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Player Profile |
Scores |
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Global | 60,627 | Team | 18,420 | Combat | 41,946 | Commander | 1,973 |
Time |
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Commander | 15:14:29 | Squad Leader | 134:48:28 | Squad Member | 368:08:39 | Lone Wolf | 504:11:23 | Total | 1022:32:58 |
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Team Profile |
Wins & Losses | 1,752 / 2,198 (0.80) |
Capture Points |
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Captured CP | 3,568 | Capture Assist | 3,309 | Defended CP | 899 |
Teamwork |
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Kill Assist | 3,209 | Heal | 439 | Revive | 816 | Support | 478 | Repair | 177 | Driver | 5,501 |
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Combat Profile |
Accuracy | 16 % | SPM | 0.99 | Suicides | 944 | K/D Ratio | 0.60 |
Kills |
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Total & Streak | 20,973 / 52 | Per Minute | 0.34 | Per Round | 5.31 |
Deaths |
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Total & Streak | 35,148 / 24 | Per Minute | 0.57 | Per Round | 8.89 |
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Army | Time | Wins | Losses | Ratio | B.R. |
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United States Marine Corps | 449:44:33 | 710 | 991 | 0.72 | 192 | Middle Eastern Coalition | 341:30:14 | 599 | 715 | 0.84 | 114 | Peoples Liberation Army | 213:51:36 | 410 | 427 | 0.96 | 100 | U.S. Navy SEAL (SF) | 04:37:19 | 12 | 9 | 1.33 | 36 | British SAS (SF) | 02:30:29 | 3 | 12 | 0.25 | 32 | Russian Spetsnaz (SF) | 02:20:18 | 3 | 8 | 0.38 | 53 | MEC Special Forces (SF) | 03:55:31 | 3 | 23 | 0.13 | 44 | Rebels (SF) | 01:33:15 | 6 | 5 | 1.20 | 19 | Insurgent Forces (SF) | 02:28:20 | 6 | 8 | 0.75 | 20 | Totals | 1022:31:35 | 1,752 | 2,198 | 0.80 | 610 |
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Averages | 113:36:51 | 195 | 244 | 0.80 | 68 |
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Map | Time | Wins | Losses | Ratio | B.R. |
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Kubra Dam | 96:25:36 | 108 | 162 | 0.67 | | Mashtuur City | 69:00:56 | 145 | 192 | 0.76 | | Operation Clean Sweep | 103:03:46 | 156 | 189 | 0.83 | | Zatar Wetlands | 17:16:37 | 29 | 42 | 0.69 | | Strike at Karkand | 135:25:57 | 251 | 351 | 0.72 | | Sharqi Peninsula | 112:57:06 | 176 | 230 | 0.77 | | Gulf Of Oman | 64:27:02 | 119 | 140 | 0.85 | | Daqing Oilfields | 55:54:19 | 107 | 117 | 0.91 | | Dalian Plant | 50:27:22 | 102 | 100 | 1.02 | | Dragon Valley | 86:58:59 | 142 | 140 | 1.01 | | FuShe Pass | 59:11:38 | 124 | 105 | 1.18 | | Songhua Stalemate | 94:56:37 | 156 | 230 | 0.68 | | Wake Island 2007 | 57:49:51 | 102 | 131 | 0.78 | | Devil's Perch (SF) | 04:08:21 | 11 | 16 | 0.69 | | The Iron Gator (SF) | 01:42:59 | 3 | 7 | 0.43 | | Night Flight (SF) | 00:52:10 | 1 | 3 | 0.33 | | Warlord (SF) | 03:39:32 | 8 | 14 | 0.57 | | Leviathan (SF) | 02:41:31 | 1 | 9 | 0.11 | | Mass Destruction (SF) | 01:26:14 | 3 | 4 | 0.75 | | Surge (SF) | 01:32:04 | 4 | 6 | 0.67 | | Ghost Town (SF) | 01:22:23 | 2 | 6 | 0.33 | | Totals | 1021:21:00 | 1,750 | 2,194 | 0.80 | |
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Averages | 48:38:09 | 83 | 104 | 0.80 | 0 |
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Theater | Time | Wins | Losses | Ratio | B.R. |
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USMC | 449:44:33 | 710 | 991 | 0.72 | 192 | MEC (Middle East) | 341:30:14 | 599 | 715 | 0.84 | 114 | PLA (Far East) | 213:51:36 | 410 | 427 | 0.96 | 100 | SEALs | 04:37:19 | 12 | 9 | 1.33 | 36 | SAS | 02:30:29 | 3 | 12 | 0.25 | 32 | Spetznaz | 02:20:18 | 3 | 8 | 0.38 | 53 | MECSF | 03:55:31 | 3 | 23 | 0.13 | 44 | Rebels | 01:33:15 | 6 | 5 | 1.20 | 19 | Insurgents | 02:28:20 | 6 | 8 | 0.75 | 20 | Totals | 1022:31:35 | 1,752 | 2,198 | 0.80 | - |
