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Status: Offline
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| Player Profile |
| Scores |
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| Global | 65,589 | | Team | 33,475 | | Combat | 26,670 | | Commander | 5,641 |
| Time |
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| Commander | 51:53:30 | | Squad Leader | 310:09:02 | | Squad Member | 242:30:09 | | Lone Wolf | 118:58:30 | | Total | 723:44:25 |
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| Team Profile |
| Wins & Losses | 1,109 / 906 (1.22) |
| Capture Points |
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| Captured CP | 14,325 | | Capture Assist | 3,191 | | Defended CP | 1,350 |
| Teamwork |
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| Kill Assist | 1,241 | | Heal | 66 | | Revive | 122 | | Support | 29 | | Repair | 208 | | Driver | 283 |
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| Combat Profile |
| Accuracy | 26 % | | SPM | 1.51 | | Suicides | 845 | | K/D Ratio | 0.69 |
| Kills |
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| Total & Streak | 13,335 / 18 | | Per Minute | 0.31 | | Per Round | 6.57 |
| Deaths |
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| Total & Streak | 19,271 / 28 | | Per Minute | 0.44 | | Per Round | 9.49 |
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| Army | Time | Wins | Losses | Ratio | B.R. |
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| United States Marine Corps | 341:13:54 | 505 | 413 | 1.22 | 257 | | Middle Eastern Coalition | 162:09:52 | 270 | 248 | 1.09 | 226 | | Peoples Liberation Army | 195:33:42 | 294 | 219 | 1.34 | 194 | | U.S. Navy SEAL (SF) | 02:09:53 | 5 | 3 | 1.67 | 44 | | British SAS (SF) | 06:06:05 | 11 | 4 | 2.75 | 116 | | Russian Spetsnaz (SF) | 06:14:25 | 10 | 7 | 1.43 | 97 | | MEC Special Forces (SF) | 00:33:03 | 1 | 1 | 1 | 23 | | Rebels (SF) | 04:16:04 | 4 | 8 | 0.50 | 72 | | Insurgent Forces (SF) | 03:47:49 | 5 | 3 | 1.67 | 163 | | Totals | 722:04:47 | 1,105 | 906 | 1.22 | 1,192 |
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| Averages | 80:13:52 | 123 | 101 | 1.22 | 132 |
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| Map | Time | Wins | Losses | Ratio | B.R. |
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| Kubra Dam | 64:41:09 | 82 | 58 | 1.41 | | | Mashtuur City | 17:05:20 | 47 | 47 | 1 | | | Operation Clean Sweep | 13:47:36 | 22 | 21 | 1.05 | | | Zatar Wetlands | 40:33:48 | 72 | 58 | 1.24 | | | Strike at Karkand | 86:31:25 | 145 | 127 | 1.14 | | | Sharqi Peninsula | 42:11:43 | 69 | 60 | 1.15 | | | Gulf Of Oman | 32:42:21 | 47 | 53 | 0.89 | | | Daqing Oilfields | 21:25:06 | 47 | 34 | 1.38 | | | Dalian Plant | 36:31:39 | 65 | 50 | 1.30 | | | Dragon Valley | 96:12:37 | 99 | 86 | 1.15 | | | FuShe Pass | 40:29:36 | 64 | 46 | 1.39 | | | Songhua Stalemate | 28:52:32 | 53 | 50 | 1.06 | | | Wake Island 2007 | 134:36:45 | 199 | 129 | 1.54 | | | Devil's Perch (SF) | 00:50:40 | 2 | 1 | 2 | | | The Iron Gator (SF) | 01:12:29 | 2 | 3 | 0.67 | | | Night Flight (SF) | 00:00:00 | 0 | 0 | 0 | | | Warlord (SF) | 08:11:20 | 13 | 5 | 2.60 | | | Leviathan (SF) | 00:39:47 | 2 | 0 | 0 | | | Mass Destruction (SF) | 02:05:57 | 3 | 3 | 1 | | | Surge (SF) | 05:51:30 | 7 | 8 | 0.88 | | | Ghost Town (SF) | 04:15:36 | 7 | 6 | 1.17 | | | Totals | 678:48:56 | 1,047 | 845 | 1.24 | 0 |
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| Averages | 32:19:29 | 50 | 40 | 1.24 | 0 |
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| Theater | Time | Wins | Losses | Ratio | B.R. |
