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Status: Offline
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| Player Profile |
| Scores |
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| Global | 36,251 | | Team | 15,328 | | Combat | 18,206 | | Commander | 889 |
| Time |
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| Commander | 6:01:34 | | Squad Leader | 24:46:05 | | Squad Member | 107:26:17 | | Lone Wolf | 190:48:44 | | Total | 329:05:51 |
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| Team Profile |
| Wins & Losses | 669 / 803 (0.83) |
| Capture Points |
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| Captured CP | 1,149 | | Capture Assist | 1,466 | | Defended CP | 522 |
| Teamwork |
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| Kill Assist | 1,573 | | Heal | 1,345 | | Revive | 4,298 | | Support | 235 | | Repair | 72 | | Driver | 279 |
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| Combat Profile |
| Accuracy | 16 % | | SPM | 1.84 | | Suicides | 167 | | K/D Ratio | 0.76 |
| Kills |
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| Total & Streak | 9,103 / 23 | | Per Minute | 0.46 | | Per Round | 6.18 |
| Deaths |
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| Total & Streak | 12,026 / 25 | | Per Minute | 0.61 | | Per Round | 8.17 |
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| Army | Time | Wins | Losses | Ratio | B.R. |
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| United States Marine Corps | 146:55:15 | 297 | 378 | 0.79 | 461 | | Middle Eastern Coalition | 114:06:13 | 213 | 298 | 0.71 | 232 | | Peoples Liberation Army | 65:05:53 | 157 | 118 | 1.33 | 100 | | U.S. Navy SEAL (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | British SAS (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | Russian Spetsnaz (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | MEC Special Forces (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | Rebels (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | Insurgent Forces (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | Totals | 326:07:21 | 667 | 794 | 0.84 | 793 |
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| Averages | 36:14:10 | 74 | 88 | 0.84 | 88 |
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| Map | Time | Wins | Losses | Ratio | B.R. |
|---|
| Kubra Dam | 06:19:54 | 9 | 17 | 0.53 | | | Mashtuur City | 09:29:55 | 14 | 32 | 0.44 | | | Operation Clean Sweep | 03:58:46 | 8 | 4 | 2 | | | Zatar Wetlands | 02:56:43 | 7 | 4 | 1.75 | | | Strike at Karkand | 89:38:58 | 190 | 242 | 0.79 | | | Sharqi Peninsula | 16:02:21 | 20 | 41 | 0.49 | | | Gulf Of Oman | 05:02:59 | 7 | 14 | 0.50 | | | Daqing Oilfields | 06:14:15 | 12 | 11 | 1.09 | | | Dalian Plant | 03:31:42 | 7 | 7 | 1 | | | Dragon Valley | 10:19:59 | 16 | 22 | 0.73 | | | FuShe Pass | 03:30:39 | 4 | 11 | 0.36 | | | Songhua Stalemate | 03:02:49 | 5 | 7 | 0.71 | | | Wake Island 2007 | 83:10:32 | 181 | 178 | 1.02 | | | Devil's Perch (SF) | 00:00:00 | 0 | 0 | 0 | | | The Iron Gator (SF) | 00:00:00 | 0 | 0 | 0 | | | Night Flight (SF) | 00:00:00 | 0 | 0 | 0 | | | Warlord (SF) | 00:00:00 | 0 | 0 | 0 | | | Leviathan (SF) | 00:00:00 | 0 | 0 | 0 | | | Mass Destruction (SF) | 00:00:00 | 0 | 0 | 0 | | | Surge (SF) | 00:00:00 | 0 | 0 | 0 | | | Ghost Town (SF) | 00:00:00 | 0 | 0 | 0 | | | Totals | 243:19:32 | 480 | 590 | 0.81 | |
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| Averages | 11:35:13 | 23 | 28 | 0.81 | 0 |
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| Theater | Time | Wins | Losses | Ratio | B.R. |
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| USMC | 146:55:15 | 297 | 378 | 0.79 | 461 | | MEC (Middle East) | 114:06:13 | 213 | 298 | 0.71 | 232 | | PLA (Far East) | 65:05:53 | 157 | 118 | 1.33 | 100 | | SEALs | 00:00:00 | 0 | 0 | 0 | 0 | | SAS | 00:00:00 | 0 | 0 | 0 | 0 | | Spetznaz | 00:00:00 | 0 | 0 | 0 | 0 | | MECSF | 00:00:00 | 0 | 0 | 0 | 0 | | Rebels | 00:00:00 | 0 | 0 | 0 | 0 | | Insurgents | 00:00:00 | 0 | 0 | 0 | 0 | | Totals | 326:07:21 | 667 | 794 | 0.84 | - |
