Status: Offline
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Player Profile |
Scores |
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Global | 10,274 | Team | 2,778 | Combat | 7,558 | Commander | 633 |
Time |
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Commander | 4:27:16 | Squad Leader | 35:04:05 | Squad Member | 59:23:45 | Lone Wolf | 53:40:19 | Total | 152:38:08 |
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Team Profile |
Wins & Losses | 310 / 356 (0.87) |
Capture Points |
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Captured CP | 549 | Capture Assist | 582 | Defended CP | 197 |
Teamwork |
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Kill Assist | 620 | Heal | 128 | Revive | 366 | Support | 54 | Repair | 14 | Driver | 269 |
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Combat Profile |
Accuracy | 16 % | SPM | 1.12 | Suicides | 214 | K/D Ratio | 0.68 |
Kills |
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Total & Streak | 3,779 / 15 | Per Minute | 0.41 | Per Round | 5.67 |
Deaths |
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Total & Streak | 5,522 / 22 | Per Minute | 0.60 | Per Round | 8.29 |
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Army | Time | Wins | Losses | Ratio | B.R. |
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United States Marine Corps | 69:37:00 | 159 | 155 | 1.03 | 147 | Middle Eastern Coalition | 50:33:54 | 90 | 128 | 0.70 | 115 | Peoples Liberation Army | 28:16:56 | 56 | 56 | 1 | 58 | U.S. Navy SEAL (SF) | 00:40:11 | 1 | 1 | 1 | 11 | British SAS (SF) | 00:22:57 | 1 | 1 | 1 | 10 | Russian Spetsnaz (SF) | 01:34:59 | 1 | 4 | 0.25 | 48 | MEC Special Forces (SF) | 00:26:36 | 0 | 6 | 0 | 37 | Rebels (SF) | 00:14:00 | 0 | 1 | 0 | 42 | Insurgent Forces (SF) | 00:51:11 | 2 | 4 | 0.50 | 33 | Totals | 152:37:44 | 310 | 356 | 0.87 | 501 |
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Averages | 16:57:32 | 34 | 40 | 0.87 | 56 |
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Map | Time | Wins | Losses | Ratio | B.R. |
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Kubra Dam | 03:33:12 | 4 | 10 | 0.40 | | Mashtuur City | 04:48:23 | 14 | 16 | 0.88 | | Operation Clean Sweep | 05:14:57 | 8 | 17 | 0.47 | | Zatar Wetlands | 05:04:00 | 8 | 6 | 1.33 | | Strike at Karkand | 57:13:52 | 143 | 121 | 1.18 | | Sharqi Peninsula | 18:05:33 | 34 | 36 | 0.94 | | Gulf Of Oman | 09:40:59 | 11 | 30 | 0.37 | | Daqing Oilfields | 04:50:44 | 10 | 13 | 0.77 | | Dalian Plant | 07:19:05 | 15 | 12 | 1.25 | | Dragon Valley | 06:45:23 | 7 | 20 | 0.35 | | FuShe Pass | 05:29:15 | 6 | 14 | 0.43 | | Songhua Stalemate | 06:38:14 | 13 | 17 | 0.76 | | Wake Island 2007 | 13:44:37 | 32 | 27 | 1.19 | | Devil's Perch (SF) | 00:01:32 | 0 | 1 | 0 | | The Iron Gator (SF) | 00:53:37 | 1 | 4 | 0.25 | | Night Flight (SF) | 00:02:24 | 0 | 2 | 0 | | Warlord (SF) | 01:11:44 | 3 | 3 | 1 | | Leviathan (SF) | 00:11:38 | 0 | 2 | 0 | | Mass Destruction (SF) | 00:00:00 | 0 | 0 | 0 | | Surge (SF) | 01:48:59 | 1 | 5 | 0.20 | | Ghost Town (SF) | 00:00:00 | 0 | 0 | 0 | | Totals | 152:38:08 | 310 | 356 | 0.87 | |
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Averages | 07:16:07 | 15 | 17 | 0.87 | 0 |
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Theater | Time | Wins | Losses | Ratio | B.R. |
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USMC | 69:37:00 | 159 | 155 | 1.03 | 147 | MEC (Middle East) | 50:33:54 | 90 | 128 | 0.70 | 115 | PLA (Far East) | 28:16:56 | 56 | 56 | 1 | 58 | SEALs | 00:40:11 | 1 | 1 | 1 | 11 | SAS | 00:22:57 | 1 | 1 | 1 | 10 | Spetznaz | 01:34:59 | 1 | 4 | 0.25 | 48 | MECSF | 00:26:36 | 0 | 6 | 0 | 37 | Rebels | 00:14:00 | 0 | 1 | 0 | 42 | Insurgents | 00:51:11 | 2 | 4 | 0.50 | 33 | Totals | 152:37:44 | 310 | 356 | 0.87 | - |
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Averages | 16:57:32 | 34 | 40 | 0.87 | 56 |