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Averages | 113:36:51 | 195 | 244 | 0.80 | 68 |
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Kit | Time | Kills | Deaths | Ratio |
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Anti-Tank | 151:44:25 | 2,917 | 6,181 | 0.47 | Assault | 254:40:33 | 6,300 | 9,751 | 0.65 | Engineer | 80:36:13 | 1,603 | 2,350 | 0.68 | Medic | 177:18:04 | 3,755 | 5,949 | 0.63 | Spec Ops | 143:37:47 | 3,279 | 5,422 | 0.60 | Support | 74:49:12 | 1,606 | 3,122 | 0.51 | Sniper | 84:48:20 | 1,513 | 2,373 | 0.64 | Totals | 967:34:34 | 20,973 | 35,148 | 0.60 |
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Averages | 138:13:31 | 2,996 | 5,021 | 0.60 |
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Weapon | Time | Kills | Deaths | Ratio | Acc |
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Assault Rifle | 113:10:42 | 1,306 | 4,194 | 0.31 | 16% | Grenade Launcher Attachment | 75:07:52 | 2,079 | 3,821 | 0.54 | 50% | Carbine | 57:24:39 | 606 | 2,165 | 0.28 | 17% | Light Machinegun | 40:41:48 | 694 | 1,863 | 0.37 | 9% | Sniper Rifle | 47:58:33 | 366 | 1,253 | 0.29 | 36% | Pistol | 03:38:57 | 143 | 215 | 0.67 | 16% | Anti-tank | 31:27:30 | 567 | 1,944 | 0.29 | 35% | Submachinegun | 23:06:49 | 97 | 791 | 0.12 | 8% | Shotgun | 51:12:54 | 564 | 1,868 | 0.30 | 9% | Knife | 03:24:41 | 201 | 285 | 0.71 | 7% | Defribrillator | 02:40:20 | 5 | 263 | 0.02 | 67% | Explosives (C4, Claymore, AT Mine) | 17:53:59 | 771 | 1,283 | 0.60 | 31% | Hand Grenade | 07:01:35 | 342 | 672 | 0.51 | 26% | Totals | 474:50:19 | 7,741 | 20,617 | - | - |
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Averages | 36:31:34 | 595 | 1,586 | 0.38 | 25% |
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Vehicle | Time | Kills | Deaths | Ratio | Road Kills |
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Armor | 134:08:27 | 4,776 | 3,222 | 1.48 | 405 | Aviator | 16:59:43 | 533 | 579 | 0.92 | 63 | Air Defense | 19:56:44 | 554 | 688 | 0.81 | 70 | Helicopter | 229:48:40 | 6,790 | 7,401 | 0.92 | 741 | Transport | 82:03:07 | 1,589 | 2,800 | 0.57 | 269 | Ground Defense | 00:00:00 | 0 | 0 | 0 | 0 | Totals | 482:56:41 | 14,242 | 14,690 | 0.97 | 1,548 |
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Averages | 80:29:27 | 2,374 | 2,448 | 0.97 | 258 |
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Opponents |
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Favorite Victim (Kills to, via EA) | mikeman111, Sergeant Major (11) View | Worst Enemy (Deaths by, via EA) | cmhchc, Gunnery Sergeant (20) View cached |
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Miscellaneous Stats |
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PID (Player ID Number) | 47736902 | Date of Enrollment | August 17, 2005, 7:49AM PST | Last Battle on | November 22, 2006, 10:47PM PST | Kicked & Banned | 57 / 2 | Cost ($50 base) | 4.8897 cph |
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Awards |
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Badges |
Veteran Engineer Combat
Next: Expert Engineer Combat
Requirements..
Veteran Sniper Combat
Next: Expert Sniper Combat
Requirements..
Expert Medic Combat
Requirements..
Veteran Spec-Ops Combat
Next: Expert Spec-Ops Combat
Requirements..
Expert Assault Combat
Requirements..
Veteran Anti-tank Combat
Next: Expert Anti-tank Combat
Requirements..
Veteran Support Combat
Next: Expert Support Combat
Requirements..
Expert Knife Combat
Requirements..
Veteran Pistol Combat
Next: Expert Pistol Combat
Requirements..
Basic Ground Defense
Next: Veteran Ground Defense
Requirements..
Veteran Explosives Ordinance
Next: Expert Explosives Ordinance
Requirements..
Veteran Command
Next: Expert Command
Requirements..
Basic Engineer
Next: Veteran Engineer
Requirements..
Basic First Aid
Next: Veteran First Aid
Requirements..
