Status: Offline
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Player Profile |
Scores |
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Global | 7,757 | Team | 2,259 | Combat | 5,500 | Commander | 0 |
Time |
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Commander | 0:00:00 | Squad Leader | 7:51:52 | Squad Member | 21:06:53 | Lone Wolf | 42:09:00 | Total | 71:08:12 |
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Team Profile |
Wins & Losses | 127 / 135 (0.94) |
Capture Points |
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Captured CP | 689 | Capture Assist | 370 | Defended CP | 183 |
Teamwork |
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Kill Assist | 415 | Heal | 36 | Revive | 67 | Support | 19 | Repair | 3 | Driver | 121 |
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Combat Profile |
Accuracy | 20 % | SPM | 1.82 | Suicides | 61 | K/D Ratio | 1.20 |
Kills |
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Total & Streak | 2,750 / 17 | Per Minute | 0.64 | Per Round | 10.50 |
Deaths |
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Total & Streak | 2,284 / 10 | Per Minute | 0.54 | Per Round | 8.72 |
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Army | Time | Wins | Losses | Ratio | B.R. |
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United States Marine Corps | 35:13:10 | 63 | 65 | 0.97 | 74 | Middle Eastern Coalition | 26:20:44 | 45 | 51 | 0.88 | 98 | Peoples Liberation Army | 09:34:11 | 19 | 19 | 1 | 65 | U.S. Navy SEAL (SF) | 00:00:00 | 0 | 0 | 0 | 0 | British SAS (SF) | 00:00:00 | 0 | 0 | 0 | 0 | Russian Spetsnaz (SF) | 00:00:00 | 0 | 0 | 0 | 0 | MEC Special Forces (SF) | 00:00:00 | 0 | 0 | 0 | 0 | Rebels (SF) | 00:00:00 | 0 | 0 | 0 | 0 | Insurgent Forces (SF) | 00:00:00 | 0 | 0 | 0 | 0 | Totals | 71:08:05 | 127 | 135 | 0.94 | 237 |
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Averages | 07:54:14 | 14 | 15 | 0.94 | 26 |
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Map | Time | Wins | Losses | Ratio | B.R. |
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Kubra Dam | 08:01:03 | 3 | 16 | 0.19 | | Mashtuur City | 08:02:34 | 18 | 24 | 0.75 | | Operation Clean Sweep | 04:09:34 | 9 | 6 | 1.50 | | Zatar Wetlands | 03:40:06 | 8 | 5 | 1.60 | | Strike at Karkand | 08:29:21 | 15 | 15 | 1 | | Sharqi Peninsula | 09:40:15 | 19 | 10 | 1.90 | | Gulf Of Oman | 06:54:19 | 17 | 8 | 2.13 | | Daqing Oilfields | 03:51:58 | 9 | 10 | 0.90 | | Dalian Plant | 09:10:11 | 18 | 17 | 1.06 | | Dragon Valley | 02:57:35 | 3 | 7 | 0.43 | | FuShe Pass | 03:18:47 | 5 | 7 | 0.71 | | Songhua Stalemate | 02:27:47 | 3 | 8 | 0.38 | | Wake Island 2007 | 00:24:42 | 0 | 2 | 0 | | Devil's Perch (SF) | 00:00:00 | 0 | 0 | 0 | | The Iron Gator (SF) | 00:00:00 | 0 | 0 | 0 | | Night Flight (SF) | 00:00:00 | 0 | 0 | 0 | | Warlord (SF) | 00:00:00 | 0 | 0 | 0 | | Leviathan (SF) | 00:00:00 | 0 | 0 | 0 | | Mass Destruction (SF) | 00:00:00 | 0 | 0 | 0 | | Surge (SF) | 00:00:00 | 0 | 0 | 0 | | Ghost Town (SF) | 00:00:00 | 0 | 0 | 0 | | Totals | 71:08:12 | 127 | 135 | 0.94 | |
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Averages | 03:23:15 | 6 | 6 | 0.94 | 0 |
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Theater | Time | Wins | Losses | Ratio | B.R. |
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USMC | 35:13:10 | 63 | 65 | 0.97 | 74 | MEC (Middle East) | 26:20:44 | 45 | 51 | 0.88 | 98 | PLA (Far East) | 09:34:11 | 19 | 19 | 1 | 65 | SEALs | 00:00:00 | 0 | 0 | 0 | 0 | SAS | 00:00:00 | 0 | 0 | 0 | 0 | Spetznaz | 00:00:00 | 0 | 0 | 0 | 0 | MECSF | 00:00:00 | 0 | 0 | 0 | 0 | Rebels | 00:00:00 | 0 | 0 | 0 | 0 | Insurgents | 00:00:00 | 0 | 0 | 0 | 0 | Totals | 71:08:05 | 127 | 135 | 0.94 | - |
