Status: Offline
|
[img]
|
Player Profile |
Scores |
---|
Global | 18,441 | Team | 6,404 | Combat | 12,096 | Commander | 1,073 |
Time |
---|
Commander | 11:08:17 | Squad Leader | 32:58:17 | Squad Member | 100:43:37 | Lone Wolf | 16:23:15 | Total | 161:16:44 |
|
|
Team Profile |
Wins & Losses | 324 / 332 (0.98) |
Capture Points |
---|
Captured CP | 1,493 | Capture Assist | 951 | Defended CP | 311 |
Teamwork |
---|
Kill Assist | 899 | Heal | 318 | Revive | 843 | Support | 26 | Repair | 10 | Driver | 811 |
|
|
Combat Profile |
Accuracy | 21 % | SPM | 1.91 | Suicides | 194 | K/D Ratio | 1.01 |
Kills |
---|
Total & Streak | 6,048 / 17 | Per Minute | 0.63 | Per Round | 9.22 |
Deaths |
---|
Total & Streak | 5,980 / 13 | Per Minute | 0.62 | Per Round | 9.12 |
|
|
Army | Time | Wins | Losses | Ratio | B.R. |
---|
United States Marine Corps | 73:41:36 | 158 | 142 | 1.11 | 146 | Middle Eastern Coalition | 51:12:22 | 77 | 122 | 0.63 | 184 | Peoples Liberation Army | 25:33:34 | 59 | 43 | 1.37 | 106 | U.S. Navy SEAL (SF) | 00:31:49 | 4 | 0 | 0 | 16 | British SAS (SF) | 04:10:25 | 12 | 6 | 2 | 73 | Russian Spetsnaz (SF) | 01:44:10 | 7 | 5 | 1.40 | 36 | MEC Special Forces (SF) | 00:16:57 | 1 | 2 | 0.50 | 30 | Rebels (SF) | 00:43:03 | 2 | 3 | 0.67 | 21 | Insurgent Forces (SF) | 02:22:17 | 2 | 7 | 0.29 | 137 | Totals | 160:16:13 | 322 | 330 | 0.98 | 749 |
---|
Averages | 17:48:29 | 36 | 37 | 0.98 | 83 |
---|
|
Warning: A non-numeric value encountered in /var/www/bf2e.com/public_html/bf2_stats_tables.php on line 349
Map | Time | Wins | Losses | Ratio | B.R. |
---|
Kubra Dam | 10:18:30 | 11 | 24 | 0.46 | | Mashtuur City | 05:02:38 | 19 | 11 | 1.73 | | Operation Clean Sweep | 07:19:46 | 6 | 18 | 0.33 | | Zatar Wetlands | 04:05:04 | 11 | 6 | 1.83 | | Strike at Karkand | 51:31:51 | 100 | 106 | 0.94 | | Sharqi Peninsula | 09:22:12 | 14 | 22 | 0.64 | | Gulf Of Oman | 07:08:03 | 9 | 17 | 0.53 | | Daqing Oilfields | 08:07:48 | 23 | 17 | 1.35 | | Dalian Plant | 15:18:54 | 30 | 36 | 0.83 | | Dragon Valley | 11:15:00 | 18 | 18 | 1 | | FuShe Pass | 05:21:10 | 15 | 13 | 1.15 | | Songhua Stalemate | 04:57:18 | 14 | 5 | 2.80 | | Wake Island 2007 | 06:30:17 | 13 | 10 | 1.30 | | Devil's Perch (SF) | 00:05:11 | 1 | 0 | 0 | | The Iron Gator (SF) | 00:43:35 | 4 | 2 | 2 | | Night Flight (SF) | 00:13:00 | 0 | 1 | 0 | | Warlord (SF) | 04:09:53 | 6 | 10 | 0.60 | | Leviathan (SF) | 00:00:00 | 0 | 0 | 0 | | Mass Destruction (SF) | 00:05:41 | 1 | 1 | 1 | | Surge (SF) | 00:57:41 | 2 | 3 | 0.67 | | Ghost Town (SF) | 03:33:40 | 14 | 6 | 2.33 | | Totals | 156:07:12 | 311 | 326 | 0.95 | |
---|
Averages | 07:26:04 | 15 | 16 | 0.95 | 0 |
---|
|
Theater | Time | Wins | Losses | Ratio | B.R. |
---|
USMC | 73:41:36 | 158 | 142 | 1.11 | 146 | MEC (Middle East) | 51:12:22 | 77 | 122 | 0.63 | 184 | PLA (Far East) | 25:33:34 | 59 | 43 | 1.37 | 106 | SEALs | 00:31:49 | 4 | 0 | 0 | 16 | SAS | 04:10:25 | 12 | 6 | 2 | 73 | Spetznaz | 01:44:10 | 7 | 5 | 1.40 | 36 | MECSF | 00:16:57 | 1 | 2 | 0.50 | 30 | Rebels | 00:43:03 | 2 | 3 | 0.67 | 21 | Insurgents | 02:22:17 | 2 | 7 | 0.29 | 137 | Totals | 160:16:13 | 322 | 330 | 0.98 | - |
