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| Player Profile |
| Scores |
|---|
| Global | 213,417 | | Team | 87,876 | | Combat | 115,302 | | Commander | 12,668 |
| Time |
|---|
| Commander | 75:13:57 | | Squad Leader | 586:59:37 | | Squad Member | 395:00:34 | | Lone Wolf | 32:09:10 | | Total | 1089:46:44 |
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| Team Profile |
| Wins & Losses | 2,167 / 1,479 (1.47) |
| Capture Points |
|---|
| Captured CP | 11,840 | | Capture Assist | 11,086 | | Defended CP | 3,016 |
| Teamwork |
|---|
| Kill Assist | 8,426 | | Heal | 4,697 | | Revive | 17,566 | | Support | 4,276 | | Repair | 128 | | Driver | 2,838 |
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| Combat Profile |
| Accuracy | 24 % | | SPM | 3.26 | | Suicides | 282 | | K/D Ratio | 1.75 |
| Kills |
|---|
| Total & Streak | 57,651 / 27 | | Per Minute | 0.88 | | Per Round | 15.79 |
| Deaths |
|---|
| Total & Streak | 32,966 / 12 | | Per Minute | 0.50 | | Per Round | 9.03 |
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| Army | Time | Wins | Losses | Ratio | B.R. |
|---|
| United States Marine Corps | 535:26:29 | 1,042 | 763 | 1.37 | 364 | | Middle Eastern Coalition | 429:23:13 | 920 | 592 | 1.55 | 271 | | Peoples Liberation Army | 108:35:08 | 175 | 110 | 1.59 | 247 | | U.S. Navy SEAL (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | British SAS (SF) | 00:25:00 | 1 | 0 | 0 | 161 | | Russian Spetsnaz (SF) | 00:29:29 | 1 | 0 | 0 | 179 | | MEC Special Forces (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | Rebels (SF) | 00:23:03 | 0 | 1 | 0 | 89 | | Insurgent Forces (SF) | 00:27:43 | 2 | 0 | 0 | 81 | | Totals | 1075:10:05 | 2,141 | 1,466 | 1.46 | 1,392 |
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| Averages | 119:27:48 | 238 | 163 | 1.46 | 155 |
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| Map | Time | Wins | Losses | Ratio | B.R. |
|---|
| Kubra Dam | 65:30:19 | 77 | 68 | 1.13 | | | Mashtuur City | 45:45:03 | 160 | 93 | 1.72 | | | Operation Clean Sweep | 30:35:37 | 33 | 42 | 0.79 | | | Zatar Wetlands | 15:39:13 | 28 | 20 | 1.40 | | | Strike at Karkand | 501:13:51 | 963 | 697 | 1.38 | | | Sharqi Peninsula | 64:22:53 | 150 | 100 | 1.50 | | | Gulf Of Oman | 56:26:53 | 152 | 82 | 1.85 | | | Daqing Oilfields | 48:18:58 | 76 | 59 | 1.29 | | | Dalian Plant | 32:25:25 | 72 | 32 | 2.25 | | | Dragon Valley | 30:27:23 | 32 | 30 | 1.07 | | | FuShe Pass | 22:13:26 | 39 | 22 | 1.77 | | | Songhua Stalemate | 04:20:36 | 9 | 16 | 0.56 | | | Wake Island 2007 | 24:02:44 | 36 | 24 | 1.50 | | | Devil's Perch (SF) | 00:00:00 | 0 | 0 | 0 | | | The Iron Gator (SF) | 00:00:00 | 0 | 0 | 0 | | | Night Flight (SF) | 00:00:00 | 0 | 0 | 0 | | | Warlord (SF) | 00:27:43 | 2 | 0 | 0 | | | Leviathan (SF) | 00:00:00 | 0 | 0 | 0 | | | Mass Destruction (SF) | 00:52:32 | 1 | 1 | 1 | | | Surge (SF) | 00:00:00 | 0 | 0 | 0 | | | Ghost Town (SF) | 00:25:00 | 1 | 0 | 0 | | | Totals | 943:07:36 | 1,831 | 1,286 | 1.42 | 0 |
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| Averages | 44:54:39 | 87 | 61 | 1.42 | 0 |
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| Theater | Time | Wins | Losses | Ratio | B.R. |
|---|
| USMC | 535:26:29 | 1,042 | 763 | 1.37 | 364 | | MEC (Middle East) | 429:23:13 | 920 | 592 | 1.55 | 271 | | PLA (Far East) | 108:35:08 | 175 | 110 | 1.59 | 247 | | SEALs | 00:00:00 | 0 | 0 | 0 | 0 | | SAS | 00:25:00 | 1 | 0 | 0 | 161 | | Spetznaz | 00:29:29 | 1 | 0 | 0 | 179 | | MECSF | 00:00:00 | 0 | 0 | 0 | 0 | | Rebels | 00:23:03 | 0 | 1 | 0 | 89 | | Insurgents | 00:27:43 | 2 | 0 | 0 | 81 | | Totals | 1075:10:05 | 2,141 | 1,466 | 1.46 | - |
