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Status: Offline
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| Player Profile |
| Scores |
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| Global | 12,927 | | Team | 6,707 | | Combat | 5,818 | | Commander | 526 |
| Time |
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| Commander | 5:15:29 | | Squad Leader | 25:58:15 | | Squad Member | 77:44:23 | | Lone Wolf | 28:23:57 | | Total | 137:25:01 |
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| Team Profile |
| Wins & Losses | 290 / 356 (0.81) |
| Capture Points |
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| Captured CP | 437 | | Capture Assist | 738 | | Defended CP | 80 |
| Teamwork |
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| Kill Assist | 1,528 | | Heal | 198 | | Revive | 965 | | Support | 1,585 | | Repair | 12 | | Driver | 206 |
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| Combat Profile |
| Accuracy | 13 % | | SPM | 1.57 | | Suicides | 52 | | K/D Ratio | 0.66 |
| Kills |
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| Total & Streak | 2,909 / 102 | | Per Minute | 0.35 | | Per Round | 4.50 |
| Deaths |
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| Total & Streak | 4,420 / 12 | | Per Minute | 0.54 | | Per Round | 6.84 |
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| Army | Time | Wins | Losses | Ratio | B.R. |
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| United States Marine Corps | 74:49:34 | 142 | 197 | 0.72 | 251 | | Middle Eastern Coalition | 41:58:05 | 93 | 104 | 0.89 | 171 | | Peoples Liberation Army | 16:06:36 | 43 | 38 | 1.13 | 250 | | U.S. Navy SEAL (SF) | 00:00:18 | 1 | 0 | 0 | 0 | | British SAS (SF) | 00:30:42 | 1 | 5 | 0.20 | 12 | | Russian Spetsnaz (SF) | 01:09:39 | 3 | 2 | 1.50 | 35 | | MEC Special Forces (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | Rebels (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | Insurgent Forces (SF) | 00:14:09 | 1 | 0 | 0 | 15 | | Totals | 134:49:03 | 284 | 346 | 0.82 | 734 |
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| Averages | 14:58:48 | 32 | 38 | 0.82 | 82 |
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| Map | Time | Wins | Losses | Ratio | B.R. |
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| Kubra Dam | 00:00:00 | 0 | 0 | 0 | | | Mashtuur City | 00:11:37 | 2 | 3 | 0.67 | | | Operation Clean Sweep | 00:00:00 | 0 | 0 | 0 | | | Zatar Wetlands | 00:28:29 | 1 | 1 | 1 | | | Strike at Karkand | 86:20:57 | 169 | 204 | 0.83 | | | Sharqi Peninsula | 00:51:15 | 2 | 3 | 0.67 | | | Gulf Of Oman | 03:21:17 | 8 | 14 | 0.57 | | | Daqing Oilfields | 00:22:20 | 0 | 3 | 0 | | | Dalian Plant | 00:17:30 | 2 | 3 | 0.67 | | | Dragon Valley | 00:21:41 | 4 | 1 | 4 | | | FuShe Pass | 00:00:00 | 0 | 0 | 0 | | | Songhua Stalemate | 00:00:53 | 1 | 0 | 0 | | | Wake Island 2007 | 32:20:39 | 71 | 78 | 0.91 | | | Devil's Perch (SF) | 00:00:00 | 0 | 0 | 0 | | | The Iron Gator (SF) | 00:00:18 | 1 | 0 | 0 | | | Night Flight (SF) | 00:00:00 | 0 | 0 | 0 | | | Warlord (SF) | 00:21:06 | 1 | 2 | 0.50 | | | Leviathan (SF) | 00:00:00 | 0 | 0 | 0 | | | Mass Destruction (SF) | 00:00:00 | 0 | 0 | 0 | | | Surge (SF) | 00:00:00 | 0 | 0 | 0 | | | Ghost Town (SF) | 01:33:24 | 4 | 5 | 0.80 | | | Totals | 126:31:26 | 266 | 317 | 0.84 | 0 |
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| Averages | 06:01:30 | 13 | 15 | 0.84 | 0 |
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| Theater | Time | Wins | Losses | Ratio | B.R. |
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| USMC | 74:49:34 | 142 | 197 | 0.72 | 251 | | MEC (Middle East) | 41:58:05 | 93 | 104 | 0.89 | 171 | | PLA (Far East) | 16:06:36 | 43 | 38 | 1.13 | 250 | | SEALs | 00:00:18 | 1 | 0 | 0 | 0 | | SAS | 00:30:42 | 1 | 5 | 0.20 | 12 | | Spetznaz | 01:09:39 | 3 | 2 | 1.50 | 35 | | MECSF | 00:00:00 | 0 | 0 | 0 | 0 | | Rebels | 00:00:00 | 0 | 0 | 0 | 0 | | Insurgents | 00:14:09 | 1 | 0 | 0 | 15 | | Totals | 134:49:03 | 284 | 346 | 0.82 | - |
