Status: Offline
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Player Profile |
Scores |
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Global | 52,146 | Team | 4,019 | Combat | 40,876 | Commander | 36,983 |
Time |
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Commander | 274:45:34 | Squad Leader | 127:04:55 | Squad Member | 74:33:44 | Lone Wolf | 53:46:59 | Total | 530:24:54 |
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Team Profile |
Wins & Losses | 1,019 / 835 (1.22) |
Capture Points |
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Captured CP | 2,415 | Capture Assist | 1,010 | Defended CP | 960 |
Teamwork |
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Kill Assist | 2,094 | Heal | 100 | Revive | 121 | Support | 174 | Repair | 100 | Driver | 879 |
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Combat Profile |
Accuracy | 23 % | SPM | 1.64 | Suicides | 861 | K/D Ratio | 1.37 |
Kills |
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Total & Streak | 20,438 / 40 | Per Minute | 0.64 | Per Round | 11 |
Deaths |
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Total & Streak | 14,892 / 22 | Per Minute | 0.47 | Per Round | 8.02 |
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Army | Time | Wins | Losses | Ratio | B.R. |
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United States Marine Corps | 251:38:10 | 495 | 384 | 1.29 | 223 | Middle Eastern Coalition | 163:56:01 | 304 | 284 | 1.07 | 151 | Peoples Liberation Army | 84:08:28 | 165 | 117 | 1.41 | 88 | U.S. Navy SEAL (SF) | 02:43:35 | 7 | 2 | 3.50 | 101 | British SAS (SF) | 07:15:19 | 11 | 13 | 0.85 | 178 | Russian Spetsnaz (SF) | 06:34:29 | 12 | 11 | 1.09 | 82 | MEC Special Forces (SF) | 04:29:43 | 7 | 10 | 0.70 | 87 | Rebels (SF) | 03:45:32 | 8 | 5 | 1.60 | 136 | Insurgent Forces (SF) | 05:35:59 | 10 | 7 | 1.43 | 94 | Totals | 530:07:16 | 1,019 | 833 | 1.22 | 1,140 |
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Averages | 58:54:09 | 113 | 93 | 1.22 | 127 |
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Map | Time | Wins | Losses | Ratio | B.R. |
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Kubra Dam | 24:27:20 | 38 | 37 | 1.03 | | Mashtuur City | 37:20:38 | 90 | 77 | 1.17 | | Operation Clean Sweep | 27:18:50 | 30 | 40 | 0.75 | | Zatar Wetlands | 14:44:46 | 25 | 25 | 1 | | Strike at Karkand | 101:02:34 | 222 | 159 | 1.40 | | Sharqi Peninsula | 62:35:27 | 105 | 94 | 1.12 | | Gulf Of Oman | 41:44:39 | 89 | 67 | 1.33 | | Daqing Oilfields | 20:11:23 | 31 | 42 | 0.74 | | Dalian Plant | 33:28:25 | 60 | 60 | 1 | | Dragon Valley | 35:50:38 | 60 | 48 | 1.25 | | FuShe Pass | 17:02:22 | 34 | 23 | 1.48 | | Songhua Stalemate | 14:37:16 | 29 | 22 | 1.32 | | Wake Island 2007 | 51:03:59 | 101 | 67 | 1.51 | | Devil's Perch (SF) | 00:59:46 | 1 | 3 | 0.33 | | The Iron Gator (SF) | 05:36:34 | 12 | 8 | 1.50 | | Night Flight (SF) | 00:37:08 | 2 | 1 | 2 | | Warlord (SF) | 10:34:33 | 15 | 15 | 1 | | Leviathan (SF) | 00:36:59 | 1 | 1 | 1 | | Mass Destruction (SF) | 03:43:39 | 5 | 7 | 0.71 | | Surge (SF) | 04:03:46 | 11 | 3 | 3.67 | | Ghost Town (SF) | 04:12:14 | 8 | 10 | 0.80 | | Totals | 511:52:56 | 969 | 809 | 1.20 | |
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Averages | 24:22:32 | 46 | 39 | 1.20 | 0 |
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Theater | Time | Wins | Losses | Ratio | B.R. |
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USMC | 251:38:10 | 495 | 384 | 1.29 | 223 | MEC (Middle East) | 163:56:01 | 304 | 284 | 1.07 | 151 | PLA (Far East) | 84:08:28 | 165 | 117 | 1.41 | 88 | SEALs | 02:43:35 | 7 | 2 | 3.50 | 101 | SAS | 07:15:19 | 11 | 13 | 0.85 | 178 | Spetznaz | 06:34:29 | 12 | 11 | 1.09 | 82 | MECSF | 04:29:43 | 7 | 10 | 0.70 | 87 | Rebels | 03:45:32 | 8 | 5 | 1.60 | 136 | Insurgents | 05:35:59 | 10 | 7 | 1.43 | 94 | Totals | 530:07:16 | 1,019 | 833 | 1.22 | - |
