Status: Offline
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Player Profile |
Scores |
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Global | 53,046 | Team | 12,828 | Combat | 39,058 | Commander | 4,781 |
Time |
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Commander | 35:55:43 | Squad Leader | 168:47:29 | Squad Member | 85:52:54 | Lone Wolf | 120:39:06 | Total | 411:25:40 |
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Team Profile |
Wins & Losses | 903 / 865 (1.04) |
Capture Points |
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Captured CP | 3,122 | Capture Assist | 2,440 | Defended CP | 771 |
Teamwork |
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Kill Assist | 2,327 | Heal | 396 | Revive | 1,567 | Support | 245 | Repair | 381 | Driver | 561 |
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Combat Profile |
Accuracy | 22 % | SPM | 2.15 | Suicides | 405 | K/D Ratio | 1.61 |
Kills |
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Total & Streak | 19,529 / 36 | Per Minute | 0.79 | Per Round | 11.05 |
Deaths |
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Total & Streak | 12,143 / 14 | Per Minute | 0.49 | Per Round | 6.87 |
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Army | Time | Wins | Losses | Ratio | B.R. |
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United States Marine Corps | 213:44:39 | 483 | 423 | 1.14 | 199 | Middle Eastern Coalition | 180:22:33 | 371 | 414 | 0.90 | 275 | Peoples Liberation Army | 17:17:40 | 49 | 28 | 1.75 | 57 | U.S. Navy SEAL (SF) | 00:00:00 | 0 | 0 | 0 | 0 | British SAS (SF) | 00:00:00 | 0 | 0 | 0 | 0 | Russian Spetsnaz (SF) | 00:00:00 | 0 | 0 | 0 | 0 | MEC Special Forces (SF) | 00:00:00 | 0 | 0 | 0 | 0 | Rebels (SF) | 00:00:00 | 0 | 0 | 0 | 0 | Insurgent Forces (SF) | 00:00:00 | 0 | 0 | 0 | 0 | Totals | 411:24:52 | 903 | 865 | 1.04 | 531 |
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Averages | 45:42:46 | 100 | 96 | 1.04 | 59 |
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Map | Time | Wins | Losses | Ratio | B.R. |
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Kubra Dam | 02:48:11 | 7 | 8 | 0.88 | | Mashtuur City | 40:36:42 | 125 | 107 | 1.17 | | Operation Clean Sweep | 06:26:41 | 12 | 14 | 0.86 | | Zatar Wetlands | 02:52:45 | 7 | 11 | 0.64 | | Strike at Karkand | 251:15:06 | 520 | 502 | 1.04 | | Sharqi Peninsula | 57:07:34 | 114 | 102 | 1.12 | | Gulf Of Oman | 08:25:26 | 19 | 25 | 0.76 | | Daqing Oilfields | 03:10:14 | 13 | 6 | 2.17 | | Dalian Plant | 08:37:44 | 21 | 20 | 1.05 | | Dragon Valley | 05:20:32 | 14 | 12 | 1.17 | | FuShe Pass | 03:43:12 | 11 | 12 | 0.92 | | Songhua Stalemate | 04:12:01 | 10 | 8 | 1.25 | | Wake Island 2007 | 12:22:34 | 18 | 22 | 0.82 | | Devil's Perch (SF) | 00:00:00 | 0 | 0 | 0 | | The Iron Gator (SF) | 00:00:00 | 0 | 0 | 0 | | Night Flight (SF) | 00:00:00 | 0 | 0 | 0 | | Warlord (SF) | 00:00:00 | 0 | 0 | 0 | | Leviathan (SF) | 00:00:00 | 0 | 0 | 0 | | Mass Destruction (SF) | 00:00:00 | 0 | 0 | 0 | | Surge (SF) | 00:00:00 | 0 | 0 | 0 | | Ghost Town (SF) | 00:00:00 | 0 | 0 | 0 | | Totals | 406:58:42 | 891 | 849 | 1.05 | |
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Averages | 19:22:48 | 42 | 40 | 1.05 | 0 |
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Theater | Time | Wins | Losses | Ratio | B.R. |
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USMC | 213:44:39 | 483 | 423 | 1.14 | 199 | MEC (Middle East) | 180:22:33 | 371 | 414 | 0.90 | 275 | PLA (Far East) | 17:17:40 | 49 | 28 | 1.75 | 57 | SEALs | 00:00:00 | 0 | 0 | 0 | 0 | SAS | 00:00:00 | 0 | 0 | 0 | 0 | Spetznaz | 00:00:00 | 0 | 0 | 0 | 0 | MECSF | 00:00:00 | 0 | 0 | 0 | 0 | Rebels | 00:00:00 | 0 | 0 | 0 | 0 | Insurgents | 00:00:00 | 0 | 0 | 0 | 0 | Totals | 411:24:52 | 903 | 865 | 1.04 | - |