Veteran Resupply
Next: Expert Resupply
Requirements..
Basic Air Defense
Next: Veteran Air Defense
Requirements..
Veteran Armor
Next: Expert Armor
Requirements..
Basic Aviator
Next: Veteran Aviator
Requirements..
Expert Helicopter
Requirements..
Basic Transport
Next: Veteran Transport
Requirements..
| Medals |
Bronze Star
Awarded to those individuals who have distinguished themselves through proven skill and teamwork
Requirements:
*IAR: Third place
Next:
Silver Star
Awarded to those individuals who have distinguished themselves through superior skill and teamwork
Requirements:
*IAR: Second place
Next:
Gold Star
Awarded to those individuals who have distinguished themselves through excellent skill and teamwork
Requirements:
*IAR: First place
Next:
Distinguished Service Medal
Awarded to an individual who distinguishes themselves by exceptionally meritorious service in a duty of great responsibility
Requirements:
*IAR: Team score of 45
*A total of 100h Total time as commander
*A total of 100h Total time as squad leader
*A total of 100h Total time as squad member
Next:
BasicCombat Infantry Medal
Awarded to individuals who have distinguished themselves above and beyond that normally expected of infantry in a combat situation.
Requirements:
*IAR: Play for 34 minutes
*A total of 500h Total time played
*All Basic Combat Badges
Next:
BasicMarksman Infantry Medal
Awarded to individuals who have distinguished themselves by sustained meritorious achievement during combat situations.
Requirements:
*IAR: Play for 34 minutes
*All Veteran Combat Badges and the Combat Infantry Medal (see above)
Next:
Sharpshooter Infantry Medal
Awarded to individuals who have excelled in every action expected of the infantry in a combat situation
Requirements:
*IAR: Play for 34 minutes
*All Expert Combat Badges and the Marksman Infantry Medal (see above)
Next:
Medal of Valor
Awarded to the individual who distinguishes themselves by gallantry and intrepidity at the risk of their life above and beyond the call of duty; the deed performed must have been one of personal bravery or self sacrifice so conspicuous as to clearly distinguish the individual above his/her comrades and must have involved the risk of life.
Requirements:
*A total of 250h Total time played
*A total of 5,000 driver special ability points
*A total of 1,000 times defended control point
*A total of 30,000 Teamwork points
Next:
BasicNavy Cross
Awarded to members of the United States Armed Forces for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (USA)
*A total of 250h Total time played (USA)
*A total of 500 wins (USA)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
BasicGolden Scimitar
Awarded to members of the Middle Eastern Coalition for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (MEC)
*A total of 250h Total time played (MEC)
*A total of 500 wins (MEC)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
BasicPeople's Medallion
Awarded to members of the People
Requirements:
*A total of 100 Best round score (China)
*A total of 250h Total time played (China)
*A total of 500 wins (China)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Combat Action Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in infantry combat.
Requirements:
*IAR: Play for 33 minutes
*A total of 250h Total time played
*A total of 25,000 kills
*A Best kill streak of 25
Next:
BasicHelicopter Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in helicopter combat.
Requirements:
*IAR: 30 kills in a Helicopter
*A total of 250h Total time using Helicopter
*A total of 20,000 kills with Helicopter
Next:
Air Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in aerial combat.
Requirements:
*IAR: 25 kills in a Plane
*A total of 200h Total time using Aviator
*A total of 10,000 kills with Aviator
Next:
Armor Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in armored combat.
Requirements:
*IAR: 25 kills in an Armor Vehicle
*A total of 250h Total time using Armor
*A total of 10,000 kills with Armor
Next:
Good Conduct Medal
Awarded to those individuals who, through exemplary conduct to their comrades, have shown themselves to be models of efficiency and fidelity
Requirements:
*IAR: 27 kills and no Team kills, damage or vehicle damage
*Global: 250h Total time played
Next:
Meritorious Service Medal
Awarded to an individual for exceptional conduct in the performance of outstanding services and achievements in support of their comrades
Requirements:
*A total of 250h Total time played
*A total of 1,000 heals
*A total of 1,000 repairs
*A total of 1,000 resupplies
Next:
BasicPurple Heart
Awarded to any member of the armed forces who has been killed in any action with an opposing armed force of a foreign country
Requirements:
*IAR: A kill:death ratio of 1:4 with a minimum of 5 kills and 20 deaths
Next:
| Ribbons |
Air-Defense
Awarded to recognize the individual who performed their duty while engaged in active air-defense combat.
Requirements:
*IAR: 3 minutes in Air Defense ([[Stinger]], [[SA-18 Grouse
*IAR: 11 kills with Air Defense (Stinger, Igla, AA Vehicle)
Next:
Ground Defense
Awarded to recognize the individual who participated in sustained ground combat.
