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Status: Offline
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| Player Profile |
| Scores |
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| Global | 23,459 | | Team | 5,594 | | Combat | 18,126 | | Commander | 197 |
| Time |
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| Commander | 2:01:09 | | Squad Leader | 109:33:55 | | Squad Member | 128:59:37 | | Lone Wolf | 20:29:55 | | Total | 261:11:04 |
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| Team Profile |
| Wins & Losses | 528 / 536 (0.99) |
| Capture Points |
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| Captured CP | 579 | | Capture Assist | 666 | | Defended CP | 320 |
| Teamwork |
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| Kill Assist | 1,054 | | Heal | 162 | | Revive | 343 | | Support | 292 | | Repair | 35 | | Driver | 2,273 |
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| Combat Profile |
| Accuracy | 20 % | | SPM | 1.50 | | Suicides | 96 | | K/D Ratio | 1.12 |
| Kills |
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| Total & Streak | 9,063 / 45 | | Per Minute | 0.58 | | Per Round | 8.51 |
| Deaths |
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| Total & Streak | 8,071 / 15 | | Per Minute | 0.52 | | Per Round | 7.58 |
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| Army | Time | Wins | Losses | Ratio | B.R. |
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| United States Marine Corps | 119:34:54 | 220 | 253 | 0.87 | 104 | | Middle Eastern Coalition | 34:48:42 | 72 | 77 | 0.94 | 98 | | Peoples Liberation Army | 97:27:57 | 218 | 183 | 1.19 | 86 | | U.S. Navy SEAL (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | British SAS (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | Russian Spetsnaz (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | MEC Special Forces (SF) | 00:05:42 | 0 | 1 | 0 | 6 | | Rebels (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | Insurgent Forces (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | Totals | 251:57:15 | 510 | 514 | 0.99 | 294 |
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| Averages | 27:59:42 | 57 | 57 | 0.99 | 33 |
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| Map | Time | Wins | Losses | Ratio | B.R. |
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| Kubra Dam | 06:05:40 | 10 | 5 | 2 | | | Mashtuur City | 04:19:52 | 8 | 11 | 0.73 | | | Operation Clean Sweep | 09:08:53 | 18 | 14 | 1.29 | | | Zatar Wetlands | 03:30:12 | 8 | 9 | 0.89 | | | Strike at Karkand | 08:02:43 | 15 | 21 | 0.71 | | | Sharqi Peninsula | 06:08:26 | 14 | 13 | 1.08 | | | Gulf Of Oman | 05:20:48 | 6 | 13 | 0.46 | | | Daqing Oilfields | 05:46:35 | 17 | 14 | 1.21 | | | Dalian Plant | 99:16:51 | 209 | 204 | 1.02 | | | Dragon Valley | 11:05:25 | 13 | 25 | 0.52 | | | FuShe Pass | 09:22:02 | 10 | 20 | 0.50 | | | Songhua Stalemate | 03:52:45 | 10 | 7 | 1.43 | | | Wake Island 2007 | 48:11:08 | 93 | 90 | 1.03 | | | Devil's Perch (SF) | 00:00:00 | 0 | 0 | 0 | | | The Iron Gator (SF) | 00:05:42 | 0 | 1 | 0 | | | Night Flight (SF) | 00:00:00 | 0 | 0 | 0 | | | Warlord (SF) | 00:00:00 | 0 | 0 | 0 | | | Leviathan (SF) | 00:00:00 | 0 | 0 | 0 | | | Mass Destruction (SF) | 00:00:00 | 0 | 0 | 0 | | | Surge (SF) | 00:00:00 | 0 | 0 | 0 | | | Ghost Town (SF) | 00:00:00 | 0 | 0 | 0 | | | Totals | 220:17:02 | 431 | 447 | 0.96 | 0 |
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| Averages | 10:29:23 | 21 | 21 | 0.96 | 0 |
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| Theater | Time | Wins | Losses | Ratio | B.R. |
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| USMC | 119:34:54 | 220 | 253 | 0.87 | 104 | | MEC (Middle East) | 34:48:42 | 72 | 77 | 0.94 | 98 | | PLA (Far East) | 97:27:57 | 218 | 183 | 1.19 | 86 | | SEALs | 00:00:00 | 0 | 0 | 0 | 0 | | SAS | 00:00:00 | 0 | 0 | 0 | 0 | | Spetznaz | 00:00:00 | 0 | 0 | 0 | 0 | | MECSF | 00:05:42 | 0 | 1 | 0 | 6 | | Rebels | 00:00:00 | 0 | 0 | 0 | 0 | | Insurgents | 00:00:00 | 0 | 0 | 0 | 0 | | Totals | 251:57:15 | 510 | 514 | 0.99 | - |