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| USMC | 341:13:54 | 505 | 413 | 1.22 | 257 | | MEC (Middle East) | 162:09:52 | 270 | 248 | 1.09 | 226 | | PLA (Far East) | 195:33:42 | 294 | 219 | 1.34 | 194 | | SEALs | 02:09:53 | 5 | 3 | 1.67 | 44 | | SAS | 06:06:05 | 11 | 4 | 2.75 | 116 | | Spetznaz | 06:14:25 | 10 | 7 | 1.43 | 97 | | MECSF | 00:33:03 | 1 | 1 | 1 | 23 | | Rebels | 04:16:04 | 4 | 8 | 0.50 | 72 | | Insurgents | 03:47:49 | 5 | 3 | 1.67 | 163 | | Totals | 722:04:47 | 1,105 | 906 | 1.22 | - |
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| Averages | 80:13:52 | 123 | 101 | 1.22 | 132 |
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| Kit | Time | Kills | Deaths | Ratio |
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| Anti-Tank | 93:42:20 | 1,815 | 2,851 | 0.64 | | Assault | 32:46:24 | 671 | 1,007 | 0.67 | | Engineer | 91:09:43 | 1,797 | 2,317 | 0.78 | | Medic | 21:49:53 | 344 | 688 | 0.50 | | Spec Ops | 426:55:13 | 8,168 | 11,686 | 0.70 | | Support | 11:06:10 | 292 | 352 | 0.83 | | Sniper | 15:02:17 | 248 | 370 | 0.67 | | Totals | 692:32:00 | 13,335 | 19,271 | 0.69 |
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| Averages | 98:56:01 | 1,905 | 2,753 | 0.69 |
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| Weapon | Time | Kills | Deaths | Ratio | Acc |
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| Assault Rifle | 26:18:19 | 379 | 972 | 0.39 | 14% | | Grenade Launcher Attachment | 00:57:13 | 24 | 64 | 0.38 | 47% | | Carbine | 149:51:38 | 1,272 | 4,984 | 0.26 | 19% | | Light Machinegun | 05:59:24 | 94 | 218 | 0.43 | 11% | | Sniper Rifle | 09:37:22 | 84 | 229 | 0.37 | 33% | | Pistol | 01:11:37 | 23 | 63 | 0.37 | 21% | | Anti-tank | 12:56:47 | 282 | 831 | 0.34 | 50% | | Submachinegun | 31:30:01 | 285 | 1,015 | 0.28 | 15% | | Shotgun | 26:40:49 | 232 | 869 | 0.27 | 15% | | Knife | 00:19:47 | 25 | 13 | 1.92 | 12% | | Defribrillator | 00:28:51 | 1 | 63 | 0.02 | 56% | | Explosives (C4, Claymore, AT Mine) | 36:00:32 | 1,220 | 2,065 | 0.59 | 64% | | Hand Grenade | 06:17:15 | 376 | 530 | 0.71 | 31% | | Totals | 308:09:35 | 4,297 | 11,916 | - | - |
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| Averages | 23:42:17 | 331 | 917 | 0.36 | 30% |
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| Vehicle | Time | Kills | Deaths | Ratio | Road Kills |
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| Armor | 247:13:33 | 8,534 | 4,480 | 1.90 | 970 | | Aviator | 07:45:12 | 29 | 194 | 0.15 | 12 | | Air Defense | 10:59:08 | 301 | 283 | 1.06 | 51 | | Helicopter | 19:19:39 | 152 | 361 | 0.42 | 45 | | Transport | 93:33:59 | 981 | 2,166 | 0.45 | 397 | | Ground Defense | 00:00:00 | 0 | 0 | 0 | 0 | | Totals | 378:51:31 | 9,997 | 7,484 | 1.34 | 1,475 |
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| Averages | 63:08:36 | 1,666 | 1,247 | 1.34 | 246 |
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| Miscellaneous Stats |
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| PID (Player ID Number) | 44658595 | | Date of Enrollment | June 24, 2005, 2:55PM PST | | Last Battle on | January 24, 2010, 7:23AM PST | | Kicked & Banned | 59 / 0 | | Cost ($50 base) | 6.9086 cph |
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| Awards |
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| Badges |
Veteran Engineer Combat
Next: Expert Engineer Combat
Requirements..
Basic Sniper Combat
Next: Veteran Sniper Combat
Requirements..
Basic Medic Combat
Next: Veteran Medic Combat
Requirements..
Expert Spec-Ops Combat
Requirements..
Basic Assault Combat
Next: Veteran Assault Combat
Requirements..
Veteran Anti-tank Combat
Next: Expert Anti-tank Combat
Requirements..
Basic Support Combat
Next: Veteran Support Combat
Requirements..
Knife Combat
Requirements..
Basic Pistol Combat
Next: Veteran Pistol Combat
Requirements..
Ground Defense
Requirements..
Basic Explosives Ordinance
Next: Veteran Explosives Ordinance
Requirements..
Veteran Command
Next: Expert Command
Requirements..
Basic Engineer
Next: Veteran Engineer
Requirements..
Basic First Aid
Next: Veteran First Aid
Requirements..
