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Status: Offline
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| Player Profile |
| Scores |
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| Global | 59,644 | | Team | 17,285 | | Combat | 41,906 | | Commander | 584 |
| Time |
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| Commander | 5:22:25 | | Squad Leader | 52:21:28 | | Squad Member | 168:29:45 | | Lone Wolf | 201:04:17 | | Total | 427:24:36 |
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| Team Profile |
| Wins & Losses | 619 / 625 (0.99) |
| Capture Points |
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| Captured CP | 2,302 | | Capture Assist | 2,778 | | Defended CP | 720 |
| Teamwork |
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| Kill Assist | 3,534 | | Heal | 1,178 | | Revive | 2,937 | | Support | 208 | | Repair | 14 | | Driver | 160 |
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| Combat Profile |
| Accuracy | 24 % | | SPM | 2.33 | | Suicides | 241 | | K/D Ratio | 1.49 |
| Kills |
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| Total & Streak | 20,953 / 22 | | Per Minute | 0.82 | | Per Round | 16.84 |
| Deaths |
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| Total & Streak | 14,049 / 16 | | Per Minute | 0.55 | | Per Round | 11.29 |
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| Army | Time | Wins | Losses | Ratio | B.R. |
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| United States Marine Corps | 207:20:53 | 298 | 283 | 1.05 | 270 | | Middle Eastern Coalition | 184:33:15 | 273 | 286 | 0.95 | 243 | | Peoples Liberation Army | 32:15:19 | 40 | 48 | 0.83 | 126 | | U.S. Navy SEAL (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | British SAS (SF) | 01:41:00 | 3 | 5 | 0.60 | 52 | | Russian Spetsnaz (SF) | 00:17:55 | 0 | 3 | 0 | 65 | | MEC Special Forces (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | Rebels (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | Insurgent Forces (SF) | 01:03:15 | 3 | 0 | 0 | 58 | | Totals | 427:11:37 | 617 | 625 | 0.99 | 814 |
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| Averages | 47:27:58 | 69 | 69 | 0.99 | 90 |
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| Map | Time | Wins | Losses | Ratio | B.R. |
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| Kubra Dam | 03:12:12 | 10 | 2 | 5 | | | Mashtuur City | 01:42:46 | 8 | 1 | 8 | | | Operation Clean Sweep | 00:07:01 | 1 | 1 | 1 | | | Zatar Wetlands | 01:16:11 | 3 | 1 | 3 | | | Strike at Karkand | 329:39:30 | 472 | 465 | 1.02 | | | Sharqi Peninsula | 04:03:10 | 8 | 6 | 1.33 | | | Gulf Of Oman | 04:29:46 | 6 | 8 | 0.75 | | | Daqing Oilfields | 05:52:39 | 9 | 14 | 0.64 | | | Dalian Plant | 20:20:33 | 23 | 29 | 0.79 | | | Dragon Valley | 21:19:08 | 23 | 33 | 0.70 | | | FuShe Pass | 03:02:46 | 4 | 4 | 1 | | | Songhua Stalemate | 00:00:00 | 0 | 0 | 0 | | | Wake Island 2007 | 00:47:20 | 3 | 2 | 1.50 | | | Devil's Perch (SF) | 00:00:00 | 0 | 0 | 0 | | | The Iron Gator (SF) | 00:00:00 | 0 | 0 | 0 | | | Night Flight (SF) | 00:00:00 | 0 | 0 | 0 | | | Warlord (SF) | 02:16:40 | 5 | 3 | 1.67 | | | Leviathan (SF) | 00:00:00 | 0 | 0 | 0 | | | Mass Destruction (SF) | 00:00:00 | 0 | 0 | 0 | | | Surge (SF) | 00:00:00 | 0 | 0 | 0 | | | Ghost Town (SF) | 00:45:31 | 1 | 5 | 0.20 | | | Totals | 398:55:13 | 576 | 574 | 1.00 | 0 |
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| Averages | 18:59:47 | 27 | 27 | 1.00 | 0 |
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| Theater | Time | Wins | Losses | Ratio | B.R. |
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| USMC | 207:20:53 | 298 | 283 | 1.05 | 270 | | MEC (Middle East) | 184:33:15 | 273 | 286 | 0.95 | 243 | | PLA (Far East) | 32:15:19 | 40 | 48 | 0.83 | 126 | | SEALs | 00:00:00 | 0 | 0 | 0 | 0 | | SAS | 01:41:00 | 3 | 5 | 0.60 | 52 | | Spetznaz | 00:17:55 | 0 | 3 | 0 | 65 | | MECSF | 00:00:00 | 0 | 0 | 0 | 0 | | Rebels | 00:00:00 | 0 | 0 | 0 | 0 | | Insurgents | 01:03:15 | 3 | 0 | 0 | 58 | | Totals | 427:11:37 | 617 | 625 | 0.99 | - |