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| Averages | 27:59:42 | 57 | 57 | 0.99 | 33 |
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| Kit | Time | Kills | Deaths | Ratio |
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| Anti-Tank | 72:01:09 | 2,825 | 2,964 | 0.95 | | Assault | 17:33:33 | 664 | 534 | 1.24 | | Engineer | 31:44:18 | 1,086 | 817 | 1.33 | | Medic | 30:24:29 | 940 | 971 | 0.97 | | Spec Ops | 28:16:31 | 1,094 | 692 | 1.58 | | Support | 19:42:47 | 938 | 679 | 1.38 | | Sniper | 48:22:13 | 1,516 | 1,414 | 1.07 | | Totals | 248:05:00 | 9,063 | 8,071 | 1.12 |
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| Averages | 35:26:26 | 1,295 | 1,153 | 1.12 |
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| Weapon | Time | Kills | Deaths | Ratio | Acc |
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| Assault Rifle | 14:54:02 | 440 | 558 | 0.79 | 15% | | Grenade Launcher Attachment | 03:03:29 | 67 | 132 | 0.51 | 28% | | Carbine | 09:02:15 | 142 | 309 | 0.46 | 17% | | Light Machinegun | 08:43:33 | 365 | 431 | 0.85 | 16% | | Sniper Rifle | 22:31:47 | 352 | 670 | 0.53 | 40% | | Pistol | 01:00:37 | 74 | 110 | 0.67 | 17% | | Anti-tank | 31:09:38 | 939 | 1,503 | 0.62 | 38% | | Submachinegun | 05:32:58 | 253 | 346 | 0.73 | 16% | | Shotgun | 10:52:33 | 335 | 462 | 0.73 | 10% | | Knife | 01:03:54 | 135 | 152 | 0.89 | 14% | | Defribrillator | 00:35:41 | 5 | 56 | 0.09 | 67% | | Explosives (C4, Claymore, AT Mine) | 00:57:19 | 171 | 87 | 1.97 | 32% | | Hand Grenade | 01:37:52 | 215 | 111 | 1.94 | 29% | | Totals | 111:05:38 | 3,493 | 4,927 | - | - |
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| Averages | 08:32:45 | 269 | 379 | 0.71 | 26% |
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| Vehicle | Time | Kills | Deaths | Ratio | Road Kills |
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| Armor | 16:56:27 | 977 | 342 | 2.86 | 79 | | Aviator | 54:47:40 | 3,248 | 1,022 | 3.18 | 237 | | Air Defense | 05:52:29 | 310 | 141 | 2.20 | 28 | | Helicopter | 43:30:11 | 1,098 | 1,262 | 0.87 | 89 | | Transport | 10:37:30 | 245 | 314 | 0.78 | 69 | | Ground Defense | 00:00:00 | 0 | 0 | 0 | 0 | | Totals | 131:44:17 | 5,878 | 3,081 | 1.91 | 502 |
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| Averages | 21:57:23 | 980 | 514 | 1.91 | 84 |
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| Opponents |
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| Favorite Victim (Kills to, via EA) | KeNsS, General (6) View | | Worst Enemy (Deaths by, via EA) | ElBandito, Lieutenant Colonel (8) View |
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| Miscellaneous Stats |
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| PID (Player ID Number) | 48334829 | | Date of Enrollment | August 29, 2005, 8:50PM PST | | Last Battle on | March 9, 2010, 6:09PM PST | | Kicked & Banned | 35 / 0 | | Cost ($50 base) | 19.1436 cph |
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| Awards |
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| Badges |
Veteran Engineer Combat
Next: Expert Engineer Combat
Requirements..
Veteran Sniper Combat
Next: Expert Sniper Combat
Requirements..
Basic Medic Combat
Next: Veteran Medic Combat
Requirements..
Veteran Spec-Ops Combat
Next: Expert Spec-Ops Combat
Requirements..
Basic Assault Combat
Next: Veteran Assault Combat
Requirements..
Veteran Anti-tank Combat
Next: Expert Anti-tank Combat
Requirements..
Veteran Support Combat
Next: Expert Support Combat
Requirements..
Expert Knife Combat
Requirements..
Basic Pistol Combat
Next: Veteran Pistol Combat
Requirements..
Basic Ground Defense
Next: Veteran Ground Defense
Requirements..
Basic Explosives Ordinance
Next: Veteran Explosives Ordinance
Requirements..
Basic Command
Next: Veteran Command
Requirements..
Basic Engineer
Next: Veteran Engineer
Requirements..
Veteran First Aid
Next: Expert First Aid
Requirements..
