded to the individual who distinguishes themselves by gallantry and intrepidity at the risk of their life above and beyond the call of duty; the deed performed must have been one of personal bravery or self sacrifice so conspicuous as to clearly distinguish the individual above his/her comrades and must have involved the risk of life.
Requirements:
*A total of 250h Total time played
*A total of 5,000 driver special ability points
*A total of 1,000 times defended control point
*A total of 30,000 Teamwork points
Next:
Navy Cross
Awarded to members of the United States Armed Forces for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (USA)
*A total of 250h Total time played (USA)
*A total of 500 wins (USA)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Golden Scimitar
Awarded to members of the Middle Eastern Coalition for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (MEC)
*A total of 250h Total time played (MEC)
*A total of 500 wins (MEC)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
People's Medallion
Awarded to members of the People
Requirements:
*A total of 100 Best round score (China)
*A total of 250h Total time played (China)
*A total of 500 wins (China)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Combat Action Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in infantry combat.
Requirements:
*IAR: Play for 33 minutes
*A total of 250h Total time played
*A total of 25,000 kills
*A Best kill streak of 25
Next:
Helicopter Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in helicopter combat.
Requirements:
*IAR: 30 kills in a Helicopter
*A total of 250h Total time using Helicopter
*A total of 20,000 kills with Helicopter
Next:
Air Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in aerial combat.
Requirements:
*IAR: 25 kills in a Plane
*A total of 200h Total time using Aviator
*A total of 10,000 kills with Aviator
Next:
Armor Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in armored combat.
Requirements:
*IAR: 25 kills in an Armor Vehicle
*A total of 250h Total time using Armor
*A total of 10,000 kills with Armor
Next:
Good Conduct Medal
Awarded to those individuals who, through exemplary conduct to their comrades, have shown themselves to be models of efficiency and fidelity
Requirements:
*IAR: 27 kills and no Team kills, damage or vehicle damage
*Global: 250h Total time played
Next:
Meritorious Service Medal
Awarded to an individual for exceptional conduct in the performance of outstanding services and achievements in support of their comrades
Requirements:
*A total of 250h Total time played
*A total of 1,000 heals
*A total of 1,000 repairs
*A total of 1,000 resupplies
Next:
Purple Heart
Awarded to any member of the armed forces who has been killed in any action with an opposing armed force of a foreign country
Requirements:
*IAR: A kill:death ratio of 1:4 with a minimum of 5 kills and 20 deaths
Next:
| | Ribbons |
Air-Defense
Awarded to recognize the individual who performed their duty while engaged in active air-defense combat.
Requirements:
*IAR: 3 minutes in Air Defense ([[Stinger]], [[SA-18 Grouse
*IAR: 11 kills with Air Defense (Stinger, Igla, AA Vehicle)
Next:
Ground Defense
Awarded to recognize the individual who participated in sustained ground combat.
Requirements:
*IAR: 3 minutes and 5 kills in a [[BGM-71 TOW
Next:
Infantry Officer
Awarded to recognize the superior dedication of unit leaders during combat situations
Requirements:
*IAR: 25 minutes as Squad Leader
*A total of over 250 Teamwork points Globally
Next:
Staff Officer
Awarded to recognize superior achievement by unit commanders during sustained combat situations
Requirements:
*IAR: 28 minutes as Commander
*IAR: 50 Command points (before 2x for a winning commander)
Next:
Aerial Service
Awarded to recognize the individual who performed their duty while engaged in active aerial combat
Requirements:
*IAR: 15 minutes in an [[Airplane]]
*IAR: 19 kills in an Airplane
Next:
Armored Service
Awarded to recognize the individual who performed their duty while engaged in active armored combat
*IAR: 20 minutes in an [[Tank
*IAR: 19 kills in an Armor Vehicle
Next:
Crew Service
Awarded to recognize the individual who performed satisfactory duty while on flying status as a crewmember.
Requirements:
*IAR: 1 Driver Special Ability Point
*IAR: 13 Driver Kill Assists
*IAR: 5 kills
Next:
Distinguished Service
Awarded to recognize the superior achievement of an individual in all aspects of unit command.
Requirements:
*IAR: 15 team points
*A total of 10h Total time as squad member
*A total of 10h Total time as squad leader
*A total of 10h Total time as commander
Next:
Far East Service
Awarded to recognize service in the Far East Theater.
Requirements:
*A total of 5h Total time for [[People
*Played all maps of Far East Theater
Next:
Middle East Service
Awarded to recognize service in the Middle East Theater
Requirements:
*A total of 5h Total time for [[Middle Eastern Coalition
*Played all maps of [[Middle East]] Theater
Next:
Helicopter Service
Awarded to recognize the individual who performed their duty while engaged in active helicopter combat
Requirements:
*IAR: 15 minutes in Helicopter
*IAR: 19 kills in Helicopter
Next:
Meritorious Unit
Awarded to recognize an individual
Requirements:
*IAR: 26 minutes in a Squad
*IAR: 40 team points
Next:
Valorous Unit
Awarded to recognize extraordinary heroism in action against an armed enemy.
Requirements:
*IAR: 45 team points
*A total of 25h Total time as squad member
*A total of 25h Total time as squad leader
Next:
Airborne
Awarded to recognize individuals who have participated in sustained airborne operations during combat situations
Requirements:
*IAR: 10 seconds in a [[Parachute]]
Next:
Combat Action
Awarded to recognize active participation in ground or air combat
Requirements:
*IAR: 18 kills
*A Best kill streak of at least 10
Next:
Good Conduct
Awarded to recognize exemplary behavior, efficiency, and fidelity in active service
Requirements:
*IAR: 14 kills
*IAR: No Team kills/damage/vehicle damage
*A total of 50h Total time played
Next:
Legion of Merit
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
War College
Awarded to recognize achievements which, through their dedication and gallantry, have set the individual apart and above other commanders.
Requirements:
*IAR: 45 Commander Points (before 2x)
*A total of 50h Total time as commander
*A win:loss ratio of at least 3:1
Next:
| SF Badges & Medals |
Engineer Specialist
Requirements..
Sniper Specialist
Requirements..
Medic Specialist
Requirements..
Spec Ops Specialist
Requirements..
Assault Specialist
Requirements..
Anti-Tank Specialist
Requirements..
Support Specialist
Requirements..
Tactical Support Weaponry
Requirements..
Grappling Hook Specialist
Requirements..
Night Vision Combat
Requirements..
Zip Line Specialist
Requirements..
U.S. Navy Seal Special Service Medal
Next:
British SAS Special Service Medal
Next:
Russian SPETZ Special Service Medal
Next:
MECSF Special Service Medal
Next:
Rebels Special Service Medal
Next:
Insurgent Forces Special Service Medal
Next:
Courage Award
Next:
Service Award
Next:
Valor Award
Next:
| | SF Ribbons |
Airborne Specialist Ribbon
Next:
Armored Transport Specialist Ribbon
Next:
British SAS Service Ribbon
Next:
Crew Specialist Ribbon
Next:
Helo Specialist Ribbon
Next:
Insurgent Forces Service Ribbon
Next:
Legion of Merit Ribbon
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
MECSF Special Forces Service Ribbon
Next:
Rebels Service Ribbon
Next:
Russian SPETZ Service Ribbon
Next:
U.S. Navy Seal Service Ribbon
Next:
| | EF Medals |
Euro Special Service Medal (EF)
Next:
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