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Status: Offline
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| Player Profile |
| Scores |
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| Global | 6,512 | | Team | 4,194 | | Combat | 552 | | Commander | 1,880 |
| Time |
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| Commander | 5:36:49 | | Squad Leader | 159:42:09 | | Squad Member | 206:02:24 | | Lone Wolf | 91:12:22 | | Total | 462:43:37 |
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| Team Profile |
| Wins & Losses | 834 / 682 (1.22) |
| Capture Points |
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| Captured CP | 91 | | Capture Assist | 52 | | Defended CP | 4 |
| Teamwork |
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| Kill Assist | 7 | | Heal | 330 | | Revive | 1,825 | | Support | 3 | | Repair | 89 | | Driver | 154 |
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| Combat Profile |
| Accuracy | 38 % | | SPM | 0.23 | | Suicides | 583 | | K/D Ratio | 0.07 |
| Kills |
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| Total & Streak | 276 / 58 | | Per Minute | 0.01 | | Per Round | 0.18 |
| Deaths |
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| Total & Streak | 4,054 / 46 | | Per Minute | 0.15 | | Per Round | 2.60 |
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| Army | Time | Wins | Losses | Ratio | B.R. |
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| United States Marine Corps | 41:01:14 | 51 | 88 | 0.58 | 190 | | Middle Eastern Coalition | 169:49:09 | 198 | 301 | 0.66 | 257 | | Peoples Liberation Army | 248:55:12 | 581 | 290 | 2 | 190 | | U.S. Navy SEAL (SF) | 00:27:43 | 1 | 0 | 0 | 0 | | British SAS (SF) | 00:41:04 | 2 | 0 | 0 | 0 | | Russian Spetsnaz (SF) | 00:41:27 | 1 | 0 | 0 | 29 | | MEC Special Forces (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | Rebels (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | Insurgent Forces (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | Totals | 461:35:49 | 834 | 679 | 1.23 | 666 |
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| Averages | 51:17:19 | 93 | 75 | 1.23 | 74 |
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| Map | Time | Wins | Losses | Ratio | B.R. |
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| Kubra Dam | 03:36:25 | 4 | 3 | 1.33 | | | Mashtuur City | 00:01:53 | 1 | 0 | 0 | | | Operation Clean Sweep | 01:51:33 | 1 | 2 | 0.50 | | | Zatar Wetlands | 37:30:35 | 37 | 33 | 1.12 | | | Strike at Karkand | 28:10:50 | 70 | 37 | 1.89 | | | Sharqi Peninsula | 00:00:00 | 0 | 0 | 0 | | | Gulf Of Oman | 72:03:47 | 41 | 178 | 0.23 | | | Daqing Oilfields | 71:24:05 | 131 | 122 | 1.07 | | | Dalian Plant | 89:22:14 | 169 | 129 | 1.31 | | | Dragon Valley | 42:35:10 | 119 | 35 | 3.40 | | | FuShe Pass | 00:58:24 | 2 | 2 | 1 | | | Songhua Stalemate | 00:00:00 | 0 | 0 | 0 | | | Wake Island 2007 | 60:06:18 | 187 | 46 | 4.07 | | | Devil's Perch (SF) | 00:00:00 | 0 | 0 | 0 | | | The Iron Gator (SF) | 00:27:43 | 1 | 0 | 0 | | | Night Flight (SF) | 00:00:00 | 0 | 0 | 0 | | | Warlord (SF) | 00:00:00 | 0 | 0 | 0 | | | Leviathan (SF) | 00:00:00 | 0 | 0 | 0 | | | Mass Destruction (SF) | 00:00:00 | 0 | 0 | 0 | | | Surge (SF) | 00:00:00 | 0 | 0 | 0 | | | Ghost Town (SF) | 01:22:31 | 3 | 0 | 0 | | | Totals | 409:31:28 | 766 | 587 | 1.30 | |
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| Averages | 19:30:05 | 36 | 28 | 1.30 | 0 |
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| Theater | Time | Wins | Losses | Ratio | B.R. |