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Averages | 58:54:09 | 113 | 93 | 1.22 | 127 |
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Kit | Time | Kills | Deaths | Ratio |
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Anti-Tank | 72:59:35 | 3,117 | 2,916 | 1.07 | Assault | 43:59:05 | 2,041 | 1,487 | 1.37 | Engineer | 19:26:25 | 755 | 404 | 1.87 | Medic | 14:33:53 | 583 | 485 | 1.20 | Spec Ops | 282:57:12 | 11,045 | 7,501 | 1.47 | Support | 14:56:54 | 641 | 553 | 1.16 | Sniper | 54:16:00 | 2,256 | 1,546 | 1.46 | Totals | 503:09:04 | 20,438 | 14,892 | 1.37 |
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Averages | 71:52:44 | 2,920 | 2,127 | 1.37 |
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Weapon | Time | Kills | Deaths | Ratio | Acc |
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Assault Rifle | 22:07:43 | 601 | 904 | 0.66 | 17% | Grenade Launcher Attachment | 10:54:59 | 365 | 504 | 0.72 | 54% | Carbine | 91:49:56 | 1,064 | 2,832 | 0.38 | 21% | Light Machinegun | 08:38:25 | 227 | 378 | 0.60 | 12% | Sniper Rifle | 36:37:12 | 679 | 930 | 0.73 | 44% | Pistol | 01:36:05 | 65 | 131 | 0.50 | 31% | Anti-tank | 18:24:51 | 409 | 1,185 | 0.35 | 48% | Submachinegun | 10:45:19 | 136 | 367 | 0.37 | 13% | Shotgun | 20:12:30 | 353 | 686 | 0.51 | 11% | Knife | 00:36:13 | 38 | 39 | 0.97 | 8% | Defribrillator | 00:20:59 | 3 | 31 | 0.10 | 52% | Explosives (C4, Claymore, AT Mine) | 19:28:26 | 1,352 | 1,199 | 1.13 | 39% | Hand Grenade | 04:34:43 | 436 | 428 | 1.02 | 29% | Totals | 246:07:21 | 5,728 | 9,614 | - | - |
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Averages | 18:55:58 | 441 | 740 | 0.60 | 29% |
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Vehicle | Time | Kills | Deaths | Ratio | Road Kills |
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Armor | 80:18:19 | 4,716 | 1,300 | 3.63 | 353 | Aviator | 23:37:10 | 956 | 712 | 1.34 | 148 | Air Defense | 56:11:45 | 2,613 | 907 | 2.88 | 242 | Helicopter | 41:06:43 | 1,206 | 1,014 | 1.19 | 136 | Transport | 49:04:22 | 2,507 | 1,314 | 1.91 | 295 | Ground Defense | 00:00:00 | 0 | 0 | 0 | 0 | Totals | 250:18:19 | 11,998 | 5,247 | 2.29 | 1,174 |
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Averages | 41:43:04 | 2,000 | 875 | 2.29 | 196 |
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Miscellaneous Stats |
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PID (Player ID Number) | 46429959 | Date of Enrollment | July 22, 2005, 9:14PM PST | Last Battle on | December 7, 2006, 11:14PM PST | Kicked & Banned | 68 / 0 | Cost ($50 base) | 9.4266 cph |
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Awards |
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Badges |
Veteran Engineer Combat
Next: Expert Engineer Combat
Requirements..
Veteran Sniper Combat
Next: Expert Sniper Combat
Requirements..
Basic Medic Combat
Next: Veteran Medic Combat
Requirements..
Expert Spec-Ops Combat
Requirements..
Veteran Assault Combat
Next: Expert Assault Combat
Requirements..
Veteran Anti-tank Combat
Next: Expert Anti-tank Combat
Requirements..
Basic Support Combat
Next: Veteran Support Combat
Requirements..
Basic Knife Combat
Next: Veteran Knife Combat
Requirements..
Basic Pistol Combat
Next: Veteran Pistol Combat
Requirements..
Basic Ground Defense
Next: Veteran Ground Defense
Requirements..
Basic Explosives Ordinance
Next: Veteran Explosives Ordinance
Requirements..
Expert Command
Requirements..
Basic Engineer
Next: Veteran Engineer
Requirements..
Basic First Aid
Next: Veteran First Aid
Requirements..
Basic Resupply
Next: Veteran Resupply
Requirements..
Expert Air Defense
Requirements..
Basic Armor
Next: Veteran Armor
Requirements..
Basic Aviator
Next: Veteran Aviator
Requirements..
