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Status: Offline
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| Player Profile |
| Scores |
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| Global | 45,937 | | Team | 18,450 | | Combat | 26,064 | | Commander | 2,521 |
| Time |
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| Commander | 26:35:20 | | Squad Leader | 33:44:58 | | Squad Member | 76:07:24 | | Lone Wolf | 335:34:14 | | Total | 472:07:32 |
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| Team Profile |
| Wins & Losses | 846 / 936 (0.90) |
| Capture Points |
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| Captured CP | 5,266 | | Capture Assist | 4,005 | | Defended CP | 634 |
| Teamwork |
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| Kill Assist | 1,607 | | Heal | 316 | | Revive | 541 | | Support | 1,172 | | Repair | 302 | | Driver | 201 |
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| Combat Profile |
| Accuracy | 18 % | | SPM | 1.62 | | Suicides | 204 | | K/D Ratio | 1.06 |
| Kills |
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| Total & Streak | 13,032 / 30 | | Per Minute | 0.46 | | Per Round | 7.30 |
| Deaths |
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| Total & Streak | 12,319 / 14 | | Per Minute | 0.43 | | Per Round | 6.90 |
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| Army | Time | Wins | Losses | Ratio | B.R. |
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| United States Marine Corps | 219:07:21 | 413 | 391 | 1.06 | 600 | | Middle Eastern Coalition | 131:59:15 | 233 | 280 | 0.83 | 600 | | Peoples Liberation Army | 105:09:56 | 170 | 226 | 0.75 | 121 | | U.S. Navy SEAL (SF) | 00:04:03 | 1 | 1 | 1 | 0 | | British SAS (SF) | 00:20:10 | 1 | 2 | 0.50 | 8 | | Russian Spetsnaz (SF) | 00:48:14 | 0 | 3 | 0 | 31 | | MEC Special Forces (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | Rebels (SF) | 00:00:57 | 1 | 0 | 0 | 4 | | Insurgent Forces (SF) | 00:02:12 | 1 | 0 | 0 | 0 | | Totals | 457:32:08 | 820 | 903 | 0.91 | 1,364 |
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| Averages | 50:50:15 | 91 | 100 | 0.91 | 152 |
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| Map | Time | Wins | Losses | Ratio | B.R. |
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| Kubra Dam | 41:17:22 | 51 | 49 | 1.04 | | | Mashtuur City | 16:27:00 | 22 | 49 | 0.45 | | | Operation Clean Sweep | 14:12:45 | 23 | 30 | 0.77 | | | Zatar Wetlands | 11:25:33 | 19 | 29 | 0.66 | | | Strike at Karkand | 67:16:59 | 133 | 141 | 0.94 | | | Sharqi Peninsula | 22:52:59 | 40 | 35 | 1.14 | | | Gulf Of Oman | 24:57:45 | 53 | 45 | 1.18 | | | Daqing Oilfields | 21:08:54 | 47 | 44 | 1.07 | | | Dalian Plant | 25:03:22 | 42 | 62 | 0.68 | | | Dragon Valley | 67:21:09 | 107 | 107 | 1 | | | FuShe Pass | 23:11:10 | 40 | 43 | 0.93 | | | Songhua Stalemate | 06:00:22 | 7 | 14 | 0.50 | | | Wake Island 2007 | 19:23:01 | 33 | 47 | 0.70 | | | Devil's Perch (SF) | 00:03:43 | 1 | 0 | 0 | | | The Iron Gator (SF) | 00:00:00 | 0 | 0 | 0 | | | Night Flight (SF) | 00:00:00 | 0 | 0 | 0 | | | Warlord (SF) | 00:02:30 | 1 | 1 | 1 | | | Leviathan (SF) | 00:00:20 | 0 | 1 | 0 | | | Mass Destruction (SF) | 00:24:31 | 1 | 2 | 0.50 | | | Surge (SF) | 00:00:00 | 0 | 0 | 0 | | | Ghost Town (SF) | 00:44:32 | 1 | 2 | 0.50 | | | Totals | 361:53:57 | 621 | 701 | 0.89 | 0 |
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| Averages | 17:14:00 | 30 | 33 | 0.89 | 0 |
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| Theater | Time | Wins | Losses | Ratio | B.R. |
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| USMC | 219:07:21 | 413 | 391 | 1.06 | 600 | | MEC (Middle East) | 131:59:15 | 233 | 280 | 0.83 | 600 | | PLA (Far East) | 105:09:56 | 170 | 226 | 0.75 | 121 | | SEALs | 00:04:03 | 1 | 1 | 1 | 0 | | SAS | 00:20:10 | 1 | 2 | 0.50 | 8 | | Spetznaz | 00:48:14 | 0 | 3 | 0 | 31 | | MECSF | 00:00:00 | 0 | 0 | 0 | 0 | | Rebels | 00:00:57 | 1 | 0 | 0 | 4 | | Insurgents | 00:02:12 | 1 | 0 | 0 | 0 | | Totals | 457:32:08 | 820 | 903 | 0.91 | - |