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Kit | Time | Kills | Deaths | Ratio |
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Anti-Tank | 14:14:14 | 363 | 574 | 0.63 | Assault | 34:55:38 | 919 | 1,189 | 0.77 | Engineer | 05:43:26 | 167 | 219 | 0.76 | Medic | 21:36:30 | 779 | 1,033 | 0.75 | Spec Ops | 21:03:20 | 568 | 944 | 0.60 | Support | 32:17:03 | 763 | 1,228 | 0.62 | Sniper | 11:08:49 | 220 | 335 | 0.66 | Totals | 140:59:00 | 3,779 | 5,522 | 0.68 |
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Averages | 20:08:26 | 540 | 789 | 0.68 |
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Weapon | Time | Kills | Deaths | Ratio | Acc |
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Assault Rifle | 25:59:04 | 782 | 1,208 | 0.65 | 13% | Grenade Launcher Attachment | 09:23:39 | 358 | 387 | 0.93 | 48% | Carbine | 14:14:48 | 358 | 665 | 0.54 | 17% | Light Machinegun | 19:13:49 | 447 | 866 | 0.52 | 14% | Sniper Rifle | 09:39:00 | 167 | 270 | 0.62 | 28% | Pistol | 01:24:29 | 65 | 135 | 0.48 | 16% | Anti-tank | 04:18:10 | 67 | 249 | 0.27 | 42% | Submachinegun | 02:50:55 | 27 | 113 | 0.24 | 10% | Shotgun | 02:48:20 | 79 | 126 | 0.63 | 10% | Knife | 00:26:45 | 53 | 46 | 1.15 | 14% | Defribrillator | 00:54:05 | 7 | 91 | 0.08 | 63% | Explosives (C4, Claymore, AT Mine) | 00:59:43 | 65 | 102 | 0.64 | 22% | Hand Grenade | 01:13:39 | 92 | 95 | 0.97 | 23% | Totals | 93:26:26 | 2,567 | 4,353 | - | - |
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Averages | 07:11:16 | 197 | 335 | 0.59 | 25% |
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Vehicle | Time | Kills | Deaths | Ratio | Road Kills |
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Armor | 11:12:43 | 455 | 254 | 1.79 | 20 | Aviator | 16:59:35 | 292 | 298 | 0.98 | 54 | Air Defense | 01:23:56 | 27 | 40 | 0.68 | 2 | Helicopter | 06:07:10 | 160 | 203 | 0.79 | 19 | Transport | 09:16:09 | 257 | 269 | 0.96 | 22 | Ground Defense | 00:00:00 | 0 | 0 | 0 | 0 | Totals | 44:59:33 | 1,191 | 1,064 | 1.12 | 117 |
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Averages | 07:29:56 | 199 | 177 | 1.12 | 20 |
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Opponents |
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Favorite Victim (Kills to, via EA) | PAHG00, First Sergeant (7) View cached | Worst Enemy (Deaths by, via EA) | SirNick., First Sergeant (13) View |
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Miscellaneous Stats |
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PID (Player ID Number) | 43897952 | Date of Enrollment | June 14, 2005, 5:26PM PST | Last Battle on | April 6, 2006, 3:38PM PST | Kicked & Banned | 21 / 1 | Cost ($50 base) | 32.7578 cph |
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Awards |
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Badges |
Basic Engineer Combat
Next: Veteran Engineer Combat
Requirements..
Basic Sniper Combat
Next: Veteran Sniper Combat
Requirements..
Veteran Medic Combat
Next: Expert Medic Combat
Requirements..
Veteran Spec-Ops Combat
Next: Expert Spec-Ops Combat
Requirements..
Veteran Assault Combat
Next: Expert Assault Combat
Requirements..
Basic Anti-tank Combat
Next: Veteran Anti-tank Combat
Requirements..
Veteran Support Combat
Next: Expert Support Combat
Requirements..
Basic Knife Combat
Next: Veteran Knife Combat
Requirements..
Basic Pistol Combat
Next: Veteran Pistol Combat
Requirements..
Basic Ground Defense
Next: Veteran Ground Defense
Requirements..
Basic Explosives Ordinance
Next: Veteran Explosives Ordinance
Requirements..
Basic Command
Next: Veteran Command
Requirements..
Basic Engineer
Next: Veteran Engineer
Requirements..
Basic First Aid
Next: Veteran First Aid
Requirements..
Basic Resupply
Next: Veteran Resupply
Requirements..
Basic Air Defense
Next: Veteran Air Defense
Requirements..
Basic Armor
Next: Veteran Armor
Requirements..
