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Status: Offline
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| Player Profile |
| Scores |
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| Global | 4,015 | | Team | 756 | | Combat | 1,294 | | Commander | 0 |
| Time |
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| Commander | 0:00:00 | | Squad Leader | 4:11:05 | | Squad Member | 50:35:51 | | Lone Wolf | 6:18:38 | | Total | 61:06:14 |
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| Team Profile |
| Wins & Losses | 98 / 102 (0.96) |
| Capture Points |
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| Captured CP | 151 | | Capture Assist | 217 | | Defended CP | 30 |
| Teamwork |
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| Kill Assist | 160 | | Heal | 1 | | Revive | 0 | | Support | 5 | | Repair | 0 | | Driver | 144 |
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| Combat Profile |
| Accuracy | 17 % | | SPM | 1.10 | | Suicides | 30 | | K/D Ratio | 0.28 |
| Kills |
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| Total & Streak | 647 / 8 | | Per Minute | 0.18 | | Per Round | 3.23 |
| Deaths |
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| Total & Streak | 2,301 / 26 | | Per Minute | 0.63 | | Per Round | 11.51 |
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| Army | Time | Wins | Losses | Ratio | B.R. |
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| United States Marine Corps | 36:03:51 | 59 | 59 | 1 | 53 | | Middle Eastern Coalition | 21:57:42 | 32 | 38 | 0.84 | 35 | | Peoples Liberation Army | 03:04:35 | 7 | 5 | 1.40 | 18 | | U.S. Navy SEAL (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | British SAS (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | Russian Spetsnaz (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | MEC Special Forces (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | Rebels (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | Insurgent Forces (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | Totals | 61:06:08 | 98 | 102 | 0.96 | 106 |
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| Averages | 06:47:21 | 11 | 11 | 0.96 | 12 |
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| Map | Time | Wins | Losses | Ratio | B.R. |
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| Kubra Dam | 01:32:46 | 1 | 4 | 0.25 | | | Mashtuur City | 02:00:01 | 4 | 5 | 0.80 | | | Operation Clean Sweep | 00:57:22 | 3 | 0 | 0 | | | Zatar Wetlands | 00:27:52 | 1 | 0 | 0 | | | Strike at Karkand | 07:02:38 | 11 | 9 | 1.22 | | | Sharqi Peninsula | 05:19:53 | 13 | 4 | 3.25 | | | Gulf Of Oman | 01:22:42 | 3 | 0 | 0 | | | Daqing Oilfields | 00:07:28 | 1 | 0 | 0 | | | Dalian Plant | 02:57:10 | 5 | 8 | 0.63 | | | Dragon Valley | 01:49:07 | 0 | 4 | 0 | | | FuShe Pass | 00:34:59 | 0 | 3 | 0 | | | Songhua Stalemate | 00:00:00 | 0 | 0 | 0 | | | Wake Island 2007 | 05:05:10 | 7 | 5 | 1.40 | | | Devil's Perch (SF) | 00:00:00 | 0 | 0 | 0 | | | The Iron Gator (SF) | 00:00:00 | 0 | 0 | 0 | | | Night Flight (SF) | 00:00:00 | 0 | 0 | 0 | | | Warlord (SF) | 00:00:00 | 0 | 0 | 0 | | | Leviathan (SF) | 00:00:00 | 0 | 0 | 0 | | | Mass Destruction (SF) | 00:00:00 | 0 | 0 | 0 | | | Surge (SF) | 00:00:00 | 0 | 0 | 0 | | | Ghost Town (SF) | 00:00:00 | 0 | 0 | 0 | | | Totals | 29:17:08 | 49 | 42 | 1.17 | 0 |
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| Averages | 01:23:41 | 2 | 2 | 1.17 | 0 |
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| Theater | Time | Wins | Losses | Ratio | B.R. |
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| USMC | 36:03:51 | 59 | 59 | 1 | 53 | | MEC (Middle East) | 21:57:42 | 32 | 38 | 0.84 | 35 | | PLA (Far East) | 03:04:35 | 7 | 5 | 1.40 | 18 | | SEALs | 00:00:00 | 0 | 0 | 0 | 0 | | SAS | 00:00:00 | 0 | 0 | 0 | 0 | | Spetznaz | 00:00:00 | 0 | 0 | 0 | 0 | | MECSF | 00:00:00 | 0 | 0 | 0 | 0 | | Rebels | 00:00:00 | 0 | 0 | 0 | 0 | | Insurgents | 00:00:00 | 0 | 0 | 0 | 0 | | Totals | 61:06:08 | 98 | 102 | 0.96 | - |
