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Player Profile |
Scores |
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Global | 186,701 | Team | 58,601 | Combat | 127,922 | Commander | 3,588 |
Time |
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Commander | 24:54:03 | Squad Leader | 341:29:29 | Squad Member | 220:15:18 | Lone Wolf | 348:17:35 | Total | 935:13:51 |
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Team Profile |
Wins & Losses | 1,972 / 1,428 (1.38) |
Capture Points |
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Captured CP | 9,490 | Capture Assist | 5,595 | Defended CP | 2,536 |
Teamwork |
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Kill Assist | 6,656 | Heal | 2,094 | Revive | 10,341 | Support | 1,562 | Repair | 95 | Driver | 7,431 |
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Combat Profile |
Accuracy | 28 % | SPM | 3.33 | Suicides | 828 | K/D Ratio | 1.89 |
Kills |
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Total & Streak | 63,961 / 101 | Per Minute | 1.14 | Per Round | 18.80 |
Deaths |
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Total & Streak | 33,801 / 14 | Per Minute | 0.60 | Per Round | 9.94 |
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Army | Time | Wins | Losses | Ratio | B.R. |
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United States Marine Corps | 464:18:38 | 870 | 737 | 1.18 | 488 | Middle Eastern Coalition | 391:19:04 | 913 | 556 | 1.64 | 426 | Peoples Liberation Army | 71:30:56 | 165 | 123 | 1.34 | 140 | U.S. Navy SEAL (SF) | 00:20:36 | 0 | 2 | 0 | 20 | British SAS (SF) | 02:37:35 | 9 | 3 | 3 | 57 | Russian Spetsnaz (SF) | 02:59:37 | 8 | 3 | 2.67 | 95 | MEC Special Forces (SF) | 00:00:18 | 0 | 1 | 0 | 0 | Rebels (SF) | 00:20:29 | 1 | 0 | 0 | 60 | Insurgent Forces (SF) | 00:10:38 | 1 | 0 | 0 | 29 | Totals | 933:37:51 | 1,967 | 1,425 | 1.38 | 1,315 |
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Averages | 103:44:13 | 219 | 158 | 1.38 | 146 |
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Map | Time | Wins | Losses | Ratio | B.R. |
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Kubra Dam | 31:42:49 | 43 | 56 | 0.77 | | Mashtuur City | 14:26:18 | 36 | 29 | 1.24 | | Operation Clean Sweep | 06:00:35 | 12 | 8 | 1.50 | | Zatar Wetlands | 02:34:00 | 7 | 4 | 1.75 | | Strike at Karkand | 92:32:12 | 227 | 147 | 1.54 | | Sharqi Peninsula | 585:03:50 | 1,062 | 788 | 1.35 | | Gulf Of Oman | 17:51:43 | 51 | 34 | 1.50 | | Daqing Oilfields | 12:31:15 | 19 | 22 | 0.86 | | Dalian Plant | 54:43:53 | 129 | 108 | 1.19 | | Dragon Valley | 11:14:25 | 24 | 24 | 1 | | FuShe Pass | 06:39:18 | 14 | 10 | 1.40 | | Songhua Stalemate | 00:51:36 | 2 | 4 | 0.50 | | Wake Island 2007 | 26:10:07 | 54 | 49 | 1.10 | | Devil's Perch (SF) | 00:00:00 | 0 | 0 | 0 | | The Iron Gator (SF) | 00:20:54 | 0 | 3 | 0 | | Night Flight (SF) | 00:00:00 | 0 | 0 | 0 | | Warlord (SF) | 00:22:54 | 2 | 1 | 2 | | Leviathan (SF) | 00:00:00 | 0 | 0 | 0 | | Mass Destruction (SF) | 00:00:00 | 0 | 0 | 0 | | Surge (SF) | 01:07:18 | 3 | 0 | 0 | | Ghost Town (SF) | 04:38:09 | 14 | 5 | 2.80 | | Totals | 868:51:16 | 1,699 | 1,292 | 1.32 | |
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Averages | 41:22:27 | 81 | 62 | 1.32 | 0 |
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Theater | Time | Wins | Losses | Ratio | B.R. |
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USMC | 464:18:38 | 870 | 737 | 1.18 | 488 | MEC (Middle East) | 391:19:04 | 913 | 556 | 1.64 | 426 | PLA (Far East) | 71:30:56 | 165 | 123 | 1.34 | 140 | SEALs | 00:20:36 | 0 | 2 | 0 | 20 | SAS | 02:37:35 | 9 | 3 | 3 | 57 | Spetznaz | 02:59:37 | 8 | 3 | 2.67 | 95 | MECSF | 00:00:18 | 0 | 1 | 0 | 0 | Rebels | 00:20:29 | 1 | 0 | 0 | 60 | Insurgents | 00:10:38 | 1 | 0 | 0 | 29 | Totals | 933:37:51 | 1,967 | 1,425 | 1.38 | - |
