Status: Offline
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Player Profile |
Scores |
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Global | 18,140 | Team | 4,522 | Combat | 13,492 | Commander | 1,140 |
Time |
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Commander | 11:54:02 | Squad Leader | 98:11:30 | Squad Member | 59:40:17 | Lone Wolf | 44:01:59 | Total | 213:53:03 |
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Team Profile |
Wins & Losses | 462 / 483 (0.96) |
Capture Points |
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Captured CP | 951 | Capture Assist | 575 | Defended CP | 473 |
Teamwork |
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Kill Assist | 879 | Heal | 175 | Revive | 426 | Support | 335 | Repair | 43 | Driver | 256 |
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Combat Profile |
Accuracy | 21 % | SPM | 1.41 | Suicides | 218 | K/D Ratio | 1.06 |
Kills |
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Total & Streak | 6,746 / 26 | Per Minute | 0.53 | Per Round | 7.12 |
Deaths |
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Total & Streak | 6,372 / 12 | Per Minute | 0.50 | Per Round | 6.73 |
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Army | Time | Wins | Losses | Ratio | B.R. |
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United States Marine Corps | 105:36:43 | 227 | 221 | 1.03 | 120 | Middle Eastern Coalition | 60:55:20 | 132 | 154 | 0.86 | 92 | Peoples Liberation Army | 26:28:40 | 58 | 53 | 1.09 | 136 | U.S. Navy SEAL (SF) | 01:43:22 | 3 | 8 | 0.38 | 35 | British SAS (SF) | 06:30:38 | 11 | 13 | 0.85 | 84 | Russian Spetsnaz (SF) | 04:04:46 | 10 | 15 | 0.67 | 58 | MEC Special Forces (SF) | 00:02:18 | 0 | 1 | 0 | 0 | Rebels (SF) | 04:16:48 | 12 | 9 | 1.33 | 37 | Insurgent Forces (SF) | 04:10:12 | 8 | 9 | 0.89 | 55 | Totals | 213:48:47 | 461 | 483 | 0.95 | 617 |
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Averages | 23:45:26 | 51 | 54 | 0.95 | 69 |
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Map | Time | Wins | Losses | Ratio | B.R. |
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Kubra Dam | 16:46:35 | 28 | 31 | 0.90 | | Mashtuur City | 07:44:11 | 28 | 26 | 1.08 | | Operation Clean Sweep | 21:15:16 | 38 | 37 | 1.03 | | Zatar Wetlands | 07:05:09 | 15 | 12 | 1.25 | | Strike at Karkand | 26:26:54 | 66 | 64 | 1.03 | | Sharqi Peninsula | 20:07:33 | 28 | 48 | 0.58 | | Gulf Of Oman | 30:09:41 | 72 | 83 | 0.87 | | Daqing Oilfields | 06:17:38 | 14 | 19 | 0.74 | | Dalian Plant | 08:18:05 | 21 | 25 | 0.84 | | Dragon Valley | 14:46:58 | 27 | 22 | 1.23 | | FuShe Pass | 16:53:09 | 43 | 30 | 1.43 | | Songhua Stalemate | 04:17:56 | 9 | 10 | 0.90 | | Wake Island 2007 | 12:25:46 | 26 | 20 | 1.30 | | Devil's Perch (SF) | 00:22:10 | 2 | 1 | 2 | | The Iron Gator (SF) | 00:27:21 | 1 | 2 | 0.50 | | Night Flight (SF) | 00:34:36 | 0 | 2 | 0 | | Warlord (SF) | 08:11:49 | 14 | 15 | 0.93 | | Leviathan (SF) | 00:56:09 | 0 | 6 | 0 | | Mass Destruction (SF) | 04:34:25 | 13 | 12 | 1.08 | | Surge (SF) | 03:06:27 | 7 | 9 | 0.78 | | Ghost Town (SF) | 02:35:07 | 7 | 8 | 0.88 | | Totals | 213:22:55 | 459 | 482 | 0.95 | |
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Averages | 10:09:40 | 22 | 23 | 0.95 | 0 |
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Theater | Time | Wins | Losses | Ratio | B.R. |
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USMC | 105:36:43 | 227 | 221 | 1.03 | 120 | MEC (Middle East) | 60:55:20 | 132 | 154 | 0.86 | 92 | PLA (Far East) | 26:28:40 | 58 | 53 | 1.09 | 136 | SEALs | 01:43:22 | 3 | 8 | 0.38 | 35 | SAS | 06:30:38 | 11 | 13 | 0.85 | 84 | Spetznaz | 04:04:46 | 10 | 15 | 0.67 | 58 | MECSF | 00:02:18 | 0 | 1 | 0 | 0 | Rebels | 04:16:48 | 12 | 9 | 1.33 | 37 | Insurgents | 04:10:12 | 8 | 9 | 0.89 | 55 | Totals | 213:48:47 | 461 | 483 | 0.95 | - |