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| Averages | 06:47:21 | 11 | 11 | 0.96 | 12 |
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| Kit | Time | Kills | Deaths | Ratio |
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| Anti-Tank | 13:09:39 | 147 | 608 | 0.24 | | Assault | 07:24:01 | 80 | 252 | 0.32 | | Engineer | 00:10:05 | 1 | 8 | 0.13 | | Medic | 00:09:28 | 4 | 10 | 0.40 | | Spec Ops | 32:39:29 | 385 | 1,325 | 0.29 | | Support | 00:51:08 | 5 | 35 | 0.14 | | Sniper | 02:41:54 | 25 | 63 | 0.40 | | Totals | 57:05:44 | 647 | 2,301 | 0.28 |
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| Averages | 08:09:24 | 92 | 329 | 0.28 |
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| Weapon | Time | Kills | Deaths | Ratio | Acc |
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| Assault Rifle | 03:52:20 | 51 | 156 | 0.33 | 15% | | Grenade Launcher Attachment | 00:14:43 | 2 | 22 | 0.09 | 28% | | Carbine | 15:37:26 | 174 | 760 | 0.23 | 17% | | Light Machinegun | 00:24:34 | 3 | 18 | 0.17 | 7% | | Sniper Rifle | 02:26:29 | 24 | 59 | 0.41 | 37% | | Pistol | 00:00:52 | 0 | 0 | 0 | 44% | | Anti-tank | 01:30:44 | 25 | 139 | 0.18 | 39% | | Submachinegun | 05:43:57 | 50 | 269 | 0.19 | 16% | | Shotgun | 00:13:28 | 1 | 10 | 0.10 | 6% | | Knife | 00:00:06 | 0 | 0 | 0 | 0% | | Defribrillator | 00:00:00 | 0 | 0 | 0 | 0% | | Explosives (C4, Claymore, AT Mine) | 00:14:47 | 7 | 29 | 0.24 | 18% | | Hand Grenade | 00:26:18 | 8 | 38 | 0.21 | 34% | | Totals | 30:45:44 | 345 | 1,500 | - | - |
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| Averages | 02:21:59 | 27 | 115 | 0.23 | 20% |
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| Vehicle | Time | Kills | Deaths | Ratio | Road Kills |
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| Armor | 13:47:22 | 197 | 411 | 0.48 | 31 | | Aviator | 00:00:23 | 0 | 1 | 0 | 0 | | Air Defense | 03:31:33 | 34 | 113 | 0.30 | 7 | | Helicopter | 02:41:25 | 9 | 53 | 0.17 | 1 | | Transport | 05:45:43 | 85 | 204 | 0.42 | 23 | | Ground Defense | 00:00:00 | 0 | 0 | 0 | 0 | | Totals | 25:46:26 | 325 | 782 | 0.42 | 62 |
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| Averages | 04:17:45 | 54 | 130 | 0.42 | 10 |
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| Opponents |
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| Favorite Victim (Kills to, via EA) | Fubu-gingsta06, Gunnery Sergeant (2) View | | Worst Enemy (Deaths by, via EA) | CJ0331, Gunnery Sergeant (5) View |
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| Miscellaneous Stats |
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| PID (Player ID Number) | 105909965 | | Date of Enrollment | July 22, 2007, 2:44PM PST | | Last Battle on | January 4, 2008, 3:58PM PST | | Kicked & Banned | 5 / 0 | | Cost ($50 base) | 81.8279 cph |
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| Awards |
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| Badges |
Engineer Combat
Requirements..
Sniper Combat
Requirements..
Medic Combat
Requirements..
Basic Spec-Ops Combat
Next: Veteran Spec-Ops Combat
Requirements..
Basic Assault Combat
Next: Veteran Assault Combat
Requirements..
Anti-tank Combat
Requirements..
Support Combat
Requirements..
Knife Combat
Requirements..
Pistol Combat
Requirements..
Basic Ground Defense
Next: Veteran Ground Defense
Requirements..
Explosives Ordinance
Requirements..
Command
Requirements..
Engineer
Requirements..
First Aid
Requirements..
Basic Resupply
Next: Veteran Resupply
Requirements..
Basic Air Defense
Next: Veteran Air Defense
Requirements..
Basic Armor
Next: Veteran Armor
Requirements..
Aviator
Requirements..
Helicopter
Requirements..