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| Averages | 36:14:10 | 74 | 88 | 0.84 | 88 |
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| Kit | Time | Kills | Deaths | Ratio |
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| Anti-Tank | 32:16:03 | 836 | 1,382 | 0.60 | | Assault | 19:53:55 | 647 | 894 | 0.72 | | Engineer | 27:07:02 | 739 | 1,021 | 0.72 | | Medic | 104:14:50 | 3,421 | 4,438 | 0.77 | | Spec Ops | 34:52:06 | 881 | 1,363 | 0.65 | | Support | 23:32:55 | 998 | 1,002 | 1 | | Sniper | 58:21:30 | 1,581 | 1,926 | 0.82 | | Totals | 300:18:21 | 9,103 | 12,026 | 0.76 |
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| Averages | 42:54:04 | 1,300 | 1,718 | 0.76 |
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| Weapon | Time | Kills | Deaths | Ratio | Acc |
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| Assault Rifle | 73:19:27 | 2,840 | 3,423 | 0.83 | 14% | | Grenade Launcher Attachment | 01:25:02 | 26 | 64 | 0.41 | 20% | | Carbine | 17:23:29 | 472 | 890 | 0.53 | 18% | | Light Machinegun | 17:02:36 | 748 | 835 | 0.90 | 9% | | Sniper Rifle | 41:15:42 | 961 | 1,262 | 0.76 | 41% | | Pistol | 06:45:40 | 209 | 369 | 0.57 | 16% | | Anti-tank | 06:33:15 | 152 | 443 | 0.34 | 34% | | Submachinegun | 06:02:50 | 140 | 297 | 0.47 | 13% | | Shotgun | 18:44:04 | 557 | 962 | 0.58 | 10% | | Knife | 01:40:44 | 131 | 204 | 0.64 | 12% | | Defribrillator | 10:43:04 | 23 | 759 | 0.03 | 74% | | Explosives (C4, Claymore, AT Mine) | 03:27:49 | 368 | 233 | 1.58 | 24% | | Hand Grenade | 02:53:03 | 295 | 220 | 1.34 | 30% | | Totals | 207:16:45 | 6,922 | 9,961 | - | - |
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| Averages | 15:56:41 | 532 | 766 | 0.69 | 24% |
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| Vehicle | Time | Kills | Deaths | Ratio | Road Kills |
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| Armor | 24:39:27 | 1,357 | 500 | 2.71 | 108 | | Aviator | 10:24:28 | 190 | 249 | 0.76 | 32 | | Air Defense | 03:54:12 | 129 | 136 | 0.95 | 25 | | Helicopter | 22:24:12 | 251 | 489 | 0.51 | 58 | | Transport | 25:32:20 | 520 | 723 | 0.72 | 148 | | Ground Defense | 00:00:00 | 0 | 0 | 0 | 0 | | Totals | 86:54:39 | 2,447 | 2,097 | 1.17 | 371 |
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| Averages | 14:29:07 | 408 | 350 | 1.17 | 62 |
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| Miscellaneous Stats |
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| PID (Player ID Number) | 86897202 | | Date of Enrollment | December 20, 2006, 9:44AM PST | | Last Battle on | February 18, 2010, 5:39AM PST | | Kicked & Banned | 49 / 0 | | Cost ($50 base) | 15.1931 cph |
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| Awards |
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| Badges |
Veteran Engineer Combat
Next: Expert Engineer Combat
Requirements..
Veteran Sniper Combat
Next: Expert Sniper Combat
Requirements..
Veteran Medic Combat
Next: Expert Medic Combat
Requirements..
Veteran Spec-Ops Combat
Next: Expert Spec-Ops Combat
Requirements..
Basic Assault Combat
Next: Veteran Assault Combat
Requirements..
Basic Anti-tank Combat
Next: Veteran Anti-tank Combat
Requirements..
Veteran Support Combat
Next: Expert Support Combat
Requirements..
Expert Knife Combat
Requirements..
Veteran Pistol Combat
Next: Expert Pistol Combat
Requirements..
Basic Ground Defense
Next: Veteran Ground Defense
Requirements..
Basic Explosives Ordinance
Next: Veteran Explosives Ordinance
Requirements..
Basic Command
Next: Veteran Command
Requirements..
Basic Engineer
Next: Veteran Engineer
Requirements..
Veteran First Aid
Next: Expert First Aid
Requirements..
Veteran Resupply
Next: Expert Resupply
Requirements..
Basic Air Defense
Next: Veteran Air Defense
Requirements..
Basic Armor
Next: Veteran Armor
Requirements..