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Averages | 45:42:46 | 100 | 96 | 1.04 | 59 |
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Kit | Time | Kills | Deaths | Ratio |
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Anti-Tank | 20:23:49 | 853 | 947 | 0.90 | Assault | 81:59:56 | 3,310 | 2,816 | 1.18 | Engineer | 157:43:06 | 8,588 | 2,865 | 3 | Medic | 54:32:06 | 3,118 | 2,423 | 1.29 | Spec Ops | 31:29:01 | 1,341 | 1,240 | 1.08 | Support | 10:58:22 | 598 | 474 | 1.26 | Sniper | 27:35:40 | 1,721 | 1,378 | 1.25 | Totals | 384:42:00 | 19,529 | 12,143 | 1.61 |
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Averages | 54:57:26 | 2,790 | 1,735 | 1.61 |
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Weapon | Time | Kills | Deaths | Ratio | Acc |
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Assault Rifle | 74:27:38 | 2,818 | 2,940 | 0.96 | 18% | Grenade Launcher Attachment | 21:29:14 | 1,020 | 976 | 1.05 | 64% | Carbine | 17:00:02 | 548 | 697 | 0.79 | 23% | Light Machinegun | 05:53:30 | 326 | 310 | 1.05 | 14% | Sniper Rifle | 11:47:19 | 214 | 473 | 0.45 | 41% | Pistol | 07:37:39 | 539 | 605 | 0.89 | 29% | Anti-tank | 06:43:15 | 151 | 395 | 0.38 | 50% | Submachinegun | 06:39:31 | 233 | 380 | 0.61 | 17% | Shotgun | 26:07:48 | 306 | 724 | 0.42 | 11% | Knife | 01:11:52 | 136 | 114 | 1.19 | 16% | Defribrillator | 04:02:01 | 15 | 215 | 0.07 | 69% | Explosives (C4, Claymore, AT Mine) | 18:05:57 | 1,744 | 787 | 2.22 | 18% | Hand Grenade | 08:05:10 | 901 | 569 | 1.58 | 28% | Totals | 209:10:56 | 8,951 | 9,185 | - | - |
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Averages | 16:05:28 | 689 | 707 | 0.97 | 31% |
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Vehicle | Time | Kills | Deaths | Ratio | Road Kills |
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Armor | 131:32:57 | 9,341 | 1,885 | 4.96 | 554 | Aviator | 01:09:27 | 55 | 35 | 1.57 | 10 | Air Defense | 02:55:09 | 105 | 69 | 1.52 | 17 | Helicopter | 05:04:02 | 105 | 180 | 0.58 | 10 | Transport | 20:09:50 | 912 | 448 | 2.04 | 57 | Ground Defense | 00:00:00 | 0 | 0 | 0 | 0 | Totals | 160:51:25 | 10,518 | 2,617 | 4.02 | 648 |
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Averages | 26:48:35 | 1,753 | 436 | 4.02 | 108 |
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Miscellaneous Stats |
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PID (Player ID Number) | 49384889 | Date of Enrollment | September 23, 2005, 9:06AM PST | Last Battle on | December 13, 2006, 8:34AM PST | Kicked & Banned | 89 / 3 | Cost ($50 base) | 12.1528 cph |
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Awards |
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Badges |
Expert Engineer Combat
Requirements..
Veteran Sniper Combat
Next: Expert Sniper Combat
Requirements..
Veteran Medic Combat
Next: Expert Medic Combat
Requirements..
Veteran Spec-Ops Combat
Next: Expert Spec-Ops Combat
Requirements..
Veteran Assault Combat
Next: Expert Assault Combat
Requirements..
Veteran Anti-tank Combat
Next: Expert Anti-tank Combat
Requirements..
Basic Support Combat
Next: Veteran Support Combat
Requirements..
Expert Knife Combat
Requirements..
Veteran Pistol Combat
Next: Expert Pistol Combat
Requirements..
Expert Ground Defense
Requirements..
Expert Explosives Ordinance
Requirements..
Veteran Command
Next: Expert Command
Requirements..
Basic Engineer
Next: Veteran Engineer
Requirements..
Veteran First Aid
Next: Expert First Aid
Requirements..
Basic Resupply
Next: Veteran Resupply
Requirements..
Expert Air Defense
Requirements..
Veteran Armor
Next: Expert Armor
Requirements..