Basic Helicopter
Next: Veteran Helicopter
Requirements..
Veteran Transport
Next: Expert Transport
Requirements..
| Medals |
Bronze Star
Awarded to those individuals who have distinguished themselves through proven skill and teamwork
Requirements:
*IAR: Third place
Next:
Silver Star
Awarded to those individuals who have distinguished themselves through superior skill and teamwork
Requirements:
*IAR: Second place
Next:
Gold Star
Awarded to those individuals who have distinguished themselves through excellent skill and teamwork
Requirements:
*IAR: First place
Next:
Distinguished Service Medal
Awarded to an individual who distinguishes themselves by exceptionally meritorious service in a duty of great responsibility
Requirements:
*IAR: Team score of 45
*A total of 100h Total time as commander
*A total of 100h Total time as squad leader
*A total of 100h Total time as squad member
Next:
BasicCombat Infantry Medal
Awarded to individuals who have distinguished themselves above and beyond that normally expected of infantry in a combat situation.
Requirements:
*IAR: Play for 34 minutes
*A total of 500h Total time played
*All Basic Combat Badges
Next:
Marksman Infantry Medal
Awarded to individuals who have distinguished themselves by sustained meritorious achievement during combat situations.
Requirements:
*IAR: Play for 34 minutes
*All Veteran Combat Badges and the Combat Infantry Medal (see above)
Next:
Sharpshooter Infantry Medal
Awarded to individuals who have excelled in every action expected of the infantry in a combat situation
Requirements:
*IAR: Play for 34 minutes
*All Expert Combat Badges and the Marksman Infantry Medal (see above)
Next:
Medal of Valor
Awarded to the individual who distinguishes themselves by gallantry and intrepidity at the risk of their life above and beyond the call of duty; the deed performed must have been one of personal bravery or self sacrifice so conspicuous as to clearly distinguish the individual above his/her comrades and must have involved the risk of life.
Requirements:
*A total of 250h Total time played
*A total of 5,000 driver special ability points
*A total of 1,000 times defended control point
*A total of 30,000 Teamwork points
Next:
BasicNavy Cross
Awarded to members of the United States Armed Forces for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (USA)
*A total of 250h Total time played (USA)
*A total of 500 wins (USA)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
BasicGolden Scimitar
Awarded to members of the Middle Eastern Coalition for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (MEC)
*A total of 250h Total time played (MEC)
*A total of 500 wins (MEC)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
People's Medallion
Awarded to members of the People
Requirements:
*A total of 100 Best round score (China)
*A total of 250h Total time played (China)
*A total of 500 wins (China)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Combat Action Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in infantry combat.
Requirements:
*IAR: Play for 33 minutes
*A total of 250h Total time played
*A total of 25,000 kills
*A Best kill streak of 25
Next:
Helicopter Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in helicopter combat.
Requirements:
*IAR: 30 kills in a Helicopter
*A total of 250h Total time using Helicopter
*A total of 20,000 kills with Helicopter
Next:
Air Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in aerial combat.
Requirements:
*IAR: 25 kills in a Plane
*A total of 200h Total time using Aviator
*A total of 10,000 kills with Aviator
Next:
Armor Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in armored combat.
Requirements:
*IAR: 25 kills in an Armor Vehicle
*A total of 250h Total time using Armor
*A total of 10,000 kills with Armor
Next:
VeteranGood Conduct Medal
Awarded to those individuals who, through exemplary conduct to their comrades, have shown themselves to be models of efficiency and fidelity
Requirements:
*IAR: 27 kills and no Team kills, damage or vehicle damage
*Global: 250h Total time played
Next:
Meritorious Service Medal
Awarded to an individual for exceptional conduct in the performance of outstanding services and achievements in support of their comrades
Requirements:
*A total of 250h Total time played
*A total of 1,000 heals
*A total of 1,000 repairs
*A total of 1,000 resupplies
Next:
BasicPurple Heart
Awarded to any member of the armed forces who has been killed in any action with an opposing armed force of a foreign country
Requirements:
*IAR: A kill:death ratio of 1:4 with a minimum of 5 kills and 20 deaths
Next:
| Ribbons |
Air-Defense
Awarded to recognize the individual who performed their duty while engaged in active air-defense combat.
Requirements:
*IAR: 3 minutes in Air Defense ([[Stinger]], [[SA-18 Grouse
*IAR: 11 kills with Air Defense (Stinger, Igla, AA Vehicle)
Next:
Ground Defense
Awarded to recognize the individual who participated in sustained ground combat.
