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Player Profile |
Scores |
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Global | 85,263 | Team | 21,041 | Combat | 64,140 | Commander | 1,375 |
Time |
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Commander | 13:17:22 | Squad Leader | 139:18:59 | Squad Member | 148:54:30 | Lone Wolf | 264:45:19 | Total | 566:25:18 |
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Team Profile |
Wins & Losses | 1,284 / 1,245 (1.03) |
Capture Points |
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Captured CP | 3,411 | Capture Assist | 3,064 | Defended CP | 1,579 |
Teamwork |
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Kill Assist | 4,433 | Heal | 1,369 | Revive | 2,957 | Support | 672 | Repair | 8 | Driver | 329 |
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Combat Profile |
Accuracy | 22 % | SPM | 2.51 | Suicides | 261 | K/D Ratio | 1.59 |
Kills |
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Total & Streak | 32,070 / 24 | Per Minute | 0.94 | Per Round | 12.67 |
Deaths |
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Total & Streak | 20,225 / 13 | Per Minute | 0.60 | Per Round | 7.99 |
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Army | Time | Wins | Losses | Ratio | B.R. |
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United States Marine Corps | 294:35:53 | 600 | 676 | 0.89 | 275 | Middle Eastern Coalition | 233:01:52 | 585 | 504 | 1.16 | 242 | Peoples Liberation Army | 21:27:20 | 51 | 40 | 1.28 | 94 | U.S. Navy SEAL (SF) | 00:51:46 | 3 | 0 | 0 | 29 | British SAS (SF) | 05:14:59 | 20 | 6 | 3.33 | 77 | Russian Spetsnaz (SF) | 03:30:16 | 11 | 7 | 1.57 | 61 | MEC Special Forces (SF) | 00:26:19 | 1 | 1 | 1 | 29 | Rebels (SF) | 00:38:23 | 3 | 1 | 3 | 72 | Insurgent Forces (SF) | 06:37:33 | 10 | 10 | 1 | 128 | Totals | 566:24:21 | 1,284 | 1,245 | 1.03 | 1,007 |
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Averages | 62:56:03 | 143 | 138 | 1.03 | 112 |
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Map | Time | Wins | Losses | Ratio | B.R. |
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Kubra Dam | 26:17:17 | 28 | 36 | 0.78 | | Mashtuur City | 70:34:32 | 208 | 179 | 1.16 | | Operation Clean Sweep | 22:29:40 | 27 | 31 | 0.87 | | Zatar Wetlands | 05:54:43 | 13 | 11 | 1.18 | | Strike at Karkand | 259:01:13 | 612 | 634 | 0.97 | | Sharqi Peninsula | 75:36:31 | 122 | 144 | 0.85 | | Gulf Of Oman | 19:41:43 | 47 | 41 | 1.15 | | Daqing Oilfields | 05:11:29 | 16 | 9 | 1.78 | | Dalian Plant | 07:00:53 | 17 | 20 | 0.85 | | Dragon Valley | 08:47:37 | 8 | 19 | 0.42 | | FuShe Pass | 09:04:45 | 21 | 14 | 1.50 | | Songhua Stalemate | 06:55:17 | 19 | 12 | 1.58 | | Wake Island 2007 | 13:54:01 | 29 | 15 | 1.93 | | Devil's Perch (SF) | 00:28:22 | 2 | 0 | 0 | | The Iron Gator (SF) | 00:49:44 | 2 | 1 | 2 | | Night Flight (SF) | 00:05:29 | 0 | 1 | 0 | | Warlord (SF) | 09:47:58 | 20 | 14 | 1.43 | | Leviathan (SF) | 00:00:00 | 0 | 0 | 0 | | Mass Destruction (SF) | 02:03:03 | 6 | 4 | 1.50 | | Surge (SF) | 01:00:58 | 1 | 3 | 0.33 | | Ghost Town (SF) | 03:03:44 | 17 | 2 | 8.50 | | Totals | 547:48:59 | 1,215 | 1,190 | 1.02 | |
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Averages | 26:05:12 | 58 | 57 | 1.02 | 0 |
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Theater | Time | Wins | Losses | Ratio | B.R. |
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USMC | 294:35:53 | 600 | 676 | 0.89 | 275 | MEC (Middle East) | 233:01:52 | 585 | 504 | 1.16 | 242 | PLA (Far East) | 21:27:20 | 51 | 40 | 1.28 | 94 | SEALs | 00:51:46 | 3 | 0 | 0 | 29 | SAS | 05:14:59 | 20 | 6 | 3.33 | 77 | Spetznaz | 03:30:16 | 11 | 7 | 1.57 | 61 | MECSF | 00:26:19 | 1 | 1 | 1 | 29 | Rebels | 00:38:23 | 3 | 1 | 3 | 72 | Insurgents | 06:37:33 | 10 | 10 | 1 | 128 | Totals | 566:24:21 | 1,284 | 1,245 | 1.03 | - |
