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Status: Offline
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| Player Profile |
| Scores |
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| Global | 11,938 | | Team | 2,626 | | Combat | 6,970 | | Commander | 531 |
| Time |
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| Commander | 5:36:51 | | Squad Leader | 35:38:12 | | Squad Member | 56:11:23 | | Lone Wolf | 33:20:53 | | Total | 130:51:41 |
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| Team Profile |
| Wins & Losses | 248 / 361 (0.69) |
| Capture Points |
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| Captured CP | 584 | | Capture Assist | 354 | | Defended CP | 188 |
| Teamwork |
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| Kill Assist | 515 | | Heal | 124 | | Revive | 443 | | Support | 35 | | Repair | 15 | | Driver | 146 |
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| Combat Profile |
| Accuracy | 13 % | | SPM | 1.52 | | Suicides | 257 | | K/D Ratio | 0.68 |
| Kills |
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| Total & Streak | 3,485 / 14 | | Per Minute | 0.44 | | Per Round | 5.70 |
| Deaths |
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| Total & Streak | 5,135 / 22 | | Per Minute | 0.65 | | Per Round | 8.40 |
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| Army | Time | Wins | Losses | Ratio | B.R. |
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| United States Marine Corps | 60:45:30 | 111 | 158 | 0.70 | 131 | | Middle Eastern Coalition | 40:31:45 | 79 | 124 | 0.64 | 94 | | Peoples Liberation Army | 16:53:12 | 34 | 41 | 0.83 | 71 | | U.S. Navy SEAL (SF) | 03:33:57 | 6 | 8 | 0.75 | 49 | | British SAS (SF) | 02:22:28 | 5 | 9 | 0.56 | 47 | | Russian Spetsnaz (SF) | 01:24:45 | 0 | 5 | 0 | 21 | | MEC Special Forces (SF) | 02:45:15 | 5 | 7 | 0.71 | 49 | | Rebels (SF) | 00:33:14 | 1 | 2 | 0.50 | 35 | | Insurgent Forces (SF) | 00:28:30 | 4 | 1 | 4 | 20 | | Totals | 129:18:36 | 245 | 355 | 0.69 | 517 |
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| Averages | 14:22:05 | 27 | 39 | 0.69 | 57 |
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| Map | Time | Wins | Losses | Ratio | B.R. |
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| Kubra Dam | 07:24:28 | 7 | 13 | 0.54 | | | Mashtuur City | 04:56:01 | 13 | 20 | 0.65 | | | Operation Clean Sweep | 04:30:31 | 6 | 9 | 0.67 | | | Zatar Wetlands | 04:12:02 | 11 | 14 | 0.79 | | | Strike at Karkand | 40:13:53 | 74 | 104 | 0.71 | | | Sharqi Peninsula | 06:49:29 | 16 | 16 | 1 | | | Gulf Of Oman | 09:27:45 | 9 | 37 | 0.24 | | | Daqing Oilfields | 04:04:15 | 6 | 14 | 0.43 | | | Dalian Plant | 05:13:39 | 9 | 18 | 0.50 | | | Dragon Valley | 05:37:07 | 9 | 11 | 0.82 | | | FuShe Pass | 03:18:11 | 8 | 10 | 0.80 | | | Songhua Stalemate | 01:19:28 | 3 | 6 | 0.50 | | | Wake Island 2007 | 09:53:40 | 19 | 14 | 1.36 | | | Devil's Perch (SF) | 00:50:27 | 2 | 2 | 1 | | | The Iron Gator (SF) | 04:29:11 | 8 | 11 | 0.73 | | | Night Flight (SF) | 00:46:18 | 5 | 0 | 0 | | | Warlord (SF) | 01:34:12 | 3 | 8 | 0.38 | | | Leviathan (SF) | 00:59:36 | 1 | 2 | 0.50 | | | Mass Destruction (SF) | 00:47:11 | 0 | 3 | 0 | | | Surge (SF) | 00:59:37 | 1 | 3 | 0.33 | | | Ghost Town (SF) | 00:41:41 | 1 | 3 | 0.33 | | | Totals | 118:08:42 | 211 | 318 | 0.66 | 0 |
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| Averages | 05:37:34 | 10 | 15 | 0.66 | 0 |
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| Theater | Time | Wins | Losses | Ratio | B.R. |
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| USMC | 60:45:30 | 111 | 158 | 0.70 | 131 | | MEC (Middle East) | 40:31:45 | 79 | 124 | 0.64 | 94 | | PLA (Far East) | 16:53:12 | 34 | 41 | 0.83 | 71 | | SEALs | 03:33:57 | 6 | 8 | 0.75 | 49 | | SAS | 02:22:28 | 5 | 9 | 0.56 | 47 | | Spetznaz | 01:24:45 | 0 | 5 | 0 | 21 | | MECSF | 02:45:15 | 5 | 7 | 0.71 | 49 | | Rebels | 00:33:14 | 1 | 2 | 0.50 | 35 | | Insurgents | 00:28:30 | 4 | 1 | 4 | 20 | | Totals | 129:18:36 | 245 | 355 | 0.69 | - |