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| Averages | 119:27:48 | 238 | 163 | 1.46 | 155 |
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| Kit | Time | Kills | Deaths | Ratio |
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| Anti-Tank | 35:46:21 | 1,318 | 1,323 | 1 | | Assault | 09:32:20 | 443 | 293 | 1.51 | | Engineer | 145:18:56 | 4,933 | 3,567 | 1.38 | | Medic | 674:25:39 | 44,461 | 24,296 | 1.83 | | Spec Ops | 11:36:02 | 410 | 305 | 1.34 | | Support | 40:11:02 | 2,050 | 1,301 | 1.58 | | Sniper | 79:31:04 | 4,036 | 1,881 | 2.15 | | Totals | 996:21:24 | 57,651 | 32,966 | 1.75 |
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| Averages | 142:20:13 | 8,236 | 4,709 | 1.75 |
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| Weapon | Time | Kills | Deaths | Ratio | Acc |
|---|
| Assault Rifle | 499:31:23 | 35,376 | 18,465 | 1.92 | 22% | | Grenade Launcher Attachment | 03:24:19 | 198 | 123 | 1.61 | 44% | | Carbine | 07:16:01 | 230 | 207 | 1.11 | 25% | | Light Machinegun | 25:16:40 | 1,367 | 933 | 1.47 | 13% | | Sniper Rifle | 68:14:33 | 2,580 | 1,241 | 2.08 | 46% | | Pistol | 05:49:00 | 546 | 486 | 1.12 | 24% | | Anti-tank | 10:11:37 | 348 | 575 | 0.61 | 50% | | Submachinegun | 11:30:04 | 300 | 377 | 0.80 | 19% | | Shotgun | 76:44:54 | 1,198 | 1,925 | 0.62 | 23% | | Knife | 01:09:35 | 278 | 108 | 2.57 | 34% | | Defribrillator | 14:05:00 | 129 | 962 | 0.13 | 82% | | Explosives (C4, Claymore, AT Mine) | 14:07:40 | 1,655 | 597 | 2.77 | 19% | | Hand Grenade | 34:13:41 | 6,010 | 1,674 | 3.59 | 33% | | Totals | 771:34:27 | 50,215 | 27,673 | - | - |
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| Averages | 59:21:07 | 3,863 | 2,129 | 1.81 | 33% |
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| Vehicle | Time | Kills | Deaths | Ratio | Road Kills |
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| Armor | 35:28:29 | 2,243 | 784 | 2.86 | 156 | | Aviator | 75:04:25 | 3,081 | 1,476 | 2.09 | 147 | | Air Defense | 16:45:46 | 822 | 401 | 2.05 | 118 | | Helicopter | 08:11:59 | 182 | 183 | 0.99 | 12 | | Transport | 33:08:30 | 487 | 767 | 0.63 | 141 | | Ground Defense | 00:00:00 | 0 | 0 | 0 | 0 | | Totals | 168:39:09 | 6,815 | 3,611 | 1.89 | 574 |
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| Averages | 28:06:32 | 1,136 | 602 | 1.89 | 96 |
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| Miscellaneous Stats |
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| PID (Player ID Number) | 131464827 | | Date of Enrollment | March 19, 2008, 11:40AM PST | | Last Battle on | June 4, 2010, 5:33PM PST | | Kicked & Banned | 82 / 0 | | Cost ($50 base) | 4.5881 cph |
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| Awards |
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| Badges |
Veteran Engineer Combat
Next: Expert Engineer Combat
Requirements..
Veteran Sniper Combat
Next: Expert Sniper Combat
Requirements..
Expert Medic Combat
Requirements..
Basic Spec-Ops Combat
Next: Veteran Spec-Ops Combat
Requirements..
Basic Assault Combat
Next: Veteran Assault Combat
Requirements..
Basic Anti-tank Combat
Next: Veteran Anti-tank Combat
Requirements..
Veteran Support Combat
Next: Expert Support Combat
Requirements..
Knife Combat
Requirements..
Veteran Pistol Combat
Next: Expert Pistol Combat
Requirements..
Expert Ground Defense
Requirements..
Veteran Explosives Ordinance
Next: Expert Explosives Ordinance
Requirements..
Expert Command
Requirements..
Basic Engineer
Next: Veteran Engineer
Requirements..
Expert First Aid
Requirements..