Requirements:
*IAR: 3 minutes and 5 kills in a [[BGM-71 TOW
Next:
Infantry Officer
Awarded to recognize the superior dedication of unit leaders during combat situations
Requirements:
*IAR: 25 minutes as Squad Leader
*A total of over 250 Teamwork points Globally
Next:
Staff Officer
Awarded to recognize superior achievement by unit commanders during sustained combat situations
Requirements:
*IAR: 28 minutes as Commander
*IAR: 50 Command points (before 2x for a winning commander)
Next:
Aerial Service
Awarded to recognize the individual who performed their duty while engaged in active aerial combat
Requirements:
*IAR: 15 minutes in an [[Airplane]]
*IAR: 19 kills in an Airplane
Next:
Armored Service
Awarded to recognize the individual who performed their duty while engaged in active armored combat
*IAR: 20 minutes in an [[Tank
*IAR: 19 kills in an Armor Vehicle
Next:
Crew Service
Awarded to recognize the individual who performed satisfactory duty while on flying status as a crewmember.
Requirements:
*IAR: 1 Driver Special Ability Point
*IAR: 13 Driver Kill Assists
*IAR: 5 kills
Next:
Distinguished Service
Awarded to recognize the superior achievement of an individual in all aspects of unit command.
Requirements:
*IAR: 15 team points
*A total of 10h Total time as squad member
*A total of 10h Total time as squad leader
*A total of 10h Total time as commander
Next:
Far East Service
Awarded to recognize service in the Far East Theater.
Requirements:
*A total of 5h Total time for [[People
*Played all maps of Far East Theater
Next:
Middle East Service
Awarded to recognize service in the Middle East Theater
Requirements:
*A total of 5h Total time for [[Middle Eastern Coalition
*Played all maps of [[Middle East]] Theater
Next:
Helicopter Service
Awarded to recognize the individual who performed their duty while engaged in active helicopter combat
Requirements:
*IAR: 15 minutes in Helicopter
*IAR: 19 kills in Helicopter
Next:
Meritorious Unit
Awarded to recognize an individual
Requirements:
*IAR: 26 minutes in a Squad
*IAR: 40 team points
Next:
Valorous Unit
Awarded to recognize extraordinary heroism in action against an armed enemy.
Requirements:
*IAR: 45 team points
*A total of 25h Total time as squad member
*A total of 25h Total time as squad leader
Next:
Airborne
Awarded to recognize individuals who have participated in sustained airborne operations during combat situations
Requirements:
*IAR: 10 seconds in a [[Parachute]]
Next:
Combat Action
Awarded to recognize active participation in ground or air combat
Requirements:
*IAR: 18 kills
*A Best kill streak of at least 10
Next:
Good Conduct
Awarded to recognize exemplary behavior, efficiency, and fidelity in active service
Requirements:
*IAR: 14 kills
*IAR: No Team kills/damage/vehicle damage
*A total of 50h Total time played
Next:
Legion of Merit
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
War College
Awarded to recognize achievements which, through their dedication and gallantry, have set the individual apart and above other commanders.
Requirements:
*IAR: 45 Commander Points (before 2x)
*A total of 50h Total time as commander
*A win:loss ratio of at least 3:1
Next:
| SF Badges & Medals |
Engineer Specialist
Requirements..
Basic Sniper Specialist
Next: Veteran Sniper Specialist
Requirements..
Medic Specialist
Requirements..
Veteran Spec Ops Specialist
Next: Expert Spec Ops Specialist
Requirements..
Basic Assault Specialist
Next: Veteran Assault Specialist
Requirements..
Basic Anti-Tank Specialist
Next: Veteran Anti-Tank Specialist
Requirements..
Basic Support Specialist
Next: Veteran Support Specialist
Requirements..
Veteran Tactical Support Weaponry
Next: Expert Tactical Support Weaponry
Requirements..
Grappling Hook Specialist
Requirements..
Night Vision Combat
Requirements..
Zip Line Specialist
Requirements..
U.S. Navy Seal Special Service Medal
Next:
British SAS Special Service Medal
Next:
Russian SPETZ Special Service Medal
Next:
MECSF Special Service Medal
Next:
Rebels Special Service Medal
Next:
Insurgent Forces Special Service Medal
Next:
Courage Award
Next:
Service Award
Next:
Valor Award
Next:
| SF Ribbons |
Airborne Specialist Ribbon
Next:
Armored Transport Specialist Ribbon
Next:
British SAS Service Ribbon
Next:
Crew Specialist Ribbon
Next:
Helo Specialist Ribbon
Next:
Insurgent Forces Service Ribbon
Next:
Legion of Merit Ribbon
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
MECSF Special Forces Service Ribbon
Next:
Rebels Service Ribbon
Next:
Russian SPETZ Service Ribbon
Next:
U.S. Navy Seal Service Ribbon
Next:
| EF Medals |
Euro Special Service Medal (EF)
Next:
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