---|
Averages | 17:48:29 | 36 | 37 | 0.98 | 83 |
---|
|
|
Kit | Time | Kills | Deaths | Ratio |
---|
Anti-Tank | 08:41:19 | 334 | 355 | 0.94 | Assault | 18:11:10 | 818 | 732 | 1.12 | Engineer | 05:53:14 | 222 | 154 | 1.44 | Medic | 53:16:17 | 2,433 | 2,400 | 1.01 | Spec Ops | 38:21:12 | 1,214 | 1,351 | 0.90 | Support | 02:40:00 | 116 | 132 | 0.88 | Sniper | 23:01:13 | 911 | 856 | 1.06 | Totals | 150:04:25 | 6,048 | 5,980 | 1.01 |
---|
Averages | 21:26:21 | 864 | 854 | 1.01 |
---|
|
Weapon | Time | Kills | Deaths | Ratio | Acc |
---|
Assault Rifle | 34:13:01 | 1,686 | 1,732 | 0.97 | 18% | Grenade Launcher Attachment | 01:55:39 | 98 | 93 | 1.05 | 46% | Carbine | 13:09:23 | 269 | 490 | 0.55 | 21% | Light Machinegun | 01:20:51 | 63 | 79 | 0.80 | 11% | Sniper Rifle | 13:43:21 | 506 | 492 | 1.03 | 44% | Pistol | 03:10:54 | 208 | 309 | 0.67 | 20% | Anti-tank | 02:08:21 | 68 | 125 | 0.54 | 40% | Submachinegun | 03:07:50 | 81 | 121 | 0.67 | 15% | Shotgun | 01:42:53 | 26 | 60 | 0.43 | 4% | Knife | 01:28:54 | 137 | 127 | 1.08 | 13% | Defribrillator | 01:46:19 | 7 | 183 | 0.04 | 70% | Explosives (C4, Claymore, AT Mine) | 02:06:10 | 164 | 179 | 0.92 | 40% | Hand Grenade | 01:15:55 | 148 | 94 | 1.57 | 31% | Totals | 81:09:31 | 3,461 | 4,084 | - | - |
---|
Averages | 06:14:35 | 266 | 314 | 0.85 | 29% |
---|
|
Vehicle | Time | Kills | Deaths | Ratio | Road Kills |
---|
Armor | 07:23:45 | 536 | 161 | 3.33 | 55 | Aviator | 14:25:10 | 520 | 365 | 1.42 | 67 | Air Defense | 00:56:25 | 40 | 24 | 1.67 | 6 | Helicopter | 33:52:06 | 1,339 | 976 | 1.37 | 126 | Transport | 08:58:12 | 264 | 236 | 1.12 | 48 | Ground Defense | 00:00:00 | 0 | 0 | 0 | 0 | Totals | 65:35:38 | 2,699 | 1,762 | 1.53 | 302 |
---|
Averages | 10:55:57 | 450 | 294 | 1.53 | 50 |
---|
|
Miscellaneous Stats |
---|
PID (Player ID Number) | 44644843 | Date of Enrollment | June 24, 2005, 12:13PM PST | Last Battle on | August 2, 2006, 3:08AM PST | Kicked & Banned | 24 / 0 | Cost ($50 base) | 31.0022 cph |
|
|
|
Awards |
---|
Badges |
Basic Engineer Combat
Next: Veteran Engineer Combat
Requirements..
Veteran Sniper Combat
Next: Expert Sniper Combat
Requirements..
Veteran Medic Combat
Next: Expert Medic Combat
Requirements..
Veteran Spec-Ops Combat
Next: Expert Spec-Ops Combat
Requirements..
Basic Assault Combat
Next: Veteran Assault Combat
Requirements..
Basic Anti-tank Combat
Next: Veteran Anti-tank Combat
Requirements..
Basic Support Combat
Next: Veteran Support Combat
Requirements..
Expert Knife Combat
Requirements..
Veteran Pistol Combat
Next: Expert Pistol Combat
Requirements..
Basic Ground Defense
Next: Veteran Ground Defense
Requirements..
Basic Explosives Ordinance
Next: Veteran Explosives Ordinance
Requirements..
Basic Command
Next: Veteran Command
Requirements..
Basic Engineer
Next: Veteran Engineer
Requirements..
Veteran First Aid
Next: Expert First Aid
Requirements..
Basic Resupply
Next: Veteran Resupply
Requirements..