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| Averages | 14:22:05 | 27 | 39 | 0.69 | 57 |
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| Kit | Time | Kills | Deaths | Ratio |
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| Anti-Tank | 09:47:18 | 279 | 412 | 0.68 | | Assault | 11:22:10 | 408 | 581 | 0.70 | | Engineer | 22:28:06 | 544 | 856 | 0.64 | | Medic | 26:55:34 | 900 | 1,341 | 0.67 | | Spec Ops | 17:15:33 | 446 | 779 | 0.57 | | Support | 09:53:46 | 297 | 484 | 0.61 | | Sniper | 20:15:50 | 611 | 682 | 0.90 | | Totals | 117:58:17 | 3,485 | 5,135 | 0.68 |
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| Averages | 16:51:12 | 498 | 734 | 0.68 |
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| Weapon | Time | Kills | Deaths | Ratio | Acc |
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| Assault Rifle | 24:07:04 | 935 | 1,375 | 0.68 | 13% | | Grenade Launcher Attachment | 02:05:24 | 72 | 79 | 0.91 | 21% | | Carbine | 09:02:41 | 228 | 458 | 0.50 | 14% | | Light Machinegun | 05:36:30 | 209 | 356 | 0.59 | 6% | | Sniper Rifle | 13:56:02 | 323 | 427 | 0.76 | 37% | | Pistol | 06:02:13 | 234 | 359 | 0.65 | 18% | | Anti-tank | 02:21:41 | 63 | 142 | 0.44 | 31% | | Submachinegun | 02:16:15 | 39 | 97 | 0.40 | 8% | | Shotgun | 11:28:19 | 328 | 544 | 0.60 | 8% | | Knife | 01:11:19 | 131 | 91 | 1.44 | 21% | | Defribrillator | 01:22:51 | 4 | 99 | 0.04 | 67% | | Explosives (C4, Claymore, AT Mine) | 02:55:26 | 221 | 155 | 1.43 | 26% | | Hand Grenade | 01:37:02 | 105 | 85 | 1.24 | 20% | | Totals | 84:02:47 | 2,892 | 4,267 | - | - |
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| Averages | 06:27:55 | 222 | 328 | 0.68 | 22% |
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| Vehicle | Time | Kills | Deaths | Ratio | Road Kills |
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| Armor | 05:47:01 | 204 | 150 | 1.36 | 18 | | Aviator | 05:21:35 | 155 | 177 | 0.88 | 19 | | Air Defense | 02:27:41 | 83 | 66 | 1.26 | 12 | | Helicopter | 10:03:55 | 158 | 279 | 0.57 | 35 | | Transport | 06:59:29 | 116 | 233 | 0.50 | 23 | | Ground Defense | 00:00:00 | 0 | 0 | 0 | 0 | | Totals | 30:39:41 | 716 | 905 | 0.79 | 107 |
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| Averages | 05:06:37 | 119 | 151 | 0.79 | 18 |
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| Miscellaneous Stats |
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| PID (Player ID Number) | 93390074 | | Date of Enrollment | February 27, 2007, 3:35PM PST | | Last Battle on | January 20, 2010, 6:16PM PST | | Kicked & Banned | 51 / 0 | | Cost ($50 base) | 38.2084 cph |
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| Awards |
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| Badges |
Veteran Engineer Combat
Next: Expert Engineer Combat
Requirements..
Veteran Sniper Combat
Next: Expert Sniper Combat
Requirements..
Veteran Medic Combat
Next: Expert Medic Combat
Requirements..
Veteran Spec-Ops Combat
Next: Expert Spec-Ops Combat
Requirements..
Basic Assault Combat
Next: Veteran Assault Combat
Requirements..
Basic Anti-tank Combat
Next: Veteran Anti-tank Combat
Requirements..
Basic Support Combat
Next: Veteran Support Combat
Requirements..
Expert Knife Combat
Requirements..
Veteran Pistol Combat
Next: Expert Pistol Combat
Requirements..
Basic Ground Defense
Next: Veteran Ground Defense
Requirements..
Basic Explosives Ordinance
Next: Veteran Explosives Ordinance
Requirements..
Basic Command
Next: Veteran Command
Requirements..
Basic Engineer
Next: Veteran Engineer
Requirements..
Basic First Aid
Next: Veteran First Aid
Requirements..
Basic Resupply
Next: Veteran Resupply
Requirements..
Basic Air Defense
Next: Veteran Air Defense
Requirements..
