Status: Offline
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Player Profile |
Scores |
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Global | 93,048 | Team | 54,102 | Combat | 36,142 | Commander | 3,948 |
Time |
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Commander | 54:46:08 | Squad Leader | 164:15:47 | Squad Member | 153:24:38 | Lone Wolf | 462:33:35 | Total | 835:11:41 |
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Team Profile |
Wins & Losses | 1,384 / 1,299 (1.07) |
Capture Points |
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Captured CP | 8,196 | Capture Assist | 1,338 | Defended CP | 962 |
Teamwork |
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Kill Assist | 13,016 | Heal | 172 | Revive | 4,690 | Support | 439 | Repair | 14,199 | Driver | 1,770 |
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Combat Profile |
Accuracy | 17 % | SPM | 1.86 | Suicides | 481 | K/D Ratio | 1.22 |
Kills |
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Total & Streak | 18,071 / 104 | Per Minute | 0.36 | Per Round | 6.66 |
Deaths |
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Total & Streak | 14,775 / 18 | Per Minute | 0.29 | Per Round | 5.45 |
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Army | Time | Wins | Losses | Ratio | B.R. |
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United States Marine Corps | 418:08:50 | 726 | 582 | 1.25 | 300 | Middle Eastern Coalition | 148:13:18 | 242 | 278 | 0.87 | 299 | Peoples Liberation Army | 247:47:47 | 371 | 404 | 0.92 | 300 | U.S. Navy SEAL (SF) | 00:10:51 | 1 | 0 | 0 | 6 | British SAS (SF) | 02:51:09 | 5 | 5 | 1 | 200 | Russian Spetsnaz (SF) | 03:53:47 | 13 | 7 | 1.86 | 200 | MEC Special Forces (SF) | 00:14:30 | 2 | 2 | 1 | 6 | Rebels (SF) | 00:46:19 | 2 | 2 | 1 | 84 | Insurgent Forces (SF) | 01:53:01 | 7 | 2 | 3.50 | 187 | Totals | 823:59:32 | 1,369 | 1,282 | 1.07 | 1,582 |
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Averages | 91:33:17 | 152 | 142 | 1.07 | 176 |
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Map | Time | Wins | Losses | Ratio | B.R. |
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Kubra Dam | 41:53:41 | 56 | 51 | 1.10 | | Mashtuur City | 08:43:19 | 19 | 19 | 1 | | Operation Clean Sweep | 05:17:22 | 8 | 13 | 0.62 | | Zatar Wetlands | 13:35:46 | 17 | 28 | 0.61 | | Strike at Karkand | 40:54:53 | 81 | 98 | 0.83 | | Sharqi Peninsula | 18:17:41 | 25 | 25 | 1 | | Gulf Of Oman | 86:00:05 | 182 | 137 | 1.33 | | Daqing Oilfields | 84:44:29 | 144 | 139 | 1.04 | | Dalian Plant | 79:45:14 | 127 | 139 | 0.91 | | Dragon Valley | 83:53:19 | 130 | 113 | 1.15 | | FuShe Pass | 97:52:19 | 87 | 96 | 0.91 | | Songhua Stalemate | 04:57:15 | 6 | 9 | 0.67 | | Wake Island 2007 | 141:03:22 | 247 | 231 | 1.07 | | Devil's Perch (SF) | 00:01:31 | 0 | 1 | 0 | | The Iron Gator (SF) | 00:11:18 | 1 | 1 | 1 | | Night Flight (SF) | 00:14:02 | 0 | 1 | 0 | | Warlord (SF) | 03:07:40 | 9 | 3 | 3 | | Leviathan (SF) | 00:12:32 | 2 | 0 | 0 | | Mass Destruction (SF) | 01:39:41 | 5 | 5 | 1 | | Surge (SF) | 00:00:00 | 0 | 0 | 0 | | Ghost Town (SF) | 04:22:55 | 13 | 7 | 1.86 | | Totals | 716:48:24 | 1,159 | 1,116 | 1.04 | |
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Averages | 34:08:02 | 55 | 53 | 1.04 | 0 |
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Theater | Time | Wins | Losses | Ratio | B.R. |
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USMC | 418:08:50 | 726 | 582 | 1.25 | 300 | MEC (Middle East) | 148:13:18 | 242 | 278 | 0.87 | 299 | PLA (Far East) | 247:47:47 | 371 | 404 | 0.92 | 300 | SEALs | 00:10:51 | 1 | 0 | 0 | 6 | SAS | 02:51:09 | 5 | 5 | 1 | 200 | Spetznaz | 03:53:47 | 13 | 7 | 1.86 | 200 | MECSF | 00:14:30 | 2 | 2 | 1 | 6 | Rebels | 00:46:19 | 2 | 2 | 1 | 84 | Insurgents | 01:53:01 | 7 | 2 | 3.50 | 187 | Totals | 823:59:32 | 1,369 | 1,282 | 1.07 | - |
