[img]
|
Player Profile |
Scores |
---|
Global | 995 | Team | 270 | Combat | 744 | Commander | 168 |
Time |
---|
Commander | 1:43:09 | Squad Leader | 0:37:47 | Squad Member | 1:02:43 | Lone Wolf | 11:48:48 | Total | 15:12:37 |
|
|
Team Profile |
Wins & Losses | 37 / 54 (0.69) |
Capture Points |
---|
Captured CP | 88 | Capture Assist | 49 | Defended CP | 5 |
Teamwork |
---|
Kill Assist | 42 | Heal | 16 | Revive | 15 | Support | 15 | Repair | 0 | Driver | 26 |
|
|
Combat Profile |
Accuracy | 15 % | SPM | 1.09 | Suicides | 9 | K/D Ratio | 0.80 |
Kills |
---|
Total & Streak | 372 / 15 | Per Minute | 0.41 | Per Round | 4.09 |
Deaths |
---|
Total & Streak | 464 / 11 | Per Minute | 0.51 | Per Round | 5.10 |
|
|
Army | Time | Wins | Losses | Ratio | B.R. |
---|
United States Marine Corps | 05:41:24 | 16 | 26 | 0.62 | 54 | Middle Eastern Coalition | 05:18:22 | 11 | 20 | 0.55 | 50 | Peoples Liberation Army | 04:12:51 | 10 | 8 | 1.25 | 47 | U.S. Navy SEAL (SF) | 00:00:00 | 0 | 0 | 0 | 0 | British SAS (SF) | 00:00:00 | 0 | 0 | 0 | 0 | Russian Spetsnaz (SF) | 00:00:00 | 0 | 0 | 0 | 0 | MEC Special Forces (SF) | 00:00:00 | 0 | 0 | 0 | 0 | Rebels (SF) | 00:00:00 | 0 | 0 | 0 | 0 | Insurgent Forces (SF) | 00:00:00 | 0 | 0 | 0 | 0 | Totals | 15:12:37 | 37 | 54 | 0.69 | 151 |
---|
Averages | 01:41:25 | 4 | 6 | 0.69 | 17 |
---|
|
Warning: A non-numeric value encountered in /var/www/bf2e.com/public_html/bf2_stats_tables.php on line 349
Map | Time | Wins | Losses | Ratio | B.R. |
---|
Kubra Dam | 00:58:04 | 1 | 7 | 0.14 | | Mashtuur City | 01:17:17 | 5 | 5 | 1 | | Operation Clean Sweep | 03:13:09 | 3 | 10 | 0.30 | | Zatar Wetlands | 00:43:21 | 2 | 3 | 0.67 | | Strike at Karkand | 01:12:22 | 5 | 3 | 1.67 | | Sharqi Peninsula | 01:08:51 | 2 | 6 | 0.33 | | Gulf Of Oman | 00:36:03 | 1 | 4 | 0.25 | | Daqing Oilfields | 00:48:59 | 3 | 5 | 0.60 | | Dalian Plant | 00:27:05 | 2 | 1 | 2 | | Dragon Valley | 02:25:23 | 6 | 4 | 1.50 | | FuShe Pass | 01:17:17 | 4 | 3 | 1.33 | | Songhua Stalemate | 01:04:46 | 3 | 3 | 1 | | Wake Island 2007 | 00:00:00 | 0 | 0 | 0 | | Devil's Perch (SF) | 00:00:00 | 0 | 0 | 0 | | The Iron Gator (SF) | 00:00:00 | 0 | 0 | 0 | | Night Flight (SF) | 00:00:00 | 0 | 0 | 0 | | Warlord (SF) | 00:00:00 | 0 | 0 | 0 | | Leviathan (SF) | 00:00:00 | 0 | 0 | 0 | | Mass Destruction (SF) | 00:00:00 | 0 | 0 | 0 | | Surge (SF) | 00:00:00 | 0 | 0 | 0 | | Ghost Town (SF) | 00:00:00 | 0 | 0 | 0 | | Totals | 15:12:37 | 37 | 54 | 0.69 | |
---|
Averages | 00:43:28 | 2 | 3 | 0.69 | 0 |
---|
|
Theater | Time | Wins | Losses | Ratio | B.R. |
---|