Basic Transport
Next: Veteran Transport
Requirements..
| | Medals |
Bronze Star
Awarded to those individuals who have distinguished themselves through proven skill and teamwork
Requirements:
*IAR: Third place
Next:
Silver Star
Awarded to those individuals who have distinguished themselves through superior skill and teamwork
Requirements:
*IAR: Second place
Next:
BasicGold Star
Awarded to those individuals who have distinguished themselves through excellent skill and teamwork
Requirements:
*IAR: First place
Next:
Distinguished Service Medal
Awarded to an individual who distinguishes themselves by exceptionally meritorious service in a duty of great responsibility
Requirements:
*IAR: Team score of 45
*A total of 100h Total time as commander
*A total of 100h Total time as squad leader
*A total of 100h Total time as squad member
Next:
Combat Infantry Medal
Awarded to individuals who have distinguished themselves above and beyond that normally expected of infantry in a combat situation.
Requirements:
*IAR: Play for 34 minutes
*A total of 500h Total time played
*All Basic Combat Badges
Next:
Marksman Infantry Medal
Awarded to individuals who have distinguished themselves by sustained meritorious achievement during combat situations.
Requirements:
*IAR: Play for 34 minutes
*All Veteran Combat Badges and the Combat Infantry Medal (see above)
Next:
Sharpshooter Infantry Medal
Awarded to individuals who have excelled in every action expected of the infantry in a combat situation
Requirements:
*IAR: Play for 34 minutes
*All Expert Combat Badges and the Marksman Infantry Medal (see above)
Next:
Medal of Valor
Awarded to the individual who distinguishes themselves by gallantry and intrepidity at the risk of their life above and beyond the call of duty; the deed performed must have been one of personal bravery or self sacrifice so conspicuous as to clearly distinguish the individual above his/her comrades and must have involved the risk of life.
Requirements:
*A total of 250h Total time played
*A total of 5,000 driver special ability points
*A total of 1,000 times defended control point
*A total of 30,000 Teamwork points
Next:
Navy Cross
Awarded to members of the United States Armed Forces for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (USA)
*A total of 250h Total time played (USA)
*A total of 500 wins (USA)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Golden Scimitar
Awarded to members of the Middle Eastern Coalition for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (MEC)
*A total of 250h Total time played (MEC)
*A total of 500 wins (MEC)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
People's Medallion
Awarded to members of the People
Requirements:
*A total of 100 Best round score (China)
*A total of 250h Total time played (China)
*A total of 500 wins (China)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Combat Action Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in infantry combat.
Requirements:
*IAR: Play for 33 minutes
*A total of 250h Total time played
*A total of 25,000 kills
*A Best kill streak of 25
Next:
Helicopter Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in helicopter combat.
Requirements:
*IAR: 30 kills in a Helicopter
*A total of 250h Total time using Helicopter
*A total of 20,000 kills with Helicopter
Next:
Air Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in aerial combat.
Requirements:
*IAR: 25 kills in a Plane
*A total of 200h Total time using Aviator
*A total of 10,000 kills with Aviator
Next:
Armor Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in armored combat.
Requirements:
*IAR: 25 kills in an Armor Vehicle
*A total of 250h Total time using Armor
*A total of 10,000 kills with Armor
Next:
Good Conduct Medal
Awarded to those individuals who, through exemplary conduct to their comrades, have shown themselves to be models of efficiency and fidelity
Requirements:
*IAR: 27 kills and no Team kills, damage or vehicle damage
*Global: 250h Total time played
Next:
Meritorious Service Medal
Awarded to an individual for exceptional conduct in the performance of outstanding services and achievements in support of their comrades
Requirements:
*A total of 250h Total time played
*A total of 1,000 heals
*A total of 1,000 repairs
*A total of 1,000 resupplies
Next:
BasicPurple Heart
Awarded to any member of the armed forces who has been killed in any action with an opposing armed force of a foreign country
Requirements:
*IAR: A kill:death ratio of 1:4 with a minimum of 5 kills and 20 deaths
Next:
| | Ribbons |
Air-Defense
Awarded to recognize the individual who performed their duty while engaged in active air-defense combat.
Requirements:
*IAR: 3 minutes in Air Defense ([[Stinger]], [[SA-18 Grouse
*IAR: 11 kills with Air Defense (Stinger, Igla, AA Vehicle)
Next:
Ground Defense
Awarded to recognize the individual who participated in sustained ground combat.