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Averages | 91:33:17 | 152 | 142 | 1.07 | 176 |
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Kit | Time | Kills | Deaths | Ratio |
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Anti-Tank | 276:02:10 | 5,729 | 5,278 | 1.09 | Assault | 22:46:22 | 394 | 204 | 1.93 | Engineer | 128:57:53 | 2,510 | 1,891 | 1.33 | Medic | 110:02:45 | 2,423 | 2,327 | 1.04 | Spec Ops | 64:35:21 | 1,422 | 1,513 | 0.94 | Support | 67:26:49 | 2,105 | 1,496 | 1.41 | Sniper | 148:15:04 | 3,488 | 2,066 | 1.69 | Totals | 818:06:24 | 18,071 | 14,775 | 1.22 |
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Averages | 116:52:21 | 2,582 | 2,111 | 1.22 |
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Weapon | Time | Kills | Deaths | Ratio | Acc |
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Assault Rifle | 43:57:58 | 499 | 1,091 | 0.46 | 12% | Grenade Launcher Attachment | 06:33:55 | 6 | 26 | 0.23 | 6% | Carbine | 24:29:18 | 135 | 620 | 0.22 | 13% | Light Machinegun | 21:50:58 | 438 | 746 | 0.59 | 11% | Sniper Rifle | 70:54:04 | 832 | 1,103 | 0.75 | 31% | Pistol | 27:29:50 | 312 | 374 | 0.83 | 9% | Anti-tank | 14:45:44 | 161 | 671 | 0.24 | 38% | Submachinegun | 73:50:57 | 214 | 1,193 | 0.18 | 11% | Shotgun | 20:48:13 | 123 | 402 | 0.31 | 5% | Knife | 05:34:37 | 137 | 102 | 1.34 | 16% | Defribrillator | 08:17:54 | 5 | 161 | 0.03 | 88% | Explosives (C4, Claymore, AT Mine) | 04:57:42 | 203 | 186 | 1.09 | 18% | Hand Grenade | 04:25:33 | 132 | 142 | 0.93 | 12% | Totals | 327:56:43 | 3,197 | 6,817 | - | - |
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Averages | 25:13:36 | 246 | 524 | 0.47 | 21% |
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Vehicle | Time | Kills | Deaths | Ratio | Road Kills |
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Armor | 90:45:52 | 2,091 | 899 | 2.33 | 182 | Aviator | 238:00:25 | 9,089 | 3,869 | 2.35 | 905 | Air Defense | 17:20:18 | 477 | 320 | 1.49 | 94 | Helicopter | 128:11:16 | 3,822 | 2,369 | 1.61 | 289 | Transport | 24:54:43 | 284 | 428 | 0.66 | 35 | Ground Defense | 00:00:00 | 0 | 0 | 0 | 0 | Totals | 499:12:34 | 15,763 | 7,885 | 2.00 | 1,505 |
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Averages | 83:12:06 | 2,627 | 1,314 | 2.00 | 251 |
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Miscellaneous Stats |
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PID (Player ID Number) | 107805375 | Date of Enrollment | August 12, 2007, 1:46AM PST | Last Battle on | May 29, 2014, 10:13AM PST | Kicked & Banned | 225 / 0 | Cost ($50 base) | 5.9866 cph |
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Awards |
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Badges |
Expert Engineer Combat
Requirements..
Expert Sniper Combat
Requirements..
Veteran Medic Combat
Next: Expert Medic Combat
Requirements..
Veteran Spec-Ops Combat
Next: Expert Spec-Ops Combat
Requirements..
Veteran Assault Combat
Next: Expert Assault Combat
Requirements..
Expert Anti-tank Combat
Requirements..
Veteran Support Combat
Next: Expert Support Combat
Requirements..
Expert Knife Combat
Requirements..
Veteran Pistol Combat
Next: Expert Pistol Combat
Requirements..
Veteran Ground Defense
Next: Expert Ground Defense
Requirements..
Basic Explosives Ordinance
Next: Veteran Explosives Ordinance
Requirements..
Veteran Command
Next: Expert Command
Requirements..
Veteran Engineer
Next: Expert Engineer
Requirements..
Veteran First Aid
Next: Expert First Aid
Requirements..
Veteran Resupply
Next: Expert Resupply
Requirements..
Veteran Air Defense
Next: Expert Air Defense
Requirements..
Basic Armor
Next: Veteran Armor
Requirements..
Expert Aviator
Requirements..
Veteran Helicopter
Next: Expert Helicopter
Requirements..
