Status: Offline
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Player Profile |
Scores |
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Global | 9,927 | Team | 2,852 | Combat | 6,950 | Commander | 376 |
Time |
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Commander | 2:21:32 | Squad Leader | 50:26:45 | Squad Member | 51:36:11 | Lone Wolf | 34:42:18 | Total | 139:09:40 |
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Team Profile |
Wins & Losses | 261 / 283 (0.92) |
Capture Points |
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Captured CP | 744 | Capture Assist | 420 | Defended CP | 323 |
Teamwork |
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Kill Assist | 538 | Heal | 102 | Revive | 207 | Support | 17 | Repair | 101 | Driver | 191 |
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Combat Profile |
Accuracy | 20 % | SPM | 1.19 | Suicides | 158 | K/D Ratio | 0.79 |
Kills |
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Total & Streak | 3,475 / 16 | Per Minute | 0.42 | Per Round | 6.39 |
Deaths |
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Total & Streak | 4,419 / 16 | Per Minute | 0.53 | Per Round | 8.12 |
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Army | Time | Wins | Losses | Ratio | B.R. |
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United States Marine Corps | 50:20:19 | 107 | 90 | 1.19 | 135 | Middle Eastern Coalition | 54:46:33 | 99 | 124 | 0.80 | 101 | Peoples Liberation Army | 26:00:14 | 42 | 49 | 0.86 | 83 | U.S. Navy SEAL (SF) | 01:10:07 | 3 | 1 | 3 | 47 | British SAS (SF) | 02:49:31 | 5 | 8 | 0.63 | 50 | Russian Spetsnaz (SF) | 00:44:11 | 1 | 3 | 0.33 | 24 | MEC Special Forces (SF) | 01:58:11 | 2 | 4 | 0.50 | 82 | Rebels (SF) | 00:37:15 | 1 | 1 | 1 | 36 | Insurgent Forces (SF) | 00:43:14 | 1 | 3 | 0.33 | 28 | Totals | 139:09:35 | 261 | 283 | 0.92 | 586 |
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Averages | 15:27:44 | 29 | 31 | 0.92 | 65 |
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Map | Time | Wins | Losses | Ratio | B.R. |
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Kubra Dam | 10:43:08 | 14 | 16 | 0.88 | | Mashtuur City | 09:30:48 | 28 | 24 | 1.17 | | Operation Clean Sweep | 05:42:57 | 12 | 7 | 1.71 | | Zatar Wetlands | 06:08:09 | 11 | 13 | 0.85 | | Strike at Karkand | 33:09:51 | 58 | 86 | 0.67 | | Sharqi Peninsula | 21:53:47 | 41 | 41 | 1 | | Gulf Of Oman | 06:07:44 | 16 | 10 | 1.60 | | Daqing Oilfields | 05:25:27 | 11 | 9 | 1.22 | | Dalian Plant | 05:42:58 | 13 | 8 | 1.63 | | Dragon Valley | 08:30:36 | 12 | 14 | 0.86 | | FuShe Pass | 06:00:57 | 8 | 11 | 0.73 | | Songhua Stalemate | 03:40:01 | 8 | 7 | 1.14 | | Wake Island 2007 | 08:30:48 | 16 | 17 | 0.94 | | Devil's Perch (SF) | 00:31:20 | 2 | 0 | 0 | | The Iron Gator (SF) | 01:36:03 | 3 | 3 | 1 | | Night Flight (SF) | 00:28:32 | 0 | 2 | 0 | | Warlord (SF) | 02:37:43 | 5 | 8 | 0.63 | | Leviathan (SF) | 01:00:55 | 0 | 2 | 0 | | Mass Destruction (SF) | 00:07:07 | 1 | 0 | 0 | | Surge (SF) | 00:38:45 | 0 | 2 | 0 | | Ghost Town (SF) | 01:02:04 | 2 | 3 | 0.67 | | Totals | 139:09:40 | 261 | 283 | 0.92 | |
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Averages | 06:37:37 | 12 | 13 | 0.92 | 0 |
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Theater | Time | Wins | Losses | Ratio | B.R. |
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USMC | 50:20:19 | 107 | 90 | 1.19 | 135 | MEC (Middle East) | 54:46:33 | 99 | 124 | 0.80 | 101 | PLA (Far East) | 26:00:14 | 42 | 49 | 0.86 | 83 | SEALs | 01:10:07 | 3 | 1 | 3 | 47 | SAS | 02:49:31 | 5 | 8 | 0.63 | 50 | Spetznaz | 00:44:11 | 1 | 3 | 0.33 | 24 | MECSF | 01:58:11 | 2 | 4 | 0.50 | 82 | Rebels | 00:37:15 | 1 | 1 | 1 | 36 | Insurgents | 00:43:14 | 1 | 3 | 0.33 | 28 | Totals | 139:09:35 | 261 | 283 | 0.92 | - |