Basic Aviator
Next: Veteran Aviator
Requirements..
Basic Helicopter
Next: Veteran Helicopter
Requirements..
Basic Transport
Next: Veteran Transport
Requirements..
| Medals |
Bronze Star
Awarded to those individuals who have distinguished themselves through proven skill and teamwork
Requirements:
*IAR: Third place
Next:
Silver Star
Awarded to those individuals who have distinguished themselves through superior skill and teamwork
Requirements:
*IAR: Second place
Next:
Gold Star
Awarded to those individuals who have distinguished themselves through excellent skill and teamwork
Requirements:
*IAR: First place
Next:
Distinguished Service Medal
Awarded to an individual who distinguishes themselves by exceptionally meritorious service in a duty of great responsibility
Requirements:
*IAR: Team score of 45
*A total of 100h Total time as commander
*A total of 100h Total time as squad leader
*A total of 100h Total time as squad member
Next:
BasicCombat Infantry Medal
Awarded to individuals who have distinguished themselves above and beyond that normally expected of infantry in a combat situation.
Requirements:
*IAR: Play for 34 minutes
*A total of 500h Total time played
*All Basic Combat Badges
Next:
Marksman Infantry Medal
Awarded to individuals who have distinguished themselves by sustained meritorious achievement during combat situations.
Requirements:
*IAR: Play for 34 minutes
*All Veteran Combat Badges and the Combat Infantry Medal (see above)
Next:
Sharpshooter Infantry Medal
Awarded to individuals who have excelled in every action expected of the infantry in a combat situation
Requirements:
*IAR: Play for 34 minutes
*All Expert Combat Badges and the Marksman Infantry Medal (see above)
Next:
Medal of Valor
Awarded to the individual who distinguishes themselves by gallantry and intrepidity at the risk of their life above and beyond the call of duty; the deed performed must have been one of personal bravery or self sacrifice so conspicuous as to clearly distinguish the individual above his/her comrades and must have involved the risk of life.
Requirements:
*A total of 250h Total time played
*A total of 5,000 driver special ability points
*A total of 1,000 times defended control point
*A total of 30,000 Teamwork points
Next:
BasicNavy Cross
Awarded to members of the United States Armed Forces for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (USA)
*A total of 250h Total time played (USA)
*A total of 500 wins (USA)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
BasicGolden Scimitar
Awarded to members of the Middle Eastern Coalition for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (MEC)
*A total of 250h Total time played (MEC)
*A total of 500 wins (MEC)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
People's Medallion
Awarded to members of the People
Requirements:
*A total of 100 Best round score (China)
*A total of 250h Total time played (China)
*A total of 500 wins (China)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Combat Action Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in infantry combat.
Requirements:
*IAR: Play for 33 minutes
*A total of 250h Total time played
*A total of 25,000 kills
*A Best kill streak of 25
Next:
Helicopter Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in helicopter combat.
Requirements:
*IAR: 30 kills in a Helicopter
*A total of 250h Total time using Helicopter
*A total of 20,000 kills with Helicopter
Next:
Air Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in aerial combat.
Requirements:
*IAR: 25 kills in a Plane
*A total of 200h Total time using Aviator
*A total of 10,000 kills with Aviator
Next:
BasicArmor Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in armored combat.
Requirements:
*IAR: 25 kills in an Armor Vehicle
*A total of 250h Total time using Armor
*A total of 10,000 kills with Armor
Next:
BasicGood Conduct Medal
Awarded to those individuals who, through exemplary conduct to their comrades, have shown themselves to be models of efficiency and fidelity
Requirements:
*IAR: 27 kills and no Team kills, damage or vehicle damage
*Global: 250h Total time played
Next:
Meritorious Service Medal
Awarded to an individual for exceptional conduct in the performance of outstanding services and achievements in support of their comrades
Requirements:
*A total of 250h Total time played
*A total of 1,000 heals
*A total of 1,000 repairs
*A total of 1,000 resupplies
Next:
Purple Heart
Awarded to any member of the armed forces who has been killed in any action with an opposing armed force of a foreign country
Requirements:
*IAR: A kill:death ratio of 1:4 with a minimum of 5 kills and 20 deaths
Next:
| Ribbons |
Air-Defense
Awarded to recognize the individual who performed their duty while engaged in active air-defense combat.
Requirements:
*IAR: 3 minutes in Air Defense ([[Stinger]], [[SA-18 Grouse
*IAR: 11 kills with Air Defense (Stinger, Igla, AA Vehicle)
Next:
Ground Defense
Awarded to recognize the individual who participated in sustained ground combat.