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| Averages | 50:50:15 | 91 | 100 | 0.91 | 152 |
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| Kit | Time | Kills | Deaths | Ratio |
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| Anti-Tank | 47:05:21 | 1,147 | 1,495 | 0.77 | | Assault | 12:31:34 | 319 | 353 | 0.90 | | Engineer | 195:05:31 | 5,826 | 4,924 | 1.18 | | Medic | 54:52:26 | 1,554 | 1,733 | 0.90 | | Spec Ops | 34:30:07 | 886 | 1,000 | 0.89 | | Support | 43:13:24 | 1,875 | 1,617 | 1.16 | | Sniper | 61:17:03 | 1,425 | 1,197 | 1.19 | | Totals | 448:35:26 | 13,032 | 12,319 | 1.06 |
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| Averages | 64:05:04 | 1,862 | 1,760 | 1.06 |
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| Weapon | Time | Kills | Deaths | Ratio | Acc |
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| Assault Rifle | 40:42:53 | 995 | 1,322 | 0.75 | 17% | | Grenade Launcher Attachment | 00:59:29 | 15 | 37 | 0.41 | 18% | | Carbine | 16:20:28 | 291 | 528 | 0.55 | 20% | | Light Machinegun | 21:42:23 | 664 | 960 | 0.69 | 15% | | Sniper Rifle | 43:49:53 | 575 | 742 | 0.77 | 41% | | Pistol | 03:36:54 | 53 | 154 | 0.34 | 15% | | Anti-tank | 08:44:43 | 164 | 446 | 0.37 | 39% | | Submachinegun | 17:22:35 | 202 | 578 | 0.35 | 18% | | Shotgun | 66:30:39 | 630 | 1,903 | 0.33 | 13% | | Knife | 01:05:58 | 35 | 58 | 0.60 | 9% | | Defribrillator | 01:35:34 | 4 | 104 | 0.04 | 74% | | Explosives (C4, Claymore, AT Mine) | 20:21:39 | 1,421 | 775 | 1.83 | 12% | | Hand Grenade | 18:18:05 | 1,348 | 913 | 1.48 | 24% | | Totals | 261:11:13 | 6,397 | 8,520 | - | - |
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| Averages | 20:05:29 | 492 | 655 | 0.75 | 24% |
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| Vehicle | Time | Kills | Deaths | Ratio | Road Kills |
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| Armor | 104:28:38 | 5,020 | 1,910 | 2.63 | 399 | | Aviator | 05:10:18 | 68 | 224 | 0.30 | 17 | | Air Defense | 22:43:38 | 880 | 436 | 2.02 | 109 | | Helicopter | 11:50:50 | 120 | 282 | 0.43 | 28 | | Transport | 29:13:48 | 716 | 713 | 1 | 133 | | Ground Defense | 00:00:00 | 0 | 0 | 0 | 0 | | Totals | 173:27:12 | 6,804 | 3,565 | 1.91 | 686 |
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| Averages | 28:54:33 | 1,134 | 594 | 1.91 | 114 |
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| Miscellaneous Stats |
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| PID (Player ID Number) | 248898926 | | Date of Enrollment | February 6, 2010, 2:39AM PST | | Last Battle on | June 29, 2010, 10:22AM PST | | Kicked & Banned | 44 / 0 | | Cost ($50 base) | 10.5904 cph |
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| Awards |
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| Badges |
Veteran Engineer Combat
Next: Expert Engineer Combat
Requirements..
Veteran Sniper Combat
Next: Expert Sniper Combat
Requirements..
Veteran Medic Combat
Next: Expert Medic Combat
Requirements..
Veteran Spec-Ops Combat
Next: Expert Spec-Ops Combat
Requirements..
Basic Assault Combat
Next: Veteran Assault Combat
Requirements..
Veteran Anti-tank Combat
Next: Expert Anti-tank Combat
Requirements..
Veteran Support Combat
Next: Expert Support Combat
Requirements..
Basic Knife Combat
Next: Veteran Knife Combat
Requirements..
Basic Pistol Combat
Next: Veteran Pistol Combat
Requirements..
Basic Ground Defense
Next: Veteran Ground Defense
Requirements..
Basic Explosives Ordinance
Next: Veteran Explosives Ordinance
Requirements..
Veteran Command
Next: Expert Command
Requirements..
Expert Engineer
Requirements..
Veteran First Aid
Next: Expert First Aid
Requirements..
