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Status: Offline
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| Player Profile |
| Scores |
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| Global | 7,819 | | Team | 1,464 | | Combat | 6,456 | | Commander | 652 |
| Time |
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| Commander | 7:06:20 | | Squad Leader | 69:15:56 | | Squad Member | 11:59:25 | | Lone Wolf | 22:58:53 | | Total | 111:22:14 |
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| Team Profile |
| Wins & Losses | 254 / 310 (0.82) |
| Capture Points |
|---|
| Captured CP | 480 | | Capture Assist | 330 | | Defended CP | 240 |
| Teamwork |
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| Kill Assist | 424 | | Heal | 5 | | Revive | 19 | | Support | 0 | | Repair | 17 | | Driver | 97 |
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| Combat Profile |
| Accuracy | 27 % | | SPM | 1.17 | | Suicides | 143 | | K/D Ratio | 0.88 |
| Kills |
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| Total & Streak | 3,228 / 13 | | Per Minute | 0.48 | | Per Round | 5.71 |
| Deaths |
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| Total & Streak | 3,680 / 13 | | Per Minute | 0.55 | | Per Round | 6.51 |
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| Army | Time | Wins | Losses | Ratio | B.R. |
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| United States Marine Corps | 85:42:12 | 203 | 233 | 0.87 | 111 | | Middle Eastern Coalition | 13:37:57 | 28 | 41 | 0.68 | 66 | | Peoples Liberation Army | 12:01:55 | 23 | 36 | 0.64 | 55 | | U.S. Navy SEAL (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | British SAS (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | Russian Spetsnaz (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | MEC Special Forces (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | Rebels (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | Insurgent Forces (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | Totals | 111:22:04 | 254 | 310 | 0.82 | 232 |
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| Averages | 12:22:28 | 28 | 34 | 0.82 | 26 |
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| Map | Time | Wins | Losses | Ratio | B.R. |
|---|
| Kubra Dam | 06:11:50 | 11 | 16 | 0.69 | | | Mashtuur City | 04:39:05 | 11 | 14 | 0.79 | | | Operation Clean Sweep | 04:50:07 | 11 | 13 | 0.85 | | | Zatar Wetlands | 06:17:08 | 17 | 17 | 1 | | | Strike at Karkand | 09:37:49 | 25 | 26 | 0.96 | | | Sharqi Peninsula | 09:51:10 | 24 | 22 | 1.09 | | | Gulf Of Oman | 08:52:11 | 17 | 28 | 0.61 | | | Daqing Oilfields | 13:33:03 | 32 | 55 | 0.58 | | | Dalian Plant | 10:57:06 | 27 | 39 | 0.69 | | | Dragon Valley | 13:18:12 | 25 | 34 | 0.74 | | | FuShe Pass | 05:30:28 | 18 | 16 | 1.13 | | | Songhua Stalemate | 06:49:12 | 24 | 12 | 2 | | | Wake Island 2007 | 10:54:53 | 12 | 18 | 0.67 | | | Devil's Perch (SF) | 00:00:00 | 0 | 0 | 0 | | | The Iron Gator (SF) | 00:00:00 | 0 | 0 | 0 | | | Night Flight (SF) | 00:00:00 | 0 | 0 | 0 | | | Warlord (SF) | 00:00:00 | 0 | 0 | 0 | | | Leviathan (SF) | 00:00:00 | 0 | 0 | 0 | | | Mass Destruction (SF) | 00:00:00 | 0 | 0 | 0 | | | Surge (SF) | 00:00:00 | 0 | 0 | 0 | | | Ghost Town (SF) | 00:00:00 | 0 | 0 | 0 | | | Totals | 111:22:14 | 254 | 310 | 0.82 | |
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| Averages | 05:18:13 | 12 | 15 | 0.82 | 0 |
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| Theater | Time | Wins | Losses | Ratio | B.R. |
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| USMC | 85:42:12 | 203 | 233 | 0.87 | 111 | | MEC (Middle East) | 13:37:57 | 28 | 41 | 0.68 | 66 | | PLA (Far East) | 12:01:55 | 23 | 36 | 0.64 | 55 | | SEALs | 00:00:00 | 0 | 0 | 0 | 0 | | SAS | 00:00:00 | 0 | 0 | 0 | 0 | | Spetznaz | 00:00:00 | 0 | 0 | 0 | 0 | | MECSF | 00:00:00 | 0 | 0 | 0 | 0 | | Rebels | 00:00:00 | 0 | 0 | 0 | 0 | | Insurgents | 00:00:00 | 0 | 0 | 0 | 0 | | Totals | 111:22:04 | 254 | 310 | 0.82 | - |