Basic Aviator
Next: Veteran Aviator
Requirements..
Basic Helicopter
Next: Veteran Helicopter
Requirements..
Basic Transport
Next: Veteran Transport
Requirements..
| Medals |
Bronze Star
Awarded to those individuals who have distinguished themselves through proven skill and teamwork
Requirements:
*IAR: Third place
Next:
Silver Star
Awarded to those individuals who have distinguished themselves through superior skill and teamwork
Requirements:
*IAR: Second place
Next:
Gold Star
Awarded to those individuals who have distinguished themselves through excellent skill and teamwork
Requirements:
*IAR: First place
Next:
Distinguished Service Medal
Awarded to an individual who distinguishes themselves by exceptionally meritorious service in a duty of great responsibility
Requirements:
*IAR: Team score of 45
*A total of 100h Total time as commander
*A total of 100h Total time as squad leader
*A total of 100h Total time as squad member
Next:
Combat Infantry Medal
Awarded to individuals who have distinguished themselves above and beyond that normally expected of infantry in a combat situation.
Requirements:
*IAR: Play for 34 minutes
*A total of 500h Total time played
*All Basic Combat Badges
Next:
Marksman Infantry Medal
Awarded to individuals who have distinguished themselves by sustained meritorious achievement during combat situations.
Requirements:
*IAR: Play for 34 minutes
*All Veteran Combat Badges and the Combat Infantry Medal (see above)
Next:
Sharpshooter Infantry Medal
Awarded to individuals who have excelled in every action expected of the infantry in a combat situation
Requirements:
*IAR: Play for 34 minutes
*All Expert Combat Badges and the Marksman Infantry Medal (see above)
Next:
Medal of Valor
Awarded to the individual who distinguishes themselves by gallantry and intrepidity at the risk of their life above and beyond the call of duty; the deed performed must have been one of personal bravery or self sacrifice so conspicuous as to clearly distinguish the individual above his/her comrades and must have involved the risk of life.
Requirements:
*A total of 250h Total time played
*A total of 5,000 driver special ability points
*A total of 1,000 times defended control point
*A total of 30,000 Teamwork points
Next:
Navy Cross
Awarded to members of the United States Armed Forces for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (USA)
*A total of 250h Total time played (USA)
*A total of 500 wins (USA)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Golden Scimitar
Awarded to members of the Middle Eastern Coalition for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (MEC)
*A total of 250h Total time played (MEC)
*A total of 500 wins (MEC)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
People's Medallion
Awarded to members of the People
Requirements:
*A total of 100 Best round score (China)
*A total of 250h Total time played (China)
*A total of 500 wins (China)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Combat Action Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in infantry combat.
Requirements:
*IAR: Play for 33 minutes
*A total of 250h Total time played
*A total of 25,000 kills
*A Best kill streak of 25
Next:
Helicopter Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in helicopter combat.
Requirements:
*IAR: 30 kills in a Helicopter
*A total of 250h Total time using Helicopter
*A total of 20,000 kills with Helicopter
Next:
Air Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in aerial combat.
Requirements:
*IAR: 25 kills in a Plane
*A total of 200h Total time using Aviator
*A total of 10,000 kills with Aviator
Next:
Armor Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in armored combat.
Requirements:
*IAR: 25 kills in an Armor Vehicle
*A total of 250h Total time using Armor
*A total of 10,000 kills with Armor
Next:
Good Conduct Medal
Awarded to those individuals who, through exemplary conduct to their comrades, have shown themselves to be models of efficiency and fidelity
Requirements:
*IAR: 27 kills and no Team kills, damage or vehicle damage
*Global: 250h Total time played
Next:
Meritorious Service Medal
Awarded to an individual for exceptional conduct in the performance of outstanding services and achievements in support of their comrades
Requirements:
*A total of 250h Total time played
*A total of 1,000 heals
*A total of 1,000 repairs
*A total of 1,000 resupplies
Next:
BasicPurple Heart
Awarded to any member of the armed forces who has been killed in any action with an opposing armed force of a foreign country
Requirements:
*IAR: A kill:death ratio of 1:4 with a minimum of 5 kills and 20 deaths
Next:
| Ribbons |
Air-Defense
Awarded to recognize the individual who performed their duty while engaged in active air-defense combat.
Requirements:
*IAR: 3 minutes in Air Defense ([[Stinger]], [[SA-18 Grouse
*IAR: 11 kills with Air Defense (Stinger, Igla, AA Vehicle)
Next:
Ground Defense
Awarded to recognize the individual who participated in sustained ground combat.