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| Averages | 14:58:48 | 32 | 38 | 0.82 | 82 |
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| Kit | Time | Kills | Deaths | Ratio |
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| Anti-Tank | 06:22:58 | 112 | 258 | 0.43 | | Assault | 01:57:28 | 33 | 59 | 0.56 | | Engineer | 04:44:11 | 103 | 129 | 0.80 | | Medic | 28:58:51 | 534 | 950 | 0.56 | | Spec Ops | 05:22:07 | 112 | 187 | 0.60 | | Support | 65:40:42 | 1,712 | 2,482 | 0.69 | | Sniper | 12:57:39 | 303 | 355 | 0.85 | | Totals | 126:03:56 | 2,909 | 4,420 | 0.66 |
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| Averages | 18:00:34 | 416 | 631 | 0.66 |
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| Weapon | Time | Kills | Deaths | Ratio | Acc |
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| Assault Rifle | 20:10:35 | 301 | 689 | 0.44 | 17% | | Grenade Launcher Attachment | 00:04:00 | 1 | 7 | 0.14 | 26% | | Carbine | 03:46:07 | 55 | 136 | 0.40 | 19% | | Light Machinegun | 47:50:31 | 984 | 1,944 | 0.51 | 9% | | Sniper Rifle | 11:14:42 | 184 | 274 | 0.67 | 50% | | Pistol | 02:43:30 | 80 | 108 | 0.74 | 24% | | Anti-tank | 00:49:32 | 29 | 70 | 0.41 | 51% | | Submachinegun | 01:59:10 | 17 | 89 | 0.19 | 12% | | Shotgun | 02:53:59 | 26 | 107 | 0.24 | 11% | | Knife | 00:38:10 | 28 | 27 | 1.04 | 12% | | Defribrillator | 02:23:30 | 5 | 78 | 0.06 | 72% | | Explosives (C4, Claymore, AT Mine) | 00:32:06 | 67 | 32 | 2.09 | 26% | | Hand Grenade | 03:45:25 | 310 | 306 | 1.01 | 23% | | Totals | 98:51:17 | 2,087 | 3,867 | - | - |
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| Averages | 07:36:16 | 161 | 297 | 0.54 | 27% |
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| Vehicle | Time | Kills | Deaths | Ratio | Road Kills |
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| Armor | 07:10:33 | 151 | 116 | 1.30 | 15 | | Aviator | 01:06:22 | 13 | 47 | 0.28 | 3 | | Air Defense | 01:12:56 | 26 | 19 | 1.37 | 6 | | Helicopter | 07:18:04 | 491 | 98 | 5.01 | 9 | | Transport | 05:17:09 | 142 | 161 | 0.88 | 20 | | Ground Defense | 00:00:00 | 0 | 0 | 0 | 0 | | Totals | 22:05:04 | 823 | 441 | 1.87 | 53 |
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| Averages | 03:40:51 | 137 | 74 | 1.87 | 9 |
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| Opponents |
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| Favorite Victim (Kills to, via EA) | Hi$7, Gunnery Sergeant (50) View | | Worst Enemy (Deaths by, via EA) | oMg3rd, Captain (22) View |
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| Miscellaneous Stats |
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| PID (Player ID Number) | 214656628 | | Date of Enrollment | July 12, 2009, 2:15AM PST | | Last Battle on | February 25, 2010, 9:16AM PST | | Kicked & Banned | 139 / 0 | | Cost ($50 base) | 36.3856 cph |
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| Awards |
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| Badges |
Basic Engineer Combat
Next: Veteran Engineer Combat
Requirements..
Basic Sniper Combat
Next: Veteran Sniper Combat
Requirements..
Veteran Medic Combat
Next: Expert Medic Combat
Requirements..
Basic Spec-Ops Combat
Next: Veteran Spec-Ops Combat
Requirements..
Basic Assault Combat
Next: Veteran Assault Combat
Requirements..
Basic Anti-tank Combat
Next: Veteran Anti-tank Combat
Requirements..
Veteran Support Combat
Next: Expert Support Combat
Requirements..
Basic Knife Combat
Next: Veteran Knife Combat
Requirements..
Veteran Pistol Combat
Next: Expert Pistol Combat
Requirements..
Ground Defense
Requirements..
Basic Explosives Ordinance
Next: Veteran Explosives Ordinance
Requirements..
Basic Command
Next: Veteran Command
Requirements..
Engineer
Requirements..