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| Averages | 47:27:58 | 69 | 69 | 0.99 | 90 |
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| Kit | Time | Kills | Deaths | Ratio |
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| Anti-Tank | 39:55:47 | 912 | 1,269 | 0.72 | | Assault | 19:55:00 | 1,015 | 873 | 1.16 | | Engineer | 27:50:34 | 1,186 | 1,014 | 1.17 | | Medic | 158:15:37 | 11,267 | 6,132 | 1.84 | | Spec Ops | 34:31:13 | 1,237 | 1,272 | 0.97 | | Support | 09:34:04 | 692 | 431 | 1.61 | | Sniper | 97:23:19 | 4,644 | 3,058 | 1.52 | | Totals | 387:25:34 | 20,953 | 14,049 | 1.49 |
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| Averages | 55:20:48 | 2,993 | 2,007 | 1.49 |
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| Weapon | Time | Kills | Deaths | Ratio | Acc |
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| Assault Rifle | 138:01:57 | 9,402 | 5,517 | 1.70 | 22% | | Grenade Launcher Attachment | 06:24:02 | 332 | 239 | 1.39 | 43% | | Carbine | 21:03:13 | 650 | 802 | 0.81 | 19% | | Light Machinegun | 07:33:54 | 522 | 371 | 1.41 | 14% | | Sniper Rifle | 82:18:41 | 3,048 | 2,138 | 1.43 | 43% | | Pistol | 05:49:11 | 572 | 718 | 0.80 | 22% | | Anti-tank | 12:05:55 | 359 | 531 | 0.68 | 32% | | Submachinegun | 10:38:56 | 139 | 301 | 0.46 | 17% | | Shotgun | 15:39:59 | 608 | 679 | 0.90 | 17% | | Knife | 01:23:43 | 201 | 250 | 0.80 | 21% | | Defribrillator | 03:33:54 | 1 | 233 | 0 | 67% | | Explosives (C4, Claymore, AT Mine) | 09:36:39 | 811 | 287 | 2.83 | 21% | | Hand Grenade | 17:07:48 | 3,037 | 706 | 4.30 | 28% | | Totals | 331:17:52 | 19,682 | 12,772 | - | - |
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| Averages | 25:29:05 | 1,514 | 982 | 1.54 | 28% |
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| Vehicle | Time | Kills | Deaths | Ratio | Road Kills |
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| Armor | 15:06:21 | 502 | 233 | 2.15 | 49 | | Aviator | 07:58:29 | 145 | 223 | 0.65 | 16 | | Air Defense | 02:21:44 | 43 | 45 | 0.96 | 7 | | Helicopter | 11:31:38 | 212 | 335 | 0.63 | 29 | | Transport | 05:09:12 | 52 | 133 | 0.39 | 3 | | Ground Defense | 00:00:00 | 0 | 0 | 0 | 0 | | Totals | 42:07:24 | 954 | 969 | 0.98 | 104 |
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| Averages | 07:01:15 | 159 | 162 | 0.98 | 17 |
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| Miscellaneous Stats |
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| PID (Player ID Number) | 199643314 | | Date of Enrollment | May 5, 2009, 7:01AM PST | | Last Battle on | March 4, 2010, 3:18PM PST | | Kicked & Banned | 31 / 0 | | Cost ($50 base) | 11.6984 cph |
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| Awards |
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| Badges |
Veteran Engineer Combat
Next: Expert Engineer Combat
Requirements..
Veteran Sniper Combat
Next: Expert Sniper Combat
Requirements..
Expert Medic Combat
Requirements..
Veteran Spec-Ops Combat
Next: Expert Spec-Ops Combat
Requirements..
Basic Assault Combat
Next: Veteran Assault Combat
Requirements..
Veteran Anti-tank Combat
Next: Expert Anti-tank Combat
Requirements..
Basic Support Combat
Next: Veteran Support Combat
Requirements..
Expert Knife Combat
Requirements..
Veteran Pistol Combat
Next: Expert Pistol Combat
Requirements..
Veteran Ground Defense
Next: Expert Ground Defense
Requirements..
Veteran Explosives Ordinance
Next: Expert Explosives Ordinance
Requirements..
Basic Command
Next: Veteran Command
Requirements..
Basic Engineer
Next: Veteran Engineer
Requirements..
Veteran First Aid
Next: Expert First Aid
Requirements..
Basic Resupply
Next: Veteran Resupply
Requirements..
Basic Air Defense
Next: Veteran Air Defense
Requirements..
