Status: Offline
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Player Profile |
Scores |
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Global | 27,285 | Team | 7,617 | Combat | 19,978 | Commander | 1,345 |
Time |
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Commander | 13:03:44 | Squad Leader | 120:03:33 | Squad Member | 133:22:42 | Lone Wolf | 104:43:15 | Total | 371:19:53 |
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Team Profile |
Wins & Losses | 642 / 687 (0.93) |
Capture Points |
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Captured CP | 2,278 | Capture Assist | 1,393 | Defended CP | 540 |
Teamwork |
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Kill Assist | 1,653 | Heal | 293 | Revive | 303 | Support | 94 | Repair | 23 | Driver | 1,602 |
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Combat Profile |
Accuracy | 20 % | SPM | 1.22 | Suicides | 429 | K/D Ratio | 0.85 |
Kills |
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Total & Streak | 9,989 / 16 | Per Minute | 0.45 | Per Round | 7.50 |
Deaths |
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Total & Streak | 11,762 / 17 | Per Minute | 0.53 | Per Round | 8.83 |
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United States Marine Corps | 175:46:24 | 318 | 308 | 1.03 | 147 | Middle Eastern Coalition | 106:46:11 | 172 | 205 | 0.84 | 109 | Peoples Liberation Army | 88:32:03 | 151 | 173 | 0.87 | 74 | U.S. Navy SEAL (SF) | 00:00:00 | 0 | 0 | 0 | 0 | British SAS (SF) | 00:00:00 | 0 | 0 | 0 | 0 | Russian Spetsnaz (SF) | 00:00:00 | 0 | 0 | 0 | 0 | MEC Special Forces (SF) | 00:14:34 | 1 | 1 | 1 | 8 | Rebels (SF) | 00:00:00 | 0 | 0 | 0 | 0 | Insurgent Forces (SF) | 00:00:00 | 0 | 0 | 0 | 0 | Totals | 371:19:12 | 642 | 687 | 0.93 | 338 |
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Averages | 41:15:29 | 71 | 76 | 0.93 | 38 |
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Kubra Dam | 37:39:37 | 51 | 49 | 1.04 | | Mashtuur City | 20:42:59 | 45 | 54 | 0.83 | | Operation Clean Sweep | 15:10:28 | 25 | 29 | 0.86 | | Zatar Wetlands | 12:07:20 | 16 | 26 | 0.62 | | Strike at Karkand | 56:04:10 | 109 | 111 | 0.98 | | Sharqi Peninsula | 31:42:18 | 51 | 49 | 1.04 | | Gulf Of Oman | 31:23:29 | 56 | 60 | 0.93 | | Daqing Oilfields | 26:41:57 | 49 | 52 | 0.94 | | Dalian Plant | 30:37:37 | 61 | 62 | 0.98 | | Dragon Valley | 37:45:20 | 63 | 57 | 1.11 | | FuShe Pass | 27:25:07 | 42 | 56 | 0.75 | | Songhua Stalemate | 11:48:52 | 18 | 24 | 0.75 | | Wake Island 2007 | 31:56:05 | 55 | 57 | 0.96 | | Devil's Perch (SF) | 00:14:34 | 1 | 1 | 1 | | The Iron Gator (SF) | 00:00:00 | 0 | 0 | 0 | | Night Flight (SF) | 00:00:00 | 0 | 0 | 0 | | Warlord (SF) | 00:00:00 | 0 | 0 | 0 | | Leviathan (SF) | 00:00:00 | 0 | 0 | 0 | | Mass Destruction (SF) | 00:00:00 | 0 | 0 | 0 | | Surge (SF) | 00:00:00 | 0 | 0 | 0 | | Ghost Town (SF) | 00:00:00 | 0 | 0 | 0 | | Totals | 371:19:53 | 642 | 687 | 0.93 | |
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Averages | 17:40:57 | 31 | 33 | 0.93 | 0 |
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USMC | 175:46:24 | 318 | 308 | 1.03 | 147 | MEC (Middle East) | 106:46:11 | 172 | 205 | 0.84 | 109 | PLA (Far East) | 88:32:03 | 151 | 173 | 0.87 | 74 | SEALs | 00:00:00 | 0 | 0 | 0 | 0 | SAS | 00:00:00 | 0 | 0 | 0 | 0 | Spetznaz | 00:00:00 | 0 | 0 | 0 | 0 | MECSF | 00:14:34 | 1 | 1 | 1 | 8 | Rebels | 00:00:00 | 0 | 0 | 0 | 0 | Insurgents | 00:00:00 | 0 | 0 | 0 | 0 | Totals | 371:19:12 | 642 | 687 | 0.93 | - |