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Averages | 23:45:26 | 51 | 54 | 0.95 | 69 |
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Kit | Time | Kills | Deaths | Ratio |
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Anti-Tank | 24:54:49 | 800 | 869 | 0.92 | Assault | 22:42:18 | 680 | 659 | 1.03 | Engineer | 21:05:42 | 827 | 751 | 1.10 | Medic | 24:12:09 | 787 | 944 | 0.83 | Spec Ops | 39:05:54 | 1,383 | 1,285 | 1.08 | Support | 20:30:46 | 941 | 810 | 1.16 | Sniper | 48:14:52 | 1,328 | 1,054 | 1.26 | Totals | 200:46:30 | 6,746 | 6,372 | 1.06 |
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Averages | 28:40:56 | 964 | 910 | 1.06 |
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Weapon | Time | Kills | Deaths | Ratio | Acc |
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Assault Rifle | 25:04:02 | 698 | 900 | 0.78 | 16% | Grenade Launcher Attachment | 01:37:58 | 58 | 88 | 0.66 | 41% | Carbine | 19:19:01 | 556 | 671 | 0.83 | 22% | Light Machinegun | 11:46:46 | 532 | 563 | 0.94 | 15% | Sniper Rifle | 39:28:58 | 866 | 690 | 1.26 | 44% | Pistol | 06:29:26 | 358 | 457 | 0.78 | 22% | Anti-tank | 04:15:13 | 147 | 228 | 0.64 | 46% | Submachinegun | 04:04:49 | 74 | 159 | 0.47 | 13% | Shotgun | 14:14:27 | 330 | 496 | 0.67 | 13% | Knife | 01:17:09 | 137 | 98 | 1.40 | 17% | Defribrillator | 01:03:04 | 10 | 113 | 0.09 | 71% | Explosives (C4, Claymore, AT Mine) | 05:11:13 | 391 | 290 | 1.35 | 34% | Hand Grenade | 01:57:17 | 218 | 129 | 1.69 | 40% | Totals | 135:49:23 | 4,375 | 4,882 | - | - |
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Averages | 10:26:53 | 337 | 376 | 0.90 | 30% |
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Vehicle | Time | Kills | Deaths | Ratio | Road Kills |
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Armor | 12:57:20 | 731 | 333 | 2.20 | 70 | Aviator | 21:33:05 | 788 | 406 | 1.94 | 90 | Air Defense | 03:48:29 | 114 | 86 | 1.33 | 9 | Helicopter | 07:25:07 | 156 | 177 | 0.88 | 26 | Transport | 12:53:23 | 356 | 331 | 1.08 | 72 | Ground Defense | 00:00:00 | 0 | 0 | 0 | 0 | Totals | 58:37:24 | 2,145 | 1,333 | 1.61 | 267 |
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Averages | 09:46:15 | 358 | 222 | 1.61 | 45 |
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Miscellaneous Stats |
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PID (Player ID Number) | 33693226 | Date of Enrollment | July 25, 2005, 4:31PM PST | Last Battle on | July 23, 2006, 8:25AM PST | Kicked & Banned | 12 / 1 | Cost ($50 base) | 23.3771 cph |
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Awards |
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Badges |
Veteran Engineer Combat
Next: Expert Engineer Combat
Requirements..
Veteran Sniper Combat
Next: Expert Sniper Combat
Requirements..
Veteran Medic Combat
Next: Expert Medic Combat
Requirements..
Veteran Spec-Ops Combat
Next: Expert Spec-Ops Combat
Requirements..
Veteran Assault Combat
Next: Expert Assault Combat
Requirements..
Veteran Anti-tank Combat
Next: Expert Anti-tank Combat
Requirements..
Veteran Support Combat
Next: Expert Support Combat
Requirements..
Expert Knife Combat
Requirements..
Veteran Pistol Combat
Next: Expert Pistol Combat
Requirements..
Basic Ground Defense
Next: Veteran Ground Defense
Requirements..
Basic Explosives Ordinance
Next: Veteran Explosives Ordinance
Requirements..
Veteran Command
Next: Expert Command
Requirements..
Basic Engineer
Next: Veteran Engineer
Requirements..
Veteran First Aid
Next: Expert First Aid
Requirements..
Veteran Resupply
Next: Expert Resupply
Requirements..
Basic Air Defense
Next: Veteran Air Defense
Requirements..
Basic Armor
Next: Veteran Armor
Requirements..
Basic Aviator
Next: Veteran Aviator
Requirements..