Veteran Resupply
Next: Expert Resupply
Requirements..
Veteran Air Defense
Next: Expert Air Defense
Requirements..
Veteran Armor
Next: Expert Armor
Requirements..
Basic Aviator
Next: Veteran Aviator
Requirements..
Basic Helicopter
Next: Veteran Helicopter
Requirements..
Basic Transport
Next: Veteran Transport
Requirements..
| | Medals |
Bronze Star
Awarded to those individuals who have distinguished themselves through proven skill and teamwork
Requirements:
*IAR: Third place
Next:
Silver Star
Awarded to those individuals who have distinguished themselves through superior skill and teamwork
Requirements:
*IAR: Second place
Next:
Gold Star
Awarded to those individuals who have distinguished themselves through excellent skill and teamwork
Requirements:
*IAR: First place
Next:
Distinguished Service Medal
Awarded to an individual who distinguishes themselves by exceptionally meritorious service in a duty of great responsibility
Requirements:
*IAR: Team score of 45
*A total of 100h Total time as commander
*A total of 100h Total time as squad leader
*A total of 100h Total time as squad member
Next:
BasicCombat Infantry Medal
Awarded to individuals who have distinguished themselves above and beyond that normally expected of infantry in a combat situation.
Requirements:
*IAR: Play for 34 minutes
*A total of 500h Total time played
*All Basic Combat Badges
Next:
Marksman Infantry Medal
Awarded to individuals who have distinguished themselves by sustained meritorious achievement during combat situations.
Requirements:
*IAR: Play for 34 minutes
*All Veteran Combat Badges and the Combat Infantry Medal (see above)
Next:
Sharpshooter Infantry Medal
Awarded to individuals who have excelled in every action expected of the infantry in a combat situation
Requirements:
*IAR: Play for 34 minutes
*All Expert Combat Badges and the Marksman Infantry Medal (see above)
Next:
Medal of Valor
Awarded to the individual who distinguishes themselves by gallantry and intrepidity at the risk of their life above and beyond the call of duty; the deed performed must have been one of personal bravery or self sacrifice so conspicuous as to clearly distinguish the individual above his/her comrades and must have involved the risk of life.
Requirements:
*A total of 250h Total time played
*A total of 5,000 driver special ability points
*A total of 1,000 times defended control point
*A total of 30,000 Teamwork points
Next:
BasicNavy Cross
Awarded to members of the United States Armed Forces for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (USA)
*A total of 250h Total time played (USA)
*A total of 500 wins (USA)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
BasicGolden Scimitar
Awarded to members of the Middle Eastern Coalition for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (MEC)
*A total of 250h Total time played (MEC)
*A total of 500 wins (MEC)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
BasicPeople's Medallion
Awarded to members of the People
Requirements:
*A total of 100 Best round score (China)
*A total of 250h Total time played (China)
*A total of 500 wins (China)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Combat Action Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in infantry combat.
Requirements:
*IAR: Play for 33 minutes
*A total of 250h Total time played
*A total of 25,000 kills
*A Best kill streak of 25
Next:
Helicopter Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in helicopter combat.
Requirements:
*IAR: 30 kills in a Helicopter
*A total of 250h Total time using Helicopter
*A total of 20,000 kills with Helicopter
Next:
Air Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in aerial combat.
Requirements:
*IAR: 25 kills in a Plane
*A total of 200h Total time using Aviator
*A total of 10,000 kills with Aviator
Next:
Armor Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in armored combat.
Requirements:
*IAR: 25 kills in an Armor Vehicle
*A total of 250h Total time using Armor
*A total of 10,000 kills with Armor
Next:
BasicGood Conduct Medal
Awarded to those individuals who, through exemplary conduct to their comrades, have shown themselves to be models of efficiency and fidelity
Requirements:
*IAR: 27 kills and no Team kills, damage or vehicle damage
*Global: 250h Total time played
Next:
Meritorious Service Medal
Awarded to an individual for exceptional conduct in the performance of outstanding services and achievements in support of their comrades
Requirements:
*A total of 250h Total time played
*A total of 1,000 heals
*A total of 1,000 repairs
*A total of 1,000 resupplies
Next:
BasicPurple Heart
Awarded to any member of the armed forces who has been killed in any action with an opposing armed force of a foreign country
Requirements:
*IAR: A kill:death ratio of 1:4 with a minimum of 5 kills and 20 deaths
Next:
| | Ribbons |
Air-Defense
Awarded to recognize the individual who performed their duty while engaged in active air-defense combat.
Requirements:
*IAR: 3 minutes in Air Defense ([[Stinger]], [[SA-18 Grouse
*IAR: 11 kills with Air Defense (Stinger, Igla, AA Vehicle)
Next:
Ground Defense
Awarded to recognize the individual who participated in sustained ground combat.
