Status: Offline
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Player Profile |
Scores |
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Global | 9,303 | Team | 1,961 | Combat | 5,828 | Commander | 4,629 |
Time |
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Commander | 43:22:23 | Squad Leader | 45:44:26 | Squad Member | 101:09:30 | Lone Wolf | 76:28:55 | Total | 266:48:40 |
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Team Profile |
Wins & Losses | 398 / 591 (0.67) |
Capture Points |
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Captured CP | 612 | Capture Assist | 471 | Defended CP | 153 |
Teamwork |
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Kill Assist | 445 | Heal | 38 | Revive | 53 | Support | 110 | Repair | 126 | Driver | 230 |
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Combat Profile |
Accuracy | 9 % | SPM | 0.58 | Suicides | 330 | K/D Ratio | 0.40 |
Kills |
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Total & Streak | 2,914 / 45 | Per Minute | 0.18 | Per Round | 2.94 |
Deaths |
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Total & Streak | 7,304 / 33 | Per Minute | 0.46 | Per Round | 7.38 |
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Army | Time | Wins | Losses | Ratio | B.R. |
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United States Marine Corps | 91:13:28 | 134 | 178 | 0.75 | 258 | Middle Eastern Coalition | 61:43:31 | 88 | 132 | 0.67 | 254 | Peoples Liberation Army | 27:20:53 | 46 | 58 | 0.79 | 68 | U.S. Navy SEAL (SF) | 07:21:45 | 9 | 13 | 0.69 | 31 | British SAS (SF) | 24:26:54 | 43 | 50 | 0.86 | 75 | Russian Spetsnaz (SF) | 19:50:50 | 35 | 60 | 0.58 | 67 | MEC Special Forces (SF) | 06:53:54 | 9 | 16 | 0.56 | 25 | Rebels (SF) | 12:05:59 | 14 | 36 | 0.39 | 60 | Insurgent Forces (SF) | 15:51:13 | 20 | 48 | 0.42 | 54 | Totals | 266:48:27 | 398 | 591 | 0.67 | 892 |
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Averages | 29:38:44 | 44 | 66 | 0.67 | 99 |
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Map | Time | Wins | Losses | Ratio | B.R. |
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Kubra Dam | 11:31:09 | 17 | 19 | 0.89 | | Mashtuur City | 20:48:09 | 35 | 58 | 0.60 | | Operation Clean Sweep | 08:46:07 | 18 | 7 | 2.57 | | Zatar Wetlands | 02:40:33 | 3 | 8 | 0.38 | | Strike at Karkand | 48:37:34 | 59 | 87 | 0.68 | | Sharqi Peninsula | 24:01:17 | 34 | 40 | 0.85 | | Gulf Of Oman | 10:39:25 | 20 | 26 | 0.77 | | Daqing Oilfields | 15:20:14 | 22 | 38 | 0.58 | | Dalian Plant | 07:13:06 | 12 | 23 | 0.52 | | Dragon Valley | 08:32:53 | 19 | 13 | 1.46 | | FuShe Pass | 07:15:38 | 12 | 14 | 0.86 | | Songhua Stalemate | 03:35:40 | 2 | 13 | 0.15 | | Wake Island 2007 | 11:16:16 | 15 | 22 | 0.68 | | Devil's Perch (SF) | 02:02:31 | 2 | 8 | 0.25 | | The Iron Gator (SF) | 02:07:42 | 4 | 3 | 1.33 | | Night Flight (SF) | 18:47:14 | 28 | 48 | 0.58 | | Warlord (SF) | 11:37:04 | 17 | 29 | 0.59 | | Leviathan (SF) | 10:05:26 | 12 | 18 | 0.67 | | Mass Destruction (SF) | 07:33:49 | 11 | 24 | 0.46 | | Surge (SF) | 15:59:15 | 24 | 46 | 0.52 | | Ghost Town (SF) | 18:17:38 | 32 | 47 | 0.68 | | Totals | 266:48:40 | 398 | 591 | 0.67 | |
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Averages | 12:42:20 | 19 | 28 | 0.67 | 0 |
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Theater | Time | Wins | Losses | Ratio | B.R. |