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Averages | 07:54:14 | 14 | 15 | 0.94 | 26 |
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Kit | Time | Kills | Deaths | Ratio |
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Anti-Tank | 06:09:10 | 245 | 256 | 0.96 | Assault | 03:48:08 | 203 | 151 | 1.34 | Engineer | 04:05:48 | 150 | 101 | 1.49 | Medic | 11:49:41 | 447 | 336 | 1.33 | Spec Ops | 25:57:00 | 1,063 | 963 | 1.10 | Support | 13:27:49 | 610 | 452 | 1.35 | Sniper | 01:06:11 | 32 | 25 | 1.28 | Totals | 66:23:47 | 2,750 | 2,284 | 1.20 |
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Averages | 09:29:07 | 393 | 326 | 1.20 |
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Weapon | Time | Kills | Deaths | Ratio | Acc |
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Assault Rifle | 10:15:38 | 456 | 328 | 1.39 | 21% | Grenade Launcher Attachment | 00:02:48 | 1 | 2 | 0.50 | 69% | Carbine | 16:09:39 | 610 | 623 | 0.98 | 24% | Light Machinegun | 08:57:28 | 411 | 348 | 1.18 | 15% | Sniper Rifle | 01:02:55 | 31 | 17 | 1.82 | 35% | Pistol | 00:08:12 | 20 | 37 | 0.54 | 23% | Anti-tank | 01:58:32 | 74 | 107 | 0.69 | 47% | Submachinegun | 02:31:47 | 59 | 106 | 0.56 | 15% | Shotgun | 00:52:41 | 6 | 34 | 0.18 | 13% | Knife | 00:00:21 | 2 | 0 | 0 | 13% | Defribrillator | 00:06:31 | 0 | 8 | 0 | 77% | Explosives (C4, Claymore, AT Mine) | 00:53:37 | 138 | 120 | 1.15 | 60% | Hand Grenade | 00:11:32 | 21 | 22 | 0.95 | 34% | Totals | 43:11:41 | 1,829 | 1,752 | - | - |
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Averages | 03:19:22 | 141 | 135 | 1.04 | 34% |
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Vehicle | Time | Kills | Deaths | Ratio | Road Kills |
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Armor | 12:44:45 | 636 | 245 | 2.60 | 71 | Aviator | 00:01:21 | 0 | 2 | 0 | 0 | Air Defense | 01:51:32 | 84 | 52 | 1.62 | 13 | Helicopter | 02:06:04 | 63 | 74 | 0.85 | 4 | Transport | 05:01:29 | 163 | 117 | 1.39 | 15 | Ground Defense | 00:00:00 | 0 | 0 | 0 | 0 | Totals | 21:45:11 | 946 | 490 | 1.93 | 103 |
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Averages | 03:37:32 | 158 | 82 | 1.93 | 17 |
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Miscellaneous Stats |
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PID (Player ID Number) | 45746520 | Date of Enrollment | July 10, 2005, 9:02AM PST | Last Battle on | November 17, 2005, 9:21PM PST | Kicked & Banned | 2 / 0 | Cost ($50 base) | 70.2872 cph |
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Awards |
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Badges |
Basic Engineer Combat
Next: Veteran Engineer Combat
Requirements..
Sniper Combat
Requirements..
Basic Medic Combat
Next: Veteran Medic Combat
Requirements..
Veteran Spec-Ops Combat
Next: Expert Spec-Ops Combat
Requirements..
Basic Assault Combat
Next: Veteran Assault Combat
Requirements..
Basic Anti-tank Combat
Next: Veteran Anti-tank Combat
Requirements..
Basic Support Combat
Next: Veteran Support Combat
Requirements..
Knife Combat
Requirements..
Pistol Combat
Requirements..
Ground Defense
Requirements..
Explosives Ordinance
Requirements..
Command
Requirements..
Engineer
Requirements..
First Aid
Requirements..
Basic Resupply
Next: Veteran Resupply
Requirements..
Basic Air Defense
Next: Veteran Air Defense
Requirements..
Basic Armor
Next: Veteran Armor
Requirements..
Aviator
Requirements..
Helicopter
Requirements..