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| Averages | 12:22:28 | 28 | 34 | 0.82 | 26 |
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| Kit | Time | Kills | Deaths | Ratio |
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| Anti-Tank | 21:44:35 | 788 | 800 | 0.99 | | Assault | 02:06:00 | 47 | 81 | 0.58 | | Engineer | 11:58:16 | 353 | 389 | 0.91 | | Medic | 00:34:52 | 10 | 32 | 0.31 | | Spec Ops | 62:46:14 | 1,953 | 2,279 | 0.86 | | Support | 00:06:04 | 4 | 5 | 0.80 | | Sniper | 03:50:00 | 73 | 94 | 0.78 | | Totals | 103:06:01 | 3,228 | 3,680 | 0.88 |
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| Averages | 14:43:44 | 461 | 526 | 0.88 |
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| Weapon | Time | Kills | Deaths | Ratio | Acc |
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| Assault Rifle | 01:27:39 | 36 | 58 | 0.62 | 16% | | Grenade Launcher Attachment | 00:23:56 | 13 | 24 | 0.54 | 61% | | Carbine | 42:42:29 | 1,076 | 1,444 | 0.75 | 27% | | Light Machinegun | 00:05:31 | 4 | 3 | 1.33 | 11% | | Sniper Rifle | 02:41:19 | 51 | 54 | 0.94 | 41% | | Pistol | 02:20:51 | 92 | 146 | 0.63 | 23% | | Anti-tank | 05:47:39 | 181 | 304 | 0.60 | 48% | | Submachinegun | 01:04:11 | 22 | 35 | 0.63 | 16% | | Shotgun | 15:57:20 | 547 | 536 | 1.02 | 13% | | Knife | 00:13:57 | 34 | 14 | 2.43 | 13% | | Defribrillator | 00:04:42 | 0 | 8 | 0 | 49% | | Explosives (C4, Claymore, AT Mine) | 06:20:18 | 431 | 362 | 1.19 | 39% | | Hand Grenade | 01:32:13 | 138 | 125 | 1.10 | 31% | | Totals | 80:42:05 | 2,625 | 3,113 | - | - |
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| Averages | 06:12:29 | 202 | 239 | 0.84 | 30% |
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| Vehicle | Time | Kills | Deaths | Ratio | Road Kills |
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| Armor | 07:01:37 | 282 | 196 | 1.44 | 25 | | Aviator | 01:12:45 | 29 | 50 | 0.58 | 8 | | Air Defense | 00:55:19 | 45 | 36 | 1.25 | 10 | | Helicopter | 03:59:41 | 80 | 78 | 1.03 | 10 | | Transport | 08:14:32 | 117 | 212 | 0.55 | 46 | | Ground Defense | 00:00:00 | 0 | 0 | 0 | 0 | | Totals | 21:23:54 | 553 | 572 | 0.97 | 99 |
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| Averages | 03:34:00 | 92 | 95 | 0.97 | 17 |
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| Miscellaneous Stats |
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| PID (Player ID Number) | 45150927 | | Date of Enrollment | June 30, 2005, 11:21PM PST | | Last Battle on | March 15, 2006, 11:34PM PST | | Kicked & Banned | 3 / 0 | | Cost ($50 base) | 44.8952 cph |
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| Awards |
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| Badges |
Basic Engineer Combat
Next: Veteran Engineer Combat
Requirements..
Basic Sniper Combat
Next: Veteran Sniper Combat
Requirements..
Medic Combat
Requirements..
Veteran Spec-Ops Combat
Next: Expert Spec-Ops Combat
Requirements..
Basic Assault Combat
Next: Veteran Assault Combat
Requirements..
Veteran Anti-tank Combat
Next: Expert Anti-tank Combat
Requirements..
Support Combat
Requirements..
Knife Combat
Requirements..
Pistol Combat
Requirements..
Ground Defense
Requirements..
Explosives Ordinance
Requirements..
Basic Command
Next: Veteran Command
Requirements..
Engineer
Requirements..
First Aid
Requirements..
Resupply
Requirements..
Air Defense
Requirements..
Basic Armor
Next: Veteran Armor
Requirements..
Basic Aviator
Next: Veteran Aviator
Requirements..
Basic Helicopter
Next: Veteran Helicopter
Requirements..