Basic Resupply
Next: Veteran Resupply
Requirements..
Basic Air Defense
Next: Veteran Air Defense
Requirements..
Veteran Armor
Next: Expert Armor
Requirements..
Aviator
Requirements..
Basic Helicopter
Next: Veteran Helicopter
Requirements..
Basic Transport
Next: Veteran Transport
Requirements..
| | Medals |
Bronze Star
Awarded to those individuals who have distinguished themselves through proven skill and teamwork
Requirements:
*IAR: Third place
Next:
Silver Star
Awarded to those individuals who have distinguished themselves through superior skill and teamwork
Requirements:
*IAR: Second place
Next:
Gold Star
Awarded to those individuals who have distinguished themselves through excellent skill and teamwork
Requirements:
*IAR: First place
Next:
Distinguished Service Medal
Awarded to an individual who distinguishes themselves by exceptionally meritorious service in a duty of great responsibility
Requirements:
*IAR: Team score of 45
*A total of 100h Total time as commander
*A total of 100h Total time as squad leader
*A total of 100h Total time as squad member
Next:
Combat Infantry Medal
Awarded to individuals who have distinguished themselves above and beyond that normally expected of infantry in a combat situation.
Requirements:
*IAR: Play for 34 minutes
*A total of 500h Total time played
*All Basic Combat Badges
Next:
Marksman Infantry Medal
Awarded to individuals who have distinguished themselves by sustained meritorious achievement during combat situations.
Requirements:
*IAR: Play for 34 minutes
*All Veteran Combat Badges and the Combat Infantry Medal (see above)
Next:
Sharpshooter Infantry Medal
Awarded to individuals who have excelled in every action expected of the infantry in a combat situation
Requirements:
*IAR: Play for 34 minutes
*All Expert Combat Badges and the Marksman Infantry Medal (see above)
Next:
Medal of Valor
Awarded to the individual who distinguishes themselves by gallantry and intrepidity at the risk of their life above and beyond the call of duty; the deed performed must have been one of personal bravery or self sacrifice so conspicuous as to clearly distinguish the individual above his/her comrades and must have involved the risk of life.
Requirements:
*A total of 250h Total time played
*A total of 5,000 driver special ability points
*A total of 1,000 times defended control point
*A total of 30,000 Teamwork points
Next:
BasicNavy Cross
Awarded to members of the United States Armed Forces for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (USA)
*A total of 250h Total time played (USA)
*A total of 500 wins (USA)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
BasicGolden Scimitar
Awarded to members of the Middle Eastern Coalition for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (MEC)
*A total of 250h Total time played (MEC)
*A total of 500 wins (MEC)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
BasicPeople's Medallion
Awarded to members of the People
Requirements:
*A total of 100 Best round score (China)
*A total of 250h Total time played (China)
*A total of 500 wins (China)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Combat Action Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in infantry combat.
Requirements:
*IAR: Play for 33 minutes
*A total of 250h Total time played
*A total of 25,000 kills
*A Best kill streak of 25
Next:
Helicopter Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in helicopter combat.
Requirements:
*IAR: 30 kills in a Helicopter
*A total of 250h Total time using Helicopter
*A total of 20,000 kills with Helicopter
Next:
Air Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in aerial combat.
Requirements:
*IAR: 25 kills in a Plane
*A total of 200h Total time using Aviator
*A total of 10,000 kills with Aviator
Next:
BasicArmor Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in armored combat.
Requirements:
*IAR: 25 kills in an Armor Vehicle
*A total of 250h Total time using Armor
*A total of 10,000 kills with Armor
Next:
VeteranGood Conduct Medal
Awarded to those individuals who, through exemplary conduct to their comrades, have shown themselves to be models of efficiency and fidelity
Requirements:
*IAR: 27 kills and no Team kills, damage or vehicle damage
*Global: 250h Total time played
Next:
Meritorious Service Medal
Awarded to an individual for exceptional conduct in the performance of outstanding services and achievements in support of their comrades
Requirements:
*A total of 250h Total time played
*A total of 1,000 heals
*A total of 1,000 repairs
*A total of 1,000 resupplies
Next:
BasicPurple Heart
Awarded to any member of the armed forces who has been killed in any action with an opposing armed force of a foreign country
Requirements:
*IAR: A kill:death ratio of 1:4 with a minimum of 5 kills and 20 deaths
Next:
| | Ribbons |
Air-Defense
Awarded to recognize the individual who performed their duty while engaged in active air-defense combat.
Requirements:
*IAR: 3 minutes in Air Defense ([[Stinger]], [[SA-18 Grouse
*IAR: 11 kills with Air Defense (Stinger, Igla, AA Vehicle)
Next:
Ground Defense
Awarded to recognize the individual who participated in sustained ground combat.