Basic First Aid
Next: Veteran First Aid
Requirements..
Veteran Resupply
Next: Expert Resupply
Requirements..
Air Defense
Requirements..
Basic Armor
Next: Veteran Armor
Requirements..
Aviator
Requirements..
Basic Helicopter
Next: Veteran Helicopter
Requirements..
Basic Transport
Next: Veteran Transport
Requirements..
| | Medals |
Bronze Star
Awarded to those individuals who have distinguished themselves through proven skill and teamwork
Requirements:
*IAR: Third place
Next:
ExpertSilver Star
Awarded to those individuals who have distinguished themselves through superior skill and teamwork
Requirements:
*IAR: Second place
Next:
Gold Star
Awarded to those individuals who have distinguished themselves through excellent skill and teamwork
Requirements:
*IAR: First place
Next:
Distinguished Service Medal
Awarded to an individual who distinguishes themselves by exceptionally meritorious service in a duty of great responsibility
Requirements:
*IAR: Team score of 45
*A total of 100h Total time as commander
*A total of 100h Total time as squad leader
*A total of 100h Total time as squad member
Next:
Combat Infantry Medal
Awarded to individuals who have distinguished themselves above and beyond that normally expected of infantry in a combat situation.
Requirements:
*IAR: Play for 34 minutes
*A total of 500h Total time played
*All Basic Combat Badges
Next:
Marksman Infantry Medal
Awarded to individuals who have distinguished themselves by sustained meritorious achievement during combat situations.
Requirements:
*IAR: Play for 34 minutes
*All Veteran Combat Badges and the Combat Infantry Medal (see above)
Next:
Sharpshooter Infantry Medal
Awarded to individuals who have excelled in every action expected of the infantry in a combat situation
Requirements:
*IAR: Play for 34 minutes
*All Expert Combat Badges and the Marksman Infantry Medal (see above)
Next:
Medal of Valor
Awarded to the individual who distinguishes themselves by gallantry and intrepidity at the risk of their life above and beyond the call of duty; the deed performed must have been one of personal bravery or self sacrifice so conspicuous as to clearly distinguish the individual above his/her comrades and must have involved the risk of life.
Requirements:
*A total of 250h Total time played
*A total of 5,000 driver special ability points
*A total of 1,000 times defended control point
*A total of 30,000 Teamwork points
Next:
Navy Cross
Awarded to members of the United States Armed Forces for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (USA)
*A total of 250h Total time played (USA)
*A total of 500 wins (USA)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Golden Scimitar
Awarded to members of the Middle Eastern Coalition for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (MEC)
*A total of 250h Total time played (MEC)
*A total of 500 wins (MEC)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
People's Medallion
Awarded to members of the People
Requirements:
*A total of 100 Best round score (China)
*A total of 250h Total time played (China)
*A total of 500 wins (China)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Combat Action Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in infantry combat.
Requirements:
*IAR: Play for 33 minutes
*A total of 250h Total time played
*A total of 25,000 kills
*A Best kill streak of 25
Next:
Helicopter Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in helicopter combat.
Requirements:
*IAR: 30 kills in a Helicopter
*A total of 250h Total time using Helicopter
*A total of 20,000 kills with Helicopter
Next:
Air Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in aerial combat.
Requirements:
*IAR: 25 kills in a Plane
*A total of 200h Total time using Aviator
*A total of 10,000 kills with Aviator
Next:
Armor Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in armored combat.
Requirements:
*IAR: 25 kills in an Armor Vehicle
*A total of 250h Total time using Armor
*A total of 10,000 kills with Armor
Next:
Good Conduct Medal
Awarded to those individuals who, through exemplary conduct to their comrades, have shown themselves to be models of efficiency and fidelity
Requirements:
*IAR: 27 kills and no Team kills, damage or vehicle damage
*Global: 250h Total time played
Next:
Meritorious Service Medal
Awarded to an individual for exceptional conduct in the performance of outstanding services and achievements in support of their comrades
Requirements:
*A total of 250h Total time played
*A total of 1,000 heals
*A total of 1,000 repairs
*A total of 1,000 resupplies
Next:
BasicPurple Heart
Awarded to any member of the armed forces who has been killed in any action with an opposing armed force of a foreign country
Requirements:
*IAR: A kill:death ratio of 1:4 with a minimum of 5 kills and 20 deaths
Next:
| | Ribbons |
Air-Defense
Awarded to recognize the individual who performed their duty while engaged in active air-defense combat.
Requirements:
*IAR: 3 minutes in Air Defense ([[Stinger]], [[SA-18 Grouse
*IAR: 11 kills with Air Defense (Stinger, Igla, AA Vehicle)
Next:
Ground Defense
Awarded to recognize the individual who participated in sustained ground combat.