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Averages | 62:56:03 | 143 | 138 | 1.03 | 112 |
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Kit | Time | Kills | Deaths | Ratio |
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Anti-Tank | 34:23:02 | 1,876 | 1,640 | 1.14 | Assault | 111:41:19 | 6,898 | 4,496 | 1.53 | Engineer | 20:17:11 | 1,281 | 994 | 1.29 | Medic | 176:07:48 | 13,626 | 7,278 | 1.87 | Spec Ops | 54:25:44 | 2,243 | 1,920 | 1.17 | Support | 51:04:09 | 3,555 | 2,132 | 1.67 | Sniper | 61:43:38 | 2,591 | 1,765 | 1.47 | Totals | 509:42:51 | 32,070 | 20,225 | 1.59 |
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Averages | 72:48:59 | 4,581 | 2,889 | 1.59 |
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Weapon | Time | Kills | Deaths | Ratio | Acc |
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Assault Rifle | 204:08:16 | 15,463 | 9,028 | 1.71 | 21% | Grenade Launcher Attachment | 20:37:48 | 1,437 | 874 | 1.64 | 57% | Carbine | 36:44:29 | 1,282 | 1,390 | 0.92 | 23% | Light Machinegun | 40:07:04 | 2,980 | 1,883 | 1.58 | 15% | Sniper Rifle | 47:08:47 | 1,446 | 1,157 | 1.25 | 51% | Pistol | 09:23:02 | 974 | 936 | 1.04 | 26% | Anti-tank | 11:13:42 | 468 | 554 | 0.84 | 50% | Submachinegun | 14:21:06 | 824 | 741 | 1.11 | 20% | Shotgun | 16:54:29 | 1,148 | 964 | 1.19 | 16% | Knife | 01:49:33 | 273 | 167 | 1.63 | 24% | Defribrillator | 03:10:40 | 4 | 129 | 0.03 | 78% | Explosives (C4, Claymore, AT Mine) | 06:29:08 | 728 | 327 | 2.23 | 32% | Hand Grenade | 18:44:03 | 2,340 | 585 | 4 | 27% | Totals | 430:52:07 | 29,367 | 18,735 | - | - |
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Averages | 33:08:38 | 2,259 | 1,441 | 1.57 | 34% |
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Vehicle | Time | Kills | Deaths | Ratio | Road Kills |
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Armor | 24:12:11 | 1,286 | 328 | 3.92 | 102 | Aviator | 01:33:18 | 15 | 43 | 0.35 | 4 | Air Defense | 02:28:28 | 139 | 63 | 2.21 | 29 | Helicopter | 09:37:51 | 220 | 203 | 1.08 | 24 | Transport | 23:13:56 | 743 | 440 | 1.69 | 88 | Ground Defense | 00:00:00 | 0 | 0 | 0 | 0 | Totals | 61:05:44 | 2,403 | 1,077 | 2.23 | 247 |
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Averages | 10:10:58 | 401 | 180 | 2.23 | 41 |
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Miscellaneous Stats |
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PID (Player ID Number) | 45123596 | Date of Enrollment | June 30, 2005, 1:02PM PST | Last Battle on | December 10, 2006, 9:45AM PST | Kicked & Banned | 57 / 0 | Cost ($50 base) | 8.8273 cph |
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Awards |
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Badges |
Veteran Engineer Combat
Next: Expert Engineer Combat
Requirements..
Veteran Sniper Combat
Next: Expert Sniper Combat
Requirements..
Expert Medic Combat
Requirements..
Veteran Spec-Ops Combat
Next: Expert Spec-Ops Combat
Requirements..
Expert Assault Combat
Requirements..
Veteran Anti-tank Combat
Next: Expert Anti-tank Combat
Requirements..
Veteran Support Combat
Next: Expert Support Combat
Requirements..
Expert Knife Combat
Requirements..
Expert Pistol Combat
Requirements..
Basic Ground Defense
Next: Veteran Ground Defense
Requirements..
Basic Explosives Ordinance
Next: Veteran Explosives Ordinance
Requirements..
Veteran Command
Next: Expert Command
Requirements..
Engineer
Requirements..
Veteran First Aid
Next: Expert First Aid
Requirements..
Veteran Resupply
Next: Expert Resupply
Requirements..
Basic Air Defense
Next: Veteran Air Defense
Requirements..
Basic Armor
Next: Veteran Armor
Requirements..
Basic Aviator
Next: Veteran Aviator
Requirements..
Basic Helicopter
Next: Veteran Helicopter
Requirements..