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Averages | 15:27:44 | 29 | 31 | 0.92 | 65 |
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Kit | Time | Kills | Deaths | Ratio |
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Anti-Tank | 16:48:53 | 556 | 703 | 0.79 | Assault | 07:07:11 | 175 | 286 | 0.61 | Engineer | 31:57:04 | 910 | 1,188 | 0.77 | Medic | 18:17:12 | 641 | 647 | 0.99 | Spec Ops | 18:57:06 | 510 | 718 | 0.71 | Support | 03:05:11 | 94 | 95 | 0.99 | Sniper | 32:44:04 | 589 | 782 | 0.75 | Totals | 128:56:41 | 3,475 | 4,419 | 0.79 |
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Averages | 18:25:15 | 496 | 631 | 0.79 |
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Weapon | Time | Kills | Deaths | Ratio | Acc |
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Assault Rifle | 14:41:58 | 435 | 536 | 0.81 | 18% | Grenade Launcher Attachment | 01:24:28 | 58 | 74 | 0.78 | 55% | Carbine | 06:57:34 | 135 | 245 | 0.55 | 18% | Light Machinegun | 01:26:32 | 42 | 61 | 0.69 | 14% | Sniper Rifle | 20:53:54 | 302 | 401 | 0.75 | 43% | Pistol | 07:08:34 | 143 | 310 | 0.46 | 15% | Anti-tank | 05:28:29 | 135 | 252 | 0.54 | 50% | Submachinegun | 06:26:20 | 146 | 304 | 0.48 | 18% | Shotgun | 11:52:57 | 371 | 527 | 0.70 | 11% | Knife | 06:45:32 | 237 | 406 | 0.58 | 18% | Defribrillator | 00:40:51 | 8 | 58 | 0.14 | 73% | Explosives (C4, Claymore, AT Mine) | 05:39:27 | 419 | 295 | 1.42 | 32% | Hand Grenade | 01:18:09 | 94 | 97 | 0.97 | 33% | Totals | 90:44:45 | 2,525 | 3,566 | - | - |
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Averages | 06:58:50 | 194 | 274 | 0.71 | 31% |
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Vehicle | Time | Kills | Deaths | Ratio | Road Kills |
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Armor | 08:01:56 | 330 | 142 | 2.32 | 34 | Aviator | 05:37:22 | 130 | 88 | 1.48 | 20 | Air Defense | 03:58:41 | 101 | 92 | 1.10 | 12 | Helicopter | 06:09:42 | 137 | 146 | 0.94 | 22 | Transport | 09:59:52 | 293 | 300 | 0.98 | 77 | Ground Defense | 00:00:00 | 0 | 0 | 0 | 0 | Totals | 33:47:33 | 991 | 768 | 1.29 | 165 |
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Averages | 05:37:56 | 165 | 128 | 1.29 | 28 |
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Miscellaneous Stats |
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PID (Player ID Number) | 45464154 | Date of Enrollment | July 5, 2005, 4:56PM PST | Last Battle on | March 31, 2006, 6:01PM PST | Kicked & Banned | 6 / 0 | Cost ($50 base) | 35.9296 cph |
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Awards |
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Badges |
Veteran Engineer Combat
Next: Expert Engineer Combat
Requirements..
Veteran Sniper Combat
Next: Expert Sniper Combat
Requirements..
Veteran Medic Combat
Next: Expert Medic Combat
Requirements..
Veteran Spec-Ops Combat
Next: Expert Spec-Ops Combat
Requirements..
Basic Assault Combat
Next: Veteran Assault Combat
Requirements..
Basic Anti-tank Combat
Next: Veteran Anti-tank Combat
Requirements..
Basic Support Combat
Next: Veteran Support Combat
Requirements..
Veteran Knife Combat
Next: Expert Knife Combat
Requirements..
Veteran Pistol Combat
Next: Expert Pistol Combat
Requirements..
Basic Ground Defense
Next: Veteran Ground Defense
Requirements..
Basic Explosives Ordinance
Next: Veteran Explosives Ordinance
Requirements..
Basic Command
Next: Veteran Command
Requirements..
Basic Engineer
Next: Veteran Engineer
Requirements..
Basic First Aid
Next: Veteran First Aid
Requirements..
Basic Resupply
Next: Veteran Resupply
Requirements..
Basic Air Defense
Next: Veteran Air Defense
Requirements..
Basic Armor
Next: Veteran Armor
Requirements..
Basic Aviator
Next: Veteran Aviator
Requirements..
Basic Helicopter
Next: Veteran Helicopter
Requirements..