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USMC | 91:13:28 | 134 | 178 | 0.75 | 258 | MEC (Middle East) | 61:43:31 | 88 | 132 | 0.67 | 254 | PLA (Far East) | 27:20:53 | 46 | 58 | 0.79 | 68 | SEALs | 07:21:45 | 9 | 13 | 0.69 | 31 | SAS | 24:26:54 | 43 | 50 | 0.86 | 75 | Spetznaz | 19:50:50 | 35 | 60 | 0.58 | 67 | MECSF | 06:53:54 | 9 | 16 | 0.56 | 25 | Rebels | 12:05:59 | 14 | 36 | 0.39 | 60 | Insurgents | 15:51:13 | 20 | 48 | 0.42 | 54 | Totals | 266:48:27 | 398 | 591 | 0.67 | - |
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Averages | 29:38:44 | 44 | 66 | 0.67 | 99 |
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Kit | Time | Kills | Deaths | Ratio |
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Anti-Tank | 25:43:26 | 250 | 974 | 0.26 | Assault | 25:53:49 | 353 | 687 | 0.51 | Engineer | 27:48:35 | 592 | 449 | 1.32 | Medic | 17:07:48 | 226 | 589 | 0.38 | Spec Ops | 51:14:33 | 500 | 1,710 | 0.29 | Support | 53:52:43 | 572 | 1,742 | 0.33 | Sniper | 48:16:43 | 421 | 1,153 | 0.37 | Totals | 249:57:37 | 2,914 | 7,304 | 0.40 |
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Averages | 35:42:32 | 416 | 1,043 | 0.40 |
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Weapon | Time | Kills | Deaths | Ratio | Acc |
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Assault Rifle | 23:23:41 | 82 | 524 | 0.16 | 9% | Grenade Launcher Attachment | 07:04:29 | 77 | 259 | 0.30 | 21% | Carbine | 29:00:24 | 161 | 950 | 0.17 | 9% | Light Machinegun | 36:34:10 | 235 | 1,232 | 0.19 | 6% | Sniper Rifle | 38:45:16 | 210 | 856 | 0.25 | 19% | Pistol | 05:07:32 | 18 | 189 | 0.10 | 12% | Anti-tank | 09:48:37 | 54 | 458 | 0.12 | 20% | Submachinegun | 08:17:42 | 15 | 226 | 0.07 | 8% | Shotgun | 19:39:33 | 26 | 360 | 0.07 | 4% | Knife | 00:42:16 | 11 | 61 | 0.18 | 2% | Defribrillator | 01:54:07 | 3 | 151 | 0.02 | 14% | Explosives (C4, Claymore, AT Mine) | 06:45:16 | 146 | 313 | 0.47 | 28% | Hand Grenade | 01:58:26 | 31 | 141 | 0.22 | 12% | Totals | 189:01:29 | 1,069 | 5,720 | - | - |
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Averages | 14:32:26 | 82 | 440 | 0.19 | 13% |
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Vehicle | Time | Kills | Deaths | Ratio | Road Kills |
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Armor | 25:45:48 | 346 | 593 | 0.58 | 37 | Aviator | 00:08:18 | 0 | 13 | 0 | 0 | Air Defense | 08:43:26 | 137 | 255 | 0.54 | 13 | Helicopter | 02:23:52 | 24 | 81 | 0.30 | 3 | Transport | 12:32:50 | 98 | 391 | 0.25 | 23 | Ground Defense | 00:00:00 | 0 | 0 | 0 | 0 | Totals | 49:34:14 | 605 | 1,333 | 0.45 | 76 |
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Averages | 08:15:43 | 101 | 222 | 0.45 | 13 |
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Opponents |
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Favorite Victim (Kills to, via EA) | ENZllHARD, Sergeant (5) View | Worst Enemy (Deaths by, via EA) | Gecko1978, First Sergeant (7) View |
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Miscellaneous Stats |
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PID (Player ID Number) | 61204636 | Date of Enrollment | December 15, 2005, 8:12PM PST | Last Battle on | May 28, 2006, 8:52AM PST | Kicked & Banned | 18 / 2 | Cost ($50 base) | 18.7398 cph |
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Awards |
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Badges |
Veteran Engineer Combat
Next: Expert Engineer Combat
Requirements..
