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Status: Offline
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| Player Profile |
| Scores |
|---|
| Global | 74,932 | | Team | 23,467 | | Combat | 37,020 | | Commander | 14,482 |
| Time |
|---|
| Commander | 80:00:30 | | Squad Leader | 133:19:21 | | Squad Member | 211:47:34 | | Lone Wolf | 299:57:52 | | Total | 725:18:02 |
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| Team Profile |
| Wins & Losses | 1,091 / 1,533 (0.71) |
| Capture Points |
|---|
| Captured CP | 3,744 | | Capture Assist | 4,010 | | Defended CP | 1,090 |
| Teamwork |
|---|
| Kill Assist | 3,529 | | Heal | 1,151 | | Revive | 3,478 | | Support | 2,167 | | Repair | 197 | | Driver | 271 |
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| Combat Profile |
| Accuracy | 16 % | | SPM | 1.72 | | Suicides | 325 | | K/D Ratio | 0.64 |
| Kills |
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| Total & Streak | 18,510 / 22 | | Per Minute | 0.43 | | Per Round | 7.05 |
| Deaths |
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| Total & Streak | 28,963 / 50 | | Per Minute | 0.67 | | Per Round | 11.03 |
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| Army | Time | Wins | Losses | Ratio | B.R. |
|---|
| United States Marine Corps | 367:38:12 | 502 | 767 | 0.65 | 227 | | Middle Eastern Coalition | 297:44:06 | 493 | 628 | 0.79 | 206 | | Peoples Liberation Army | 55:50:01 | 87 | 132 | 0.66 | 87 | | U.S. Navy SEAL (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | British SAS (SF) | 00:03:55 | 1 | 0 | 0 | 0 | | Russian Spetsnaz (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | MEC Special Forces (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | Rebels (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | Insurgent Forces (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | Totals | 721:16:14 | 1,083 | 1,527 | 0.71 | 520 |
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| Averages | 80:08:29 | 120 | 170 | 0.71 | 58 |
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| Map | Time | Wins | Losses | Ratio | B.R. |
|---|
| Kubra Dam | 06:16:58 | 8 | 10 | 0.80 | | | Mashtuur City | 83:21:34 | 133 | 187 | 0.71 | | | Operation Clean Sweep | 04:27:43 | 7 | 13 | 0.54 | | | Zatar Wetlands | 02:20:11 | 3 | 8 | 0.38 | | | Strike at Karkand | 260:14:40 | 394 | 520 | 0.76 | | | Sharqi Peninsula | 111:58:53 | 132 | 242 | 0.55 | | | Gulf Of Oman | 07:31:52 | 14 | 17 | 0.82 | | | Daqing Oilfields | 03:07:50 | 3 | 11 | 0.27 | | | Dalian Plant | 09:30:56 | 21 | 15 | 1.40 | | | Dragon Valley | 04:44:22 | 5 | 12 | 0.42 | | | FuShe Pass | 04:02:50 | 6 | 15 | 0.40 | | | Songhua Stalemate | 03:03:28 | 3 | 16 | 0.19 | | | Wake Island 2007 | 65:35:11 | 85 | 137 | 0.62 | | | Devil's Perch (SF) | 00:00:00 | 0 | 0 | 0 | | | The Iron Gator (SF) | 00:00:00 | 0 | 0 | 0 | | | Night Flight (SF) | 00:00:00 | 0 | 0 | 0 | | | Warlord (SF) | 00:03:55 | 1 | 0 | 0 | | | Leviathan (SF) | 00:00:00 | 0 | 0 | 0 | | | Mass Destruction (SF) | 00:00:00 | 0 | 0 | 0 | | | Surge (SF) | 00:00:00 | 0 | 0 | 0 | | | Ghost Town (SF) | 00:00:00 | 0 | 0 | 0 | | | Totals | 566:20:23 | 815 | 1,203 | 0.68 | |
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| Averages | 26:58:07 | 39 | 57 | 0.68 | 0 |
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| Theater | Time | Wins | Losses | Ratio | B.R. |
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| USMC | 367:38:12 | 502 | 767 | 0.65 | 227 | | MEC (Middle East) | 297:44:06 | 493 | 628 | 0.79 | 206 | | PLA (Far East) | 55:50:01 | 87 | 132 | 0.66 | 87 | | SEALs | 00:00:00 | 0 | 0 | 0 | 0 | | SAS | 00:03:55 | 1 | 0 | 0 | 0 | | Spetznaz | 00:00:00 | 0 | 0 | 0 | 0 | | MECSF | 00:00:00 | 0 | 0 | 0 | 0 | | Rebels | 00:00:00 | 0 | 0 | 0 | 0 | | Insurgents | 00:00:00 | 0 | 0 | 0 | 0 | | Totals | 721:16:14 | 1,083 | 1,527 | 0.71 | - |
