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| Player Profile |
| Scores |
|---|
| Global | 3,213 | | Team | 427 | | Combat | 786 | | Commander | 0 |
| Time |
|---|
| Commander | 0:00:00 | | Squad Leader | 2:56:22 | | Squad Member | 4:40:12 | | Lone Wolf | 17:05:08 | | Total | 24:42:01 |
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| Team Profile |
| Wins & Losses | 83 / 57 (1.46) |
| Capture Points |
|---|
| Captured CP | 76 | | Capture Assist | 73 | | Defended CP | 19 |
| Teamwork |
|---|
| Kill Assist | 108 | | Heal | 18 | | Revive | 26 | | Support | 19 | | Repair | 0 | | Driver | 14 |
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| Combat Profile |
| Accuracy | 14 % | | SPM | 2.17 | | Suicides | 8 | | K/D Ratio | 0.56 |
| Kills |
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| Total & Streak | 393 / 8 | | Per Minute | 0.27 | | Per Round | 2.81 |
| Deaths |
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| Total & Streak | 705 / 11 | | Per Minute | 0.48 | | Per Round | 5.04 |
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| Army | Time | Wins | Losses | Ratio | B.R. |
|---|
| United States Marine Corps | 11:58:28 | 37 | 27 | 1.37 | 31 | | Middle Eastern Coalition | 09:09:45 | 31 | 19 | 1.63 | 58 | | Peoples Liberation Army | 02:46:02 | 10 | 10 | 1 | 42 | | U.S. Navy SEAL (SF) | 00:14:47 | 1 | 1 | 1 | 3 | | British SAS (SF) | 00:00:31 | 1 | 0 | 0 | 0 | | Russian Spetsnaz (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | MEC Special Forces (SF) | 00:03:45 | 1 | 0 | 0 | 0 | | Rebels (SF) | 00:09:49 | 1 | 0 | 0 | 18 | | Insurgent Forces (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | Totals | 24:23:07 | 82 | 57 | 1.44 | 152 |
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| Averages | 02:42:35 | 9 | 6 | 1.44 | 17 |
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| Map | Time | Wins | Losses | Ratio | B.R. |
|---|
| Kubra Dam | 00:36:48 | 2 | 3 | 0.67 | | | Mashtuur City | 01:09:12 | 4 | 5 | 0.80 | | | Operation Clean Sweep | 02:13:08 | 10 | 2 | 5 | | | Zatar Wetlands | 00:00:00 | 0 | 0 | 0 | | | Strike at Karkand | 07:10:17 | 24 | 13 | 1.85 | | | Sharqi Peninsula | 03:54:35 | 9 | 11 | 0.82 | | | Gulf Of Oman | 01:16:10 | 5 | 2 | 2.50 | | | Daqing Oilfields | 00:04:59 | 0 | 1 | 0 | | | Dalian Plant | 01:18:55 | 4 | 5 | 0.80 | | | Dragon Valley | 01:55:20 | 6 | 6 | 1 | | | FuShe Pass | 00:00:00 | 0 | 0 | 0 | | | Songhua Stalemate | 00:02:29 | 1 | 0 | 0 | | | Wake Island 2007 | 02:05:22 | 7 | 4 | 1.75 | | | Devil's Perch (SF) | 00:18:33 | 2 | 1 | 2 | | | The Iron Gator (SF) | 00:00:00 | 0 | 0 | 0 | | | Night Flight (SF) | 00:00:00 | 0 | 0 | 0 | | | Warlord (SF) | 00:00:31 | 1 | 0 | 0 | | | Leviathan (SF) | 00:00:00 | 0 | 0 | 0 | | | Mass Destruction (SF) | 00:09:49 | 1 | 0 | 0 | | | Surge (SF) | 00:00:00 | 0 | 0 | 0 | | | Ghost Town (SF) | 00:00:00 | 0 | 0 | 0 | | | Totals | 22:16:08 | 76 | 53 | 1.43 | 0 |
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| Averages | 01:03:38 | 4 | 3 | 1.43 | 0 |
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| Theater | Time | Wins | Losses | Ratio | B.R. |
|---|
| USMC | 11:58:28 | 37 | 27 | 1.37 | 31 | | MEC (Middle East) | 09:09:45 | 31 | 19 | 1.63 | 58 | | PLA (Far East) | 02:46:02 | 10 | 10 | 1 | 42 | | SEALs | 00:14:47 | 1 | 1 | 1 | 3 | | SAS | 00:00:31 | 1 | 0 | 0 | 0 | | Spetznaz | 00:00:00 | 0 | 0 | 0 | 0 | | MECSF | 00:03:45 | 1 | 0 | 0 | 0 | | Rebels | 00:09:49 | 1 | 0 | 0 | 18 | | Insurgents | 00:00:00 | 0 | 0 | 0 | 0 | | Totals | 24:23:07 | 82 | 57 | 1.44 | - |