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Averages | 103:44:13 | 219 | 158 | 1.38 | 146 |
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Kit | Time | Kills | Deaths | Ratio |
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Anti-Tank | 85:46:36 | 4,605 | 2,996 | 1.54 | Assault | 50:45:11 | 2,862 | 1,882 | 1.52 | Engineer | 61:57:14 | 3,755 | 1,653 | 2.27 | Medic | 370:17:46 | 32,960 | 16,747 | 1.97 | Spec Ops | 51:19:18 | 3,542 | 2,510 | 1.41 | Support | 100:51:03 | 7,463 | 3,624 | 2.06 | Sniper | 140:48:39 | 8,774 | 4,389 | 2 | Totals | 861:45:47 | 63,961 | 33,801 | 1.89 |
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Averages | 123:06:33 | 9,137 | 4,829 | 1.89 |
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Weapon | Time | Kills | Deaths | Ratio | Acc |
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Assault Rifle | 255:41:50 | 24,726 | 11,634 | 2.13 | 28% | Grenade Launcher Attachment | 08:12:58 | 345 | 385 | 0.90 | 40% | Carbine | 27:58:45 | 1,733 | 1,392 | 1.24 | 26% | Light Machinegun | 46:20:14 | 4,128 | 2,323 | 1.78 | 21% | Sniper Rifle | 54:30:52 | 1,948 | 2,067 | 0.94 | 49% | Pistol | 11:03:34 | 1,524 | 1,124 | 1.36 | 27% | Anti-tank | 17:42:28 | 511 | 1,007 | 0.51 | 35% | Submachinegun | 13:40:24 | 491 | 584 | 0.84 | 18% | Shotgun | 14:27:56 | 633 | 622 | 1.02 | 11% | Knife | 09:16:56 | 1,736 | 562 | 3.09 | 25% | Defribrillator | 12:18:45 | 441 | 961 | 0.46 | 76% | Explosives (C4, Claymore, AT Mine) | 09:03:30 | 1,426 | 808 | 1.76 | 36% | Hand Grenade | 14:36:42 | 2,388 | 718 | 3.33 | 33% | Totals | 494:54:54 | 42,030 | 24,187 | - | - |
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Averages | 38:04:14 | 3,233 | 1,861 | 1.74 | 33% |
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Vehicle | Time | Kills | Deaths | Ratio | Road Kills |
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Armor | 45:16:19 | 3,991 | 703 | 5.68 | 247 | Aviator | 77:39:17 | 5,600 | 1,579 | 3.55 | 637 | Air Defense | 06:14:09 | 301 | 170 | 1.77 | 37 | Helicopter | 156:30:56 | 10,465 | 3,662 | 2.86 | 696 | Transport | 41:06:50 | 2,294 | 1,090 | 2.10 | 382 | Ground Defense | 00:00:00 | 0 | 0 | 0 | 0 | Totals | 326:47:31 | 22,651 | 7,204 | 3.14 | 1,999 |
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Averages | 54:27:56 | 3,775 | 1,201 | 3.14 | 333 |
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Opponents |
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Favorite Victim (Kills to, via EA) | majsmt, 2nd Lieutenant (26) View cached | Worst Enemy (Deaths by, via EA) | dA|G00CH, 2nd Lieutenant (15) View |
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Miscellaneous Stats |
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PID (Player ID Number) | 43771110 | Date of Enrollment | June 13, 2005, 10:44AM PST | Last Battle on | December 7, 2006, 8:48PM PST | Kicked & Banned | 203 / 7 | Cost ($50 base) | 5.3463 cph |
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Awards |
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Badges |
Veteran Engineer Combat
Next: Expert Engineer Combat
Requirements..
Expert Sniper Combat
Requirements..
Expert Medic Combat
Requirements..
Veteran Spec-Ops Combat
Next: Expert Spec-Ops Combat
Requirements..
Veteran Assault Combat
Next: Expert Assault Combat
Requirements..
Veteran Anti-tank Combat
Next: Expert Anti-tank Combat
Requirements..
Expert Support Combat
Requirements..
Expert Knife Combat
Requirements..
Expert Pistol Combat
Requirements..
Expert Ground Defense
Requirements..
Expert Explosives Ordinance
Requirements..
Veteran Command
Next: Expert Command
Requirements..
Veteran Engineer
Next: Expert Engineer
Requirements..
Expert First Aid
Requirements..
Expert Resupply
Requirements..
Expert Air Defense
Requirements..
Basic Armor
Next: Veteran Armor
Requirements..
Veteran Aviator
Next: Expert Aviator
Requirements..