Transport
Requirements..
| Medals |
Bronze Star
Awarded to those individuals who have distinguished themselves through proven skill and teamwork
Requirements:
*IAR: Third place
Next:
Silver Star
Awarded to those individuals who have distinguished themselves through superior skill and teamwork
Requirements:
*IAR: Second place
Next:
Gold Star
Awarded to those individuals who have distinguished themselves through excellent skill and teamwork
Requirements:
*IAR: First place
Next:
Distinguished Service Medal
Awarded to an individual who distinguishes themselves by exceptionally meritorious service in a duty of great responsibility
Requirements:
*IAR: Team score of 45
*A total of 100h Total time as commander
*A total of 100h Total time as squad leader
*A total of 100h Total time as squad member
Next:
Combat Infantry Medal
Awarded to individuals who have distinguished themselves above and beyond that normally expected of infantry in a combat situation.
Requirements:
*IAR: Play for 34 minutes
*A total of 500h Total time played
*All Basic Combat Badges
Next:
Marksman Infantry Medal
Awarded to individuals who have distinguished themselves by sustained meritorious achievement during combat situations.
Requirements:
*IAR: Play for 34 minutes
*All Veteran Combat Badges and the Combat Infantry Medal (see above)
Next:
Sharpshooter Infantry Medal
Awarded to individuals who have excelled in every action expected of the infantry in a combat situation
Requirements:
*IAR: Play for 34 minutes
*All Expert Combat Badges and the Marksman Infantry Medal (see above)
Next:
Medal of Valor
Awarded to the individual who distinguishes themselves by gallantry and intrepidity at the risk of their life above and beyond the call of duty; the deed performed must have been one of personal bravery or self sacrifice so conspicuous as to clearly distinguish the individual above his/her comrades and must have involved the risk of life.
Requirements:
*A total of 250h Total time played
*A total of 5,000 driver special ability points
*A total of 1,000 times defended control point
*A total of 30,000 Teamwork points
Next:
Navy Cross
Awarded to members of the United States Armed Forces for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (USA)
*A total of 250h Total time played (USA)
*A total of 500 wins (USA)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Golden Scimitar
Awarded to members of the Middle Eastern Coalition for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (MEC)
*A total of 250h Total time played (MEC)
*A total of 500 wins (MEC)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
People's Medallion
Awarded to members of the People
Requirements:
*A total of 100 Best round score (China)
*A total of 250h Total time played (China)
*A total of 500 wins (China)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Combat Action Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in infantry combat.
Requirements:
*IAR: Play for 33 minutes
*A total of 250h Total time played
*A total of 25,000 kills
*A Best kill streak of 25
Next:
Helicopter Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in helicopter combat.
Requirements:
*IAR: 30 kills in a Helicopter
*A total of 250h Total time using Helicopter
*A total of 20,000 kills with Helicopter
Next:
Air Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in aerial combat.
Requirements:
*IAR: 25 kills in a Plane
*A total of 200h Total time using Aviator
*A total of 10,000 kills with Aviator
Next:
Armor Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in armored combat.
Requirements:
*IAR: 25 kills in an Armor Vehicle
*A total of 250h Total time using Armor
*A total of 10,000 kills with Armor
Next:
Good Conduct Medal
Awarded to those individuals who, through exemplary conduct to their comrades, have shown themselves to be models of efficiency and fidelity
Requirements:
*IAR: 27 kills and no Team kills, damage or vehicle damage
*Global: 250h Total time played
Next:
Meritorious Service Medal
Awarded to an individual for exceptional conduct in the performance of outstanding services and achievements in support of their comrades
Requirements:
*A total of 250h Total time played
*A total of 1,000 heals
*A total of 1,000 repairs
*A total of 1,000 resupplies
Next:
Purple Heart
Awarded to any member of the armed forces who has been killed in any action with an opposing armed force of a foreign country
Requirements:
*IAR: A kill:death ratio of 1:4 with a minimum of 5 kills and 20 deaths
Next:
| Ribbons |
Air-Defense
Awarded to recognize the individual who performed their duty while engaged in active air-defense combat.
Requirements:
*IAR: 3 minutes in Air Defense ([[Stinger]], [[SA-18 Grouse
*IAR: 11 kills with Air Defense (Stinger, Igla, AA Vehicle)
Next:
Ground Defense
Awarded to recognize the individual who participated in sustained ground combat.