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| Averages | 02:42:35 | 9 | 6 | 1.44 | 17 |
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| Kit | Time | Kills | Deaths | Ratio |
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| Anti-Tank | 08:31:45 | 123 | 272 | 0.45 | | Assault | 03:55:40 | 70 | 139 | 0.50 | | Engineer | 00:04:45 | 1 | 2 | 0.50 | | Medic | 02:16:19 | 39 | 61 | 0.64 | | Spec Ops | 04:04:40 | 87 | 129 | 0.67 | | Support | 02:16:10 | 43 | 70 | 0.61 | | Sniper | 01:58:22 | 30 | 32 | 0.94 | | Totals | 23:07:41 | 393 | 705 | 0.56 |
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| Averages | 03:18:15 | 56 | 101 | 0.56 |
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| Weapon | Time | Kills | Deaths | Ratio | Acc |
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| Assault Rifle | 04:33:31 | 90 | 153 | 0.59 | 14% | | Grenade Launcher Attachment | 00:14:34 | 5 | 10 | 0.50 | 33% | | Carbine | 03:06:18 | 74 | 103 | 0.72 | 17% | | Light Machinegun | 01:47:11 | 43 | 61 | 0.70 | 7% | | Sniper Rifle | 01:26:20 | 22 | 17 | 1.29 | 38% | | Pistol | 00:22:33 | 5 | 17 | 0.29 | 28% | | Anti-tank | 01:43:31 | 32 | 64 | 0.50 | 39% | | Submachinegun | 05:12:06 | 51 | 158 | 0.32 | 12% | | Shotgun | 00:08:43 | 0 | 4 | 0 | 0% | | Knife | 00:00:10 | 0 | 0 | 0 | 0% | | Defribrillator | 00:04:55 | 0 | 3 | 0 | 55% | | Explosives (C4, Claymore, AT Mine) | 00:03:19 | 1 | 9 | 0.11 | 56% | | Hand Grenade | 00:04:21 | 2 | 11 | 0.18 | 41% | | Totals | 18:47:32 | 325 | 610 | - | - |
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| Averages | 01:26:45 | 25 | 47 | 0.53 | 26% |
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| Vehicle | Time | Kills | Deaths | Ratio | Road Kills |
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| Armor | 01:44:57 | 30 | 36 | 0.83 | 2 | | Aviator | 00:04:16 | 0 | 4 | 0 | 0 | | Air Defense | 00:11:13 | 3 | 7 | 0.43 | 0 | | Helicopter | 00:05:28 | 0 | 3 | 0 | 0 | | Transport | 01:44:32 | 18 | 46 | 0.39 | 1 | | Ground Defense | 00:00:00 | 0 | 0 | 0 | 0 | | Totals | 03:50:26 | 51 | 96 | 0.53 | 3 |
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| Averages | 00:38:25 | 9 | 16 | 0.53 | 1 |
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| Miscellaneous Stats |
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| PID (Player ID Number) | 65324952 | | Date of Enrollment | June 4, 2006, 12:15PM PST | | Last Battle on | January 13, 2010, 9:30PM PST | | Kicked & Banned | 4 / 0 | | Cost ($50 base) | 202.4269 cph |
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| Awards |
|---|
| Badges |
Engineer Combat
Requirements..
Sniper Combat
Requirements..
Medic Combat
Requirements..
Basic Spec-Ops Combat
Next: Veteran Spec-Ops Combat
Requirements..
Basic Assault Combat
Next: Veteran Assault Combat
Requirements..
Anti-tank Combat
Requirements..
Basic Support Combat
Next: Veteran Support Combat
Requirements..
Knife Combat
Requirements..
Pistol Combat
Requirements..
Ground Defense
Requirements..
Explosives Ordinance
Requirements..
Command
Requirements..
Engineer
Requirements..
First Aid
Requirements..
Basic Resupply
Next: Veteran Resupply
Requirements..
Air Defense
Requirements..
Basic Armor
Next: Veteran Armor
Requirements..
Aviator
Requirements..
Helicopter
Requirements..
