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Status: Offline
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| Player Profile |
| Scores |
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| Global | 53,386 | | Team | 19,093 | | Combat | 31,662 | | Commander | 2,318 |
| Time |
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| Commander | 13:03:46 | | Squad Leader | 73:41:24 | | Squad Member | 138:40:19 | | Lone Wolf | 251:49:11 | | Total | 477:24:52 |
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| Team Profile |
| Wins & Losses | 742 / 901 (0.82) |
| Capture Points |
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| Captured CP | 5,473 | | Capture Assist | 2,177 | | Defended CP | 547 |
| Teamwork |
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| Kill Assist | 2,604 | | Heal | 381 | | Revive | 449 | | Support | 984 | | Repair | 287 | | Driver | 240 |
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| Combat Profile |
| Accuracy | 19 % | | SPM | 1.86 | | Suicides | 98 | | K/D Ratio | 0.81 |
| Kills |
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| Total & Streak | 15,831 / 25 | | Per Minute | 0.55 | | Per Round | 9.64 |
| Deaths |
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| Total & Streak | 19,545 / 19 | | Per Minute | 0.68 | | Per Round | 11.90 |
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| Army | Time | Wins | Losses | Ratio | B.R. |
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| United States Marine Corps | 241:14:38 | 359 | 458 | 0.78 | 240 | | Middle Eastern Coalition | 213:28:44 | 348 | 378 | 0.92 | 175 | | Peoples Liberation Army | 21:34:59 | 33 | 61 | 0.54 | 82 | | U.S. Navy SEAL (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | British SAS (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | Russian Spetsnaz (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | MEC Special Forces (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | Rebels (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | Insurgent Forces (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | Totals | 476:18:21 | 740 | 897 | 0.82 | 497 |
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| Averages | 52:55:23 | 82 | 100 | 0.82 | 55 |
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| Map | Time | Wins | Losses | Ratio | B.R. |
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| Kubra Dam | 19:48:41 | 17 | 33 | 0.52 | | | Mashtuur City | 02:17:24 | 7 | 4 | 1.75 | | | Operation Clean Sweep | 00:45:08 | 4 | 4 | 1 | | | Zatar Wetlands | 02:44:54 | 1 | 7 | 0.14 | | | Strike at Karkand | 380:49:16 | 591 | 675 | 0.88 | | | Sharqi Peninsula | 03:32:34 | 6 | 9 | 0.67 | | | Gulf Of Oman | 03:47:11 | 6 | 12 | 0.50 | | | Daqing Oilfields | 02:51:45 | 3 | 7 | 0.43 | | | Dalian Plant | 02:51:15 | 4 | 14 | 0.29 | | | Dragon Valley | 02:12:01 | 2 | 8 | 0.25 | | | FuShe Pass | 02:02:42 | 2 | 5 | 0.40 | | | Songhua Stalemate | 01:10:02 | 2 | 3 | 0.67 | | | Wake Island 2007 | 25:06:35 | 44 | 60 | 0.73 | | | Devil's Perch (SF) | 00:00:00 | 0 | 0 | 0 | | | The Iron Gator (SF) | 00:00:00 | 0 | 0 | 0 | | | Night Flight (SF) | 00:00:00 | 0 | 0 | 0 | | | Warlord (SF) | 00:00:00 | 0 | 0 | 0 | | | Leviathan (SF) | 00:00:00 | 0 | 0 | 0 | | | Mass Destruction (SF) | 00:00:00 | 0 | 0 | 0 | | | Surge (SF) | 00:00:00 | 0 | 0 | 0 | | | Ghost Town (SF) | 00:00:00 | 0 | 0 | 0 | | | Totals | 449:59:28 | 689 | 841 | 0.82 | 0 |
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| Averages | 21:25:42 | 33 | 40 | 0.82 | 0 |
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| Theater | Time | Wins | Losses | Ratio | B.R. |
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| USMC | 241:14:38 | 359 | 458 | 0.78 | 240 | | MEC (Middle East) | 213:28:44 | 348 | 378 | 0.92 | 175 | | PLA (Far East) | 21:34:59 | 33 | 61 | 0.54 | 82 | | SEALs | 00:00:00 | 0 | 0 | 0 | 0 | | SAS | 00:00:00 | 0 | 0 | 0 | 0 | | Spetznaz | 00:00:00 | 0 | 0 | 0 | 0 | | MECSF | 00:00:00 | 0 | 0 | 0 | 0 | | Rebels | 00:00:00 | 0 | 0 | 0 | 0 | | Insurgents | 00:00:00 | 0 | 0 | 0 | 0 | | Totals | 476:18:21 | 740 | 897 | 0.82 | - |