Basic Air Defense
Next: Veteran Air Defense
Requirements..
Basic Armor
Next: Veteran Armor
Requirements..
Basic Aviator
Next: Veteran Aviator
Requirements..
Basic Helicopter
Next: Veteran Helicopter
Requirements..
Transport
Requirements..
| Medals |
Bronze Star
Awarded to those individuals who have distinguished themselves through proven skill and teamwork
Requirements:
*IAR: Third place
Next:
Silver Star
Awarded to those individuals who have distinguished themselves through superior skill and teamwork
Requirements:
*IAR: Second place
Next:
Gold Star
Awarded to those individuals who have distinguished themselves through excellent skill and teamwork
Requirements:
*IAR: First place
Next:
Distinguished Service Medal
Awarded to an individual who distinguishes themselves by exceptionally meritorious service in a duty of great responsibility
Requirements:
*IAR: Team score of 45
*A total of 100h Total time as commander
*A total of 100h Total time as squad leader
*A total of 100h Total time as squad member
Next:
Combat Infantry Medal
Awarded to individuals who have distinguished themselves above and beyond that normally expected of infantry in a combat situation.
Requirements:
*IAR: Play for 34 minutes
*A total of 500h Total time played
*All Basic Combat Badges
Next:
Marksman Infantry Medal
Awarded to individuals who have distinguished themselves by sustained meritorious achievement during combat situations.
Requirements:
*IAR: Play for 34 minutes
*All Veteran Combat Badges and the Combat Infantry Medal (see above)
Next:
Sharpshooter Infantry Medal
Awarded to individuals who have excelled in every action expected of the infantry in a combat situation
Requirements:
*IAR: Play for 34 minutes
*All Expert Combat Badges and the Marksman Infantry Medal (see above)
Next:
Medal of Valor
Awarded to the individual who distinguishes themselves by gallantry and intrepidity at the risk of their life above and beyond the call of duty; the deed performed must have been one of personal bravery or self sacrifice so conspicuous as to clearly distinguish the individual above his/her comrades and must have involved the risk of life.
Requirements:
*A total of 250h Total time played
*A total of 5,000 driver special ability points
*A total of 1,000 times defended control point
*A total of 30,000 Teamwork points
Next:
Navy Cross
Awarded to members of the United States Armed Forces for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (USA)
*A total of 250h Total time played (USA)
*A total of 500 wins (USA)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Golden Scimitar
Awarded to members of the Middle Eastern Coalition for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (MEC)
*A total of 250h Total time played (MEC)
*A total of 500 wins (MEC)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
People's Medallion
Awarded to members of the People
Requirements:
*A total of 100 Best round score (China)
*A total of 250h Total time played (China)
*A total of 500 wins (China)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Combat Action Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in infantry combat.
Requirements:
*IAR: Play for 33 minutes
*A total of 250h Total time played
*A total of 25,000 kills
*A Best kill streak of 25
Next:
Helicopter Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in helicopter combat.
Requirements:
*IAR: 30 kills in a Helicopter
*A total of 250h Total time using Helicopter
*A total of 20,000 kills with Helicopter
Next:
Air Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in aerial combat.
Requirements:
*IAR: 25 kills in a Plane
*A total of 200h Total time using Aviator
*A total of 10,000 kills with Aviator
Next:
Armor Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in armored combat.
Requirements:
*IAR: 25 kills in an Armor Vehicle
*A total of 250h Total time using Armor
*A total of 10,000 kills with Armor
Next:
Good Conduct Medal
Awarded to those individuals who, through exemplary conduct to their comrades, have shown themselves to be models of efficiency and fidelity
Requirements:
*IAR: 27 kills and no Team kills, damage or vehicle damage
*Global: 250h Total time played
Next:
Meritorious Service Medal
Awarded to an individual for exceptional conduct in the performance of outstanding services and achievements in support of their comrades
Requirements:
*A total of 250h Total time played
*A total of 1,000 heals
*A total of 1,000 repairs
*A total of 1,000 resupplies
Next:
Purple Heart
Awarded to any member of the armed forces who has been killed in any action with an opposing armed force of a foreign country
Requirements:
*IAR: A kill:death ratio of 1:4 with a minimum of 5 kills and 20 deaths
Next:
| Ribbons |
Air-Defense
Awarded to recognize the individual who performed their duty while engaged in active air-defense combat.
Requirements:
*IAR: 3 minutes in Air Defense ([[Stinger]], [[SA-18 Grouse
*IAR: 11 kills with Air Defense (Stinger, Igla, AA Vehicle)
Next:
Ground Defense
Awarded to recognize the individual who participated in sustained ground combat.