USMC | 05:41:24 | 16 | 26 | 0.62 | 54 | MEC (Middle East) | 05:18:22 | 11 | 20 | 0.55 | 50 | PLA (Far East) | 04:12:51 | 10 | 8 | 1.25 | 47 | SEALs | 00:00:00 | 0 | 0 | 0 | 0 | SAS | 00:00:00 | 0 | 0 | 0 | 0 | Spetznaz | 00:00:00 | 0 | 0 | 0 | 0 | MECSF | 00:00:00 | 0 | 0 | 0 | 0 | Rebels | 00:00:00 | 0 | 0 | 0 | 0 | Insurgents | 00:00:00 | 0 | 0 | 0 | 0 | Totals | 15:12:37 | 37 | 54 | 0.69 | - |
---|
Averages | 01:41:25 | 4 | 6 | 0.69 | 17 |
---|
|
|
Kit | Time | Kills | Deaths | Ratio |
---|
Anti-Tank | 00:51:32 | 18 | 42 | 0.43 | Assault | 02:31:01 | 51 | 90 | 0.57 | Engineer | 00:17:58 | 3 | 12 | 0.25 | Medic | 08:36:25 | 262 | 252 | 1.04 | Spec Ops | 00:41:03 | 12 | 19 | 0.63 | Support | 00:58:17 | 15 | 28 | 0.54 | Sniper | 00:38:36 | 11 | 21 | 0.52 | Totals | 14:34:52 | 372 | 464 | 0.80 |
---|
Averages | 02:04:59 | 53 | 66 | 0.80 |
---|
|
Weapon | Time | Kills | Deaths | Ratio | Acc |
---|
Assault Rifle | 04:00:32 | 44 | 155 | 0.28 | 14% | Grenade Launcher Attachment | 00:08:31 | 1 | 8 | 0.13 | 34% | Carbine | 00:12:56 | 2 | 9 | 0.22 | 18% | Light Machinegun | 00:30:16 | 2 | 15 | 0.13 | 15% | Sniper Rifle | 00:23:31 | 3 | 13 | 0.23 | 24% | Pistol | 00:02:28 | 0 | 6 | 0 | 10% | Anti-tank | 00:04:32 | 0 | 5 | 0 | 67% | Submachinegun | 00:26:07 | 4 | 24 | 0.17 | 11% | Shotgun | 00:07:15 | 0 | 6 | 0 | 0% | Knife | 00:00:47 | 0 | 0 | 0 | 0% | Defribrillator | 00:04:35 | 0 | 10 | 0 | 48% | Explosives (C4, Claymore, AT Mine) | 00:02:28 | 1 | 3 | 0.33 | 5% | Hand Grenade | 00:09:01 | 8 | 13 | 0.62 | 24% | Totals | 06:12:59 | 65 | 267 | - | - |
---|
Averages | 00:28:42 | 5 | 21 | 0.24 | 21% |
---|
|
Vehicle | Time | Kills | Deaths | Ratio | Road Kills |
---|
Armor | 03:58:41 | 212 | 74 | 2.86 | 20 | Aviator | 00:09:52 | 0 | 7 | 0 | 0 | Air Defense | 00:31:52 | 20 | 11 | 1.82 | 0 | Helicopter | 01:50:48 | 34 | 40 | 0.85 | 6 | Transport | 01:36:43 | 48 | 61 | 0.79 | 11 | Ground Defense | 00:00:00 | 0 | 0 | 0 | 0 | Totals | 08:07:56 | 314 | 193 | 1.63 | 37 |
---|
Averages | 01:21:20 | 52 | 32 | 1.63 | 6 |
---|
|
Miscellaneous Stats |
---|
PID (Player ID Number) | 44480337 | Date of Enrollment | June 22, 2005, 8:00PM PST | Last Battle on | July 23, 2005, 4:27PM PST | Kicked & Banned | 7 / 1 | Cost ($50 base) | 328.7251 cph |
|
|
Awards |
---|
Badges |
Engineer Combat
Requirements..
Sniper Combat
Requirements..
Basic Medic Combat
Next: Veteran Medic Combat
Requirements..
Spec-Ops Combat
Requirements..
Assault Combat
Requirements..
Anti-tank Combat
Requirements..
Support Combat
Requirements..
Knife Combat
Requirements..
Pistol Combat
Requirements..
Ground Defense
Requirements..
Explosives Ordinance
Requirements..
Command
Requirements..
Engineer
Requirements..
First Aid
Requirements..
Basic Resupply
Next: Veteran Resupply
Requirements..
Air Defense
Requirements..
Basic Armor
Next: Veteran Armor
Requirements..
Aviator
Requirements..
Helicopter
Requirements..