Veteran Resupply
Next: Expert Resupply
Requirements..
Expert Air Defense
Requirements..
Basic Armor
Next: Veteran Armor
Requirements..
Veteran Aviator
Next: Expert Aviator
Requirements..
Basic Helicopter
Next: Veteran Helicopter
Requirements..
Basic Transport
Next: Veteran Transport
Requirements..
| | Medals |
Bronze Star
Awarded to those individuals who have distinguished themselves through proven skill and teamwork
Requirements:
*IAR: Third place
Next:
Silver Star
Awarded to those individuals who have distinguished themselves through superior skill and teamwork
Requirements:
*IAR: Second place
Next:
Gold Star
Awarded to those individuals who have distinguished themselves through excellent skill and teamwork
Requirements:
*IAR: First place
Next:
Distinguished Service Medal
Awarded to an individual who distinguishes themselves by exceptionally meritorious service in a duty of great responsibility
Requirements:
*IAR: Team score of 45
*A total of 100h Total time as commander
*A total of 100h Total time as squad leader
*A total of 100h Total time as squad member
Next:
Combat Infantry Medal
Awarded to individuals who have distinguished themselves above and beyond that normally expected of infantry in a combat situation.
Requirements:
*IAR: Play for 34 minutes
*A total of 500h Total time played
*All Basic Combat Badges
Next:
Marksman Infantry Medal
Awarded to individuals who have distinguished themselves by sustained meritorious achievement during combat situations.
Requirements:
*IAR: Play for 34 minutes
*All Veteran Combat Badges and the Combat Infantry Medal (see above)
Next:
Sharpshooter Infantry Medal
Awarded to individuals who have excelled in every action expected of the infantry in a combat situation
Requirements:
*IAR: Play for 34 minutes
*All Expert Combat Badges and the Marksman Infantry Medal (see above)
Next:
Medal of Valor
Awarded to the individual who distinguishes themselves by gallantry and intrepidity at the risk of their life above and beyond the call of duty; the deed performed must have been one of personal bravery or self sacrifice so conspicuous as to clearly distinguish the individual above his/her comrades and must have involved the risk of life.
Requirements:
*A total of 250h Total time played
*A total of 5,000 driver special ability points
*A total of 1,000 times defended control point
*A total of 30,000 Teamwork points
Next:
BasicNavy Cross
Awarded to members of the United States Armed Forces for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (USA)
*A total of 250h Total time played (USA)
*A total of 500 wins (USA)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
BasicGolden Scimitar
Awarded to members of the Middle Eastern Coalition for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (MEC)
*A total of 250h Total time played (MEC)
*A total of 500 wins (MEC)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
BasicPeople's Medallion
Awarded to members of the People
Requirements:
*A total of 100 Best round score (China)
*A total of 250h Total time played (China)
*A total of 500 wins (China)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
VeteranCombat Action Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in infantry combat.
Requirements:
*IAR: Play for 33 minutes
*A total of 250h Total time played
*A total of 25,000 kills
*A Best kill streak of 25
Next:
Helicopter Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in helicopter combat.
Requirements:
*IAR: 30 kills in a Helicopter
*A total of 250h Total time using Helicopter
*A total of 20,000 kills with Helicopter
Next:
Air Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in aerial combat.
Requirements:
*IAR: 25 kills in a Plane
*A total of 200h Total time using Aviator
*A total of 10,000 kills with Aviator
Next:
Armor Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in armored combat.
Requirements:
*IAR: 25 kills in an Armor Vehicle
*A total of 250h Total time using Armor
*A total of 10,000 kills with Armor
Next:
Good Conduct Medal
Awarded to those individuals who, through exemplary conduct to their comrades, have shown themselves to be models of efficiency and fidelity
Requirements:
*IAR: 27 kills and no Team kills, damage or vehicle damage
*Global: 250h Total time played
Next:
Meritorious Service Medal
Awarded to an individual for exceptional conduct in the performance of outstanding services and achievements in support of their comrades
Requirements:
*A total of 250h Total time played
*A total of 1,000 heals
*A total of 1,000 repairs
*A total of 1,000 resupplies
Next:
Purple Heart
Awarded to any member of the armed forces who has been killed in any action with an opposing armed force of a foreign country
Requirements:
*IAR: A kill:death ratio of 1:4 with a minimum of 5 kills and 20 deaths
Next:
| | Ribbons |
Air-Defense
Awarded to recognize the individual who performed their duty while engaged in active air-defense combat.
Requirements:
*IAR: 3 minutes in Air Defense ([[Stinger]], [[SA-18 Grouse
*IAR: 11 kills with Air Defense (Stinger, Igla, AA Vehicle)
Next:
Ground Defense
Awarded to recognize the individual who participated in sustained ground combat.