Basic Armor
Next: Veteran Armor
Requirements..
Basic Aviator
Next: Veteran Aviator
Requirements..
Basic Helicopter
Next: Veteran Helicopter
Requirements..
Basic Transport
Next: Veteran Transport
Requirements..
| | Medals |
Bronze Star
Awarded to those individuals who have distinguished themselves through proven skill and teamwork
Requirements:
*IAR: Third place
Next:
Silver Star
Awarded to those individuals who have distinguished themselves through superior skill and teamwork
Requirements:
*IAR: Second place
Next:
Gold Star
Awarded to those individuals who have distinguished themselves through excellent skill and teamwork
Requirements:
*IAR: First place
Next:
Distinguished Service Medal
Awarded to an individual who distinguishes themselves by exceptionally meritorious service in a duty of great responsibility
Requirements:
*IAR: Team score of 45
*A total of 100h Total time as commander
*A total of 100h Total time as squad leader
*A total of 100h Total time as squad member
Next:
BasicCombat Infantry Medal
Awarded to individuals who have distinguished themselves above and beyond that normally expected of infantry in a combat situation.
Requirements:
*IAR: Play for 34 minutes
*A total of 500h Total time played
*All Basic Combat Badges
Next:
Marksman Infantry Medal
Awarded to individuals who have distinguished themselves by sustained meritorious achievement during combat situations.
Requirements:
*IAR: Play for 34 minutes
*All Veteran Combat Badges and the Combat Infantry Medal (see above)
Next:
Sharpshooter Infantry Medal
Awarded to individuals who have excelled in every action expected of the infantry in a combat situation
Requirements:
*IAR: Play for 34 minutes
*All Expert Combat Badges and the Marksman Infantry Medal (see above)
Next:
Medal of Valor
Awarded to the individual who distinguishes themselves by gallantry and intrepidity at the risk of their life above and beyond the call of duty; the deed performed must have been one of personal bravery or self sacrifice so conspicuous as to clearly distinguish the individual above his/her comrades and must have involved the risk of life.
Requirements:
*A total of 250h Total time played
*A total of 5,000 driver special ability points
*A total of 1,000 times defended control point
*A total of 30,000 Teamwork points
Next:
BasicNavy Cross
Awarded to members of the United States Armed Forces for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (USA)
*A total of 250h Total time played (USA)
*A total of 500 wins (USA)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
BasicGolden Scimitar
Awarded to members of the Middle Eastern Coalition for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (MEC)
*A total of 250h Total time played (MEC)
*A total of 500 wins (MEC)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
People's Medallion
Awarded to members of the People
Requirements:
*A total of 100 Best round score (China)
*A total of 250h Total time played (China)
*A total of 500 wins (China)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Combat Action Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in infantry combat.
Requirements:
*IAR: Play for 33 minutes
*A total of 250h Total time played
*A total of 25,000 kills
*A Best kill streak of 25
Next:
Helicopter Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in helicopter combat.
Requirements:
*IAR: 30 kills in a Helicopter
*A total of 250h Total time using Helicopter
*A total of 20,000 kills with Helicopter
Next:
Air Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in aerial combat.
Requirements:
*IAR: 25 kills in a Plane
*A total of 200h Total time using Aviator
*A total of 10,000 kills with Aviator
Next:
Armor Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in armored combat.
Requirements:
*IAR: 25 kills in an Armor Vehicle
*A total of 250h Total time using Armor
*A total of 10,000 kills with Armor
Next:
BasicGood Conduct Medal
Awarded to those individuals who, through exemplary conduct to their comrades, have shown themselves to be models of efficiency and fidelity
Requirements:
*IAR: 27 kills and no Team kills, damage or vehicle damage
*Global: 250h Total time played
Next:
Meritorious Service Medal
Awarded to an individual for exceptional conduct in the performance of outstanding services and achievements in support of their comrades
Requirements:
*A total of 250h Total time played
*A total of 1,000 heals
*A total of 1,000 repairs
*A total of 1,000 resupplies
Next:
BasicPurple Heart
Awarded to any member of the armed forces who has been killed in any action with an opposing armed force of a foreign country
Requirements:
*IAR: A kill:death ratio of 1:4 with a minimum of 5 kills and 20 deaths
Next:
| | Ribbons |
Air-Defense
Awarded to recognize the individual who performed their duty while engaged in active air-defense combat.
Requirements:
*IAR: 3 minutes in Air Defense ([[Stinger]], [[SA-18 Grouse
*IAR: 11 kills with Air Defense (Stinger, Igla, AA Vehicle)
Next:
Ground Defense
Awarded to recognize the individual who participated in sustained ground combat.