Basic Transport
Next: Veteran Transport
Requirements..
| Medals |
Bronze Star
Awarded to those individuals who have distinguished themselves through proven skill and teamwork
Requirements:
*IAR: Third place
Next:
Silver Star
Awarded to those individuals who have distinguished themselves through superior skill and teamwork
Requirements:
*IAR: Second place
Next:
Gold Star
Awarded to those individuals who have distinguished themselves through excellent skill and teamwork
Requirements:
*IAR: First place
Next:
Distinguished Service Medal
Awarded to an individual who distinguishes themselves by exceptionally meritorious service in a duty of great responsibility
Requirements:
*IAR: Team score of 45
*A total of 100h Total time as commander
*A total of 100h Total time as squad leader
*A total of 100h Total time as squad member
Next:
Combat Infantry Medal
Awarded to individuals who have distinguished themselves above and beyond that normally expected of infantry in a combat situation.
Requirements:
*IAR: Play for 34 minutes
*A total of 500h Total time played
*All Basic Combat Badges
Next:
Marksman Infantry Medal
Awarded to individuals who have distinguished themselves by sustained meritorious achievement during combat situations.
Requirements:
*IAR: Play for 34 minutes
*All Veteran Combat Badges and the Combat Infantry Medal (see above)
Next:
Sharpshooter Infantry Medal
Awarded to individuals who have excelled in every action expected of the infantry in a combat situation
Requirements:
*IAR: Play for 34 minutes
*All Expert Combat Badges and the Marksman Infantry Medal (see above)
Next:
Medal of Valor
Awarded to the individual who distinguishes themselves by gallantry and intrepidity at the risk of their life above and beyond the call of duty; the deed performed must have been one of personal bravery or self sacrifice so conspicuous as to clearly distinguish the individual above his/her comrades and must have involved the risk of life.
Requirements:
*A total of 250h Total time played
*A total of 5,000 driver special ability points
*A total of 1,000 times defended control point
*A total of 30,000 Teamwork points
Next:
Navy Cross
Awarded to members of the United States Armed Forces for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (USA)
*A total of 250h Total time played (USA)
*A total of 500 wins (USA)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Golden Scimitar
Awarded to members of the Middle Eastern Coalition for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (MEC)
*A total of 250h Total time played (MEC)
*A total of 500 wins (MEC)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
People's Medallion
Awarded to members of the People
Requirements:
*A total of 100 Best round score (China)
*A total of 250h Total time played (China)
*A total of 500 wins (China)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Combat Action Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in infantry combat.
Requirements:
*IAR: Play for 33 minutes
*A total of 250h Total time played
*A total of 25,000 kills
*A Best kill streak of 25
Next:
Helicopter Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in helicopter combat.
Requirements:
*IAR: 30 kills in a Helicopter
*A total of 250h Total time using Helicopter
*A total of 20,000 kills with Helicopter
Next:
Air Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in aerial combat.
Requirements:
*IAR: 25 kills in a Plane
*A total of 200h Total time using Aviator
*A total of 10,000 kills with Aviator
Next:
Armor Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in armored combat.
Requirements:
*IAR: 25 kills in an Armor Vehicle
*A total of 250h Total time using Armor
*A total of 10,000 kills with Armor
Next:
Good Conduct Medal
Awarded to those individuals who, through exemplary conduct to their comrades, have shown themselves to be models of efficiency and fidelity
Requirements:
*IAR: 27 kills and no Team kills, damage or vehicle damage
*Global: 250h Total time played
Next:
Meritorious Service Medal
Awarded to an individual for exceptional conduct in the performance of outstanding services and achievements in support of their comrades
Requirements:
*A total of 250h Total time played
*A total of 1,000 heals
*A total of 1,000 repairs
*A total of 1,000 resupplies
Next:
BasicPurple Heart
Awarded to any member of the armed forces who has been killed in any action with an opposing armed force of a foreign country
Requirements:
*IAR: A kill:death ratio of 1:4 with a minimum of 5 kills and 20 deaths
Next:
| Ribbons |
Air-Defense
Awarded to recognize the individual who performed their duty while engaged in active air-defense combat.
Requirements:
*IAR: 3 minutes in Air Defense ([[Stinger]], [[SA-18 Grouse
*IAR: 11 kills with Air Defense (Stinger, Igla, AA Vehicle)
Next:
Ground Defense
Awarded to recognize the individual who participated in sustained ground combat.