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Averages | 41:15:29 | 71 | 76 | 0.93 | 38 |
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Anti-Tank | 69:39:19 | 1,952 | 2,557 | 0.76 | Assault | 45:42:41 | 1,204 | 1,575 | 0.76 | Engineer | 07:09:51 | 194 | 274 | 0.71 | Medic | 63:13:04 | 1,726 | 2,281 | 0.76 | Spec Ops | 46:29:47 | 1,344 | 1,567 | 0.86 | Support | 06:07:54 | 171 | 182 | 0.94 | Sniper | 115:41:38 | 3,398 | 3,326 | 1.02 | Totals | 354:04:14 | 9,989 | 11,762 | 0.85 |
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Averages | 50:34:54 | 1,427 | 1,680 | 0.85 |
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Assault Rifle | 42:14:56 | 1,030 | 1,561 | 0.66 | 16% | Grenade Launcher Attachment | 03:20:21 | 118 | 223 | 0.53 | 34% | Carbine | 21:25:42 | 453 | 659 | 0.69 | 20% | Light Machinegun | 03:15:56 | 78 | 115 | 0.68 | 16% | Sniper Rifle | 55:50:04 | 1,029 | 1,216 | 0.85 | 39% | Pistol | 11:19:49 | 446 | 766 | 0.58 | 22% | Anti-tank | 22:35:23 | 450 | 1,042 | 0.43 | 40% | Submachinegun | 07:38:36 | 169 | 300 | 0.56 | 11% | Shotgun | 02:46:06 | 46 | 103 | 0.45 | 10% | Knife | 00:09:33 | 20 | 13 | 1.54 | 14% | Defribrillator | 00:34:38 | 1 | 67 | 0.01 | 64% | Explosives (C4, Claymore, AT Mine) | 06:08:57 | 362 | 343 | 1.06 | 36% | Hand Grenade | 04:45:47 | 485 | 376 | 1.29 | 27% | Totals | 182:05:48 | 4,687 | 6,784 | - | - |
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Averages | 14:00:27 | 361 | 522 | 0.69 | 27% |
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Armor | 13:50:48 | 550 | 356 | 1.54 | 69 | Aviator | 37:25:22 | 1,900 | 1,051 | 1.81 | 335 | Air Defense | 05:42:12 | 278 | 201 | 1.38 | 43 | Helicopter | 85:12:05 | 2,827 | 2,719 | 1.04 | 504 | Transport | 24:57:37 | 515 | 650 | 0.79 | 126 | Ground Defense | 00:00:00 | 0 | 0 | 0 | 0 | Totals | 167:08:04 | 6,070 | 4,977 | 1.22 | 1,077 |
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Averages | 27:51:21 | 1,012 | 830 | 1.22 | 180 |
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Miscellaneous Stats |
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PID (Player ID Number) | 43811500 | Date of Enrollment | June 13, 2005, 6:14PM PST | Last Battle on | May 4, 2006, 1:37AM PST | Kicked & Banned | 66 / 3 | Cost ($50 base) | 13.4651 cph |
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Badges |
Basic Engineer Combat
Next: Veteran Engineer Combat
Requirements..
Veteran Sniper Combat
Next: Expert Sniper Combat
Requirements..
Veteran Medic Combat
Next: Expert Medic Combat
Requirements..
Veteran Spec-Ops Combat
Next: Expert Spec-Ops Combat
Requirements..
Veteran Assault Combat
Next: Expert Assault Combat
Requirements..
Veteran Anti-tank Combat
Next: Expert Anti-tank Combat
Requirements..
Basic Support Combat
Next: Veteran Support Combat
Requirements..
Basic Knife Combat
Next: Veteran Knife Combat
Requirements..
Veteran Pistol Combat
Next: Expert Pistol Combat
Requirements..
Basic Ground Defense
Next: Veteran Ground Defense
Requirements..
Explosives Ordinance
Requirements..
Veteran Command
Next: Expert Command
Requirements..
Basic Engineer
Next: Veteran Engineer
Requirements..
Basic First Aid
Next: Veteran First Aid
Requirements..
Basic Resupply
Next: Veteran Resupply
Requirements..
Basic Air Defense
Next: Veteran Air Defense
Requirements..
Basic Armor
Next: Veteran Armor
Requirements..
Basic Aviator
Next: Veteran Aviator
Requirements..
Basic Helicopter
Next: Veteran Helicopter
Requirements..