Basic Transport
Next: Veteran Transport
Requirements..
| Medals |
Bronze Star
Awarded to those individuals who have distinguished themselves through proven skill and teamwork
Requirements:
*IAR: Third place
Next:
Silver Star
Awarded to those individuals who have distinguished themselves through superior skill and teamwork
Requirements:
*IAR: Second place
Next:
Gold Star
Awarded to those individuals who have distinguished themselves through excellent skill and teamwork
Requirements:
*IAR: First place
Next:
Distinguished Service Medal
Awarded to an individual who distinguishes themselves by exceptionally meritorious service in a duty of great responsibility
Requirements:
*IAR: Team score of 45
*A total of 100h Total time as commander
*A total of 100h Total time as squad leader
*A total of 100h Total time as squad member
Next:
BasicCombat Infantry Medal
Awarded to individuals who have distinguished themselves above and beyond that normally expected of infantry in a combat situation.
Requirements:
*IAR: Play for 34 minutes
*A total of 500h Total time played
*All Basic Combat Badges
Next:
BasicMarksman Infantry Medal
Awarded to individuals who have distinguished themselves by sustained meritorious achievement during combat situations.
Requirements:
*IAR: Play for 34 minutes
*All Veteran Combat Badges and the Combat Infantry Medal (see above)
Next:
Sharpshooter Infantry Medal
Awarded to individuals who have excelled in every action expected of the infantry in a combat situation
Requirements:
*IAR: Play for 34 minutes
*All Expert Combat Badges and the Marksman Infantry Medal (see above)
Next:
Medal of Valor
Awarded to the individual who distinguishes themselves by gallantry and intrepidity at the risk of their life above and beyond the call of duty; the deed performed must have been one of personal bravery or self sacrifice so conspicuous as to clearly distinguish the individual above his/her comrades and must have involved the risk of life.
Requirements:
*A total of 250h Total time played
*A total of 5,000 driver special ability points
*A total of 1,000 times defended control point
*A total of 30,000 Teamwork points
Next:
BasicNavy Cross
Awarded to members of the United States Armed Forces for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (USA)
*A total of 250h Total time played (USA)
*A total of 500 wins (USA)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
BasicGolden Scimitar
Awarded to members of the Middle Eastern Coalition for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (MEC)
*A total of 250h Total time played (MEC)
*A total of 500 wins (MEC)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
People's Medallion
Awarded to members of the People
Requirements:
*A total of 100 Best round score (China)
*A total of 250h Total time played (China)
*A total of 500 wins (China)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Combat Action Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in infantry combat.
Requirements:
*IAR: Play for 33 minutes
*A total of 250h Total time played
*A total of 25,000 kills
*A Best kill streak of 25
Next:
Helicopter Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in helicopter combat.
Requirements:
*IAR: 30 kills in a Helicopter
*A total of 250h Total time using Helicopter
*A total of 20,000 kills with Helicopter
Next:
Air Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in aerial combat.
Requirements:
*IAR: 25 kills in a Plane
*A total of 200h Total time using Aviator
*A total of 10,000 kills with Aviator
Next:
Armor Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in armored combat.
Requirements:
*IAR: 25 kills in an Armor Vehicle
*A total of 250h Total time using Armor
*A total of 10,000 kills with Armor
Next:
VeteranGood Conduct Medal
Awarded to those individuals who, through exemplary conduct to their comrades, have shown themselves to be models of efficiency and fidelity
Requirements:
*IAR: 27 kills and no Team kills, damage or vehicle damage
*Global: 250h Total time played
Next:
Meritorious Service Medal
Awarded to an individual for exceptional conduct in the performance of outstanding services and achievements in support of their comrades
Requirements:
*A total of 250h Total time played
*A total of 1,000 heals
*A total of 1,000 repairs
*A total of 1,000 resupplies
Next:
Purple Heart
Awarded to any member of the armed forces who has been killed in any action with an opposing armed force of a foreign country
Requirements:
*IAR: A kill:death ratio of 1:4 with a minimum of 5 kills and 20 deaths
Next:
| Ribbons |
Air-Defense
Awarded to recognize the individual who performed their duty while engaged in active air-defense combat.
Requirements:
*IAR: 3 minutes in Air Defense ([[Stinger]], [[SA-18 Grouse
*IAR: 11 kills with Air Defense (Stinger, Igla, AA Vehicle)
Next:
Ground Defense
Awarded to recognize the individual who participated in sustained ground combat.