Transport
Requirements..
| Medals |
Bronze Star
Awarded to those individuals who have distinguished themselves through proven skill and teamwork
Requirements:
*IAR: Third place
Next:
ExpertSilver Star
Awarded to those individuals who have distinguished themselves through superior skill and teamwork
Requirements:
*IAR: Second place
Next:
BasicGold Star
Awarded to those individuals who have distinguished themselves through excellent skill and teamwork
Requirements:
*IAR: First place
Next:
Distinguished Service Medal
Awarded to an individual who distinguishes themselves by exceptionally meritorious service in a duty of great responsibility
Requirements:
*IAR: Team score of 45
*A total of 100h Total time as commander
*A total of 100h Total time as squad leader
*A total of 100h Total time as squad member
Next:
Combat Infantry Medal
Awarded to individuals who have distinguished themselves above and beyond that normally expected of infantry in a combat situation.
Requirements:
*IAR: Play for 34 minutes
*A total of 500h Total time played
*All Basic Combat Badges
Next:
Marksman Infantry Medal
Awarded to individuals who have distinguished themselves by sustained meritorious achievement during combat situations.
Requirements:
*IAR: Play for 34 minutes
*All Veteran Combat Badges and the Combat Infantry Medal (see above)
Next:
Sharpshooter Infantry Medal
Awarded to individuals who have excelled in every action expected of the infantry in a combat situation
Requirements:
*IAR: Play for 34 minutes
*All Expert Combat Badges and the Marksman Infantry Medal (see above)
Next:
Medal of Valor
Awarded to the individual who distinguishes themselves by gallantry and intrepidity at the risk of their life above and beyond the call of duty; the deed performed must have been one of personal bravery or self sacrifice so conspicuous as to clearly distinguish the individual above his/her comrades and must have involved the risk of life.
Requirements:
*A total of 250h Total time played
*A total of 5,000 driver special ability points
*A total of 1,000 times defended control point
*A total of 30,000 Teamwork points
Next:
Navy Cross
Awarded to members of the United States Armed Forces for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (USA)
*A total of 250h Total time played (USA)
*A total of 500 wins (USA)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Golden Scimitar
Awarded to members of the Middle Eastern Coalition for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (MEC)
*A total of 250h Total time played (MEC)
*A total of 500 wins (MEC)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
People's Medallion
Awarded to members of the People
Requirements:
*A total of 100 Best round score (China)
*A total of 250h Total time played (China)
*A total of 500 wins (China)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Combat Action Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in infantry combat.
Requirements:
*IAR: Play for 33 minutes
*A total of 250h Total time played
*A total of 25,000 kills
*A Best kill streak of 25
Next:
Helicopter Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in helicopter combat.
Requirements:
*IAR: 30 kills in a Helicopter
*A total of 250h Total time using Helicopter
*A total of 20,000 kills with Helicopter
Next:
Air Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in aerial combat.
Requirements:
*IAR: 25 kills in a Plane
*A total of 200h Total time using Aviator
*A total of 10,000 kills with Aviator
Next:
Armor Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in armored combat.
Requirements:
*IAR: 25 kills in an Armor Vehicle
*A total of 250h Total time using Armor
*A total of 10,000 kills with Armor
Next:
Good Conduct Medal
Awarded to those individuals who, through exemplary conduct to their comrades, have shown themselves to be models of efficiency and fidelity
Requirements:
*IAR: 27 kills and no Team kills, damage or vehicle damage
*Global: 250h Total time played
Next:
Meritorious Service Medal
Awarded to an individual for exceptional conduct in the performance of outstanding services and achievements in support of their comrades
Requirements:
*A total of 250h Total time played
*A total of 1,000 heals
*A total of 1,000 repairs
*A total of 1,000 resupplies
Next:
Purple Heart
Awarded to any member of the armed forces who has been killed in any action with an opposing armed force of a foreign country
Requirements:
*IAR: A kill:death ratio of 1:4 with a minimum of 5 kills and 20 deaths
Next:
| Ribbons |
Air-Defense
Awarded to recognize the individual who performed their duty while engaged in active air-defense combat.
Requirements:
*IAR: 3 minutes in Air Defense ([[Stinger]], [[SA-18 Grouse
*IAR: 11 kills with Air Defense (Stinger, Igla, AA Vehicle)
Next:
Ground Defense
Awarded to recognize the individual who participated in sustained ground combat.