Requirements:
*IAR: 3 minutes and 5 kills in a [[BGM-71 TOW
Next:
Infantry Officer
Awarded to recognize the superior dedication of unit leaders during combat situations
Requirements:
*IAR: 25 minutes as Squad Leader
*A total of over 250 Teamwork points Globally
Next:
Staff Officer
Awarded to recognize superior achievement by unit commanders during sustained combat situations
Requirements:
*IAR: 28 minutes as Commander
*IAR: 50 Command points (before 2x for a winning commander)
Next:
Aerial Service
Awarded to recognize the individual who performed their duty while engaged in active aerial combat
Requirements:
*IAR: 15 minutes in an [[Airplane]]
*IAR: 19 kills in an Airplane
Next:
Armored Service
Awarded to recognize the individual who performed their duty while engaged in active armored combat
*IAR: 20 minutes in an [[Tank
*IAR: 19 kills in an Armor Vehicle
Next:
Crew Service
Awarded to recognize the individual who performed satisfactory duty while on flying status as a crewmember.
Requirements:
*IAR: 1 Driver Special Ability Point
*IAR: 13 Driver Kill Assists
*IAR: 5 kills
Next:
Distinguished Service
Awarded to recognize the superior achievement of an individual in all aspects of unit command.
Requirements:
*IAR: 15 team points
*A total of 10h Total time as squad member
*A total of 10h Total time as squad leader
*A total of 10h Total time as commander
Next:
Far East Service
Awarded to recognize service in the Far East Theater.
Requirements:
*A total of 5h Total time for [[People
*Played all maps of Far East Theater
Next:
Middle East Service
Awarded to recognize service in the Middle East Theater
Requirements:
*A total of 5h Total time for [[Middle Eastern Coalition
*Played all maps of [[Middle East]] Theater
Next:
Helicopter Service
Awarded to recognize the individual who performed their duty while engaged in active helicopter combat
Requirements:
*IAR: 15 minutes in Helicopter
*IAR: 19 kills in Helicopter
Next:
Meritorious Unit
Awarded to recognize an individual
Requirements:
*IAR: 26 minutes in a Squad
*IAR: 40 team points
Next:
Valorous Unit
Awarded to recognize extraordinary heroism in action against an armed enemy.
Requirements:
*IAR: 45 team points
*A total of 25h Total time as squad member
*A total of 25h Total time as squad leader
Next:
Airborne
Awarded to recognize individuals who have participated in sustained airborne operations during combat situations
Requirements:
*IAR: 10 seconds in a [[Parachute]]
Next:
Combat Action
Awarded to recognize active participation in ground or air combat
Requirements:
*IAR: 18 kills
*A Best kill streak of at least 10
Next:
Good Conduct
Awarded to recognize exemplary behavior, efficiency, and fidelity in active service
Requirements:
*IAR: 14 kills
*IAR: No Team kills/damage/vehicle damage
*A total of 50h Total time played
Next:
Legion of Merit
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
War College
Awarded to recognize achievements which, through their dedication and gallantry, have set the individual apart and above other commanders.
Requirements:
*IAR: 45 Commander Points (before 2x)
*A total of 50h Total time as commander
*A win:loss ratio of at least 3:1
Next:
| SF Badges & Medals |
Engineer Specialist
Requirements..
Basic Sniper Specialist
Next: Veteran Sniper Specialist
Requirements..
Veteran Medic Specialist
Next: Expert Medic Specialist
Requirements..
Spec Ops Specialist
Requirements..
Assault Specialist
Requirements..
Anti-Tank Specialist
Requirements..
Support Specialist
Requirements..
Tactical Support Weaponry
Requirements..
Grappling Hook Specialist
Requirements..
Night Vision Combat
Requirements..
Zip Line Specialist
Requirements..
U.S. Navy Seal Special Service Medal
Next:
British SAS Special Service Medal
Next:
Russian SPETZ Special Service Medal
Next:
MECSF Special Service Medal
Next:
Rebels Special Service Medal
Next:
Insurgent Forces Special Service Medal
Next:
Courage Award
Next:
Service Award
Next:
Valor Award
Next:
| | SF Ribbons |
Airborne Specialist Ribbon
Next:
Armored Transport Specialist Ribbon
Next:
British SAS Service Ribbon
Next:
Crew Specialist Ribbon
Next:
Helo Specialist Ribbon
Next:
Insurgent Forces Service Ribbon
Next:
Legion of Merit Ribbon
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
MECSF Special Forces Service Ribbon
Next:
Rebels Service Ribbon
Next:
Russian SPETZ Service Ribbon
Next:
U.S. Navy Seal Service Ribbon
Next:
| | EF Medals |
Euro Special Service Medal (EF)
Next:
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