Requirements:
*IAR: 3 minutes and 5 kills in a [[BGM-71 TOW
Next:
Infantry Officer
Awarded to recognize the superior dedication of unit leaders during combat situations
Requirements:
*IAR: 25 minutes as Squad Leader
*A total of over 250 Teamwork points Globally
Next:
Staff Officer
Awarded to recognize superior achievement by unit commanders during sustained combat situations
Requirements:
*IAR: 28 minutes as Commander
*IAR: 50 Command points (before 2x for a winning commander)
Next:
Aerial Service
Awarded to recognize the individual who performed their duty while engaged in active aerial combat
Requirements:
*IAR: 15 minutes in an [[Airplane]]
*IAR: 19 kills in an Airplane
Next:
Armored Service
Awarded to recognize the individual who performed their duty while engaged in active armored combat
*IAR: 20 minutes in an [[Tank
*IAR: 19 kills in an Armor Vehicle
Next:
Crew Service
Awarded to recognize the individual who performed satisfactory duty while on flying status as a crewmember.
Requirements:
*IAR: 1 Driver Special Ability Point
*IAR: 13 Driver Kill Assists
*IAR: 5 kills
Next:
Distinguished Service
Awarded to recognize the superior achievement of an individual in all aspects of unit command.
Requirements:
*IAR: 15 team points
*A total of 10h Total time as squad member
*A total of 10h Total time as squad leader
*A total of 10h Total time as commander
Next:
Far East Service
Awarded to recognize service in the Far East Theater.
Requirements:
*A total of 5h Total time for [[People
*Played all maps of Far East Theater
Next:
Middle East Service
Awarded to recognize service in the Middle East Theater
Requirements:
*A total of 5h Total time for [[Middle Eastern Coalition
*Played all maps of [[Middle East]] Theater
Next:
Helicopter Service
Awarded to recognize the individual who performed their duty while engaged in active helicopter combat
Requirements:
*IAR: 15 minutes in Helicopter
*IAR: 19 kills in Helicopter
Next:
Meritorious Unit
Awarded to recognize an individual
Requirements:
*IAR: 26 minutes in a Squad
*IAR: 40 team points
Next:
Valorous Unit
Awarded to recognize extraordinary heroism in action against an armed enemy.
Requirements:
*IAR: 45 team points
*A total of 25h Total time as squad member
*A total of 25h Total time as squad leader
Next:
Airborne
Awarded to recognize individuals who have participated in sustained airborne operations during combat situations
Requirements:
*IAR: 10 seconds in a [[Parachute]]
Next:
Combat Action
Awarded to recognize active participation in ground or air combat
Requirements:
*IAR: 18 kills
*A Best kill streak of at least 10
Next:
Good Conduct
Awarded to recognize exemplary behavior, efficiency, and fidelity in active service
Requirements:
*IAR: 14 kills
*IAR: No Team kills/damage/vehicle damage
*A total of 50h Total time played
Next:
Legion of Merit
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
War College
Awarded to recognize achievements which, through their dedication and gallantry, have set the individual apart and above other commanders.
Requirements:
*IAR: 45 Commander Points (before 2x)
*A total of 50h Total time as commander
*A win:loss ratio of at least 3:1
Next:
| SF Badges & Medals |
Engineer Specialist
Requirements..
Basic Sniper Specialist
Next: Veteran Sniper Specialist
Requirements..
Basic Medic Specialist
Next: Veteran Medic Specialist
Requirements..
Basic Spec Ops Specialist
Next: Veteran Spec Ops Specialist
Requirements..
Basic Assault Specialist
Next: Veteran Assault Specialist
Requirements..
Anti-Tank Specialist
Requirements..
Support Specialist
Requirements..
Tactical Support Weaponry
Requirements..
Grappling Hook Specialist
Requirements..
Night Vision Combat
Requirements..
Basic Zip Line Specialist
Next: Veteran Zip Line Specialist
Requirements..
U.S. Navy Seal Special Service Medal
Next:
British SAS Special Service Medal
Next:
Russian SPETZ Special Service Medal
Next:
MECSF Special Service Medal
Next:
Rebels Special Service Medal
Next:
Insurgent Forces Special Service Medal
Next:
Courage Award
Next:
Service Award
Next:
Valor Award
Next:
| SF Ribbons |
Airborne Specialist Ribbon
Next:
Armored Transport Specialist Ribbon
Next:
British SAS Service Ribbon
Next:
Crew Specialist Ribbon
Next:
Helo Specialist Ribbon
Next:
Insurgent Forces Service Ribbon
Next:
Legion of Merit Ribbon
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
MECSF Special Forces Service Ribbon
Next:
Rebels Service Ribbon
Next:
Russian SPETZ Service Ribbon
Next:
U.S. Navy Seal Service Ribbon
Next:
| EF Medals |
Euro Special Service Medal (EF)
Next:
|
|
|
|