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| Averages | 52:55:23 | 82 | 100 | 0.82 | 55 |
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| Kit | Time | Kills | Deaths | Ratio |
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| Anti-Tank | 32:14:59 | 1,275 | 1,824 | 0.70 | | Assault | 48:09:26 | 2,261 | 2,723 | 0.83 | | Engineer | 58:25:15 | 1,140 | 2,149 | 0.53 | | Medic | 71:28:08 | 1,752 | 2,772 | 0.63 | | Spec Ops | 43:51:34 | 925 | 1,711 | 0.54 | | Support | 64:16:32 | 4,275 | 3,813 | 1.12 | | Sniper | 104:20:35 | 4,203 | 4,553 | 0.92 | | Totals | 422:46:29 | 15,831 | 19,545 | 0.81 |
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| Averages | 60:23:48 | 2,262 | 2,792 | 0.81 |
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| Weapon | Time | Kills | Deaths | Ratio | Acc |
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| Assault Rifle | 75:25:32 | 3,274 | 3,850 | 0.85 | 18% | | Grenade Launcher Attachment | 06:02:36 | 262 | 374 | 0.70 | 39% | | Carbine | 30:35:04 | 709 | 1,302 | 0.54 | 21% | | Light Machinegun | 57:21:16 | 4,011 | 3,618 | 1.11 | 12% | | Sniper Rifle | 80:40:02 | 2,920 | 2,989 | 0.98 | 41% | | Pistol | 08:59:01 | 438 | 1,040 | 0.42 | 27% | | Anti-tank | 12:53:48 | 383 | 673 | 0.57 | 34% | | Submachinegun | 02:11:41 | 26 | 83 | 0.31 | 15% | | Shotgun | 39:17:22 | 1,329 | 2,043 | 0.65 | 11% | | Knife | 01:08:26 | 61 | 119 | 0.51 | 16% | | Defribrillator | 02:02:20 | 1 | 89 | 0.01 | 70% | | Explosives (C4, Claymore, AT Mine) | 14:14:21 | 912 | 488 | 1.87 | 34% | | Hand Grenade | 15:02:09 | 961 | 977 | 0.98 | 28% | | Totals | 345:53:38 | 15,287 | 17,645 | - | - |
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| Averages | 26:36:27 | 1,176 | 1,357 | 0.87 | 28% |
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| Vehicle | Time | Kills | Deaths | Ratio | Road Kills |
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| Armor | 10:18:40 | 240 | 271 | 0.89 | 18 | | Aviator | 00:42:06 | 12 | 38 | 0.32 | 6 | | Air Defense | 04:47:05 | 112 | 141 | 0.79 | 36 | | Helicopter | 11:15:01 | 96 | 348 | 0.28 | 24 | | Transport | 09:44:19 | 80 | 319 | 0.25 | 14 | | Ground Defense | 00:00:00 | 0 | 0 | 0 | 0 | | Totals | 36:47:11 | 540 | 1,117 | 0.48 | 98 |
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| Averages | 06:07:52 | 90 | 186 | 0.48 | 16 |
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| Opponents |
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| Favorite Victim (Kills to, via EA) | -SAS-Dinozzo, Gunnery Sergeant (15) View | | Worst Enemy (Deaths by, via EA) | <>, Master Sergeant (15) View |
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| Miscellaneous Stats |
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| PID (Player ID Number) | 214086414 | | Date of Enrollment | July 9, 2009, 12:44PM PST | | Last Battle on | July 15, 2010, 11:24PM PST | | Kicked & Banned | 37 / 0 | | Cost ($50 base) | 10.4731 cph |
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| Awards |
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| Badges |
Veteran Engineer Combat
Next: Expert Engineer Combat
Requirements..
Veteran Sniper Combat
Next: Expert Sniper Combat
Requirements..
Veteran Medic Combat
Next: Expert Medic Combat
Requirements..
Veteran Spec-Ops Combat
Next: Expert Spec-Ops Combat
Requirements..
Veteran Assault Combat
Next: Expert Assault Combat
Requirements..
Veteran Anti-tank Combat
Next: Expert Anti-tank Combat
Requirements..
Veteran Support Combat
Next: Expert Support Combat
Requirements..
Veteran Knife Combat
Next: Expert Knife Combat
Requirements..
Veteran Pistol Combat
Next: Expert Pistol Combat
Requirements..
Basic Ground Defense
Next: Veteran Ground Defense
Requirements..
Basic Explosives Ordinance
Next: Veteran Explosives Ordinance
Requirements..
Veteran Command
Next: Expert Command
Requirements..
Basic Engineer
Next: Veteran Engineer
Requirements..
Veteran First Aid
Next: Expert First Aid
Requirements..