Veteran Resupply
Next: Expert Resupply
Requirements..
Expert Air Defense
Requirements..
Basic Armor
Next: Veteran Armor
Requirements..
Veteran Aviator
Next: Expert Aviator
Requirements..
Basic Helicopter
Next: Veteran Helicopter
Requirements..
Basic Transport
Next: Veteran Transport
Requirements..
| | Medals |
Bronze Star
Awarded to those individuals who have distinguished themselves through proven skill and teamwork
Requirements:
*IAR: Third place
Next:
Silver Star
Awarded to those individuals who have distinguished themselves through superior skill and teamwork
Requirements:
*IAR: Second place
Next:
Gold Star
Awarded to those individuals who have distinguished themselves through excellent skill and teamwork
Requirements:
*IAR: First place
Next:
Distinguished Service Medal
Awarded to an individual who distinguishes themselves by exceptionally meritorious service in a duty of great responsibility
Requirements:
*IAR: Team score of 45
*A total of 100h Total time as commander
*A total of 100h Total time as squad leader
*A total of 100h Total time as squad member
Next:
BasicCombat Infantry Medal
Awarded to individuals who have distinguished themselves above and beyond that normally expected of infantry in a combat situation.
Requirements:
*IAR: Play for 34 minutes
*A total of 500h Total time played
*All Basic Combat Badges
Next:
Marksman Infantry Medal
Awarded to individuals who have distinguished themselves by sustained meritorious achievement during combat situations.
Requirements:
*IAR: Play for 34 minutes
*All Veteran Combat Badges and the Combat Infantry Medal (see above)
Next:
Sharpshooter Infantry Medal
Awarded to individuals who have excelled in every action expected of the infantry in a combat situation
Requirements:
*IAR: Play for 34 minutes
*All Expert Combat Badges and the Marksman Infantry Medal (see above)
Next:
Medal of Valor
Awarded to the individual who distinguishes themselves by gallantry and intrepidity at the risk of their life above and beyond the call of duty; the deed performed must have been one of personal bravery or self sacrifice so conspicuous as to clearly distinguish the individual above his/her comrades and must have involved the risk of life.
Requirements:
*A total of 250h Total time played
*A total of 5,000 driver special ability points
*A total of 1,000 times defended control point
*A total of 30,000 Teamwork points
Next:
BasicNavy Cross
Awarded to members of the United States Armed Forces for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (USA)
*A total of 250h Total time played (USA)
*A total of 500 wins (USA)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Golden Scimitar
Awarded to members of the Middle Eastern Coalition for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (MEC)
*A total of 250h Total time played (MEC)
*A total of 500 wins (MEC)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
People's Medallion
Awarded to members of the People
Requirements:
*A total of 100 Best round score (China)
*A total of 250h Total time played (China)
*A total of 500 wins (China)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Combat Action Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in infantry combat.
Requirements:
*IAR: Play for 33 minutes
*A total of 250h Total time played
*A total of 25,000 kills
*A Best kill streak of 25
Next:
Helicopter Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in helicopter combat.
Requirements:
*IAR: 30 kills in a Helicopter
*A total of 250h Total time using Helicopter
*A total of 20,000 kills with Helicopter
Next:
Air Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in aerial combat.
Requirements:
*IAR: 25 kills in a Plane
*A total of 200h Total time using Aviator
*A total of 10,000 kills with Aviator
Next:
Armor Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in armored combat.
Requirements:
*IAR: 25 kills in an Armor Vehicle
*A total of 250h Total time using Armor
*A total of 10,000 kills with Armor
Next:
Good Conduct Medal
Awarded to those individuals who, through exemplary conduct to their comrades, have shown themselves to be models of efficiency and fidelity
Requirements:
*IAR: 27 kills and no Team kills, damage or vehicle damage
*Global: 250h Total time played
Next:
Meritorious Service Medal
Awarded to an individual for exceptional conduct in the performance of outstanding services and achievements in support of their comrades
Requirements:
*A total of 250h Total time played
*A total of 1,000 heals
*A total of 1,000 repairs
*A total of 1,000 resupplies
Next:
Purple Heart
Awarded to any member of the armed forces who has been killed in any action with an opposing armed force of a foreign country
Requirements:
*IAR: A kill:death ratio of 1:4 with a minimum of 5 kills and 20 deaths
Next:
| | Ribbons |
Air-Defense
Awarded to recognize the individual who performed their duty while engaged in active air-defense combat.
Requirements:
*IAR: 3 minutes in Air Defense ([[Stinger]], [[SA-18 Grouse
*IAR: 11 kills with Air Defense (Stinger, Igla, AA Vehicle)
Next:
Ground Defense
Awarded to recognize the individual who participated in sustained ground combat.