Basic Transport
Next: Veteran Transport
Requirements..
| Medals |
Bronze Star
Awarded to those individuals who have distinguished themselves through proven skill and teamwork
Requirements:
*IAR: Third place
Next:
Silver Star
Awarded to those individuals who have distinguished themselves through superior skill and teamwork
Requirements:
*IAR: Second place
Next:
Gold Star
Awarded to those individuals who have distinguished themselves through excellent skill and teamwork
Requirements:
*IAR: First place
Next:
Distinguished Service Medal
Awarded to an individual who distinguishes themselves by exceptionally meritorious service in a duty of great responsibility
Requirements:
*IAR: Team score of 45
*A total of 100h Total time as commander
*A total of 100h Total time as squad leader
*A total of 100h Total time as squad member
Next:
BasicCombat Infantry Medal
Awarded to individuals who have distinguished themselves above and beyond that normally expected of infantry in a combat situation.
Requirements:
*IAR: Play for 34 minutes
*A total of 500h Total time played
*All Basic Combat Badges
Next:
BasicMarksman Infantry Medal
Awarded to individuals who have distinguished themselves by sustained meritorious achievement during combat situations.
Requirements:
*IAR: Play for 34 minutes
*All Veteran Combat Badges and the Combat Infantry Medal (see above)
Next:
Sharpshooter Infantry Medal
Awarded to individuals who have excelled in every action expected of the infantry in a combat situation
Requirements:
*IAR: Play for 34 minutes
*All Expert Combat Badges and the Marksman Infantry Medal (see above)
Next:
Medal of Valor
Awarded to the individual who distinguishes themselves by gallantry and intrepidity at the risk of their life above and beyond the call of duty; the deed performed must have been one of personal bravery or self sacrifice so conspicuous as to clearly distinguish the individual above his/her comrades and must have involved the risk of life.
Requirements:
*A total of 250h Total time played
*A total of 5,000 driver special ability points
*A total of 1,000 times defended control point
*A total of 30,000 Teamwork points
Next:
BasicNavy Cross
Awarded to members of the United States Armed Forces for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (USA)
*A total of 250h Total time played (USA)
*A total of 500 wins (USA)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
BasicGolden Scimitar
Awarded to members of the Middle Eastern Coalition for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (MEC)
*A total of 250h Total time played (MEC)
*A total of 500 wins (MEC)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
BasicPeople's Medallion
Awarded to members of the People
Requirements:
*A total of 100 Best round score (China)
*A total of 250h Total time played (China)
*A total of 500 wins (China)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Combat Action Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in infantry combat.
Requirements:
*IAR: Play for 33 minutes
*A total of 250h Total time played
*A total of 25,000 kills
*A Best kill streak of 25
Next:
Helicopter Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in helicopter combat.
Requirements:
*IAR: 30 kills in a Helicopter
*A total of 250h Total time using Helicopter
*A total of 20,000 kills with Helicopter
Next:
BasicAir Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in aerial combat.
Requirements:
*IAR: 25 kills in a Plane
*A total of 200h Total time using Aviator
*A total of 10,000 kills with Aviator
Next:
Armor Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in armored combat.
Requirements:
*IAR: 25 kills in an Armor Vehicle
*A total of 250h Total time using Armor
*A total of 10,000 kills with Armor
Next:
ExpertGood Conduct Medal
Awarded to those individuals who, through exemplary conduct to their comrades, have shown themselves to be models of efficiency and fidelity
Requirements:
*IAR: 27 kills and no Team kills, damage or vehicle damage
*Global: 250h Total time played
Next:
Meritorious Service Medal
Awarded to an individual for exceptional conduct in the performance of outstanding services and achievements in support of their comrades
Requirements:
*A total of 250h Total time played
*A total of 1,000 heals
*A total of 1,000 repairs
*A total of 1,000 resupplies
Next:
BasicPurple Heart
Awarded to any member of the armed forces who has been killed in any action with an opposing armed force of a foreign country
Requirements:
*IAR: A kill:death ratio of 1:4 with a minimum of 5 kills and 20 deaths
Next:
| Ribbons |
Air-Defense
Awarded to recognize the individual who performed their duty while engaged in active air-defense combat.
Requirements:
*IAR: 3 minutes in Air Defense ([[Stinger]], [[SA-18 Grouse
*IAR: 11 kills with Air Defense (Stinger, Igla, AA Vehicle)
Next:
Ground Defense
Awarded to recognize the individual who participated in sustained ground combat.