Expert Helicopter
Requirements..
Veteran Transport
Next: Expert Transport
Requirements..
| Medals |
Bronze Star
Awarded to those individuals who have distinguished themselves through proven skill and teamwork
Requirements:
*IAR: Third place
Next:
Silver Star
Awarded to those individuals who have distinguished themselves through superior skill and teamwork
Requirements:
*IAR: Second place
Next:
Gold Star
Awarded to those individuals who have distinguished themselves through excellent skill and teamwork
Requirements:
*IAR: First place
Next:
Distinguished Service Medal
Awarded to an individual who distinguishes themselves by exceptionally meritorious service in a duty of great responsibility
Requirements:
*IAR: Team score of 45
*A total of 100h Total time as commander
*A total of 100h Total time as squad leader
*A total of 100h Total time as squad member
Next:
BasicCombat Infantry Medal
Awarded to individuals who have distinguished themselves above and beyond that normally expected of infantry in a combat situation.
Requirements:
*IAR: Play for 34 minutes
*A total of 500h Total time played
*All Basic Combat Badges
Next:
BasicMarksman Infantry Medal
Awarded to individuals who have distinguished themselves by sustained meritorious achievement during combat situations.
Requirements:
*IAR: Play for 34 minutes
*All Veteran Combat Badges and the Combat Infantry Medal (see above)
Next:
Sharpshooter Infantry Medal
Awarded to individuals who have excelled in every action expected of the infantry in a combat situation
Requirements:
*IAR: Play for 34 minutes
*All Expert Combat Badges and the Marksman Infantry Medal (see above)
Next:
BasicMedal of Valor
Awarded to the individual who distinguishes themselves by gallantry and intrepidity at the risk of their life above and beyond the call of duty; the deed performed must have been one of personal bravery or self sacrifice so conspicuous as to clearly distinguish the individual above his/her comrades and must have involved the risk of life.
Requirements:
*A total of 250h Total time played
*A total of 5,000 driver special ability points
*A total of 1,000 times defended control point
*A total of 30,000 Teamwork points
Next:
BasicNavy Cross
Awarded to members of the United States Armed Forces for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (USA)
*A total of 250h Total time played (USA)
*A total of 500 wins (USA)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
BasicGolden Scimitar
Awarded to members of the Middle Eastern Coalition for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (MEC)
*A total of 250h Total time played (MEC)
*A total of 500 wins (MEC)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
People's Medallion
Awarded to members of the People
Requirements:
*A total of 100 Best round score (China)
*A total of 250h Total time played (China)
*A total of 500 wins (China)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
VeteranCombat Action Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in infantry combat.
Requirements:
*IAR: Play for 33 minutes
*A total of 250h Total time played
*A total of 25,000 kills
*A Best kill streak of 25
Next:
BasicHelicopter Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in helicopter combat.
Requirements:
*IAR: 30 kills in a Helicopter
*A total of 250h Total time using Helicopter
*A total of 20,000 kills with Helicopter
Next:
Air Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in aerial combat.
Requirements:
*IAR: 25 kills in a Plane
*A total of 200h Total time using Aviator
*A total of 10,000 kills with Aviator
Next:
Armor Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in armored combat.
Requirements:
*IAR: 25 kills in an Armor Vehicle
*A total of 250h Total time using Armor
*A total of 10,000 kills with Armor
Next:
ExpertGood Conduct Medal
Awarded to those individuals who, through exemplary conduct to their comrades, have shown themselves to be models of efficiency and fidelity
Requirements:
*IAR: 27 kills and no Team kills, damage or vehicle damage
*Global: 250h Total time played
Next:
Meritorious Service Medal
Awarded to an individual for exceptional conduct in the performance of outstanding services and achievements in support of their comrades
Requirements:
*A total of 250h Total time played
*A total of 1,000 heals
*A total of 1,000 repairs
*A total of 1,000 resupplies
Next:
Purple Heart
Awarded to any member of the armed forces who has been killed in any action with an opposing armed force of a foreign country
Requirements:
*IAR: A kill:death ratio of 1:4 with a minimum of 5 kills and 20 deaths
Next:
| Ribbons |
Air-Defense
Awarded to recognize the individual who performed their duty while engaged in active air-defense combat.
Requirements:
*IAR: 3 minutes in Air Defense ([[Stinger]], [[SA-18 Grouse
*IAR: 11 kills with Air Defense (Stinger, Igla, AA Vehicle)
Next:
Ground Defense
Awarded to recognize the individual who participated in sustained ground combat.