Basic Aviator
Next: Veteran Aviator
Requirements..
Basic Helicopter
Next: Veteran Helicopter
Requirements..
Basic Transport
Next: Veteran Transport
Requirements..
| | Medals |
Bronze Star
Awarded to those individuals who have distinguished themselves through proven skill and teamwork
Requirements:
*IAR: Third place
Next:
Silver Star
Awarded to those individuals who have distinguished themselves through superior skill and teamwork
Requirements:
*IAR: Second place
Next:
Gold Star
Awarded to those individuals who have distinguished themselves through excellent skill and teamwork
Requirements:
*IAR: First place
Next:
Distinguished Service Medal
Awarded to an individual who distinguishes themselves by exceptionally meritorious service in a duty of great responsibility
Requirements:
*IAR: Team score of 45
*A total of 100h Total time as commander
*A total of 100h Total time as squad leader
*A total of 100h Total time as squad member
Next:
BasicCombat Infantry Medal
Awarded to individuals who have distinguished themselves above and beyond that normally expected of infantry in a combat situation.
Requirements:
*IAR: Play for 34 minutes
*A total of 500h Total time played
*All Basic Combat Badges
Next:
Marksman Infantry Medal
Awarded to individuals who have distinguished themselves by sustained meritorious achievement during combat situations.
Requirements:
*IAR: Play for 34 minutes
*All Veteran Combat Badges and the Combat Infantry Medal (see above)
Next:
Sharpshooter Infantry Medal
Awarded to individuals who have excelled in every action expected of the infantry in a combat situation
Requirements:
*IAR: Play for 34 minutes
*All Expert Combat Badges and the Marksman Infantry Medal (see above)
Next:
Medal of Valor
Awarded to the individual who distinguishes themselves by gallantry and intrepidity at the risk of their life above and beyond the call of duty; the deed performed must have been one of personal bravery or self sacrifice so conspicuous as to clearly distinguish the individual above his/her comrades and must have involved the risk of life.
Requirements:
*A total of 250h Total time played
*A total of 5,000 driver special ability points
*A total of 1,000 times defended control point
*A total of 30,000 Teamwork points
Next:
BasicNavy Cross
Awarded to members of the United States Armed Forces for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (USA)
*A total of 250h Total time played (USA)
*A total of 500 wins (USA)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
BasicGolden Scimitar
Awarded to members of the Middle Eastern Coalition for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (MEC)
*A total of 250h Total time played (MEC)
*A total of 500 wins (MEC)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
People's Medallion
Awarded to members of the People
Requirements:
*A total of 100 Best round score (China)
*A total of 250h Total time played (China)
*A total of 500 wins (China)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Combat Action Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in infantry combat.
Requirements:
*IAR: Play for 33 minutes
*A total of 250h Total time played
*A total of 25,000 kills
*A Best kill streak of 25
Next:
Helicopter Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in helicopter combat.
Requirements:
*IAR: 30 kills in a Helicopter
*A total of 250h Total time using Helicopter
*A total of 20,000 kills with Helicopter
Next:
Air Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in aerial combat.
Requirements:
*IAR: 25 kills in a Plane
*A total of 200h Total time using Aviator
*A total of 10,000 kills with Aviator
Next:
Armor Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in armored combat.
Requirements:
*IAR: 25 kills in an Armor Vehicle
*A total of 250h Total time using Armor
*A total of 10,000 kills with Armor
Next:
BasicGood Conduct Medal
Awarded to those individuals who, through exemplary conduct to their comrades, have shown themselves to be models of efficiency and fidelity
Requirements:
*IAR: 27 kills and no Team kills, damage or vehicle damage
*Global: 250h Total time played
Next:
Meritorious Service Medal
Awarded to an individual for exceptional conduct in the performance of outstanding services and achievements in support of their comrades
Requirements:
*A total of 250h Total time played
*A total of 1,000 heals
*A total of 1,000 repairs
*A total of 1,000 resupplies
Next:
BasicPurple Heart
Awarded to any member of the armed forces who has been killed in any action with an opposing armed force of a foreign country
Requirements:
*IAR: A kill:death ratio of 1:4 with a minimum of 5 kills and 20 deaths
Next:
| | Ribbons |
Air-Defense
Awarded to recognize the individual who performed their duty while engaged in active air-defense combat.
Requirements:
*IAR: 3 minutes in Air Defense ([[Stinger]], [[SA-18 Grouse
*IAR: 11 kills with Air Defense (Stinger, Igla, AA Vehicle)
Next:
Ground Defense
Awarded to recognize the individual who participated in sustained ground combat.