Basic Armor
Next: Veteran Armor
Requirements..
Basic Aviator
Next: Veteran Aviator
Requirements..
Basic Helicopter
Next: Veteran Helicopter
Requirements..
Basic Transport
Next: Veteran Transport
Requirements..
| | Medals |
Bronze Star
Awarded to those individuals who have distinguished themselves through proven skill and teamwork
Requirements:
*IAR: Third place
Next:
VeteranSilver Star
Awarded to those individuals who have distinguished themselves through superior skill and teamwork
Requirements:
*IAR: Second place
Next:
Gold Star
Awarded to those individuals who have distinguished themselves through excellent skill and teamwork
Requirements:
*IAR: First place
Next:
Distinguished Service Medal
Awarded to an individual who distinguishes themselves by exceptionally meritorious service in a duty of great responsibility
Requirements:
*IAR: Team score of 45
*A total of 100h Total time as commander
*A total of 100h Total time as squad leader
*A total of 100h Total time as squad member
Next:
Combat Infantry Medal
Awarded to individuals who have distinguished themselves above and beyond that normally expected of infantry in a combat situation.
Requirements:
*IAR: Play for 34 minutes
*A total of 500h Total time played
*All Basic Combat Badges
Next:
Marksman Infantry Medal
Awarded to individuals who have distinguished themselves by sustained meritorious achievement during combat situations.
Requirements:
*IAR: Play for 34 minutes
*All Veteran Combat Badges and the Combat Infantry Medal (see above)
Next:
Sharpshooter Infantry Medal
Awarded to individuals who have excelled in every action expected of the infantry in a combat situation
Requirements:
*IAR: Play for 34 minutes
*All Expert Combat Badges and the Marksman Infantry Medal (see above)
Next:
Medal of Valor
Awarded to the individual who distinguishes themselves by gallantry and intrepidity at the risk of their life above and beyond the call of duty; the deed performed must have been one of personal bravery or self sacrifice so conspicuous as to clearly distinguish the individual above his/her comrades and must have involved the risk of life.
Requirements:
*A total of 250h Total time played
*A total of 5,000 driver special ability points
*A total of 1,000 times defended control point
*A total of 30,000 Teamwork points
Next:
Navy Cross
Awarded to members of the United States Armed Forces for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (USA)
*A total of 250h Total time played (USA)
*A total of 500 wins (USA)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Golden Scimitar
Awarded to members of the Middle Eastern Coalition for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (MEC)
*A total of 250h Total time played (MEC)
*A total of 500 wins (MEC)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
People's Medallion
Awarded to members of the People
Requirements:
*A total of 100 Best round score (China)
*A total of 250h Total time played (China)
*A total of 500 wins (China)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Combat Action Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in infantry combat.
Requirements:
*IAR: Play for 33 minutes
*A total of 250h Total time played
*A total of 25,000 kills
*A Best kill streak of 25
Next:
Helicopter Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in helicopter combat.
Requirements:
*IAR: 30 kills in a Helicopter
*A total of 250h Total time using Helicopter
*A total of 20,000 kills with Helicopter
Next:
Air Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in aerial combat.
Requirements:
*IAR: 25 kills in a Plane
*A total of 200h Total time using Aviator
*A total of 10,000 kills with Aviator
Next:
Armor Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in armored combat.
Requirements:
*IAR: 25 kills in an Armor Vehicle
*A total of 250h Total time using Armor
*A total of 10,000 kills with Armor
Next:
Good Conduct Medal
Awarded to those individuals who, through exemplary conduct to their comrades, have shown themselves to be models of efficiency and fidelity
Requirements:
*IAR: 27 kills and no Team kills, damage or vehicle damage
*Global: 250h Total time played
Next:
Meritorious Service Medal
Awarded to an individual for exceptional conduct in the performance of outstanding services and achievements in support of their comrades
Requirements:
*A total of 250h Total time played
*A total of 1,000 heals
*A total of 1,000 repairs
*A total of 1,000 resupplies
Next:
BasicPurple Heart
Awarded to any member of the armed forces who has been killed in any action with an opposing armed force of a foreign country
Requirements:
*IAR: A kill:death ratio of 1:4 with a minimum of 5 kills and 20 deaths
Next:
| | Ribbons |
Air-Defense
Awarded to recognize the individual who performed their duty while engaged in active air-defense combat.
Requirements:
*IAR: 3 minutes in Air Defense ([[Stinger]], [[SA-18 Grouse
*IAR: 11 kills with Air Defense (Stinger, Igla, AA Vehicle)
Next:
Ground Defense
Awarded to recognize the individual who participated in sustained ground combat.