Requirements:
*IAR: 3 minutes and 5 kills in a [[BGM-71 TOW
Next:
Infantry Officer
Awarded to recognize the superior dedication of unit leaders during combat situations
Requirements:
*IAR: 25 minutes as Squad Leader
*A total of over 250 Teamwork points Globally
Next:
Staff Officer
Awarded to recognize superior achievement by unit commanders during sustained combat situations
Requirements:
*IAR: 28 minutes as Commander
*IAR: 50 Command points (before 2x for a winning commander)
Next:
Aerial Service
Awarded to recognize the individual who performed their duty while engaged in active aerial combat
Requirements:
*IAR: 15 minutes in an [[Airplane]]
*IAR: 19 kills in an Airplane
Next:
Armored Service
Awarded to recognize the individual who performed their duty while engaged in active armored combat
*IAR: 20 minutes in an [[Tank
*IAR: 19 kills in an Armor Vehicle
Next:
Crew Service
Awarded to recognize the individual who performed satisfactory duty while on flying status as a crewmember.
Requirements:
*IAR: 1 Driver Special Ability Point
*IAR: 13 Driver Kill Assists
*IAR: 5 kills
Next:
Distinguished Service
Awarded to recognize the superior achievement of an individual in all aspects of unit command.
Requirements:
*IAR: 15 team points
*A total of 10h Total time as squad member
*A total of 10h Total time as squad leader
*A total of 10h Total time as commander
Next:
Far East Service
Awarded to recognize service in the Far East Theater.
Requirements:
*A total of 5h Total time for [[People
*Played all maps of Far East Theater
Next:
Middle East Service
Awarded to recognize service in the Middle East Theater
Requirements:
*A total of 5h Total time for [[Middle Eastern Coalition
*Played all maps of [[Middle East]] Theater
Next:
Helicopter Service
Awarded to recognize the individual who performed their duty while engaged in active helicopter combat
Requirements:
*IAR: 15 minutes in Helicopter
*IAR: 19 kills in Helicopter
Next:
Meritorious Unit
Awarded to recognize an individual
Requirements:
*IAR: 26 minutes in a Squad
*IAR: 40 team points
Next:
Valorous Unit
Awarded to recognize extraordinary heroism in action against an armed enemy.
Requirements:
*IAR: 45 team points
*A total of 25h Total time as squad member
*A total of 25h Total time as squad leader
Next:
Airborne
Awarded to recognize individuals who have participated in sustained airborne operations during combat situations
Requirements:
*IAR: 10 seconds in a [[Parachute]]
Next:
Combat Action
Awarded to recognize active participation in ground or air combat
Requirements:
*IAR: 18 kills
*A Best kill streak of at least 10
Next:
Good Conduct
Awarded to recognize exemplary behavior, efficiency, and fidelity in active service
Requirements:
*IAR: 14 kills
*IAR: No Team kills/damage/vehicle damage
*A total of 50h Total time played
Next:
Legion of Merit
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
War College
Awarded to recognize achievements which, through their dedication and gallantry, have set the individual apart and above other commanders.
Requirements:
*IAR: 45 Commander Points (before 2x)
*A total of 50h Total time as commander
*A win:loss ratio of at least 3:1
Next:
| SF Badges & Medals |
Engineer Specialist
Requirements..
Sniper Specialist
Requirements..
Medic Specialist
Requirements..
Spec Ops Specialist
Requirements..
Assault Specialist
Requirements..
Anti-Tank Specialist
Requirements..
Support Specialist
Requirements..
Tactical Support Weaponry
Requirements..
Grappling Hook Specialist
Requirements..
Night Vision Combat
Requirements..
Zip Line Specialist
Requirements..
U.S. Navy Seal Special Service Medal
Next:
British SAS Special Service Medal
Next:
Russian SPETZ Special Service Medal
Next:
MECSF Special Service Medal
Next:
Rebels Special Service Medal
Next:
Insurgent Forces Special Service Medal
Next:
Courage Award
Next:
Service Award
Next:
Valor Award
Next:
| SF Ribbons |
Airborne Specialist Ribbon
Next:
Armored Transport Specialist Ribbon
Next:
British SAS Service Ribbon
Next:
Crew Specialist Ribbon
Next:
Helo Specialist Ribbon
Next:
Insurgent Forces Service Ribbon
Next:
Legion of Merit Ribbon
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
MECSF Special Forces Service Ribbon
Next:
Rebels Service Ribbon
Next:
Russian SPETZ Service Ribbon
Next:
U.S. Navy Seal Service Ribbon
Next:
| EF Medals |
Euro Special Service Medal (EF)
Next:
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