Requirements:
*IAR: 3 minutes and 5 kills in a [[BGM-71 TOW
Next:
Infantry Officer
Awarded to recognize the superior dedication of unit leaders during combat situations
Requirements:
*IAR: 25 minutes as Squad Leader
*A total of over 250 Teamwork points Globally
Next:
Staff Officer
Awarded to recognize superior achievement by unit commanders during sustained combat situations
Requirements:
*IAR: 28 minutes as Commander
*IAR: 50 Command points (before 2x for a winning commander)
Next:
Aerial Service
Awarded to recognize the individual who performed their duty while engaged in active aerial combat
Requirements:
*IAR: 15 minutes in an [[Airplane]]
*IAR: 19 kills in an Airplane
Next:
Armored Service
Awarded to recognize the individual who performed their duty while engaged in active armored combat
*IAR: 20 minutes in an [[Tank
*IAR: 19 kills in an Armor Vehicle
Next:
Crew Service
Awarded to recognize the individual who performed satisfactory duty while on flying status as a crewmember.
Requirements:
*IAR: 1 Driver Special Ability Point
*IAR: 13 Driver Kill Assists
*IAR: 5 kills
Next:
Distinguished Service
Awarded to recognize the superior achievement of an individual in all aspects of unit command.
Requirements:
*IAR: 15 team points
*A total of 10h Total time as squad member
*A total of 10h Total time as squad leader
*A total of 10h Total time as commander
Next:
Far East Service
Awarded to recognize service in the Far East Theater.
Requirements:
*A total of 5h Total time for [[People
*Played all maps of Far East Theater
Next:
Middle East Service
Awarded to recognize service in the Middle East Theater
Requirements:
*A total of 5h Total time for [[Middle Eastern Coalition
*Played all maps of [[Middle East]] Theater
Next:
Helicopter Service
Awarded to recognize the individual who performed their duty while engaged in active helicopter combat
Requirements:
*IAR: 15 minutes in Helicopter
*IAR: 19 kills in Helicopter
Next:
Meritorious Unit
Awarded to recognize an individual
Requirements:
*IAR: 26 minutes in a Squad
*IAR: 40 team points
Next:
Valorous Unit
Awarded to recognize extraordinary heroism in action against an armed enemy.
Requirements:
*IAR: 45 team points
*A total of 25h Total time as squad member
*A total of 25h Total time as squad leader
Next:
Airborne
Awarded to recognize individuals who have participated in sustained airborne operations during combat situations
Requirements:
*IAR: 10 seconds in a [[Parachute]]
Next:
Combat Action
Awarded to recognize active participation in ground or air combat
Requirements:
*IAR: 18 kills
*A Best kill streak of at least 10
Next:
Good Conduct
Awarded to recognize exemplary behavior, efficiency, and fidelity in active service
Requirements:
*IAR: 14 kills
*IAR: No Team kills/damage/vehicle damage
*A total of 50h Total time played
Next:
Legion of Merit
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
War College
Awarded to recognize achievements which, through their dedication and gallantry, have set the individual apart and above other commanders.
Requirements:
*IAR: 45 Commander Points (before 2x)
*A total of 50h Total time as commander
*A win:loss ratio of at least 3:1
Next:
| SF Badges & Medals |
Engineer Specialist
Requirements..
Sniper Specialist
Requirements..
Medic Specialist
Requirements..
Spec Ops Specialist
Requirements..
Assault Specialist
Requirements..
Anti-Tank Specialist
Requirements..
Support Specialist
Requirements..
Tactical Support Weaponry
Requirements..
Grappling Hook Specialist
Requirements..
Night Vision Combat
Requirements..
Zip Line Specialist
Requirements..
U.S. Navy Seal Special Service Medal
Next:
British SAS Special Service Medal
Next:
Russian SPETZ Special Service Medal
Next:
MECSF Special Service Medal
Next:
Rebels Special Service Medal
Next:
Insurgent Forces Special Service Medal
Next:
Courage Award
Next:
Service Award
Next:
Valor Award
Next:
| | SF Ribbons |
Airborne Specialist Ribbon
Next:
Armored Transport Specialist Ribbon
Next:
British SAS Service Ribbon
Next:
Crew Specialist Ribbon
Next:
Helo Specialist Ribbon
Next:
Insurgent Forces Service Ribbon
Next:
Legion of Merit Ribbon
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
MECSF Special Forces Service Ribbon
Next:
Rebels Service Ribbon
Next:
Russian SPETZ Service Ribbon
Next:
U.S. Navy Seal Service Ribbon
Next:
| | EF Medals |
Euro Special Service Medal (EF)
Next:
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