Requirements:
*IAR: 3 minutes and 5 kills in a [[BGM-71 TOW
Next:
Infantry Officer
Awarded to recognize the superior dedication of unit leaders during combat situations
Requirements:
*IAR: 25 minutes as Squad Leader
*A total of over 250 Teamwork points Globally
Next:
Staff Officer
Awarded to recognize superior achievement by unit commanders during sustained combat situations
Requirements:
*IAR: 28 minutes as Commander
*IAR: 50 Command points (before 2x for a winning commander)
Next:
Aerial Service
Awarded to recognize the individual who performed their duty while engaged in active aerial combat
Requirements:
*IAR: 15 minutes in an [[Airplane]]
*IAR: 19 kills in an Airplane
Next:
Armored Service
Awarded to recognize the individual who performed their duty while engaged in active armored combat
*IAR: 20 minutes in an [[Tank
*IAR: 19 kills in an Armor Vehicle
Next:
Crew Service
Awarded to recognize the individual who performed satisfactory duty while on flying status as a crewmember.
Requirements:
*IAR: 1 Driver Special Ability Point
*IAR: 13 Driver Kill Assists
*IAR: 5 kills
Next:
Distinguished Service
Awarded to recognize the superior achievement of an individual in all aspects of unit command.
Requirements:
*IAR: 15 team points
*A total of 10h Total time as squad member
*A total of 10h Total time as squad leader
*A total of 10h Total time as commander
Next:
Far East Service
Awarded to recognize service in the Far East Theater.
Requirements:
*A total of 5h Total time for [[People
*Played all maps of Far East Theater
Next:
Middle East Service
Awarded to recognize service in the Middle East Theater
Requirements:
*A total of 5h Total time for [[Middle Eastern Coalition
*Played all maps of [[Middle East]] Theater
Next:
Helicopter Service
Awarded to recognize the individual who performed their duty while engaged in active helicopter combat
Requirements:
*IAR: 15 minutes in Helicopter
*IAR: 19 kills in Helicopter
Next:
Meritorious Unit
Awarded to recognize an individual
Requirements:
*IAR: 26 minutes in a Squad
*IAR: 40 team points
Next:
Valorous Unit
Awarded to recognize extraordinary heroism in action against an armed enemy.
Requirements:
*IAR: 45 team points
*A total of 25h Total time as squad member
*A total of 25h Total time as squad leader
Next:
Airborne
Awarded to recognize individuals who have participated in sustained airborne operations during combat situations
Requirements:
*IAR: 10 seconds in a [[Parachute]]
Next:
Combat Action
Awarded to recognize active participation in ground or air combat
Requirements:
*IAR: 18 kills
*A Best kill streak of at least 10
Next:
Good Conduct
Awarded to recognize exemplary behavior, efficiency, and fidelity in active service
Requirements:
*IAR: 14 kills
*IAR: No Team kills/damage/vehicle damage
*A total of 50h Total time played
Next:
Legion of Merit
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
War College
Awarded to recognize achievements which, through their dedication and gallantry, have set the individual apart and above other commanders.
Requirements:
*IAR: 45 Commander Points (before 2x)
*A total of 50h Total time as commander
*A win:loss ratio of at least 3:1
Next:
| SF Badges & Medals |
Basic Engineer Specialist
Next: Veteran Engineer Specialist
Requirements..
Veteran Sniper Specialist
Next: Expert Sniper Specialist
Requirements..
Basic Medic Specialist
Next: Veteran Medic Specialist
Requirements..
Veteran Spec Ops Specialist
Next: Expert Spec Ops Specialist
Requirements..
Veteran Assault Specialist
Next: Expert Assault Specialist
Requirements..
Basic Anti-Tank Specialist
Next: Veteran Anti-Tank Specialist
Requirements..
Veteran Support Specialist
Next: Expert Support Specialist
Requirements..
Veteran Tactical Support Weaponry
Next: Expert Tactical Support Weaponry
Requirements..
Grappling Hook Specialist
Requirements..
Night Vision Combat
Requirements..
Zip Line Specialist
Requirements..
U.S. Navy Seal Special Service Medal
Next:
British SAS Special Service Medal
Next:
Russian SPETZ Special Service Medal
Next:
MECSF Special Service Medal
Next:
Rebels Special Service Medal
Next:
Insurgent Forces Special Service Medal
Next:
Courage Award
Next:
Service Award
Next:
Valor Award
Next:
| SF Ribbons |
Airborne Specialist Ribbon
Next:
Armored Transport Specialist Ribbon
Next:
British SAS Service Ribbon
Next:
Crew Specialist Ribbon
Next:
Helo Specialist Ribbon
Next:
Insurgent Forces Service Ribbon
Next:
Legion of Merit Ribbon
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
MECSF Special Forces Service Ribbon
Next:
Rebels Service Ribbon
Next:
Russian SPETZ Service Ribbon
Next:
U.S. Navy Seal Service Ribbon
Next:
| EF Medals |
Euro Special Service Medal (EF)
Next:
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