Requirements:
*IAR: 3 minutes and 5 kills in a [[BGM-71 TOW
Next:
Infantry Officer
Awarded to recognize the superior dedication of unit leaders during combat situations
Requirements:
*IAR: 25 minutes as Squad Leader
*A total of over 250 Teamwork points Globally
Next:
Staff Officer
Awarded to recognize superior achievement by unit commanders during sustained combat situations
Requirements:
*IAR: 28 minutes as Commander
*IAR: 50 Command points (before 2x for a winning commander)
Next:
Aerial Service
Awarded to recognize the individual who performed their duty while engaged in active aerial combat
Requirements:
*IAR: 15 minutes in an [[Airplane]]
*IAR: 19 kills in an Airplane
Next:
Armored Service
Awarded to recognize the individual who performed their duty while engaged in active armored combat
*IAR: 20 minutes in an [[Tank
*IAR: 19 kills in an Armor Vehicle
Next:
Crew Service
Awarded to recognize the individual who performed satisfactory duty while on flying status as a crewmember.
Requirements:
*IAR: 1 Driver Special Ability Point
*IAR: 13 Driver Kill Assists
*IAR: 5 kills
Next:
Distinguished Service
Awarded to recognize the superior achievement of an individual in all aspects of unit command.
Requirements:
*IAR: 15 team points
*A total of 10h Total time as squad member
*A total of 10h Total time as squad leader
*A total of 10h Total time as commander
Next:
Far East Service
Awarded to recognize service in the Far East Theater.
Requirements:
*A total of 5h Total time for [[People
*Played all maps of Far East Theater
Next:
Middle East Service
Awarded to recognize service in the Middle East Theater
Requirements:
*A total of 5h Total time for [[Middle Eastern Coalition
*Played all maps of [[Middle East]] Theater
Next:
Helicopter Service
Awarded to recognize the individual who performed their duty while engaged in active helicopter combat
Requirements:
*IAR: 15 minutes in Helicopter
*IAR: 19 kills in Helicopter
Next:
Meritorious Unit
Awarded to recognize an individual
Requirements:
*IAR: 26 minutes in a Squad
*IAR: 40 team points
Next:
Valorous Unit
Awarded to recognize extraordinary heroism in action against an armed enemy.
Requirements:
*IAR: 45 team points
*A total of 25h Total time as squad member
*A total of 25h Total time as squad leader
Next:
Airborne
Awarded to recognize individuals who have participated in sustained airborne operations during combat situations
Requirements:
*IAR: 10 seconds in a [[Parachute]]
Next:
Combat Action
Awarded to recognize active participation in ground or air combat
Requirements:
*IAR: 18 kills
*A Best kill streak of at least 10
Next:
Good Conduct
Awarded to recognize exemplary behavior, efficiency, and fidelity in active service
Requirements:
*IAR: 14 kills
*IAR: No Team kills/damage/vehicle damage
*A total of 50h Total time played
Next:
Legion of Merit
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
War College
Awarded to recognize achievements which, through their dedication and gallantry, have set the individual apart and above other commanders.
Requirements:
*IAR: 45 Commander Points (before 2x)
*A total of 50h Total time as commander
*A win:loss ratio of at least 3:1
Next:
| SF Badges & Medals |
Engineer Specialist
Requirements..
Sniper Specialist
Requirements..
Medic Specialist
Requirements..
Spec Ops Specialist
Requirements..
Assault Specialist
Requirements..
Anti-Tank Specialist
Requirements..
Basic Support Specialist
Next: Veteran Support Specialist
Requirements..
Tactical Support Weaponry
Requirements..
Grappling Hook Specialist
Requirements..
Night Vision Combat
Requirements..
Zip Line Specialist
Requirements..
U.S. Navy Seal Special Service Medal
Next:
British SAS Special Service Medal
Next:
Russian SPETZ Special Service Medal
Next:
MECSF Special Service Medal
Next:
Rebels Special Service Medal
Next:
Insurgent Forces Special Service Medal
Next:
Courage Award
Next:
Service Award
Next:
Valor Award
Next:
| | SF Ribbons |
Airborne Specialist Ribbon
Next:
Armored Transport Specialist Ribbon
Next:
British SAS Service Ribbon
Next:
Crew Specialist Ribbon
Next:
Helo Specialist Ribbon
Next:
Insurgent Forces Service Ribbon
Next:
Legion of Merit Ribbon
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
MECSF Special Forces Service Ribbon
Next:
Rebels Service Ribbon
Next:
Russian SPETZ Service Ribbon
Next:
U.S. Navy Seal Service Ribbon
Next:
| | EF Medals |
Euro Special Service Medal (EF)
Next:
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