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| Averages | 80:08:29 | 120 | 170 | 0.71 | 58 |
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| Kit | Time | Kills | Deaths | Ratio |
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| Anti-Tank | 37:06:09 | 756 | 1,907 | 0.40 | | Assault | 31:28:22 | 802 | 1,715 | 0.47 | | Engineer | 77:10:54 | 1,688 | 2,435 | 0.69 | | Medic | 252:06:51 | 7,293 | 11,724 | 0.62 | | Spec Ops | 39:28:39 | 627 | 1,207 | 0.52 | | Support | 158:12:31 | 6,404 | 8,213 | 0.78 | | Sniper | 49:29:23 | 940 | 1,762 | 0.53 | | Totals | 645:02:49 | 18,510 | 28,963 | 0.64 |
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| Averages | 92:08:59 | 2,644 | 4,138 | 0.64 |
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| Weapon | Time | Kills | Deaths | Ratio | Acc |
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| Assault Rifle | 238:12:43 | 6,977 | 10,786 | 0.65 | 16% | | Grenade Launcher Attachment | 01:43:40 | 58 | 122 | 0.48 | 23% | | Carbine | 28:42:18 | 388 | 866 | 0.45 | 21% | | Light Machinegun | 132:24:57 | 5,046 | 6,905 | 0.73 | 12% | | Sniper Rifle | 41:28:19 | 639 | 1,261 | 0.51 | 41% | | Pistol | 03:16:03 | 61 | 277 | 0.22 | 25% | | Anti-tank | 12:57:59 | 226 | 812 | 0.28 | 41% | | Submachinegun | 11:59:06 | 183 | 621 | 0.29 | 17% | | Shotgun | 28:46:36 | 283 | 1,008 | 0.28 | 15% | | Knife | 00:11:32 | 21 | 28 | 0.75 | 22% | | Defribrillator | 07:05:04 | 14 | 746 | 0.02 | 67% | | Explosives (C4, Claymore, AT Mine) | 08:35:08 | 292 | 337 | 0.87 | 41% | | Hand Grenade | 20:04:33 | 1,966 | 1,831 | 1.07 | 29% | | Totals | 535:27:58 | 16,154 | 25,600 | - | - |
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| Averages | 41:11:23 | 1,243 | 1,969 | 0.63 | 28% |
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| Vehicle | Time | Kills | Deaths | Ratio | Road Kills |
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| Armor | 36:19:44 | 1,397 | 1,000 | 1.40 | 124 | | Aviator | 03:57:15 | 66 | 159 | 0.42 | 14 | | Air Defense | 06:57:29 | 200 | 206 | 0.97 | 31 | | Helicopter | 12:22:41 | 117 | 414 | 0.28 | 16 | | Transport | 16:39:53 | 451 | 799 | 0.56 | 65 | | Ground Defense | 00:00:00 | 0 | 0 | 0 | 0 | | Totals | 76:17:02 | 2,231 | 2,578 | 0.87 | 250 |
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| Averages | 12:42:51 | 372 | 430 | 0.87 | 42 |
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| Opponents |
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| Favorite Victim (Kills to, via EA) | el_kitcho, Gunnery Sergeant (6) View | | Worst Enemy (Deaths by, via EA) | yourdad2b, Lieutenant Colonel (12) View |
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| Miscellaneous Stats |
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| PID (Player ID Number) | 107396756 | | Date of Enrollment | August 7, 2007, 3:56PM PST | | Last Battle on | June 18, 2010, 11:49PM PST | | Kicked & Banned | 50 / 2 | | Cost ($50 base) | 6.8937 cph |
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| Awards |
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| Badges |
Veteran Engineer Combat
Next: Expert Engineer Combat
Requirements..
Veteran Sniper Combat
Next: Expert Sniper Combat
Requirements..
Veteran Medic Combat
Next: Expert Medic Combat
Requirements..
Basic Spec-Ops Combat
Next: Veteran Spec-Ops Combat
Requirements..
Basic Assault Combat
Next: Veteran Assault Combat
Requirements..
Basic Anti-tank Combat
Next: Veteran Anti-tank Combat
Requirements..
Veteran Support Combat
Next: Expert Support Combat
Requirements..
Knife Combat
Requirements..
Pistol Combat
Requirements..
Basic Ground Defense
Next: Veteran Ground Defense
Requirements..
Basic Explosives Ordinance
Next: Veteran Explosives Ordinance
Requirements..
Expert Command
Requirements..
Basic Engineer
Next: Veteran Engineer
Requirements..