Basic Transport
Next: Veteran Transport
Requirements..
| Medals |
Bronze Star
Awarded to those individuals who have distinguished themselves through proven skill and teamwork
Requirements:
*IAR: Third place
Next:
Silver Star
Awarded to those individuals who have distinguished themselves through superior skill and teamwork
Requirements:
*IAR: Second place
Next:
Gold Star
Awarded to those individuals who have distinguished themselves through excellent skill and teamwork
Requirements:
*IAR: First place
Next:
Distinguished Service Medal
Awarded to an individual who distinguishes themselves by exceptionally meritorious service in a duty of great responsibility
Requirements:
*IAR: Team score of 45
*A total of 100h Total time as commander
*A total of 100h Total time as squad leader
*A total of 100h Total time as squad member
Next:
Combat Infantry Medal
Awarded to individuals who have distinguished themselves above and beyond that normally expected of infantry in a combat situation.
Requirements:
*IAR: Play for 34 minutes
*A total of 500h Total time played
*All Basic Combat Badges
Next:
Marksman Infantry Medal
Awarded to individuals who have distinguished themselves by sustained meritorious achievement during combat situations.
Requirements:
*IAR: Play for 34 minutes
*All Veteran Combat Badges and the Combat Infantry Medal (see above)
Next:
Sharpshooter Infantry Medal
Awarded to individuals who have excelled in every action expected of the infantry in a combat situation
Requirements:
*IAR: Play for 34 minutes
*All Expert Combat Badges and the Marksman Infantry Medal (see above)
Next:
Medal of Valor
Awarded to the individual who distinguishes themselves by gallantry and intrepidity at the risk of their life above and beyond the call of duty; the deed performed must have been one of personal bravery or self sacrifice so conspicuous as to clearly distinguish the individual above his/her comrades and must have involved the risk of life.
Requirements:
*A total of 250h Total time played
*A total of 5,000 driver special ability points
*A total of 1,000 times defended control point
*A total of 30,000 Teamwork points
Next:
BasicNavy Cross
Awarded to members of the United States Armed Forces for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (USA)
*A total of 250h Total time played (USA)
*A total of 500 wins (USA)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
BasicGolden Scimitar
Awarded to members of the Middle Eastern Coalition for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (MEC)
*A total of 250h Total time played (MEC)
*A total of 500 wins (MEC)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
People's Medallion
Awarded to members of the People
Requirements:
*A total of 100 Best round score (China)
*A total of 250h Total time played (China)
*A total of 500 wins (China)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Combat Action Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in infantry combat.
Requirements:
*IAR: Play for 33 minutes
*A total of 250h Total time played
*A total of 25,000 kills
*A Best kill streak of 25
Next:
Helicopter Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in helicopter combat.
Requirements:
*IAR: 30 kills in a Helicopter
*A total of 250h Total time using Helicopter
*A total of 20,000 kills with Helicopter
Next:
Air Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in aerial combat.
Requirements:
*IAR: 25 kills in a Plane
*A total of 200h Total time using Aviator
*A total of 10,000 kills with Aviator
Next:
Armor Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in armored combat.
Requirements:
*IAR: 25 kills in an Armor Vehicle
*A total of 250h Total time using Armor
*A total of 10,000 kills with Armor
Next:
BasicGood Conduct Medal
Awarded to those individuals who, through exemplary conduct to their comrades, have shown themselves to be models of efficiency and fidelity
Requirements:
*IAR: 27 kills and no Team kills, damage or vehicle damage
*Global: 250h Total time played
Next:
Meritorious Service Medal
Awarded to an individual for exceptional conduct in the performance of outstanding services and achievements in support of their comrades
Requirements:
*A total of 250h Total time played
*A total of 1,000 heals
*A total of 1,000 repairs
*A total of 1,000 resupplies
Next:
BasicPurple Heart
Awarded to any member of the armed forces who has been killed in any action with an opposing armed force of a foreign country
Requirements:
*IAR: A kill:death ratio of 1:4 with a minimum of 5 kills and 20 deaths
Next:
| Ribbons |
Air-Defense
Awarded to recognize the individual who performed their duty while engaged in active air-defense combat.
Requirements:
*IAR: 3 minutes in Air Defense ([[Stinger]], [[SA-18 Grouse
*IAR: 11 kills with Air Defense (Stinger, Igla, AA Vehicle)
Next:
Ground Defense
Awarded to recognize the individual who participated in sustained ground combat.