Requirements:
*IAR: 3 minutes and 5 kills in a [[BGM-71 TOW
Next:
Infantry Officer
Awarded to recognize the superior dedication of unit leaders during combat situations
Requirements:
*IAR: 25 minutes as Squad Leader
*A total of over 250 Teamwork points Globally
Next:
Staff Officer
Awarded to recognize superior achievement by unit commanders during sustained combat situations
Requirements:
*IAR: 28 minutes as Commander
*IAR: 50 Command points (before 2x for a winning commander)
Next:
Aerial Service
Awarded to recognize the individual who performed their duty while engaged in active aerial combat
Requirements:
*IAR: 15 minutes in an [[Airplane]]
*IAR: 19 kills in an Airplane
Next:
Armored Service
Awarded to recognize the individual who performed their duty while engaged in active armored combat
*IAR: 20 minutes in an [[Tank
*IAR: 19 kills in an Armor Vehicle
Next:
Crew Service
Awarded to recognize the individual who performed satisfactory duty while on flying status as a crewmember.
Requirements:
*IAR: 1 Driver Special Ability Point
*IAR: 13 Driver Kill Assists
*IAR: 5 kills
Next:
Distinguished Service
Awarded to recognize the superior achievement of an individual in all aspects of unit command.
Requirements:
*IAR: 15 team points
*A total of 10h Total time as squad member
*A total of 10h Total time as squad leader
*A total of 10h Total time as commander
Next:
Far East Service
Awarded to recognize service in the Far East Theater.
Requirements:
*A total of 5h Total time for [[People
*Played all maps of Far East Theater
Next:
Middle East Service
Awarded to recognize service in the Middle East Theater
Requirements:
*A total of 5h Total time for [[Middle Eastern Coalition
*Played all maps of [[Middle East]] Theater
Next:
Helicopter Service
Awarded to recognize the individual who performed their duty while engaged in active helicopter combat
Requirements:
*IAR: 15 minutes in Helicopter
*IAR: 19 kills in Helicopter
Next:
Meritorious Unit
Awarded to recognize an individual
Requirements:
*IAR: 26 minutes in a Squad
*IAR: 40 team points
Next:
Valorous Unit
Awarded to recognize extraordinary heroism in action against an armed enemy.
Requirements:
*IAR: 45 team points
*A total of 25h Total time as squad member
*A total of 25h Total time as squad leader
Next:
Airborne
Awarded to recognize individuals who have participated in sustained airborne operations during combat situations
Requirements:
*IAR: 10 seconds in a [[Parachute]]
Next:
Combat Action
Awarded to recognize active participation in ground or air combat
Requirements:
*IAR: 18 kills
*A Best kill streak of at least 10
Next:
Good Conduct
Awarded to recognize exemplary behavior, efficiency, and fidelity in active service
Requirements:
*IAR: 14 kills
*IAR: No Team kills/damage/vehicle damage
*A total of 50h Total time played
Next:
Legion of Merit
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
War College
Awarded to recognize achievements which, through their dedication and gallantry, have set the individual apart and above other commanders.
Requirements:
*IAR: 45 Commander Points (before 2x)
*A total of 50h Total time as commander
*A win:loss ratio of at least 3:1
Next:
| SF Badges & Medals |
Engineer Specialist
Requirements..
Sniper Specialist
Requirements..
Medic Specialist
Requirements..
Spec Ops Specialist
Requirements..
Assault Specialist
Requirements..
Anti-Tank Specialist
Requirements..
Support Specialist
Requirements..
Tactical Support Weaponry
Requirements..
Grappling Hook Specialist
Requirements..
Night Vision Combat
Requirements..
Zip Line Specialist
Requirements..
U.S. Navy Seal Special Service Medal
Next:
British SAS Special Service Medal
Next:
Russian SPETZ Special Service Medal
Next:
MECSF Special Service Medal
Next:
Rebels Special Service Medal
Next:
Insurgent Forces Special Service Medal
Next:
Courage Award
Next:
Service Award
Next:
Valor Award
Next:
| | SF Ribbons |
Airborne Specialist Ribbon
Next:
Armored Transport Specialist Ribbon
Next:
British SAS Service Ribbon
Next:
Crew Specialist Ribbon
Next:
Helo Specialist Ribbon
Next:
Insurgent Forces Service Ribbon
Next:
Legion of Merit Ribbon
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
MECSF Special Forces Service Ribbon
Next:
Rebels Service Ribbon
Next:
Russian SPETZ Service Ribbon
Next:
U.S. Navy Seal Service Ribbon
Next:
| | EF Medals |
Euro Special Service Medal (EF)
Next:
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