Basic First Aid
Next: Veteran First Aid
Requirements..
Veteran Resupply
Next: Expert Resupply
Requirements..
Expert Air Defense
Requirements..
Basic Armor
Next: Veteran Armor
Requirements..
Basic Aviator
Next: Veteran Aviator
Requirements..
Basic Helicopter
Next: Veteran Helicopter
Requirements..
Transport
Requirements..
| | Medals |
Bronze Star
Awarded to those individuals who have distinguished themselves through proven skill and teamwork
Requirements:
*IAR: Third place
Next:
Silver Star
Awarded to those individuals who have distinguished themselves through superior skill and teamwork
Requirements:
*IAR: Second place
Next:
Gold Star
Awarded to those individuals who have distinguished themselves through excellent skill and teamwork
Requirements:
*IAR: First place
Next:
Distinguished Service Medal
Awarded to an individual who distinguishes themselves by exceptionally meritorious service in a duty of great responsibility
Requirements:
*IAR: Team score of 45
*A total of 100h Total time as commander
*A total of 100h Total time as squad leader
*A total of 100h Total time as squad member
Next:
Combat Infantry Medal
Awarded to individuals who have distinguished themselves above and beyond that normally expected of infantry in a combat situation.
Requirements:
*IAR: Play for 34 minutes
*A total of 500h Total time played
*All Basic Combat Badges
Next:
Marksman Infantry Medal
Awarded to individuals who have distinguished themselves by sustained meritorious achievement during combat situations.
Requirements:
*IAR: Play for 34 minutes
*All Veteran Combat Badges and the Combat Infantry Medal (see above)
Next:
Sharpshooter Infantry Medal
Awarded to individuals who have excelled in every action expected of the infantry in a combat situation
Requirements:
*IAR: Play for 34 minutes
*All Expert Combat Badges and the Marksman Infantry Medal (see above)
Next:
Medal of Valor
Awarded to the individual who distinguishes themselves by gallantry and intrepidity at the risk of their life above and beyond the call of duty; the deed performed must have been one of personal bravery or self sacrifice so conspicuous as to clearly distinguish the individual above his/her comrades and must have involved the risk of life.
Requirements:
*A total of 250h Total time played
*A total of 5,000 driver special ability points
*A total of 1,000 times defended control point
*A total of 30,000 Teamwork points
Next:
BasicNavy Cross
Awarded to members of the United States Armed Forces for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (USA)
*A total of 250h Total time played (USA)
*A total of 500 wins (USA)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
BasicGolden Scimitar
Awarded to members of the Middle Eastern Coalition for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (MEC)
*A total of 250h Total time played (MEC)
*A total of 500 wins (MEC)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
People's Medallion
Awarded to members of the People
Requirements:
*A total of 100 Best round score (China)
*A total of 250h Total time played (China)
*A total of 500 wins (China)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Combat Action Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in infantry combat.
Requirements:
*IAR: Play for 33 minutes
*A total of 250h Total time played
*A total of 25,000 kills
*A Best kill streak of 25
Next:
Helicopter Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in helicopter combat.
Requirements:
*IAR: 30 kills in a Helicopter
*A total of 250h Total time using Helicopter
*A total of 20,000 kills with Helicopter
Next:
Air Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in aerial combat.
Requirements:
*IAR: 25 kills in a Plane
*A total of 200h Total time using Aviator
*A total of 10,000 kills with Aviator
Next:
Armor Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in armored combat.
Requirements:
*IAR: 25 kills in an Armor Vehicle
*A total of 250h Total time using Armor
*A total of 10,000 kills with Armor
Next:
VeteranGood Conduct Medal
Awarded to those individuals who, through exemplary conduct to their comrades, have shown themselves to be models of efficiency and fidelity
Requirements:
*IAR: 27 kills and no Team kills, damage or vehicle damage
*Global: 250h Total time played
Next:
Meritorious Service Medal
Awarded to an individual for exceptional conduct in the performance of outstanding services and achievements in support of their comrades
Requirements:
*A total of 250h Total time played
*A total of 1,000 heals
*A total of 1,000 repairs
*A total of 1,000 resupplies
Next:
BasicPurple Heart
Awarded to any member of the armed forces who has been killed in any action with an opposing armed force of a foreign country
Requirements:
*IAR: A kill:death ratio of 1:4 with a minimum of 5 kills and 20 deaths
Next:
| | Ribbons |
Air-Defense
Awarded to recognize the individual who performed their duty while engaged in active air-defense combat.
Requirements:
*IAR: 3 minutes in Air Defense ([[Stinger]], [[SA-18 Grouse
*IAR: 11 kills with Air Defense (Stinger, Igla, AA Vehicle)
Next:
Ground Defense
Awarded to recognize the individual who participated in sustained ground combat.