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| USMC | 41:01:14 | 51 | 88 | 0.58 | 190 | | MEC (Middle East) | 169:49:09 | 198 | 301 | 0.66 | 257 | | PLA (Far East) | 248:55:12 | 581 | 290 | 2 | 190 | | SEALs | 00:27:43 | 1 | 0 | 0 | 0 | | SAS | 00:41:04 | 2 | 0 | 0 | 0 | | Spetznaz | 00:41:27 | 1 | 0 | 0 | 29 | | MECSF | 00:00:00 | 0 | 0 | 0 | 0 | | Rebels | 00:00:00 | 0 | 0 | 0 | 0 | | Insurgents | 00:00:00 | 0 | 0 | 0 | 0 | | Totals | 461:35:49 | 834 | 679 | 1.23 | - |
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| Averages | 51:17:19 | 93 | 75 | 1.23 | 74 |
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| Kit | Time | Kills | Deaths | Ratio |
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| Anti-Tank | 01:56:10 | 38 | 31 | 1.23 | | Assault | 03:56:33 | 0 | 48 | 0 | | Engineer | 04:51:42 | 0 | 48 | 0 | | Medic | 414:22:56 | 227 | 3,718 | 0.06 | | Spec Ops | 03:07:08 | 5 | 52 | 0.10 | | Support | 09:44:26 | 5 | 124 | 0.04 | | Sniper | 01:41:39 | 1 | 33 | 0.03 | | Totals | 439:40:34 | 276 | 4,054 | 0.07 |
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| Averages | 62:48:40 | 39 | 579 | 0.07 |
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| Weapon | Time | Kills | Deaths | Ratio | Acc |
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| Assault Rifle | 383:22:30 | 154 | 3,551 | 0.04 | 34% | | Grenade Launcher Attachment | 00:01:05 | 0 | 1 | 0 | 0% | | Carbine | 03:01:06 | 1 | 49 | 0.02 | 14% | | Light Machinegun | 04:57:30 | 0 | 111 | 0 | 13% | | Sniper Rifle | 01:34:48 | 0 | 30 | 0 | 71% | | Pistol | 04:28:58 | 3 | 34 | 0.09 | 26% | | Anti-tank | 00:06:35 | 7 | 2 | 3.50 | 46% | | Submachinegun | 01:31:23 | 0 | 24 | 0 | 18% | | Shotgun | 03:34:21 | 0 | 44 | 0 | 14% | | Knife | 00:25:54 | 11 | 8 | 1.38 | 27% | | Defribrillator | 10:09:50 | 9 | 76 | 0.12 | 79% | | Explosives (C4, Claymore, AT Mine) | 00:08:24 | 2 | 1 | 2 | 27% | | Hand Grenade | 01:42:01 | 28 | 14 | 2 | 29% | | Totals | 415:04:25 | 215 | 3,945 | - | - |
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| Averages | 31:55:44 | 17 | 303 | 0.05 | 31% |
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| Vehicle | Time | Kills | Deaths | Ratio | Road Kills |
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| Armor | 02:57:33 | 4 | 12 | 0.33 | 1 | | Aviator | 00:37:00 | 10 | 6 | 1.67 | 5 | | Air Defense | 00:37:45 | 1 | 2 | 0.50 | 0 | | Helicopter | 05:23:36 | 40 | 40 | 1 | 7 | | Transport | 09:39:37 | 18 | 46 | 0.39 | 7 | | Ground Defense | 00:00:00 | 0 | 0 | 0 | 0 | | Totals | 19:15:31 | 73 | 106 | 0.69 | 20 |
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| Averages | 03:12:36 | 12 | 18 | 0.69 | 3 |
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| Miscellaneous Stats |
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| PID (Player ID Number) | 212951299 | | Date of Enrollment | July 4, 2009, 6:09AM PST | | Last Battle on | November 6, 2011, 2:56PM PST | | Kicked & Banned | 8 / 0 | | Cost ($50 base) | 10.8055 cph |
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| Awards |
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| Badges |
Engineer Combat
Requirements..
Sniper Combat
Requirements..
Expert Medic Combat
Requirements..
Basic Spec-Ops Combat
Next: Veteran Spec-Ops Combat
Requirements..
Assault Combat
Requirements..
Basic Anti-tank Combat
Next: Veteran Anti-tank Combat
Requirements..
Support Combat
Requirements..
Basic Knife Combat
Next: Veteran Knife Combat
Requirements..
Pistol Combat
Requirements..
Ground Defense
Requirements..
Explosives Ordinance
Requirements..
Basic Command
Next: Veteran Command
Requirements..
Basic Engineer
Next: Veteran Engineer
Requirements..
Veteran First Aid
Next: Expert First Aid
Requirements..
Resupply
Requirements..
Basic Air Defense
Next: Veteran Air Defense
Requirements..
Basic Armor
Next: Veteran Armor
Requirements..
Aviator
Requirements..
Basic Helicopter
Next: Veteran Helicopter
Requirements..