Requirements:
*IAR: 3 minutes and 5 kills in a [[BGM-71 TOW
Next:
Infantry Officer
Awarded to recognize the superior dedication of unit leaders during combat situations
Requirements:
*IAR: 25 minutes as Squad Leader
*A total of over 250 Teamwork points Globally
Next:
Staff Officer
Awarded to recognize superior achievement by unit commanders during sustained combat situations
Requirements:
*IAR: 28 minutes as Commander
*IAR: 50 Command points (before 2x for a winning commander)
Next:
Aerial Service
Awarded to recognize the individual who performed their duty while engaged in active aerial combat
Requirements:
*IAR: 15 minutes in an [[Airplane]]
*IAR: 19 kills in an Airplane
Next:
Armored Service
Awarded to recognize the individual who performed their duty while engaged in active armored combat
*IAR: 20 minutes in an [[Tank
*IAR: 19 kills in an Armor Vehicle
Next:
Crew Service
Awarded to recognize the individual who performed satisfactory duty while on flying status as a crewmember.
Requirements:
*IAR: 1 Driver Special Ability Point
*IAR: 13 Driver Kill Assists
*IAR: 5 kills
Next:
Distinguished Service
Awarded to recognize the superior achievement of an individual in all aspects of unit command.
Requirements:
*IAR: 15 team points
*A total of 10h Total time as squad member
*A total of 10h Total time as squad leader
*A total of 10h Total time as commander
Next:
Far East Service
Awarded to recognize service in the Far East Theater.
Requirements:
*A total of 5h Total time for [[People
*Played all maps of Far East Theater
Next:
Middle East Service
Awarded to recognize service in the Middle East Theater
Requirements:
*A total of 5h Total time for [[Middle Eastern Coalition
*Played all maps of [[Middle East]] Theater
Next:
Helicopter Service
Awarded to recognize the individual who performed their duty while engaged in active helicopter combat
Requirements:
*IAR: 15 minutes in Helicopter
*IAR: 19 kills in Helicopter
Next:
Meritorious Unit
Awarded to recognize an individual
Requirements:
*IAR: 26 minutes in a Squad
*IAR: 40 team points
Next:
Valorous Unit
Awarded to recognize extraordinary heroism in action against an armed enemy.
Requirements:
*IAR: 45 team points
*A total of 25h Total time as squad member
*A total of 25h Total time as squad leader
Next:
Airborne
Awarded to recognize individuals who have participated in sustained airborne operations during combat situations
Requirements:
*IAR: 10 seconds in a [[Parachute]]
Next:
Combat Action
Awarded to recognize active participation in ground or air combat
Requirements:
*IAR: 18 kills
*A Best kill streak of at least 10
Next:
Good Conduct
Awarded to recognize exemplary behavior, efficiency, and fidelity in active service
Requirements:
*IAR: 14 kills
*IAR: No Team kills/damage/vehicle damage
*A total of 50h Total time played
Next:
Legion of Merit
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
War College
Awarded to recognize achievements which, through their dedication and gallantry, have set the individual apart and above other commanders.
Requirements:
*IAR: 45 Commander Points (before 2x)
*A total of 50h Total time as commander
*A win:loss ratio of at least 3:1
Next:
| SF Badges & Medals |
Engineer Specialist
Requirements..
Sniper Specialist
Requirements..
Medic Specialist
Requirements..
Spec Ops Specialist
Requirements..
Assault Specialist
Requirements..
Anti-Tank Specialist
Requirements..
Support Specialist
Requirements..
Tactical Support Weaponry
Requirements..
Grappling Hook Specialist
Requirements..
Night Vision Combat
Requirements..
Zip Line Specialist
Requirements..
U.S. Navy Seal Special Service Medal
Next:
British SAS Special Service Medal
Next:
Russian SPETZ Special Service Medal
Next:
MECSF Special Service Medal
Next:
Rebels Special Service Medal
Next:
Insurgent Forces Special Service Medal
Next:
Courage Award
Next:
Service Award
Next:
Valor Award
Next:
| SF Ribbons |
Airborne Specialist Ribbon
Next:
Armored Transport Specialist Ribbon
Next:
British SAS Service Ribbon
Next:
Crew Specialist Ribbon
Next:
Helo Specialist Ribbon
Next:
Insurgent Forces Service Ribbon
Next:
Legion of Merit Ribbon
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
MECSF Special Forces Service Ribbon
Next:
Rebels Service Ribbon
Next:
Russian SPETZ Service Ribbon
Next:
U.S. Navy Seal Service Ribbon
Next:
| EF Medals |
Euro Special Service Medal (EF)
Next:
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