Requirements:
*IAR: 3 minutes and 5 kills in a [[BGM-71 TOW
Next:
Infantry Officer
Awarded to recognize the superior dedication of unit leaders during combat situations
Requirements:
*IAR: 25 minutes as Squad Leader
*A total of over 250 Teamwork points Globally
Next:
Staff Officer
Awarded to recognize superior achievement by unit commanders during sustained combat situations
Requirements:
*IAR: 28 minutes as Commander
*IAR: 50 Command points (before 2x for a winning commander)
Next:
Aerial Service
Awarded to recognize the individual who performed their duty while engaged in active aerial combat
Requirements:
*IAR: 15 minutes in an [[Airplane]]
*IAR: 19 kills in an Airplane
Next:
Armored Service
Awarded to recognize the individual who performed their duty while engaged in active armored combat
*IAR: 20 minutes in an [[Tank
*IAR: 19 kills in an Armor Vehicle
Next:
Crew Service
Awarded to recognize the individual who performed satisfactory duty while on flying status as a crewmember.
Requirements:
*IAR: 1 Driver Special Ability Point
*IAR: 13 Driver Kill Assists
*IAR: 5 kills
Next:
Distinguished Service
Awarded to recognize the superior achievement of an individual in all aspects of unit command.
Requirements:
*IAR: 15 team points
*A total of 10h Total time as squad member
*A total of 10h Total time as squad leader
*A total of 10h Total time as commander
Next:
Far East Service
Awarded to recognize service in the Far East Theater.
Requirements:
*A total of 5h Total time for [[People
*Played all maps of Far East Theater
Next:
Middle East Service
Awarded to recognize service in the Middle East Theater
Requirements:
*A total of 5h Total time for [[Middle Eastern Coalition
*Played all maps of [[Middle East]] Theater
Next:
Helicopter Service
Awarded to recognize the individual who performed their duty while engaged in active helicopter combat
Requirements:
*IAR: 15 minutes in Helicopter
*IAR: 19 kills in Helicopter
Next:
Meritorious Unit
Awarded to recognize an individual
Requirements:
*IAR: 26 minutes in a Squad
*IAR: 40 team points
Next:
Valorous Unit
Awarded to recognize extraordinary heroism in action against an armed enemy.
Requirements:
*IAR: 45 team points
*A total of 25h Total time as squad member
*A total of 25h Total time as squad leader
Next:
Airborne
Awarded to recognize individuals who have participated in sustained airborne operations during combat situations
Requirements:
*IAR: 10 seconds in a [[Parachute]]
Next:
Combat Action
Awarded to recognize active participation in ground or air combat
Requirements:
*IAR: 18 kills
*A Best kill streak of at least 10
Next:
Good Conduct
Awarded to recognize exemplary behavior, efficiency, and fidelity in active service
Requirements:
*IAR: 14 kills
*IAR: No Team kills/damage/vehicle damage
*A total of 50h Total time played
Next:
Legion of Merit
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
War College
Awarded to recognize achievements which, through their dedication and gallantry, have set the individual apart and above other commanders.
Requirements:
*IAR: 45 Commander Points (before 2x)
*A total of 50h Total time as commander
*A win:loss ratio of at least 3:1
Next:
| SF Badges & Medals |
Engineer Specialist
Requirements..
Sniper Specialist
Requirements..
Medic Specialist
Requirements..
Spec Ops Specialist
Requirements..
Assault Specialist
Requirements..
Anti-Tank Specialist
Requirements..
Support Specialist
Requirements..
Tactical Support Weaponry
Requirements..
Grappling Hook Specialist
Requirements..
Night Vision Combat
Requirements..
Zip Line Specialist
Requirements..
U.S. Navy Seal Special Service Medal
Next:
British SAS Special Service Medal
Next:
Russian SPETZ Special Service Medal
Next:
MECSF Special Service Medal
Next:
Rebels Special Service Medal
Next:
Insurgent Forces Special Service Medal
Next:
Courage Award
Next:
Service Award
Next:
Valor Award
Next:
| | SF Ribbons |
Airborne Specialist Ribbon
Next:
Armored Transport Specialist Ribbon
Next:
British SAS Service Ribbon
Next:
Crew Specialist Ribbon
Next:
Helo Specialist Ribbon
Next:
Insurgent Forces Service Ribbon
Next:
Legion of Merit Ribbon
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
MECSF Special Forces Service Ribbon
Next:
Rebels Service Ribbon
Next:
Russian SPETZ Service Ribbon
Next:
U.S. Navy Seal Service Ribbon
Next:
| | EF Medals |
Euro Special Service Medal (EF)
Next:
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