Transport
Requirements..
| | Medals |
Bronze Star
Awarded to those individuals who have distinguished themselves through proven skill and teamwork
Requirements:
*IAR: Third place
Next:
Silver Star
Awarded to those individuals who have distinguished themselves through superior skill and teamwork
Requirements:
*IAR: Second place
Next:
Gold Star
Awarded to those individuals who have distinguished themselves through excellent skill and teamwork
Requirements:
*IAR: First place
Next:
Distinguished Service Medal
Awarded to an individual who distinguishes themselves by exceptionally meritorious service in a duty of great responsibility
Requirements:
*IAR: Team score of 45
*A total of 100h Total time as commander
*A total of 100h Total time as squad leader
*A total of 100h Total time as squad member
Next:
Combat Infantry Medal
Awarded to individuals who have distinguished themselves above and beyond that normally expected of infantry in a combat situation.
Requirements:
*IAR: Play for 34 minutes
*A total of 500h Total time played
*All Basic Combat Badges
Next:
Marksman Infantry Medal
Awarded to individuals who have distinguished themselves by sustained meritorious achievement during combat situations.
Requirements:
*IAR: Play for 34 minutes
*All Veteran Combat Badges and the Combat Infantry Medal (see above)
Next:
Sharpshooter Infantry Medal
Awarded to individuals who have excelled in every action expected of the infantry in a combat situation
Requirements:
*IAR: Play for 34 minutes
*All Expert Combat Badges and the Marksman Infantry Medal (see above)
Next:
Medal of Valor
Awarded to the individual who distinguishes themselves by gallantry and intrepidity at the risk of their life above and beyond the call of duty; the deed performed must have been one of personal bravery or self sacrifice so conspicuous as to clearly distinguish the individual above his/her comrades and must have involved the risk of life.
Requirements:
*A total of 250h Total time played
*A total of 5,000 driver special ability points
*A total of 1,000 times defended control point
*A total of 30,000 Teamwork points
Next:
Navy Cross
Awarded to members of the United States Armed Forces for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (USA)
*A total of 250h Total time played (USA)
*A total of 500 wins (USA)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Golden Scimitar
Awarded to members of the Middle Eastern Coalition for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (MEC)
*A total of 250h Total time played (MEC)
*A total of 500 wins (MEC)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
People's Medallion
Awarded to members of the People
Requirements:
*A total of 100 Best round score (China)
*A total of 250h Total time played (China)
*A total of 500 wins (China)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Combat Action Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in infantry combat.
Requirements:
*IAR: Play for 33 minutes
*A total of 250h Total time played
*A total of 25,000 kills
*A Best kill streak of 25
Next:
Helicopter Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in helicopter combat.
Requirements:
*IAR: 30 kills in a Helicopter
*A total of 250h Total time using Helicopter
*A total of 20,000 kills with Helicopter
Next:
Air Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in aerial combat.
Requirements:
*IAR: 25 kills in a Plane
*A total of 200h Total time using Aviator
*A total of 10,000 kills with Aviator
Next:
Armor Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in armored combat.
Requirements:
*IAR: 25 kills in an Armor Vehicle
*A total of 250h Total time using Armor
*A total of 10,000 kills with Armor
Next:
Good Conduct Medal
Awarded to those individuals who, through exemplary conduct to their comrades, have shown themselves to be models of efficiency and fidelity
Requirements:
*IAR: 27 kills and no Team kills, damage or vehicle damage
*Global: 250h Total time played
Next:
Meritorious Service Medal
Awarded to an individual for exceptional conduct in the performance of outstanding services and achievements in support of their comrades
Requirements:
*A total of 250h Total time played
*A total of 1,000 heals
*A total of 1,000 repairs
*A total of 1,000 resupplies
Next:
Purple Heart
Awarded to any member of the armed forces who has been killed in any action with an opposing armed force of a foreign country
Requirements:
*IAR: A kill:death ratio of 1:4 with a minimum of 5 kills and 20 deaths
Next:
| | Ribbons |
Air-Defense
Awarded to recognize the individual who performed their duty while engaged in active air-defense combat.
Requirements:
*IAR: 3 minutes in Air Defense ([[Stinger]], [[SA-18 Grouse
*IAR: 11 kills with Air Defense (Stinger, Igla, AA Vehicle)
Next:
Ground Defense
Awarded to recognize the individual who participated in sustained ground combat.