Basic Helicopter
Next: Veteran Helicopter
Requirements..
Basic Transport
Next: Veteran Transport
Requirements..
| Medals |
Bronze Star
Awarded to those individuals who have distinguished themselves through proven skill and teamwork
Requirements:
*IAR: Third place
Next:
Silver Star
Awarded to those individuals who have distinguished themselves through superior skill and teamwork
Requirements:
*IAR: Second place
Next:
Gold Star
Awarded to those individuals who have distinguished themselves through excellent skill and teamwork
Requirements:
*IAR: First place
Next:
Distinguished Service Medal
Awarded to an individual who distinguishes themselves by exceptionally meritorious service in a duty of great responsibility
Requirements:
*IAR: Team score of 45
*A total of 100h Total time as commander
*A total of 100h Total time as squad leader
*A total of 100h Total time as squad member
Next:
BasicCombat Infantry Medal
Awarded to individuals who have distinguished themselves above and beyond that normally expected of infantry in a combat situation.
Requirements:
*IAR: Play for 34 minutes
*A total of 500h Total time played
*All Basic Combat Badges
Next:
Marksman Infantry Medal
Awarded to individuals who have distinguished themselves by sustained meritorious achievement during combat situations.
Requirements:
*IAR: Play for 34 minutes
*All Veteran Combat Badges and the Combat Infantry Medal (see above)
Next:
Sharpshooter Infantry Medal
Awarded to individuals who have excelled in every action expected of the infantry in a combat situation
Requirements:
*IAR: Play for 34 minutes
*All Expert Combat Badges and the Marksman Infantry Medal (see above)
Next:
Medal of Valor
Awarded to the individual who distinguishes themselves by gallantry and intrepidity at the risk of their life above and beyond the call of duty; the deed performed must have been one of personal bravery or self sacrifice so conspicuous as to clearly distinguish the individual above his/her comrades and must have involved the risk of life.
Requirements:
*A total of 250h Total time played
*A total of 5,000 driver special ability points
*A total of 1,000 times defended control point
*A total of 30,000 Teamwork points
Next:
BasicNavy Cross
Awarded to members of the United States Armed Forces for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (USA)
*A total of 250h Total time played (USA)
*A total of 500 wins (USA)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Golden Scimitar
Awarded to members of the Middle Eastern Coalition for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (MEC)
*A total of 250h Total time played (MEC)
*A total of 500 wins (MEC)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
People's Medallion
Awarded to members of the People
Requirements:
*A total of 100 Best round score (China)
*A total of 250h Total time played (China)
*A total of 500 wins (China)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Combat Action Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in infantry combat.
Requirements:
*IAR: Play for 33 minutes
*A total of 250h Total time played
*A total of 25,000 kills
*A Best kill streak of 25
Next:
Helicopter Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in helicopter combat.
Requirements:
*IAR: 30 kills in a Helicopter
*A total of 250h Total time using Helicopter
*A total of 20,000 kills with Helicopter
Next:
Air Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in aerial combat.
Requirements:
*IAR: 25 kills in a Plane
*A total of 200h Total time using Aviator
*A total of 10,000 kills with Aviator
Next:
Armor Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in armored combat.
Requirements:
*IAR: 25 kills in an Armor Vehicle
*A total of 250h Total time using Armor
*A total of 10,000 kills with Armor
Next:
Good Conduct Medal
Awarded to those individuals who, through exemplary conduct to their comrades, have shown themselves to be models of efficiency and fidelity
Requirements:
*IAR: 27 kills and no Team kills, damage or vehicle damage
*Global: 250h Total time played
Next:
Meritorious Service Medal
Awarded to an individual for exceptional conduct in the performance of outstanding services and achievements in support of their comrades
Requirements:
*A total of 250h Total time played
*A total of 1,000 heals
*A total of 1,000 repairs
*A total of 1,000 resupplies
Next:
BasicPurple Heart
Awarded to any member of the armed forces who has been killed in any action with an opposing armed force of a foreign country
Requirements:
*IAR: A kill:death ratio of 1:4 with a minimum of 5 kills and 20 deaths
Next:
| Ribbons |
Air-Defense
Awarded to recognize the individual who performed their duty while engaged in active air-defense combat.
Requirements:
*IAR: 3 minutes in Air Defense ([[Stinger]], [[SA-18 Grouse
*IAR: 11 kills with Air Defense (Stinger, Igla, AA Vehicle)
Next:
Ground Defense
Awarded to recognize the individual who participated in sustained ground combat.