Basic Transport
Next: Veteran Transport
Requirements..
| | Medals |
BasicBronze Star
Awarded to those individuals who have distinguished themselves through proven skill and teamwork
Requirements:
*IAR: Third place
Next:
BasicSilver Star
Awarded to those individuals who have distinguished themselves through superior skill and teamwork
Requirements:
*IAR: Second place
Next:
BasicGold Star
Awarded to those individuals who have distinguished themselves through excellent skill and teamwork
Requirements:
*IAR: First place
Next:
BasicDistinguished Service Medal
Awarded to an individual who distinguishes themselves by exceptionally meritorious service in a duty of great responsibility
Requirements:
*IAR: Team score of 45
*A total of 100h Total time as commander
*A total of 100h Total time as squad leader
*A total of 100h Total time as squad member
Next:
BasicCombat Infantry Medal
Awarded to individuals who have distinguished themselves above and beyond that normally expected of infantry in a combat situation.
Requirements:
*IAR: Play for 34 minutes
*A total of 500h Total time played
*All Basic Combat Badges
Next:
BasicMarksman Infantry Medal
Awarded to individuals who have distinguished themselves by sustained meritorious achievement during combat situations.
Requirements:
*IAR: Play for 34 minutes
*All Veteran Combat Badges and the Combat Infantry Medal (see above)
Next:
BasicSharpshooter Infantry Medal
Awarded to individuals who have excelled in every action expected of the infantry in a combat situation
Requirements:
*IAR: Play for 34 minutes
*All Expert Combat Badges and the Marksman Infantry Medal (see above)
Next:
BasicMedal of Valor
Awarded to the individual who distinguishes themselves by gallantry and intrepidity at the risk of their life above and beyond the call of duty; the deed performed must have been one of personal bravery or self sacrifice so conspicuous as to clearly distinguish the individual above his/her comrades and must have involved the risk of life.
Requirements:
*A total of 250h Total time played
*A total of 5,000 driver special ability points
*A total of 1,000 times defended control point
*A total of 30,000 Teamwork points
Next:
BasicNavy Cross
Awarded to members of the United States Armed Forces for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (USA)
*A total of 250h Total time played (USA)
*A total of 500 wins (USA)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
BasicGolden Scimitar
Awarded to members of the Middle Eastern Coalition for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (MEC)
*A total of 250h Total time played (MEC)
*A total of 500 wins (MEC)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
BasicPeople's Medallion
Awarded to members of the People
Requirements:
*A total of 100 Best round score (China)
*A total of 250h Total time played (China)
*A total of 500 wins (China)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
BasicCombat Action Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in infantry combat.
Requirements:
*IAR: Play for 33 minutes
*A total of 250h Total time played
*A total of 25,000 kills
*A Best kill streak of 25
Next:
BasicHelicopter Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in helicopter combat.
Requirements:
*IAR: 30 kills in a Helicopter
*A total of 250h Total time using Helicopter
*A total of 20,000 kills with Helicopter
Next:
BasicAir Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in aerial combat.
Requirements:
*IAR: 25 kills in a Plane
*A total of 200h Total time using Aviator
*A total of 10,000 kills with Aviator
Next:
BasicArmor Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in armored combat.
Requirements:
*IAR: 25 kills in an Armor Vehicle
*A total of 250h Total time using Armor
*A total of 10,000 kills with Armor
Next:
BasicGood Conduct Medal
Awarded to those individuals who, through exemplary conduct to their comrades, have shown themselves to be models of efficiency and fidelity
Requirements:
*IAR: 27 kills and no Team kills, damage or vehicle damage
*Global: 250h Total time played
Next:
BasicMeritorious Service Medal
Awarded to an individual for exceptional conduct in the performance of outstanding services and achievements in support of their comrades
Requirements:
*A total of 250h Total time played
*A total of 1,000 heals
*A total of 1,000 repairs
*A total of 1,000 resupplies
Next:
BasicPurple Heart
Awarded to any member of the armed forces who has been killed in any action with an opposing armed force of a foreign country
Requirements:
*IAR: A kill:death ratio of 1:4 with a minimum of 5 kills and 20 deaths
Next:
| | Ribbons |
BasicAir-Defense
Awarded to recognize the individual who performed their duty while engaged in active air-defense combat.
Requirements:
*IAR: 3 minutes in Air Defense ([[Stinger]], [[SA-18 Grouse
*IAR: 11 kills with Air Defense (Stinger, Igla, AA Vehicle)
Next:
BasicGround Defense
Awarded to recognize the individual who participated in sustained ground combat.