Requirements:
*IAR: 3 minutes and 5 kills in a [[BGM-71 TOW
Next:
Infantry Officer
Awarded to recognize the superior dedication of unit leaders during combat situations
Requirements:
*IAR: 25 minutes as Squad Leader
*A total of over 250 Teamwork points Globally
Next:
Staff Officer
Awarded to recognize superior achievement by unit commanders during sustained combat situations
Requirements:
*IAR: 28 minutes as Commander
*IAR: 50 Command points (before 2x for a winning commander)
Next:
Aerial Service
Awarded to recognize the individual who performed their duty while engaged in active aerial combat
Requirements:
*IAR: 15 minutes in an [[Airplane]]
*IAR: 19 kills in an Airplane
Next:
Armored Service
Awarded to recognize the individual who performed their duty while engaged in active armored combat
*IAR: 20 minutes in an [[Tank
*IAR: 19 kills in an Armor Vehicle
Next:
Crew Service
Awarded to recognize the individual who performed satisfactory duty while on flying status as a crewmember.
Requirements:
*IAR: 1 Driver Special Ability Point
*IAR: 13 Driver Kill Assists
*IAR: 5 kills
Next:
Distinguished Service
Awarded to recognize the superior achievement of an individual in all aspects of unit command.
Requirements:
*IAR: 15 team points
*A total of 10h Total time as squad member
*A total of 10h Total time as squad leader
*A total of 10h Total time as commander
Next:
Far East Service
Awarded to recognize service in the Far East Theater.
Requirements:
*A total of 5h Total time for [[People
*Played all maps of Far East Theater
Next:
Middle East Service
Awarded to recognize service in the Middle East Theater
Requirements:
*A total of 5h Total time for [[Middle Eastern Coalition
*Played all maps of [[Middle East]] Theater
Next:
Helicopter Service
Awarded to recognize the individual who performed their duty while engaged in active helicopter combat
Requirements:
*IAR: 15 minutes in Helicopter
*IAR: 19 kills in Helicopter
Next:
Meritorious Unit
Awarded to recognize an individual
Requirements:
*IAR: 26 minutes in a Squad
*IAR: 40 team points
Next:
Valorous Unit
Awarded to recognize extraordinary heroism in action against an armed enemy.
Requirements:
*IAR: 45 team points
*A total of 25h Total time as squad member
*A total of 25h Total time as squad leader
Next:
Airborne
Awarded to recognize individuals who have participated in sustained airborne operations during combat situations
Requirements:
*IAR: 10 seconds in a [[Parachute]]
Next:
Combat Action
Awarded to recognize active participation in ground or air combat
Requirements:
*IAR: 18 kills
*A Best kill streak of at least 10
Next:
Good Conduct
Awarded to recognize exemplary behavior, efficiency, and fidelity in active service
Requirements:
*IAR: 14 kills
*IAR: No Team kills/damage/vehicle damage
*A total of 50h Total time played
Next:
Legion of Merit
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
War College
Awarded to recognize achievements which, through their dedication and gallantry, have set the individual apart and above other commanders.
Requirements:
*IAR: 45 Commander Points (before 2x)
*A total of 50h Total time as commander
*A win:loss ratio of at least 3:1
Next:
| SF Badges & Medals |
Engineer Specialist
Requirements..
Sniper Specialist
Requirements..
Medic Specialist
Requirements..
Spec Ops Specialist
Requirements..
Assault Specialist
Requirements..
Anti-Tank Specialist
Requirements..
Support Specialist
Requirements..
Tactical Support Weaponry
Requirements..
Grappling Hook Specialist
Requirements..
Night Vision Combat
Requirements..
Zip Line Specialist
Requirements..
U.S. Navy Seal Special Service Medal
Next:
British SAS Special Service Medal
Next:
Russian SPETZ Special Service Medal
Next:
MECSF Special Service Medal
Next:
Rebels Special Service Medal
Next:
Insurgent Forces Special Service Medal
Next:
Courage Award
Next:
Service Award
Next:
Valor Award
Next:
| SF Ribbons |
Airborne Specialist Ribbon
Next:
Armored Transport Specialist Ribbon
Next:
British SAS Service Ribbon
Next:
Crew Specialist Ribbon
Next:
Helo Specialist Ribbon
Next:
Insurgent Forces Service Ribbon
Next:
Legion of Merit Ribbon
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
MECSF Special Forces Service Ribbon
Next:
Rebels Service Ribbon
Next:
Russian SPETZ Service Ribbon
Next:
U.S. Navy Seal Service Ribbon
Next:
| EF Medals |
Euro Special Service Medal (EF)
Next:
|
|
|