Basic Transport
Next: Veteran Transport
Requirements..
| | Medals |
BasicBronze Star
Awarded to those individuals who have distinguished themselves through proven skill and teamwork
Requirements:
*IAR: Third place
Next:
Silver Star
Awarded to those individuals who have distinguished themselves through superior skill and teamwork
Requirements:
*IAR: Second place
Next:
VeteranGold Star
Awarded to those individuals who have distinguished themselves through excellent skill and teamwork
Requirements:
*IAR: First place
Next:
Distinguished Service Medal
Awarded to an individual who distinguishes themselves by exceptionally meritorious service in a duty of great responsibility
Requirements:
*IAR: Team score of 45
*A total of 100h Total time as commander
*A total of 100h Total time as squad leader
*A total of 100h Total time as squad member
Next:
Combat Infantry Medal
Awarded to individuals who have distinguished themselves above and beyond that normally expected of infantry in a combat situation.
Requirements:
*IAR: Play for 34 minutes
*A total of 500h Total time played
*All Basic Combat Badges
Next:
Marksman Infantry Medal
Awarded to individuals who have distinguished themselves by sustained meritorious achievement during combat situations.
Requirements:
*IAR: Play for 34 minutes
*All Veteran Combat Badges and the Combat Infantry Medal (see above)
Next:
Sharpshooter Infantry Medal
Awarded to individuals who have excelled in every action expected of the infantry in a combat situation
Requirements:
*IAR: Play for 34 minutes
*All Expert Combat Badges and the Marksman Infantry Medal (see above)
Next:
Medal of Valor
Awarded to the individual who distinguishes themselves by gallantry and intrepidity at the risk of their life above and beyond the call of duty; the deed performed must have been one of personal bravery or self sacrifice so conspicuous as to clearly distinguish the individual above his/her comrades and must have involved the risk of life.
Requirements:
*A total of 250h Total time played
*A total of 5,000 driver special ability points
*A total of 1,000 times defended control point
*A total of 30,000 Teamwork points
Next:
Navy Cross
Awarded to members of the United States Armed Forces for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (USA)
*A total of 250h Total time played (USA)
*A total of 500 wins (USA)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
BasicGolden Scimitar
Awarded to members of the Middle Eastern Coalition for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (MEC)
*A total of 250h Total time played (MEC)
*A total of 500 wins (MEC)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
BasicPeople's Medallion
Awarded to members of the People
Requirements:
*A total of 100 Best round score (China)
*A total of 250h Total time played (China)
*A total of 500 wins (China)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Combat Action Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in infantry combat.
Requirements:
*IAR: Play for 33 minutes
*A total of 250h Total time played
*A total of 25,000 kills
*A Best kill streak of 25
Next:
Helicopter Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in helicopter combat.
Requirements:
*IAR: 30 kills in a Helicopter
*A total of 250h Total time using Helicopter
*A total of 20,000 kills with Helicopter
Next:
Air Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in aerial combat.
Requirements:
*IAR: 25 kills in a Plane
*A total of 200h Total time using Aviator
*A total of 10,000 kills with Aviator
Next:
Armor Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in armored combat.
Requirements:
*IAR: 25 kills in an Armor Vehicle
*A total of 250h Total time using Armor
*A total of 10,000 kills with Armor
Next:
BasicGood Conduct Medal
Awarded to those individuals who, through exemplary conduct to their comrades, have shown themselves to be models of efficiency and fidelity
Requirements:
*IAR: 27 kills and no Team kills, damage or vehicle damage
*Global: 250h Total time played
Next:
Meritorious Service Medal
Awarded to an individual for exceptional conduct in the performance of outstanding services and achievements in support of their comrades
Requirements:
*A total of 250h Total time played
*A total of 1,000 heals
*A total of 1,000 repairs
*A total of 1,000 resupplies
Next:
Purple Heart
Awarded to any member of the armed forces who has been killed in any action with an opposing armed force of a foreign country
Requirements:
*IAR: A kill:death ratio of 1:4 with a minimum of 5 kills and 20 deaths
Next:
| | Ribbons |
Air-Defense
Awarded to recognize the individual who performed their duty while engaged in active air-defense combat.
Requirements:
*IAR: 3 minutes in Air Defense ([[Stinger]], [[SA-18 Grouse
*IAR: 11 kills with Air Defense (Stinger, Igla, AA Vehicle)
Next:
Ground Defense
Awarded to recognize the individual who participated in sustained ground combat.