Requirements:
*IAR: 3 minutes and 5 kills in a [[BGM-71 TOW
Next:
Infantry Officer
Awarded to recognize the superior dedication of unit leaders during combat situations
Requirements:
*IAR: 25 minutes as Squad Leader
*A total of over 250 Teamwork points Globally
Next:
Staff Officer
Awarded to recognize superior achievement by unit commanders during sustained combat situations
Requirements:
*IAR: 28 minutes as Commander
*IAR: 50 Command points (before 2x for a winning commander)
Next:
Aerial Service
Awarded to recognize the individual who performed their duty while engaged in active aerial combat
Requirements:
*IAR: 15 minutes in an [[Airplane]]
*IAR: 19 kills in an Airplane
Next:
Armored Service
Awarded to recognize the individual who performed their duty while engaged in active armored combat
*IAR: 20 minutes in an [[Tank
*IAR: 19 kills in an Armor Vehicle
Next:
Crew Service
Awarded to recognize the individual who performed satisfactory duty while on flying status as a crewmember.
Requirements:
*IAR: 1 Driver Special Ability Point
*IAR: 13 Driver Kill Assists
*IAR: 5 kills
Next:
Distinguished Service
Awarded to recognize the superior achievement of an individual in all aspects of unit command.
Requirements:
*IAR: 15 team points
*A total of 10h Total time as squad member
*A total of 10h Total time as squad leader
*A total of 10h Total time as commander
Next:
Far East Service
Awarded to recognize service in the Far East Theater.
Requirements:
*A total of 5h Total time for [[People
*Played all maps of Far East Theater
Next:
Middle East Service
Awarded to recognize service in the Middle East Theater
Requirements:
*A total of 5h Total time for [[Middle Eastern Coalition
*Played all maps of [[Middle East]] Theater
Next:
Helicopter Service
Awarded to recognize the individual who performed their duty while engaged in active helicopter combat
Requirements:
*IAR: 15 minutes in Helicopter
*IAR: 19 kills in Helicopter
Next:
Meritorious Unit
Awarded to recognize an individual
Requirements:
*IAR: 26 minutes in a Squad
*IAR: 40 team points
Next:
Valorous Unit
Awarded to recognize extraordinary heroism in action against an armed enemy.
Requirements:
*IAR: 45 team points
*A total of 25h Total time as squad member
*A total of 25h Total time as squad leader
Next:
Airborne
Awarded to recognize individuals who have participated in sustained airborne operations during combat situations
Requirements:
*IAR: 10 seconds in a [[Parachute]]
Next:
Combat Action
Awarded to recognize active participation in ground or air combat
Requirements:
*IAR: 18 kills
*A Best kill streak of at least 10
Next:
Good Conduct
Awarded to recognize exemplary behavior, efficiency, and fidelity in active service
Requirements:
*IAR: 14 kills
*IAR: No Team kills/damage/vehicle damage
*A total of 50h Total time played
Next:
Legion of Merit
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
War College
Awarded to recognize achievements which, through their dedication and gallantry, have set the individual apart and above other commanders.
Requirements:
*IAR: 45 Commander Points (before 2x)
*A total of 50h Total time as commander
*A win:loss ratio of at least 3:1
Next:
| SF Badges & Medals |
Engineer Specialist
Requirements..
Sniper Specialist
Requirements..
Medic Specialist
Requirements..
Spec Ops Specialist
Requirements..
Assault Specialist
Requirements..
Anti-Tank Specialist
Requirements..
Support Specialist
Requirements..
Tactical Support Weaponry
Requirements..
Grappling Hook Specialist
Requirements..
Night Vision Combat
Requirements..
Zip Line Specialist
Requirements..
U.S. Navy Seal Special Service Medal
Next:
British SAS Special Service Medal
Next:
Russian SPETZ Special Service Medal
Next:
MECSF Special Service Medal
Next:
Rebels Special Service Medal
Next:
Insurgent Forces Special Service Medal
Next:
Courage Award
Next:
Service Award
Next:
Valor Award
Next:
| | SF Ribbons |
Airborne Specialist Ribbon
Next:
Armored Transport Specialist Ribbon
Next:
British SAS Service Ribbon
Next:
Crew Specialist Ribbon
Next:
Helo Specialist Ribbon
Next:
Insurgent Forces Service Ribbon
Next:
Legion of Merit Ribbon
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
MECSF Special Forces Service Ribbon
Next:
Rebels Service Ribbon
Next:
Russian SPETZ Service Ribbon
Next:
U.S. Navy Seal Service Ribbon
Next:
| | EF Medals |
Euro Special Service Medal (EF)
Next:
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