Requirements:
*IAR: 3 minutes and 5 kills in a [[BGM-71 TOW
Next:
Infantry Officer
Awarded to recognize the superior dedication of unit leaders during combat situations
Requirements:
*IAR: 25 minutes as Squad Leader
*A total of over 250 Teamwork points Globally
Next:
Staff Officer
Awarded to recognize superior achievement by unit commanders during sustained combat situations
Requirements:
*IAR: 28 minutes as Commander
*IAR: 50 Command points (before 2x for a winning commander)
Next:
Aerial Service
Awarded to recognize the individual who performed their duty while engaged in active aerial combat
Requirements:
*IAR: 15 minutes in an [[Airplane]]
*IAR: 19 kills in an Airplane
Next:
Armored Service
Awarded to recognize the individual who performed their duty while engaged in active armored combat
*IAR: 20 minutes in an [[Tank
*IAR: 19 kills in an Armor Vehicle
Next:
Crew Service
Awarded to recognize the individual who performed satisfactory duty while on flying status as a crewmember.
Requirements:
*IAR: 1 Driver Special Ability Point
*IAR: 13 Driver Kill Assists
*IAR: 5 kills
Next:
Distinguished Service
Awarded to recognize the superior achievement of an individual in all aspects of unit command.
Requirements:
*IAR: 15 team points
*A total of 10h Total time as squad member
*A total of 10h Total time as squad leader
*A total of 10h Total time as commander
Next:
Far East Service
Awarded to recognize service in the Far East Theater.
Requirements:
*A total of 5h Total time for [[People
*Played all maps of Far East Theater
Next:
Middle East Service
Awarded to recognize service in the Middle East Theater
Requirements:
*A total of 5h Total time for [[Middle Eastern Coalition
*Played all maps of [[Middle East]] Theater
Next:
Helicopter Service
Awarded to recognize the individual who performed their duty while engaged in active helicopter combat
Requirements:
*IAR: 15 minutes in Helicopter
*IAR: 19 kills in Helicopter
Next:
Meritorious Unit
Awarded to recognize an individual
Requirements:
*IAR: 26 minutes in a Squad
*IAR: 40 team points
Next:
Valorous Unit
Awarded to recognize extraordinary heroism in action against an armed enemy.
Requirements:
*IAR: 45 team points
*A total of 25h Total time as squad member
*A total of 25h Total time as squad leader
Next:
Airborne
Awarded to recognize individuals who have participated in sustained airborne operations during combat situations
Requirements:
*IAR: 10 seconds in a [[Parachute]]
Next:
Combat Action
Awarded to recognize active participation in ground or air combat
Requirements:
*IAR: 18 kills
*A Best kill streak of at least 10
Next:
Good Conduct
Awarded to recognize exemplary behavior, efficiency, and fidelity in active service
Requirements:
*IAR: 14 kills
*IAR: No Team kills/damage/vehicle damage
*A total of 50h Total time played
Next:
Legion of Merit
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
War College
Awarded to recognize achievements which, through their dedication and gallantry, have set the individual apart and above other commanders.
Requirements:
*IAR: 45 Commander Points (before 2x)
*A total of 50h Total time as commander
*A win:loss ratio of at least 3:1
Next:
| SF Badges & Medals |
Engineer Specialist
Requirements..
Sniper Specialist
Requirements..
Medic Specialist
Requirements..
Spec Ops Specialist
Requirements..
Assault Specialist
Requirements..
Anti-Tank Specialist
Requirements..
Support Specialist
Requirements..
Tactical Support Weaponry
Requirements..
Grappling Hook Specialist
Requirements..
Night Vision Combat
Requirements..
Zip Line Specialist
Requirements..
U.S. Navy Seal Special Service Medal
Next:
British SAS Special Service Medal
Next:
Russian SPETZ Special Service Medal
Next:
MECSF Special Service Medal
Next:
Rebels Special Service Medal
Next:
Insurgent Forces Special Service Medal
Next:
Courage Award
Next:
Service Award
Next:
Valor Award
Next:
| | SF Ribbons |
Airborne Specialist Ribbon
Next:
Armored Transport Specialist Ribbon
Next:
British SAS Service Ribbon
Next:
Crew Specialist Ribbon
Next:
Helo Specialist Ribbon
Next:
Insurgent Forces Service Ribbon
Next:
Legion of Merit Ribbon
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
MECSF Special Forces Service Ribbon
Next:
Rebels Service Ribbon
Next:
Russian SPETZ Service Ribbon
Next:
U.S. Navy Seal Service Ribbon
Next:
| | EF Medals |
Euro Special Service Medal (EF)
Next:
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