Requirements:
*IAR: 3 minutes and 5 kills in a [[BGM-71 TOW
Next:
Infantry Officer
Awarded to recognize the superior dedication of unit leaders during combat situations
Requirements:
*IAR: 25 minutes as Squad Leader
*A total of over 250 Teamwork points Globally
Next:
Staff Officer
Awarded to recognize superior achievement by unit commanders during sustained combat situations
Requirements:
*IAR: 28 minutes as Commander
*IAR: 50 Command points (before 2x for a winning commander)
Next:
Aerial Service
Awarded to recognize the individual who performed their duty while engaged in active aerial combat
Requirements:
*IAR: 15 minutes in an [[Airplane]]
*IAR: 19 kills in an Airplane
Next:
Armored Service
Awarded to recognize the individual who performed their duty while engaged in active armored combat
*IAR: 20 minutes in an [[Tank
*IAR: 19 kills in an Armor Vehicle
Next:
Crew Service
Awarded to recognize the individual who performed satisfactory duty while on flying status as a crewmember.
Requirements:
*IAR: 1 Driver Special Ability Point
*IAR: 13 Driver Kill Assists
*IAR: 5 kills
Next:
Distinguished Service
Awarded to recognize the superior achievement of an individual in all aspects of unit command.
Requirements:
*IAR: 15 team points
*A total of 10h Total time as squad member
*A total of 10h Total time as squad leader
*A total of 10h Total time as commander
Next:
Far East Service
Awarded to recognize service in the Far East Theater.
Requirements:
*A total of 5h Total time for [[People
*Played all maps of Far East Theater
Next:
Middle East Service
Awarded to recognize service in the Middle East Theater
Requirements:
*A total of 5h Total time for [[Middle Eastern Coalition
*Played all maps of [[Middle East]] Theater
Next:
Helicopter Service
Awarded to recognize the individual who performed their duty while engaged in active helicopter combat
Requirements:
*IAR: 15 minutes in Helicopter
*IAR: 19 kills in Helicopter
Next:
Meritorious Unit
Awarded to recognize an individual
Requirements:
*IAR: 26 minutes in a Squad
*IAR: 40 team points
Next:
Valorous Unit
Awarded to recognize extraordinary heroism in action against an armed enemy.
Requirements:
*IAR: 45 team points
*A total of 25h Total time as squad member
*A total of 25h Total time as squad leader
Next:
Airborne
Awarded to recognize individuals who have participated in sustained airborne operations during combat situations
Requirements:
*IAR: 10 seconds in a [[Parachute]]
Next:
Combat Action
Awarded to recognize active participation in ground or air combat
Requirements:
*IAR: 18 kills
*A Best kill streak of at least 10
Next:
Good Conduct
Awarded to recognize exemplary behavior, efficiency, and fidelity in active service
Requirements:
*IAR: 14 kills
*IAR: No Team kills/damage/vehicle damage
*A total of 50h Total time played
Next:
Legion of Merit
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
War College
Awarded to recognize achievements which, through their dedication and gallantry, have set the individual apart and above other commanders.
Requirements:
*IAR: 45 Commander Points (before 2x)
*A total of 50h Total time as commander
*A win:loss ratio of at least 3:1
Next:
| SF Badges & Medals |
Basic Engineer Specialist
Next: Veteran Engineer Specialist
Requirements..
Veteran Sniper Specialist
Next: Expert Sniper Specialist
Requirements..
Veteran Medic Specialist
Next: Expert Medic Specialist
Requirements..
Veteran Spec Ops Specialist
Next: Expert Spec Ops Specialist
Requirements..
Veteran Assault Specialist
Next: Expert Assault Specialist
Requirements..
Veteran Anti-Tank Specialist
Next: Expert Anti-Tank Specialist
Requirements..
Veteran Support Specialist
Next: Expert Support Specialist
Requirements..
Basic Tactical Support Weaponry
Next: Veteran Tactical Support Weaponry
Requirements..
Basic Grappling Hook Specialist
Next: Veteran Grappling Hook Specialist
Requirements..
Night Vision Combat
Requirements..
Basic Zip Line Specialist
Next: Veteran Zip Line Specialist
Requirements..
U.S. Navy Seal Special Service Medal
Next:
British SAS Special Service Medal
Next:
Russian SPETZ Special Service Medal
Next:
MECSF Special Service Medal
Next:
Rebels Special Service Medal
Next:
Insurgent Forces Special Service Medal
Next:
Courage Award
Next:
Service Award
Next:
Valor Award
Next:
| SF Ribbons |
Airborne Specialist Ribbon
Next:
Armored Transport Specialist Ribbon
Next:
British SAS Service Ribbon
Next:
Crew Specialist Ribbon
Next:
Helo Specialist Ribbon
Next:
Insurgent Forces Service Ribbon
Next:
Legion of Merit Ribbon
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
MECSF Special Forces Service Ribbon
Next:
Rebels Service Ribbon
Next:
Russian SPETZ Service Ribbon
Next:
U.S. Navy Seal Service Ribbon
Next:
| EF Medals |
Euro Special Service Medal (EF)
Next:
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