Requirements:
*IAR: 3 minutes and 5 kills in a [[BGM-71 TOW
Next:
Infantry Officer
Awarded to recognize the superior dedication of unit leaders during combat situations
Requirements:
*IAR: 25 minutes as Squad Leader
*A total of over 250 Teamwork points Globally
Next:
Staff Officer
Awarded to recognize superior achievement by unit commanders during sustained combat situations
Requirements:
*IAR: 28 minutes as Commander
*IAR: 50 Command points (before 2x for a winning commander)
Next:
Aerial Service
Awarded to recognize the individual who performed their duty while engaged in active aerial combat
Requirements:
*IAR: 15 minutes in an [[Airplane]]
*IAR: 19 kills in an Airplane
Next:
Armored Service
Awarded to recognize the individual who performed their duty while engaged in active armored combat
*IAR: 20 minutes in an [[Tank
*IAR: 19 kills in an Armor Vehicle
Next:
Crew Service
Awarded to recognize the individual who performed satisfactory duty while on flying status as a crewmember.
Requirements:
*IAR: 1 Driver Special Ability Point
*IAR: 13 Driver Kill Assists
*IAR: 5 kills
Next:
Distinguished Service
Awarded to recognize the superior achievement of an individual in all aspects of unit command.
Requirements:
*IAR: 15 team points
*A total of 10h Total time as squad member
*A total of 10h Total time as squad leader
*A total of 10h Total time as commander
Next:
Far East Service
Awarded to recognize service in the Far East Theater.
Requirements:
*A total of 5h Total time for [[People
*Played all maps of Far East Theater
Next:
Middle East Service
Awarded to recognize service in the Middle East Theater
Requirements:
*A total of 5h Total time for [[Middle Eastern Coalition
*Played all maps of [[Middle East]] Theater
Next:
Helicopter Service
Awarded to recognize the individual who performed their duty while engaged in active helicopter combat
Requirements:
*IAR: 15 minutes in Helicopter
*IAR: 19 kills in Helicopter
Next:
Meritorious Unit
Awarded to recognize an individual
Requirements:
*IAR: 26 minutes in a Squad
*IAR: 40 team points
Next:
Valorous Unit
Awarded to recognize extraordinary heroism in action against an armed enemy.
Requirements:
*IAR: 45 team points
*A total of 25h Total time as squad member
*A total of 25h Total time as squad leader
Next:
Airborne
Awarded to recognize individuals who have participated in sustained airborne operations during combat situations
Requirements:
*IAR: 10 seconds in a [[Parachute]]
Next:
Combat Action
Awarded to recognize active participation in ground or air combat
Requirements:
*IAR: 18 kills
*A Best kill streak of at least 10
Next:
Good Conduct
Awarded to recognize exemplary behavior, efficiency, and fidelity in active service
Requirements:
*IAR: 14 kills
*IAR: No Team kills/damage/vehicle damage
*A total of 50h Total time played
Next:
Legion of Merit
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
War College
Awarded to recognize achievements which, through their dedication and gallantry, have set the individual apart and above other commanders.
Requirements:
*IAR: 45 Commander Points (before 2x)
*A total of 50h Total time as commander
*A win:loss ratio of at least 3:1
Next:
| SF Badges & Medals |
Basic Engineer Specialist
Next: Veteran Engineer Specialist
Requirements..
Basic Sniper Specialist
Next: Veteran Sniper Specialist
Requirements..
Basic Medic Specialist
Next: Veteran Medic Specialist
Requirements..
Basic Spec Ops Specialist
Next: Veteran Spec Ops Specialist
Requirements..
Basic Assault Specialist
Next: Veteran Assault Specialist
Requirements..
Basic Anti-Tank Specialist
Next: Veteran Anti-Tank Specialist
Requirements..
Basic Support Specialist
Next: Veteran Support Specialist
Requirements..
Tactical Support Weaponry
Requirements..
Grappling Hook Specialist
Requirements..
Night Vision Combat
Requirements..
Zip Line Specialist
Requirements..
U.S. Navy Seal Special Service Medal
Next:
British SAS Special Service Medal
Next:
Russian SPETZ Special Service Medal
Next:
MECSF Special Service Medal
Next:
Rebels Special Service Medal
Next:
Insurgent Forces Special Service Medal
Next:
Courage Award
Next:
Service Award
Next:
Valor Award
Next:
| SF Ribbons |
Airborne Specialist Ribbon
Next:
Armored Transport Specialist Ribbon
Next:
British SAS Service Ribbon
Next:
Crew Specialist Ribbon
Next:
Helo Specialist Ribbon
Next:
Insurgent Forces Service Ribbon
Next:
Legion of Merit Ribbon
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
MECSF Special Forces Service Ribbon
Next:
Rebels Service Ribbon
Next:
Russian SPETZ Service Ribbon
Next:
U.S. Navy Seal Service Ribbon
Next:
| EF Medals |
Euro Special Service Medal (EF)
Next:
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