Requirements:
*IAR: 3 minutes and 5 kills in a [[BGM-71 TOW
Next:
Infantry Officer
Awarded to recognize the superior dedication of unit leaders during combat situations
Requirements:
*IAR: 25 minutes as Squad Leader
*A total of over 250 Teamwork points Globally
Next:
Staff Officer
Awarded to recognize superior achievement by unit commanders during sustained combat situations
Requirements:
*IAR: 28 minutes as Commander
*IAR: 50 Command points (before 2x for a winning commander)
Next:
Aerial Service
Awarded to recognize the individual who performed their duty while engaged in active aerial combat
Requirements:
*IAR: 15 minutes in an [[Airplane]]
*IAR: 19 kills in an Airplane
Next:
Armored Service
Awarded to recognize the individual who performed their duty while engaged in active armored combat
*IAR: 20 minutes in an [[Tank
*IAR: 19 kills in an Armor Vehicle
Next:
Crew Service
Awarded to recognize the individual who performed satisfactory duty while on flying status as a crewmember.
Requirements:
*IAR: 1 Driver Special Ability Point
*IAR: 13 Driver Kill Assists
*IAR: 5 kills
Next:
Distinguished Service
Awarded to recognize the superior achievement of an individual in all aspects of unit command.
Requirements:
*IAR: 15 team points
*A total of 10h Total time as squad member
*A total of 10h Total time as squad leader
*A total of 10h Total time as commander
Next:
Far East Service
Awarded to recognize service in the Far East Theater.
Requirements:
*A total of 5h Total time for [[People
*Played all maps of Far East Theater
Next:
Middle East Service
Awarded to recognize service in the Middle East Theater
Requirements:
*A total of 5h Total time for [[Middle Eastern Coalition
*Played all maps of [[Middle East]] Theater
Next:
Helicopter Service
Awarded to recognize the individual who performed their duty while engaged in active helicopter combat
Requirements:
*IAR: 15 minutes in Helicopter
*IAR: 19 kills in Helicopter
Next:
Meritorious Unit
Awarded to recognize an individual
Requirements:
*IAR: 26 minutes in a Squad
*IAR: 40 team points
Next:
Valorous Unit
Awarded to recognize extraordinary heroism in action against an armed enemy.
Requirements:
*IAR: 45 team points
*A total of 25h Total time as squad member
*A total of 25h Total time as squad leader
Next:
Airborne
Awarded to recognize individuals who have participated in sustained airborne operations during combat situations
Requirements:
*IAR: 10 seconds in a [[Parachute]]
Next:
Combat Action
Awarded to recognize active participation in ground or air combat
Requirements:
*IAR: 18 kills
*A Best kill streak of at least 10
Next:
Good Conduct
Awarded to recognize exemplary behavior, efficiency, and fidelity in active service
Requirements:
*IAR: 14 kills
*IAR: No Team kills/damage/vehicle damage
*A total of 50h Total time played
Next:
Legion of Merit
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
War College
Awarded to recognize achievements which, through their dedication and gallantry, have set the individual apart and above other commanders.
Requirements:
*IAR: 45 Commander Points (before 2x)
*A total of 50h Total time as commander
*A win:loss ratio of at least 3:1
Next:
| SF Badges & Medals |
Engineer Specialist
Requirements..
Basic Sniper Specialist
Next: Veteran Sniper Specialist
Requirements..
Medic Specialist
Requirements..
Basic Spec Ops Specialist
Next: Veteran Spec Ops Specialist
Requirements..
Assault Specialist
Requirements..
Anti-Tank Specialist
Requirements..
Basic Support Specialist
Next: Veteran Support Specialist
Requirements..
Veteran Tactical Support Weaponry
Next: Expert Tactical Support Weaponry
Requirements..
Basic Grappling Hook Specialist
Next: Veteran Grappling Hook Specialist
Requirements..
Night Vision Combat
Requirements..
Zip Line Specialist
Requirements..
U.S. Navy Seal Special Service Medal
Next:
British SAS Special Service Medal
Next:
Russian SPETZ Special Service Medal
Next:
MECSF Special Service Medal
Next:
Rebels Special Service Medal
Next:
Insurgent Forces Special Service Medal
Next:
Courage Award
Next:
Service Award
Next:
Valor Award
Next:
| | SF Ribbons |
Airborne Specialist Ribbon
Next:
Armored Transport Specialist Ribbon
Next:
British SAS Service Ribbon
Next:
Crew Specialist Ribbon
Next:
Helo Specialist Ribbon
Next:
Insurgent Forces Service Ribbon
Next:
Legion of Merit Ribbon
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
MECSF Special Forces Service Ribbon
Next:
Rebels Service Ribbon
Next:
Russian SPETZ Service Ribbon
Next:
U.S. Navy Seal Service Ribbon
Next:
| | EF Medals |
Euro Special Service Medal (EF)
Next:
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