Requirements:
*IAR: 3 minutes and 5 kills in a [[BGM-71 TOW
Next:
BasicInfantry Officer
Awarded to recognize the superior dedication of unit leaders during combat situations
Requirements:
*IAR: 25 minutes as Squad Leader
*A total of over 250 Teamwork points Globally
Next:
BasicStaff Officer
Awarded to recognize superior achievement by unit commanders during sustained combat situations
Requirements:
*IAR: 28 minutes as Commander
*IAR: 50 Command points (before 2x for a winning commander)
Next:
BasicAerial Service
Awarded to recognize the individual who performed their duty while engaged in active aerial combat
Requirements:
*IAR: 15 minutes in an [[Airplane]]
*IAR: 19 kills in an Airplane
Next:
BasicArmored Service
Awarded to recognize the individual who performed their duty while engaged in active armored combat
*IAR: 20 minutes in an [[Tank
*IAR: 19 kills in an Armor Vehicle
Next:
BasicCrew Service
Awarded to recognize the individual who performed satisfactory duty while on flying status as a crewmember.
Requirements:
*IAR: 1 Driver Special Ability Point
*IAR: 13 Driver Kill Assists
*IAR: 5 kills
Next:
BasicDistinguished Service
Awarded to recognize the superior achievement of an individual in all aspects of unit command.
Requirements:
*IAR: 15 team points
*A total of 10h Total time as squad member
*A total of 10h Total time as squad leader
*A total of 10h Total time as commander
Next:
BasicFar East Service
Awarded to recognize service in the Far East Theater.
Requirements:
*A total of 5h Total time for [[People
*Played all maps of Far East Theater
Next:
BasicMiddle East Service
Awarded to recognize service in the Middle East Theater
Requirements:
*A total of 5h Total time for [[Middle Eastern Coalition
*Played all maps of [[Middle East]] Theater
Next:
BasicHelicopter Service
Awarded to recognize the individual who performed their duty while engaged in active helicopter combat
Requirements:
*IAR: 15 minutes in Helicopter
*IAR: 19 kills in Helicopter
Next:
BasicMeritorious Unit
Awarded to recognize an individual
Requirements:
*IAR: 26 minutes in a Squad
*IAR: 40 team points
Next:
BasicValorous Unit
Awarded to recognize extraordinary heroism in action against an armed enemy.
Requirements:
*IAR: 45 team points
*A total of 25h Total time as squad member
*A total of 25h Total time as squad leader
Next:
BasicAirborne
Awarded to recognize individuals who have participated in sustained airborne operations during combat situations
Requirements:
*IAR: 10 seconds in a [[Parachute]]
Next:
BasicCombat Action
Awarded to recognize active participation in ground or air combat
Requirements:
*IAR: 18 kills
*A Best kill streak of at least 10
Next:
BasicGood Conduct
Awarded to recognize exemplary behavior, efficiency, and fidelity in active service
Requirements:
*IAR: 14 kills
*IAR: No Team kills/damage/vehicle damage
*A total of 50h Total time played
Next:
BasicLegion of Merit
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
BasicWar College
Awarded to recognize achievements which, through their dedication and gallantry, have set the individual apart and above other commanders.
Requirements:
*IAR: 45 Commander Points (before 2x)
*A total of 50h Total time as commander
*A win:loss ratio of at least 3:1
Next:
| SF Badges & Medals |
Engineer Specialist
Requirements..
Sniper Specialist
Requirements..
Medic Specialist
Requirements..
Spec Ops Specialist
Requirements..
Assault Specialist
Requirements..
Anti-Tank Specialist
Requirements..
Support Specialist
Requirements..
Tactical Support Weaponry
Requirements..
Grappling Hook Specialist
Requirements..
Night Vision Combat
Requirements..
Zip Line Specialist
Requirements..
BasicU.S. Navy Seal Special Service Medal
Next:
BasicBritish SAS Special Service Medal
Next:
BasicRussian SPETZ Special Service Medal
Next:
BasicMECSF Special Service Medal
Next:
BasicRebels Special Service Medal
Next:
BasicInsurgent Forces Special Service Medal
Next:
BasicCourage Award
Next:
BasicService Award
Next:
BasicValor Award
Next:
| | SF Ribbons |
BasicAirborne Specialist Ribbon
Next:
BasicArmored Transport Specialist Ribbon
Next:
BasicBritish SAS Service Ribbon
Next:
BasicCrew Specialist Ribbon
Next:
BasicHelo Specialist Ribbon
Next:
BasicInsurgent Forces Service Ribbon
Next:
BasicLegion of Merit Ribbon
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
BasicMECSF Special Forces Service Ribbon
Next:
BasicRebels Service Ribbon
Next:
BasicRussian SPETZ Service Ribbon
Next:
BasicU.S. Navy Seal Service Ribbon
Next:
| | EF Medals |
BasicEuro Special Service Medal (EF)
Next:
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