Requirements:
*IAR: 3 minutes and 5 kills in a [[BGM-71 TOW
Next:
Infantry Officer
Awarded to recognize the superior dedication of unit leaders during combat situations
Requirements:
*IAR: 25 minutes as Squad Leader
*A total of over 250 Teamwork points Globally
Next:
Staff Officer
Awarded to recognize superior achievement by unit commanders during sustained combat situations
Requirements:
*IAR: 28 minutes as Commander
*IAR: 50 Command points (before 2x for a winning commander)
Next:
Aerial Service
Awarded to recognize the individual who performed their duty while engaged in active aerial combat
Requirements:
*IAR: 15 minutes in an [[Airplane]]
*IAR: 19 kills in an Airplane
Next:
Armored Service
Awarded to recognize the individual who performed their duty while engaged in active armored combat
*IAR: 20 minutes in an [[Tank
*IAR: 19 kills in an Armor Vehicle
Next:
Crew Service
Awarded to recognize the individual who performed satisfactory duty while on flying status as a crewmember.
Requirements:
*IAR: 1 Driver Special Ability Point
*IAR: 13 Driver Kill Assists
*IAR: 5 kills
Next:
Distinguished Service
Awarded to recognize the superior achievement of an individual in all aspects of unit command.
Requirements:
*IAR: 15 team points
*A total of 10h Total time as squad member
*A total of 10h Total time as squad leader
*A total of 10h Total time as commander
Next:
Far East Service
Awarded to recognize service in the Far East Theater.
Requirements:
*A total of 5h Total time for [[People
*Played all maps of Far East Theater
Next:
Middle East Service
Awarded to recognize service in the Middle East Theater
Requirements:
*A total of 5h Total time for [[Middle Eastern Coalition
*Played all maps of [[Middle East]] Theater
Next:
Helicopter Service
Awarded to recognize the individual who performed their duty while engaged in active helicopter combat
Requirements:
*IAR: 15 minutes in Helicopter
*IAR: 19 kills in Helicopter
Next:
Meritorious Unit
Awarded to recognize an individual
Requirements:
*IAR: 26 minutes in a Squad
*IAR: 40 team points
Next:
Valorous Unit
Awarded to recognize extraordinary heroism in action against an armed enemy.
Requirements:
*IAR: 45 team points
*A total of 25h Total time as squad member
*A total of 25h Total time as squad leader
Next:
Airborne
Awarded to recognize individuals who have participated in sustained airborne operations during combat situations
Requirements:
*IAR: 10 seconds in a [[Parachute]]
Next:
Combat Action
Awarded to recognize active participation in ground or air combat
Requirements:
*IAR: 18 kills
*A Best kill streak of at least 10
Next:
Good Conduct
Awarded to recognize exemplary behavior, efficiency, and fidelity in active service
Requirements:
*IAR: 14 kills
*IAR: No Team kills/damage/vehicle damage
*A total of 50h Total time played
Next:
Legion of Merit
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
War College
Awarded to recognize achievements which, through their dedication and gallantry, have set the individual apart and above other commanders.
Requirements:
*IAR: 45 Commander Points (before 2x)
*A total of 50h Total time as commander
*A win:loss ratio of at least 3:1
Next:
| SF Badges & Medals |
Engineer Specialist
Requirements..
Sniper Specialist
Requirements..
Medic Specialist
Requirements..
Spec Ops Specialist
Requirements..
Assault Specialist
Requirements..
Anti-Tank Specialist
Requirements..
Support Specialist
Requirements..
Tactical Support Weaponry
Requirements..
Grappling Hook Specialist
Requirements..
Night Vision Combat
Requirements..
Zip Line Specialist
Requirements..
U.S. Navy Seal Special Service Medal
Next:
British SAS Special Service Medal
Next:
Russian SPETZ Special Service Medal
Next:
MECSF Special Service Medal
Next:
Rebels Special Service Medal
Next:
Insurgent Forces Special Service Medal
Next:
Courage Award
Next:
Service Award
Next:
Valor Award
Next:
| SF Ribbons |
Airborne Specialist Ribbon
Next:
Armored Transport Specialist Ribbon
Next:
British SAS Service Ribbon
Next:
Crew Specialist Ribbon
Next:
Helo Specialist Ribbon
Next:
Insurgent Forces Service Ribbon
Next:
Legion of Merit Ribbon
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
MECSF Special Forces Service Ribbon
Next:
Rebels Service Ribbon
Next:
Russian SPETZ Service Ribbon
Next:
U.S. Navy Seal Service Ribbon
Next:
| EF Medals |
Euro Special Service Medal (EF)
Next:
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