Requirements:
*IAR: 3 minutes and 5 kills in a [[BGM-71 TOW
Next:
Infantry Officer
Awarded to recognize the superior dedication of unit leaders during combat situations
Requirements:
*IAR: 25 minutes as Squad Leader
*A total of over 250 Teamwork points Globally
Next:
Staff Officer
Awarded to recognize superior achievement by unit commanders during sustained combat situations
Requirements:
*IAR: 28 minutes as Commander
*IAR: 50 Command points (before 2x for a winning commander)
Next:
Aerial Service
Awarded to recognize the individual who performed their duty while engaged in active aerial combat
Requirements:
*IAR: 15 minutes in an [[Airplane]]
*IAR: 19 kills in an Airplane
Next:
Armored Service
Awarded to recognize the individual who performed their duty while engaged in active armored combat
*IAR: 20 minutes in an [[Tank
*IAR: 19 kills in an Armor Vehicle
Next:
Crew Service
Awarded to recognize the individual who performed satisfactory duty while on flying status as a crewmember.
Requirements:
*IAR: 1 Driver Special Ability Point
*IAR: 13 Driver Kill Assists
*IAR: 5 kills
Next:
Distinguished Service
Awarded to recognize the superior achievement of an individual in all aspects of unit command.
Requirements:
*IAR: 15 team points
*A total of 10h Total time as squad member
*A total of 10h Total time as squad leader
*A total of 10h Total time as commander
Next:
Far East Service
Awarded to recognize service in the Far East Theater.
Requirements:
*A total of 5h Total time for [[People
*Played all maps of Far East Theater
Next:
Middle East Service
Awarded to recognize service in the Middle East Theater
Requirements:
*A total of 5h Total time for [[Middle Eastern Coalition
*Played all maps of [[Middle East]] Theater
Next:
Helicopter Service
Awarded to recognize the individual who performed their duty while engaged in active helicopter combat
Requirements:
*IAR: 15 minutes in Helicopter
*IAR: 19 kills in Helicopter
Next:
Meritorious Unit
Awarded to recognize an individual
Requirements:
*IAR: 26 minutes in a Squad
*IAR: 40 team points
Next:
Valorous Unit
Awarded to recognize extraordinary heroism in action against an armed enemy.
Requirements:
*IAR: 45 team points
*A total of 25h Total time as squad member
*A total of 25h Total time as squad leader
Next:
Airborne
Awarded to recognize individuals who have participated in sustained airborne operations during combat situations
Requirements:
*IAR: 10 seconds in a [[Parachute]]
Next:
Combat Action
Awarded to recognize active participation in ground or air combat
Requirements:
*IAR: 18 kills
*A Best kill streak of at least 10
Next:
Good Conduct
Awarded to recognize exemplary behavior, efficiency, and fidelity in active service
Requirements:
*IAR: 14 kills
*IAR: No Team kills/damage/vehicle damage
*A total of 50h Total time played
Next:
Legion of Merit
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
War College
Awarded to recognize achievements which, through their dedication and gallantry, have set the individual apart and above other commanders.
Requirements:
*IAR: 45 Commander Points (before 2x)
*A total of 50h Total time as commander
*A win:loss ratio of at least 3:1
Next:
| SF Badges & Medals |
Engineer Specialist
Requirements..
Sniper Specialist
Requirements..
Medic Specialist
Requirements..
Spec Ops Specialist
Requirements..
Assault Specialist
Requirements..
Anti-Tank Specialist
Requirements..
Support Specialist
Requirements..
Tactical Support Weaponry
Requirements..
Grappling Hook Specialist
Requirements..
Night Vision Combat
Requirements..
Zip Line Specialist
Requirements..
U.S. Navy Seal Special Service Medal
Next:
British SAS Special Service Medal
Next:
Russian SPETZ Special Service Medal
Next:
MECSF Special Service Medal
Next:
Rebels Special Service Medal
Next:
Insurgent Forces Special Service Medal
Next:
Courage Award
Next:
Service Award
Next:
Valor Award
Next:
| | SF Ribbons |
Airborne Specialist Ribbon
Next:
Armored Transport Specialist Ribbon
Next:
British SAS Service Ribbon
Next:
Crew Specialist Ribbon
Next:
Helo Specialist Ribbon
Next:
Insurgent Forces Service Ribbon
Next:
Legion of Merit Ribbon
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
MECSF Special Forces Service Ribbon
Next:
Rebels Service Ribbon
Next:
Russian SPETZ Service Ribbon
Next:
U.S. Navy Seal Service Ribbon
Next:
| | EF Medals |
Euro Special Service Medal (EF)
Next:
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