Veteran Resupply
Next: Expert Resupply
Requirements..
Basic Air Defense
Next: Veteran Air Defense
Requirements..
Basic Armor
Next: Veteran Armor
Requirements..
Aviator
Requirements..
Basic Helicopter
Next: Veteran Helicopter
Requirements..
Basic Transport
Next: Veteran Transport
Requirements..
| | Medals |
Bronze Star
Awarded to those individuals who have distinguished themselves through proven skill and teamwork
Requirements:
*IAR: Third place
Next:
Silver Star
Awarded to those individuals who have distinguished themselves through superior skill and teamwork
Requirements:
*IAR: Second place
Next:
Gold Star
Awarded to those individuals who have distinguished themselves through excellent skill and teamwork
Requirements:
*IAR: First place
Next:
Distinguished Service Medal
Awarded to an individual who distinguishes themselves by exceptionally meritorious service in a duty of great responsibility
Requirements:
*IAR: Team score of 45
*A total of 100h Total time as commander
*A total of 100h Total time as squad leader
*A total of 100h Total time as squad member
Next:
BasicCombat Infantry Medal
Awarded to individuals who have distinguished themselves above and beyond that normally expected of infantry in a combat situation.
Requirements:
*IAR: Play for 34 minutes
*A total of 500h Total time played
*All Basic Combat Badges
Next:
BasicMarksman Infantry Medal
Awarded to individuals who have distinguished themselves by sustained meritorious achievement during combat situations.
Requirements:
*IAR: Play for 34 minutes
*All Veteran Combat Badges and the Combat Infantry Medal (see above)
Next:
Sharpshooter Infantry Medal
Awarded to individuals who have excelled in every action expected of the infantry in a combat situation
Requirements:
*IAR: Play for 34 minutes
*All Expert Combat Badges and the Marksman Infantry Medal (see above)
Next:
Medal of Valor
Awarded to the individual who distinguishes themselves by gallantry and intrepidity at the risk of their life above and beyond the call of duty; the deed performed must have been one of personal bravery or self sacrifice so conspicuous as to clearly distinguish the individual above his/her comrades and must have involved the risk of life.
Requirements:
*A total of 250h Total time played
*A total of 5,000 driver special ability points
*A total of 1,000 times defended control point
*A total of 30,000 Teamwork points
Next:
BasicNavy Cross
Awarded to members of the United States Armed Forces for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (USA)
*A total of 250h Total time played (USA)
*A total of 500 wins (USA)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
BasicGolden Scimitar
Awarded to members of the Middle Eastern Coalition for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (MEC)
*A total of 250h Total time played (MEC)
*A total of 500 wins (MEC)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
People's Medallion
Awarded to members of the People
Requirements:
*A total of 100 Best round score (China)
*A total of 250h Total time played (China)
*A total of 500 wins (China)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Combat Action Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in infantry combat.
Requirements:
*IAR: Play for 33 minutes
*A total of 250h Total time played
*A total of 25,000 kills
*A Best kill streak of 25
Next:
Helicopter Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in helicopter combat.
Requirements:
*IAR: 30 kills in a Helicopter
*A total of 250h Total time using Helicopter
*A total of 20,000 kills with Helicopter
Next:
Air Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in aerial combat.
Requirements:
*IAR: 25 kills in a Plane
*A total of 200h Total time using Aviator
*A total of 10,000 kills with Aviator
Next:
Armor Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in armored combat.
Requirements:
*IAR: 25 kills in an Armor Vehicle
*A total of 250h Total time using Armor
*A total of 10,000 kills with Armor
Next:
BasicGood Conduct Medal
Awarded to those individuals who, through exemplary conduct to their comrades, have shown themselves to be models of efficiency and fidelity
Requirements:
*IAR: 27 kills and no Team kills, damage or vehicle damage
*Global: 250h Total time played
Next:
Meritorious Service Medal
Awarded to an individual for exceptional conduct in the performance of outstanding services and achievements in support of their comrades
Requirements:
*A total of 250h Total time played
*A total of 1,000 heals
*A total of 1,000 repairs
*A total of 1,000 resupplies
Next:
BasicPurple Heart
Awarded to any member of the armed forces who has been killed in any action with an opposing armed force of a foreign country
Requirements:
*IAR: A kill:death ratio of 1:4 with a minimum of 5 kills and 20 deaths
Next:
| | Ribbons |
Air-Defense
Awarded to recognize the individual who performed their duty while engaged in active air-defense combat.
Requirements:
*IAR: 3 minutes in Air Defense ([[Stinger]], [[SA-18 Grouse
*IAR: 11 kills with Air Defense (Stinger, Igla, AA Vehicle)
Next:
Ground Defense
Awarded to recognize the individual who participated in sustained ground combat.