Requirements:
*IAR: 3 minutes and 5 kills in a [[BGM-71 TOW
Next:
Infantry Officer
Awarded to recognize the superior dedication of unit leaders during combat situations
Requirements:
*IAR: 25 minutes as Squad Leader
*A total of over 250 Teamwork points Globally
Next:
Staff Officer
Awarded to recognize superior achievement by unit commanders during sustained combat situations
Requirements:
*IAR: 28 minutes as Commander
*IAR: 50 Command points (before 2x for a winning commander)
Next:
Aerial Service
Awarded to recognize the individual who performed their duty while engaged in active aerial combat
Requirements:
*IAR: 15 minutes in an [[Airplane]]
*IAR: 19 kills in an Airplane
Next:
Armored Service
Awarded to recognize the individual who performed their duty while engaged in active armored combat
*IAR: 20 minutes in an [[Tank
*IAR: 19 kills in an Armor Vehicle
Next:
Crew Service
Awarded to recognize the individual who performed satisfactory duty while on flying status as a crewmember.
Requirements:
*IAR: 1 Driver Special Ability Point
*IAR: 13 Driver Kill Assists
*IAR: 5 kills
Next:
Distinguished Service
Awarded to recognize the superior achievement of an individual in all aspects of unit command.
Requirements:
*IAR: 15 team points
*A total of 10h Total time as squad member
*A total of 10h Total time as squad leader
*A total of 10h Total time as commander
Next:
Far East Service
Awarded to recognize service in the Far East Theater.
Requirements:
*A total of 5h Total time for [[People
*Played all maps of Far East Theater
Next:
Middle East Service
Awarded to recognize service in the Middle East Theater
Requirements:
*A total of 5h Total time for [[Middle Eastern Coalition
*Played all maps of [[Middle East]] Theater
Next:
Helicopter Service
Awarded to recognize the individual who performed their duty while engaged in active helicopter combat
Requirements:
*IAR: 15 minutes in Helicopter
*IAR: 19 kills in Helicopter
Next:
Meritorious Unit
Awarded to recognize an individual
Requirements:
*IAR: 26 minutes in a Squad
*IAR: 40 team points
Next:
Valorous Unit
Awarded to recognize extraordinary heroism in action against an armed enemy.
Requirements:
*IAR: 45 team points
*A total of 25h Total time as squad member
*A total of 25h Total time as squad leader
Next:
Airborne
Awarded to recognize individuals who have participated in sustained airborne operations during combat situations
Requirements:
*IAR: 10 seconds in a [[Parachute]]
Next:
Combat Action
Awarded to recognize active participation in ground or air combat
Requirements:
*IAR: 18 kills
*A Best kill streak of at least 10
Next:
Good Conduct
Awarded to recognize exemplary behavior, efficiency, and fidelity in active service
Requirements:
*IAR: 14 kills
*IAR: No Team kills/damage/vehicle damage
*A total of 50h Total time played
Next:
Legion of Merit
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
War College
Awarded to recognize achievements which, through their dedication and gallantry, have set the individual apart and above other commanders.
Requirements:
*IAR: 45 Commander Points (before 2x)
*A total of 50h Total time as commander
*A win:loss ratio of at least 3:1
Next:
| SF Badges & Medals |
Basic Engineer Specialist
Next: Veteran Engineer Specialist
Requirements..
Basic Sniper Specialist
Next: Veteran Sniper Specialist
Requirements..
Medic Specialist
Requirements..
Veteran Spec Ops Specialist
Next: Expert Spec Ops Specialist
Requirements..
Basic Assault Specialist
Next: Veteran Assault Specialist
Requirements..
Veteran Anti-Tank Specialist
Next: Expert Anti-Tank Specialist
Requirements..
Basic Support Specialist
Next: Veteran Support Specialist
Requirements..
Veteran Tactical Support Weaponry
Next: Expert Tactical Support Weaponry
Requirements..
Grappling Hook Specialist
Requirements..
Night Vision Combat
Requirements..
Basic Zip Line Specialist
Next: Veteran Zip Line Specialist
Requirements..
U.S. Navy Seal Special Service Medal
Next:
British SAS Special Service Medal
Next:
Russian SPETZ Special Service Medal
Next:
MECSF Special Service Medal
Next:
Rebels Special Service Medal
Next:
Insurgent Forces Special Service Medal
Next:
Courage Award
Next:
Service Award
Next:
Valor Award
Next:
| SF Ribbons |
Airborne Specialist Ribbon
Next:
Armored Transport Specialist Ribbon
Next:
British SAS Service Ribbon
Next:
Crew Specialist Ribbon
Next:
Helo Specialist Ribbon
Next:
Insurgent Forces Service Ribbon
Next:
Legion of Merit Ribbon
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
MECSF Special Forces Service Ribbon
Next:
Rebels Service Ribbon
Next:
Russian SPETZ Service Ribbon
Next:
U.S. Navy Seal Service Ribbon
Next:
| EF Medals |
Euro Special Service Medal (EF)
Next:
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