Requirements:
*IAR: 3 minutes and 5 kills in a [[BGM-71 TOW
Next:
Infantry Officer
Awarded to recognize the superior dedication of unit leaders during combat situations
Requirements:
*IAR: 25 minutes as Squad Leader
*A total of over 250 Teamwork points Globally
Next:
Staff Officer
Awarded to recognize superior achievement by unit commanders during sustained combat situations
Requirements:
*IAR: 28 minutes as Commander
*IAR: 50 Command points (before 2x for a winning commander)
Next:
Aerial Service
Awarded to recognize the individual who performed their duty while engaged in active aerial combat
Requirements:
*IAR: 15 minutes in an [[Airplane]]
*IAR: 19 kills in an Airplane
Next:
Armored Service
Awarded to recognize the individual who performed their duty while engaged in active armored combat
*IAR: 20 minutes in an [[Tank
*IAR: 19 kills in an Armor Vehicle
Next:
Crew Service
Awarded to recognize the individual who performed satisfactory duty while on flying status as a crewmember.
Requirements:
*IAR: 1 Driver Special Ability Point
*IAR: 13 Driver Kill Assists
*IAR: 5 kills
Next:
Distinguished Service
Awarded to recognize the superior achievement of an individual in all aspects of unit command.
Requirements:
*IAR: 15 team points
*A total of 10h Total time as squad member
*A total of 10h Total time as squad leader
*A total of 10h Total time as commander
Next:
Far East Service
Awarded to recognize service in the Far East Theater.
Requirements:
*A total of 5h Total time for [[People
*Played all maps of Far East Theater
Next:
Middle East Service
Awarded to recognize service in the Middle East Theater
Requirements:
*A total of 5h Total time for [[Middle Eastern Coalition
*Played all maps of [[Middle East]] Theater
Next:
Helicopter Service
Awarded to recognize the individual who performed their duty while engaged in active helicopter combat
Requirements:
*IAR: 15 minutes in Helicopter
*IAR: 19 kills in Helicopter
Next:
Meritorious Unit
Awarded to recognize an individual
Requirements:
*IAR: 26 minutes in a Squad
*IAR: 40 team points
Next:
Valorous Unit
Awarded to recognize extraordinary heroism in action against an armed enemy.
Requirements:
*IAR: 45 team points
*A total of 25h Total time as squad member
*A total of 25h Total time as squad leader
Next:
Airborne
Awarded to recognize individuals who have participated in sustained airborne operations during combat situations
Requirements:
*IAR: 10 seconds in a [[Parachute]]
Next:
Combat Action
Awarded to recognize active participation in ground or air combat
Requirements:
*IAR: 18 kills
*A Best kill streak of at least 10
Next:
Good Conduct
Awarded to recognize exemplary behavior, efficiency, and fidelity in active service
Requirements:
*IAR: 14 kills
*IAR: No Team kills/damage/vehicle damage
*A total of 50h Total time played
Next:
Legion of Merit
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
War College
Awarded to recognize achievements which, through their dedication and gallantry, have set the individual apart and above other commanders.
Requirements:
*IAR: 45 Commander Points (before 2x)
*A total of 50h Total time as commander
*A win:loss ratio of at least 3:1
Next:
| SF Badges & Medals |
Engineer Specialist
Requirements..
Sniper Specialist
Requirements..
Medic Specialist
Requirements..
Veteran Spec Ops Specialist
Next: Expert Spec Ops Specialist
Requirements..
Basic Assault Specialist
Next: Veteran Assault Specialist
Requirements..
Anti-Tank Specialist
Requirements..
Support Specialist
Requirements..
Tactical Support Weaponry
Requirements..
Grappling Hook Specialist
Requirements..
Night Vision Combat
Requirements..
Zip Line Specialist
Requirements..
U.S. Navy Seal Special Service Medal
Next:
British SAS Special Service Medal
Next:
Russian SPETZ Special Service Medal
Next:
MECSF Special Service Medal
Next:
Rebels Special Service Medal
Next:
Insurgent Forces Special Service Medal
Next:
Courage Award
Next:
Service Award
Next:
Valor Award
Next:
| | SF Ribbons |
Airborne Specialist Ribbon
Next:
Armored Transport Specialist Ribbon
Next:
British SAS Service Ribbon
Next:
Crew Specialist Ribbon
Next:
Helo Specialist Ribbon
Next:
Insurgent Forces Service Ribbon
Next:
Legion of Merit Ribbon
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
MECSF Special Forces Service Ribbon
Next:
Rebels Service Ribbon
Next:
Russian SPETZ Service Ribbon
Next:
U.S. Navy Seal Service Ribbon
Next:
| | EF Medals |
Euro Special Service Medal (EF)
Next:
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