Requirements:
*IAR: 3 minutes and 5 kills in a [[BGM-71 TOW
Next:
Infantry Officer
Awarded to recognize the superior dedication of unit leaders during combat situations
Requirements:
*IAR: 25 minutes as Squad Leader
*A total of over 250 Teamwork points Globally
Next:
Staff Officer
Awarded to recognize superior achievement by unit commanders during sustained combat situations
Requirements:
*IAR: 28 minutes as Commander
*IAR: 50 Command points (before 2x for a winning commander)
Next:
Aerial Service
Awarded to recognize the individual who performed their duty while engaged in active aerial combat
Requirements:
*IAR: 15 minutes in an [[Airplane]]
*IAR: 19 kills in an Airplane
Next:
Armored Service
Awarded to recognize the individual who performed their duty while engaged in active armored combat
*IAR: 20 minutes in an [[Tank
*IAR: 19 kills in an Armor Vehicle
Next:
Crew Service
Awarded to recognize the individual who performed satisfactory duty while on flying status as a crewmember.
Requirements:
*IAR: 1 Driver Special Ability Point
*IAR: 13 Driver Kill Assists
*IAR: 5 kills
Next:
Distinguished Service
Awarded to recognize the superior achievement of an individual in all aspects of unit command.
Requirements:
*IAR: 15 team points
*A total of 10h Total time as squad member
*A total of 10h Total time as squad leader
*A total of 10h Total time as commander
Next:
Far East Service
Awarded to recognize service in the Far East Theater.
Requirements:
*A total of 5h Total time for [[People
*Played all maps of Far East Theater
Next:
Middle East Service
Awarded to recognize service in the Middle East Theater
Requirements:
*A total of 5h Total time for [[Middle Eastern Coalition
*Played all maps of [[Middle East]] Theater
Next:
Helicopter Service
Awarded to recognize the individual who performed their duty while engaged in active helicopter combat
Requirements:
*IAR: 15 minutes in Helicopter
*IAR: 19 kills in Helicopter
Next:
Meritorious Unit
Awarded to recognize an individual
Requirements:
*IAR: 26 minutes in a Squad
*IAR: 40 team points
Next:
Valorous Unit
Awarded to recognize extraordinary heroism in action against an armed enemy.
Requirements:
*IAR: 45 team points
*A total of 25h Total time as squad member
*A total of 25h Total time as squad leader
Next:
Airborne
Awarded to recognize individuals who have participated in sustained airborne operations during combat situations
Requirements:
*IAR: 10 seconds in a [[Parachute]]
Next:
Combat Action
Awarded to recognize active participation in ground or air combat
Requirements:
*IAR: 18 kills
*A Best kill streak of at least 10
Next:
Good Conduct
Awarded to recognize exemplary behavior, efficiency, and fidelity in active service
Requirements:
*IAR: 14 kills
*IAR: No Team kills/damage/vehicle damage
*A total of 50h Total time played
Next:
Legion of Merit
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
War College
Awarded to recognize achievements which, through their dedication and gallantry, have set the individual apart and above other commanders.
Requirements:
*IAR: 45 Commander Points (before 2x)
*A total of 50h Total time as commander
*A win:loss ratio of at least 3:1
Next:
| SF Badges & Medals |
Engineer Specialist
Requirements..
Sniper Specialist
Requirements..
Medic Specialist
Requirements..
Spec Ops Specialist
Requirements..
Assault Specialist
Requirements..
Anti-Tank Specialist
Requirements..
Support Specialist
Requirements..
Tactical Support Weaponry
Requirements..
Grappling Hook Specialist
Requirements..
Night Vision Combat
Requirements..
Zip Line Specialist
Requirements..
U.S. Navy Seal Special Service Medal
Next:
British SAS Special Service Medal
Next:
Russian SPETZ Special Service Medal
Next:
MECSF Special Service Medal
Next:
Rebels Special Service Medal
Next:
Insurgent Forces Special Service Medal
Next:
Courage Award
Next:
Service Award
Next:
Valor Award
Next:
| | SF Ribbons |
Airborne Specialist Ribbon
Next:
Armored Transport Specialist Ribbon
Next:
British SAS Service Ribbon
Next:
Crew Specialist Ribbon
Next:
Helo Specialist Ribbon
Next:
Insurgent Forces Service Ribbon
Next:
Legion of Merit Ribbon
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
MECSF Special Forces Service Ribbon
Next:
Rebels Service Ribbon
Next:
Russian SPETZ Service Ribbon
Next:
U.S. Navy Seal Service Ribbon
Next:
| | EF Medals |
Euro Special Service Medal (EF)
Next:
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