Requirements:
*IAR: 3 minutes and 5 kills in a [[BGM-71 TOW
Next:
Infantry Officer
Awarded to recognize the superior dedication of unit leaders during combat situations
Requirements:
*IAR: 25 minutes as Squad Leader
*A total of over 250 Teamwork points Globally
Next:
Staff Officer
Awarded to recognize superior achievement by unit commanders during sustained combat situations
Requirements:
*IAR: 28 minutes as Commander
*IAR: 50 Command points (before 2x for a winning commander)
Next:
Aerial Service
Awarded to recognize the individual who performed their duty while engaged in active aerial combat
Requirements:
*IAR: 15 minutes in an [[Airplane]]
*IAR: 19 kills in an Airplane
Next:
Armored Service
Awarded to recognize the individual who performed their duty while engaged in active armored combat
*IAR: 20 minutes in an [[Tank
*IAR: 19 kills in an Armor Vehicle
Next:
Crew Service
Awarded to recognize the individual who performed satisfactory duty while on flying status as a crewmember.
Requirements:
*IAR: 1 Driver Special Ability Point
*IAR: 13 Driver Kill Assists
*IAR: 5 kills
Next:
Distinguished Service
Awarded to recognize the superior achievement of an individual in all aspects of unit command.
Requirements:
*IAR: 15 team points
*A total of 10h Total time as squad member
*A total of 10h Total time as squad leader
*A total of 10h Total time as commander
Next:
Far East Service
Awarded to recognize service in the Far East Theater.
Requirements:
*A total of 5h Total time for [[People
*Played all maps of Far East Theater
Next:
Middle East Service
Awarded to recognize service in the Middle East Theater
Requirements:
*A total of 5h Total time for [[Middle Eastern Coalition
*Played all maps of [[Middle East]] Theater
Next:
Helicopter Service
Awarded to recognize the individual who performed their duty while engaged in active helicopter combat
Requirements:
*IAR: 15 minutes in Helicopter
*IAR: 19 kills in Helicopter
Next:
Meritorious Unit
Awarded to recognize an individual
Requirements:
*IAR: 26 minutes in a Squad
*IAR: 40 team points
Next:
Valorous Unit
Awarded to recognize extraordinary heroism in action against an armed enemy.
Requirements:
*IAR: 45 team points
*A total of 25h Total time as squad member
*A total of 25h Total time as squad leader
Next:
Airborne
Awarded to recognize individuals who have participated in sustained airborne operations during combat situations
Requirements:
*IAR: 10 seconds in a [[Parachute]]
Next:
Combat Action
Awarded to recognize active participation in ground or air combat
Requirements:
*IAR: 18 kills
*A Best kill streak of at least 10
Next:
Good Conduct
Awarded to recognize exemplary behavior, efficiency, and fidelity in active service
Requirements:
*IAR: 14 kills
*IAR: No Team kills/damage/vehicle damage
*A total of 50h Total time played
Next:
Legion of Merit
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
War College
Awarded to recognize achievements which, through their dedication and gallantry, have set the individual apart and above other commanders.
Requirements:
*IAR: 45 Commander Points (before 2x)
*A total of 50h Total time as commander
*A win:loss ratio of at least 3:1
Next:
| SF Badges & Medals |
Engineer Specialist
Requirements..
Sniper Specialist
Requirements..
Medic Specialist
Requirements..
Spec Ops Specialist
Requirements..
Assault Specialist
Requirements..
Anti-Tank Specialist
Requirements..
Support Specialist
Requirements..
Tactical Support Weaponry
Requirements..
Grappling Hook Specialist
Requirements..
Night Vision Combat
Requirements..
Zip Line Specialist
Requirements..
U.S. Navy Seal Special Service Medal
Next:
British SAS Special Service Medal
Next:
Russian SPETZ Special Service Medal
Next:
MECSF Special Service Medal
Next:
Rebels Special Service Medal
Next:
Insurgent Forces Special Service Medal
Next:
Courage Award
Next:
Service Award
Next:
Valor Award
Next:
| | SF Ribbons |
Airborne Specialist Ribbon
Next:
Armored Transport Specialist Ribbon
Next:
British SAS Service Ribbon
Next:
Crew Specialist Ribbon
Next:
Helo Specialist Ribbon
Next:
Insurgent Forces Service Ribbon
Next:
Legion of Merit Ribbon
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
MECSF Special Forces Service Ribbon
Next:
Rebels Service Ribbon
Next:
Russian SPETZ Service Ribbon
Next:
U.S. Navy Seal Service Ribbon
Next:
| | EF Medals |
Euro Special Service Medal (EF)
Next:
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