Requirements:
*IAR: 3 minutes and 5 kills in a [[BGM-71 TOW
Next:
Infantry Officer
Awarded to recognize the superior dedication of unit leaders during combat situations
Requirements:
*IAR: 25 minutes as Squad Leader
*A total of over 250 Teamwork points Globally
Next:
Staff Officer
Awarded to recognize superior achievement by unit commanders during sustained combat situations
Requirements:
*IAR: 28 minutes as Commander
*IAR: 50 Command points (before 2x for a winning commander)
Next:
Aerial Service
Awarded to recognize the individual who performed their duty while engaged in active aerial combat
Requirements:
*IAR: 15 minutes in an [[Airplane]]
*IAR: 19 kills in an Airplane
Next:
Armored Service
Awarded to recognize the individual who performed their duty while engaged in active armored combat
*IAR: 20 minutes in an [[Tank
*IAR: 19 kills in an Armor Vehicle
Next:
Crew Service
Awarded to recognize the individual who performed satisfactory duty while on flying status as a crewmember.
Requirements:
*IAR: 1 Driver Special Ability Point
*IAR: 13 Driver Kill Assists
*IAR: 5 kills
Next:
Distinguished Service
Awarded to recognize the superior achievement of an individual in all aspects of unit command.
Requirements:
*IAR: 15 team points
*A total of 10h Total time as squad member
*A total of 10h Total time as squad leader
*A total of 10h Total time as commander
Next:
Far East Service
Awarded to recognize service in the Far East Theater.
Requirements:
*A total of 5h Total time for [[People
*Played all maps of Far East Theater
Next:
Middle East Service
Awarded to recognize service in the Middle East Theater
Requirements:
*A total of 5h Total time for [[Middle Eastern Coalition
*Played all maps of [[Middle East]] Theater
Next:
Helicopter Service
Awarded to recognize the individual who performed their duty while engaged in active helicopter combat
Requirements:
*IAR: 15 minutes in Helicopter
*IAR: 19 kills in Helicopter
Next:
Meritorious Unit
Awarded to recognize an individual
Requirements:
*IAR: 26 minutes in a Squad
*IAR: 40 team points
Next:
Valorous Unit
Awarded to recognize extraordinary heroism in action against an armed enemy.
Requirements:
*IAR: 45 team points
*A total of 25h Total time as squad member
*A total of 25h Total time as squad leader
Next:
Airborne
Awarded to recognize individuals who have participated in sustained airborne operations during combat situations
Requirements:
*IAR: 10 seconds in a [[Parachute]]
Next:
Combat Action
Awarded to recognize active participation in ground or air combat
Requirements:
*IAR: 18 kills
*A Best kill streak of at least 10
Next:
Good Conduct
Awarded to recognize exemplary behavior, efficiency, and fidelity in active service
Requirements:
*IAR: 14 kills
*IAR: No Team kills/damage/vehicle damage
*A total of 50h Total time played
Next:
Legion of Merit
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
War College
Awarded to recognize achievements which, through their dedication and gallantry, have set the individual apart and above other commanders.
Requirements:
*IAR: 45 Commander Points (before 2x)
*A total of 50h Total time as commander
*A win:loss ratio of at least 3:1
Next:
| SF Badges & Medals |
Engineer Specialist
Requirements..
Basic Sniper Specialist
Next: Veteran Sniper Specialist
Requirements..
Basic Medic Specialist
Next: Veteran Medic Specialist
Requirements..
Basic Spec Ops Specialist
Next: Veteran Spec Ops Specialist
Requirements..
Basic Assault Specialist
Next: Veteran Assault Specialist
Requirements..
Basic Anti-Tank Specialist
Next: Veteran Anti-Tank Specialist
Requirements..
Support Specialist
Requirements..
Tactical Support Weaponry
Requirements..
Basic Grappling Hook Specialist
Next: Veteran Grappling Hook Specialist
Requirements..
Night Vision Combat
Requirements..
Zip Line Specialist
Requirements..
U.S. Navy Seal Special Service Medal
Next:
British SAS Special Service Medal
Next:
Russian SPETZ Special Service Medal
Next:
MECSF Special Service Medal
Next:
Rebels Special Service Medal
Next:
Insurgent Forces Special Service Medal
Next:
Courage Award
Next:
Service Award
Next:
Valor Award
Next:
| SF Ribbons |
Airborne Specialist Ribbon
Next:
Armored Transport Specialist Ribbon
Next:
British SAS Service Ribbon
Next:
Crew Specialist Ribbon
Next:
Helo Specialist Ribbon
Next:
Insurgent Forces Service Ribbon
Next:
Legion of Merit Ribbon
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
MECSF Special Forces Service Ribbon
Next:
Rebels Service Ribbon
Next:
Russian SPETZ Service Ribbon
Next:
U.S. Navy Seal Service Ribbon
Next:
| EF Medals |
Euro Special Service Medal (EF)
Next:
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