Requirements:
*IAR: 3 minutes and 5 kills in a [[BGM-71 TOW
Next:
Infantry Officer
Awarded to recognize the superior dedication of unit leaders during combat situations
Requirements:
*IAR: 25 minutes as Squad Leader
*A total of over 250 Teamwork points Globally
Next:
Staff Officer
Awarded to recognize superior achievement by unit commanders during sustained combat situations
Requirements:
*IAR: 28 minutes as Commander
*IAR: 50 Command points (before 2x for a winning commander)
Next:
Aerial Service
Awarded to recognize the individual who performed their duty while engaged in active aerial combat
Requirements:
*IAR: 15 minutes in an [[Airplane]]
*IAR: 19 kills in an Airplane
Next:
Armored Service
Awarded to recognize the individual who performed their duty while engaged in active armored combat
*IAR: 20 minutes in an [[Tank
*IAR: 19 kills in an Armor Vehicle
Next:
Crew Service
Awarded to recognize the individual who performed satisfactory duty while on flying status as a crewmember.
Requirements:
*IAR: 1 Driver Special Ability Point
*IAR: 13 Driver Kill Assists
*IAR: 5 kills
Next:
Distinguished Service
Awarded to recognize the superior achievement of an individual in all aspects of unit command.
Requirements:
*IAR: 15 team points
*A total of 10h Total time as squad member
*A total of 10h Total time as squad leader
*A total of 10h Total time as commander
Next:
Far East Service
Awarded to recognize service in the Far East Theater.
Requirements:
*A total of 5h Total time for [[People
*Played all maps of Far East Theater
Next:
Middle East Service
Awarded to recognize service in the Middle East Theater
Requirements:
*A total of 5h Total time for [[Middle Eastern Coalition
*Played all maps of [[Middle East]] Theater
Next:
Helicopter Service
Awarded to recognize the individual who performed their duty while engaged in active helicopter combat
Requirements:
*IAR: 15 minutes in Helicopter
*IAR: 19 kills in Helicopter
Next:
Meritorious Unit
Awarded to recognize an individual
Requirements:
*IAR: 26 minutes in a Squad
*IAR: 40 team points
Next:
Valorous Unit
Awarded to recognize extraordinary heroism in action against an armed enemy.
Requirements:
*IAR: 45 team points
*A total of 25h Total time as squad member
*A total of 25h Total time as squad leader
Next:
Airborne
Awarded to recognize individuals who have participated in sustained airborne operations during combat situations
Requirements:
*IAR: 10 seconds in a [[Parachute]]
Next:
Combat Action
Awarded to recognize active participation in ground or air combat
Requirements:
*IAR: 18 kills
*A Best kill streak of at least 10
Next:
Good Conduct
Awarded to recognize exemplary behavior, efficiency, and fidelity in active service
Requirements:
*IAR: 14 kills
*IAR: No Team kills/damage/vehicle damage
*A total of 50h Total time played
Next:
Legion of Merit
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
War College
Awarded to recognize achievements which, through their dedication and gallantry, have set the individual apart and above other commanders.
Requirements:
*IAR: 45 Commander Points (before 2x)
*A total of 50h Total time as commander
*A win:loss ratio of at least 3:1
Next:
| SF Badges & Medals |
Engineer Specialist
Requirements..
Sniper Specialist
Requirements..
Medic Specialist
Requirements..
Basic Spec Ops Specialist
Next: Veteran Spec Ops Specialist
Requirements..
Basic Assault Specialist
Next: Veteran Assault Specialist
Requirements..
Anti-Tank Specialist
Requirements..
Basic Support Specialist
Next: Veteran Support Specialist
Requirements..
Basic Tactical Support Weaponry
Next: Veteran Tactical Support Weaponry
Requirements..
Grappling Hook Specialist
Requirements..
Night Vision Combat
Requirements..
Zip Line Specialist
Requirements..
U.S. Navy Seal Special Service Medal
Next:
British SAS Special Service Medal
Next:
Russian SPETZ Special Service Medal
Next:
MECSF Special Service Medal
Next:
Rebels Special Service Medal
Next:
Insurgent Forces Special Service Medal
Next:
Courage Award
Next:
Service Award
Next:
Valor Award
Next:
| SF Ribbons |
Airborne Specialist Ribbon
Next:
Armored Transport Specialist Ribbon
Next:
British SAS Service Ribbon
Next:
Crew Specialist Ribbon
Next:
Helo Specialist Ribbon
Next:
Insurgent Forces Service Ribbon
Next:
Legion of Merit Ribbon
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
MECSF Special Forces Service Ribbon
Next:
Rebels Service Ribbon
Next:
Russian SPETZ Service Ribbon
Next:
U.S. Navy Seal Service Ribbon
Next:
| EF Medals |
Euro Special Service Medal (EF)
Next:
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