Veteran Sniper Combat
Next: Expert Sniper Combat
Requirements..
Basic Medic Combat
Next: Veteran Medic Combat
Requirements..
Veteran Spec-Ops Combat
Next: Expert Spec-Ops Combat
Requirements..
Veteran Assault Combat
Next: Expert Assault Combat
Requirements..
Veteran Anti-tank Combat
Next: Expert Anti-tank Combat
Requirements..
Veteran Support Combat
Next: Expert Support Combat
Requirements..
Knife Combat
Requirements..
Pistol Combat
Requirements..
Basic Ground Defense
Next: Veteran Ground Defense
Requirements..
Explosives Ordinance
Requirements..
Veteran Command
Next: Expert Command
Requirements..
Basic Engineer
Next: Veteran Engineer
Requirements..
First Aid
Requirements..
Veteran Resupply
Next: Expert Resupply
Requirements..
Basic Air Defense
Next: Veteran Air Defense
Requirements..
Basic Armor
Next: Veteran Armor
Requirements..
Aviator
Requirements..
Helicopter
Requirements..
Basic Transport
Next: Veteran Transport
Requirements..
| Medals |
Bronze Star
Awarded to those individuals who have distinguished themselves through proven skill and teamwork
Requirements:
*IAR: Third place
Next:
Silver Star
Awarded to those individuals who have distinguished themselves through superior skill and teamwork
Requirements:
*IAR: Second place
Next:
Gold Star
Awarded to those individuals who have distinguished themselves through excellent skill and teamwork
Requirements:
*IAR: First place
Next:
Distinguished Service Medal
Awarded to an individual who distinguishes themselves by exceptionally meritorious service in a duty of great responsibility
Requirements:
*IAR: Team score of 45
*A total of 100h Total time as commander
*A total of 100h Total time as squad leader
*A total of 100h Total time as squad member
Next:
Combat Infantry Medal
Awarded to individuals who have distinguished themselves above and beyond that normally expected of infantry in a combat situation.
Requirements:
*IAR: Play for 34 minutes
*A total of 500h Total time played
*All Basic Combat Badges
Next:
Marksman Infantry Medal
Awarded to individuals who have distinguished themselves by sustained meritorious achievement during combat situations.
Requirements:
*IAR: Play for 34 minutes
*All Veteran Combat Badges and the Combat Infantry Medal (see above)
Next:
Sharpshooter Infantry Medal
Awarded to individuals who have excelled in every action expected of the infantry in a combat situation
Requirements:
*IAR: Play for 34 minutes
*All Expert Combat Badges and the Marksman Infantry Medal (see above)
Next:
Medal of Valor
Awarded to the individual who distinguishes themselves by gallantry and intrepidity at the risk of their life above and beyond the call of duty; the deed performed must have been one of personal bravery or self sacrifice so conspicuous as to clearly distinguish the individual above his/her comrades and must have involved the risk of life.
Requirements:
*A total of 250h Total time played
*A total of 5,000 driver special ability points
*A total of 1,000 times defended control point
*A total of 30,000 Teamwork points
Next:
Navy Cross
Awarded to members of the United States Armed Forces for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (USA)
*A total of 250h Total time played (USA)
*A total of 500 wins (USA)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Golden Scimitar
Awarded to members of the Middle Eastern Coalition for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (MEC)
*A total of 250h Total time played (MEC)
*A total of 500 wins (MEC)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
People's Medallion
Awarded to members of the People
Requirements:
*A total of 100 Best round score (China)
*A total of 250h Total time played (China)
*A total of 500 wins (China)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Combat Action Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in infantry combat.
Requirements:
*IAR: Play for 33 minutes
*A total of 250h Total time played
*A total of 25,000 kills
*A Best kill streak of 25
Next:
Helicopter Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in helicopter combat.
Requirements:
*IAR: 30 kills in a Helicopter
*A total of 250h Total time using Helicopter
*A total of 20,000 kills with Helicopter
Next:
Air Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in aerial combat.
Requirements:
*IAR: 25 kills in a Plane
*A total of 200h Total time using Aviator
*A total of 10,000 kills with Aviator
Next:
Armor Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in armored combat.