Requirements:
*IAR: 3 minutes and 5 kills in a [[BGM-71 TOW
Next:
Infantry Officer
Awarded to recognize the superior dedication of unit leaders during combat situations
Requirements:
*IAR: 25 minutes as Squad Leader
*A total of over 250 Teamwork points Globally
Next:
Staff Officer
Awarded to recognize superior achievement by unit commanders during sustained combat situations
Requirements:
*IAR: 28 minutes as Commander
*IAR: 50 Command points (before 2x for a winning commander)
Next:
Aerial Service
Awarded to recognize the individual who performed their duty while engaged in active aerial combat
Requirements:
*IAR: 15 minutes in an [[Airplane]]
*IAR: 19 kills in an Airplane
Next:
Armored Service
Awarded to recognize the individual who performed their duty while engaged in active armored combat
*IAR: 20 minutes in an [[Tank
*IAR: 19 kills in an Armor Vehicle
Next:
Crew Service
Awarded to recognize the individual who performed satisfactory duty while on flying status as a crewmember.
Requirements:
*IAR: 1 Driver Special Ability Point
*IAR: 13 Driver Kill Assists
*IAR: 5 kills
Next:
Distinguished Service
Awarded to recognize the superior achievement of an individual in all aspects of unit command.
Requirements:
*IAR: 15 team points
*A total of 10h Total time as squad member
*A total of 10h Total time as squad leader
*A total of 10h Total time as commander
Next:
Far East Service
Awarded to recognize service in the Far East Theater.
Requirements:
*A total of 5h Total time for [[People
*Played all maps of Far East Theater
Next:
Middle East Service
Awarded to recognize service in the Middle East Theater
Requirements:
*A total of 5h Total time for [[Middle Eastern Coalition
*Played all maps of [[Middle East]] Theater
Next:
Helicopter Service
Awarded to recognize the individual who performed their duty while engaged in active helicopter combat
Requirements:
*IAR: 15 minutes in Helicopter
*IAR: 19 kills in Helicopter
Next:
Meritorious Unit
Awarded to recognize an individual
Requirements:
*IAR: 26 minutes in a Squad
*IAR: 40 team points
Next:
Valorous Unit
Awarded to recognize extraordinary heroism in action against an armed enemy.
Requirements:
*IAR: 45 team points
*A total of 25h Total time as squad member
*A total of 25h Total time as squad leader
Next:
Airborne
Awarded to recognize individuals who have participated in sustained airborne operations during combat situations
Requirements:
*IAR: 10 seconds in a [[Parachute]]
Next:
Combat Action
Awarded to recognize active participation in ground or air combat
Requirements:
*IAR: 18 kills
*A Best kill streak of at least 10
Next:
Good Conduct
Awarded to recognize exemplary behavior, efficiency, and fidelity in active service
Requirements:
*IAR: 14 kills
*IAR: No Team kills/damage/vehicle damage
*A total of 50h Total time played
Next:
Legion of Merit
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
War College
Awarded to recognize achievements which, through their dedication and gallantry, have set the individual apart and above other commanders.
Requirements:
*IAR: 45 Commander Points (before 2x)
*A total of 50h Total time as commander
*A win:loss ratio of at least 3:1
Next:
| SF Badges & Medals |
Engineer Specialist
Requirements..
Veteran Sniper Specialist
Next: Expert Sniper Specialist
Requirements..
Basic Medic Specialist
Next: Veteran Medic Specialist
Requirements..
Spec Ops Specialist
Requirements..
Basic Assault Specialist
Next: Veteran Assault Specialist
Requirements..
Anti-Tank Specialist
Requirements..
Support Specialist
Requirements..
Tactical Support Weaponry
Requirements..
Grappling Hook Specialist
Requirements..
Night Vision Combat
Requirements..
Zip Line Specialist
Requirements..
U.S. Navy Seal Special Service Medal
Next:
British SAS Special Service Medal
Next:
Russian SPETZ Special Service Medal
Next:
MECSF Special Service Medal
Next:
Rebels Special Service Medal
Next:
Insurgent Forces Special Service Medal
Next:
Courage Award
Next:
Service Award
Next:
Valor Award
Next:
| | SF Ribbons |
Airborne Specialist Ribbon
Next:
Armored Transport Specialist Ribbon
Next:
British SAS Service Ribbon
Next:
Crew Specialist Ribbon
Next:
Helo Specialist Ribbon
Next:
Insurgent Forces Service Ribbon
Next:
Legion of Merit Ribbon
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
MECSF Special Forces Service Ribbon
Next:
Rebels Service Ribbon
Next:
Russian SPETZ Service Ribbon
Next:
U.S. Navy Seal Service Ribbon
Next:
| | EF Medals |
Euro Special Service Medal (EF)
Next:
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