Requirements:
*IAR: 3 minutes and 5 kills in a [[BGM-71 TOW
Next:
Infantry Officer
Awarded to recognize the superior dedication of unit leaders during combat situations
Requirements:
*IAR: 25 minutes as Squad Leader
*A total of over 250 Teamwork points Globally
Next:
Staff Officer
Awarded to recognize superior achievement by unit commanders during sustained combat situations
Requirements:
*IAR: 28 minutes as Commander
*IAR: 50 Command points (before 2x for a winning commander)
Next:
Aerial Service
Awarded to recognize the individual who performed their duty while engaged in active aerial combat
Requirements:
*IAR: 15 minutes in an [[Airplane]]
*IAR: 19 kills in an Airplane
Next:
Armored Service
Awarded to recognize the individual who performed their duty while engaged in active armored combat
*IAR: 20 minutes in an [[Tank
*IAR: 19 kills in an Armor Vehicle
Next:
Crew Service
Awarded to recognize the individual who performed satisfactory duty while on flying status as a crewmember.
Requirements:
*IAR: 1 Driver Special Ability Point
*IAR: 13 Driver Kill Assists
*IAR: 5 kills
Next:
Distinguished Service
Awarded to recognize the superior achievement of an individual in all aspects of unit command.
Requirements:
*IAR: 15 team points
*A total of 10h Total time as squad member
*A total of 10h Total time as squad leader
*A total of 10h Total time as commander
Next:
Far East Service
Awarded to recognize service in the Far East Theater.
Requirements:
*A total of 5h Total time for [[People
*Played all maps of Far East Theater
Next:
Middle East Service
Awarded to recognize service in the Middle East Theater
Requirements:
*A total of 5h Total time for [[Middle Eastern Coalition
*Played all maps of [[Middle East]] Theater
Next:
Helicopter Service
Awarded to recognize the individual who performed their duty while engaged in active helicopter combat
Requirements:
*IAR: 15 minutes in Helicopter
*IAR: 19 kills in Helicopter
Next:
Meritorious Unit
Awarded to recognize an individual
Requirements:
*IAR: 26 minutes in a Squad
*IAR: 40 team points
Next:
Valorous Unit
Awarded to recognize extraordinary heroism in action against an armed enemy.
Requirements:
*IAR: 45 team points
*A total of 25h Total time as squad member
*A total of 25h Total time as squad leader
Next:
Airborne
Awarded to recognize individuals who have participated in sustained airborne operations during combat situations
Requirements:
*IAR: 10 seconds in a [[Parachute]]
Next:
Combat Action
Awarded to recognize active participation in ground or air combat
Requirements:
*IAR: 18 kills
*A Best kill streak of at least 10
Next:
Good Conduct
Awarded to recognize exemplary behavior, efficiency, and fidelity in active service
Requirements:
*IAR: 14 kills
*IAR: No Team kills/damage/vehicle damage
*A total of 50h Total time played
Next:
Legion of Merit
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
War College
Awarded to recognize achievements which, through their dedication and gallantry, have set the individual apart and above other commanders.
Requirements:
*IAR: 45 Commander Points (before 2x)
*A total of 50h Total time as commander
*A win:loss ratio of at least 3:1
Next:
| SF Badges & Medals |
Basic Engineer Specialist
Next: Veteran Engineer Specialist
Requirements..
Basic Sniper Specialist
Next: Veteran Sniper Specialist
Requirements..
Basic Medic Specialist
Next: Veteran Medic Specialist
Requirements..
Veteran Spec Ops Specialist
Next: Expert Spec Ops Specialist
Requirements..
Basic Assault Specialist
Next: Veteran Assault Specialist
Requirements..
Basic Anti-Tank Specialist
Next: Veteran Anti-Tank Specialist
Requirements..
Basic Support Specialist
Next: Veteran Support Specialist
Requirements..
Tactical Support Weaponry
Requirements..
Basic Grappling Hook Specialist
Next: Veteran Grappling Hook Specialist
Requirements..
Night Vision Combat
Requirements..
Basic Zip Line Specialist
Next: Veteran Zip Line Specialist
Requirements..
U.S. Navy Seal Special Service Medal
Next:
British SAS Special Service Medal
Next:
Russian SPETZ Special Service Medal
Next:
MECSF Special Service Medal
Next:
Rebels Special Service Medal
Next:
Insurgent Forces Special Service Medal
Next:
Courage Award
Next:
Service Award
Next:
Valor Award
Next:
| SF Ribbons |
Airborne Specialist Ribbon
Next:
Armored Transport Specialist Ribbon
Next:
British SAS Service Ribbon
Next:
Crew Specialist Ribbon
Next:
Helo Specialist Ribbon
Next:
Insurgent Forces Service Ribbon
Next:
Legion of Merit Ribbon
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
MECSF Special Forces Service Ribbon
Next:
Rebels Service Ribbon
Next:
Russian SPETZ Service Ribbon
Next:
U.S. Navy Seal Service Ribbon
Next:
| EF Medals |
Euro Special Service Medal (EF)
Next:
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