Requirements:
*IAR: 25 kills in an Armor Vehicle
*A total of 250h Total time using Armor
*A total of 10,000 kills with Armor
Next:
Good Conduct Medal
Awarded to those individuals who, through exemplary conduct to their comrades, have shown themselves to be models of efficiency and fidelity
Requirements:
*IAR: 27 kills and no Team kills, damage or vehicle damage
*Global: 250h Total time played
Next:
Meritorious Service Medal
Awarded to an individual for exceptional conduct in the performance of outstanding services and achievements in support of their comrades
Requirements:
*A total of 250h Total time played
*A total of 1,000 heals
*A total of 1,000 repairs
*A total of 1,000 resupplies
Next:
BasicPurple Heart
Awarded to any member of the armed forces who has been killed in any action with an opposing armed force of a foreign country
Requirements:
*IAR: A kill:death ratio of 1:4 with a minimum of 5 kills and 20 deaths
Next:
| Ribbons |
Air-Defense
Awarded to recognize the individual who performed their duty while engaged in active air-defense combat.
Requirements:
*IAR: 3 minutes in Air Defense ([[Stinger]], [[SA-18 Grouse
*IAR: 11 kills with Air Defense (Stinger, Igla, AA Vehicle)
Next:
Ground Defense
Awarded to recognize the individual who participated in sustained ground combat.
Requirements:
*IAR: 3 minutes and 5 kills in a [[BGM-71 TOW
Next:
Infantry Officer
Awarded to recognize the superior dedication of unit leaders during combat situations
Requirements:
*IAR: 25 minutes as Squad Leader
*A total of over 250 Teamwork points Globally
Next:
Staff Officer
Awarded to recognize superior achievement by unit commanders during sustained combat situations
Requirements:
*IAR: 28 minutes as Commander
*IAR: 50 Command points (before 2x for a winning commander)
Next:
Aerial Service
Awarded to recognize the individual who performed their duty while engaged in active aerial combat
Requirements:
*IAR: 15 minutes in an [[Airplane]]
*IAR: 19 kills in an Airplane
Next:
Armored Service
Awarded to recognize the individual who performed their duty while engaged in active armored combat
*IAR: 20 minutes in an [[Tank
*IAR: 19 kills in an Armor Vehicle
Next:
Crew Service
Awarded to recognize the individual who performed satisfactory duty while on flying status as a crewmember.
Requirements:
*IAR: 1 Driver Special Ability Point
*IAR: 13 Driver Kill Assists
*IAR: 5 kills
Next:
Distinguished Service
Awarded to recognize the superior achievement of an individual in all aspects of unit command.
Requirements:
*IAR: 15 team points
*A total of 10h Total time as squad member
*A total of 10h Total time as squad leader
*A total of 10h Total time as commander
Next:
Far East Service
Awarded to recognize service in the Far East Theater.
Requirements:
*A total of 5h Total time for [[People
*Played all maps of Far East Theater
Next:
Middle East Service
Awarded to recognize service in the Middle East Theater
Requirements:
*A total of 5h Total time for [[Middle Eastern Coalition
*Played all maps of [[Middle East]] Theater
Next:
Helicopter Service
Awarded to recognize the individual who performed their duty while engaged in active helicopter combat
Requirements:
*IAR: 15 minutes in Helicopter
*IAR: 19 kills in Helicopter
Next:
Meritorious Unit
Awarded to recognize an individual
Requirements:
*IAR: 26 minutes in a Squad
*IAR: 40 team points
Next:
Valorous Unit
Awarded to recognize extraordinary heroism in action against an armed enemy.
Requirements:
*IAR: 45 team points
*A total of 25h Total time as squad member
*A total of 25h Total time as squad leader
Next:
Airborne
Awarded to recognize individuals who have participated in sustained airborne operations during combat situations
Requirements:
*IAR: 10 seconds in a [[Parachute]]
Next:
Combat Action
Awarded to recognize active participation in ground or air combat
Requirements:
*IAR: 18 kills
*A Best kill streak of at least 10
Next:
Good Conduct
Awarded to recognize exemplary behavior, efficiency, and fidelity in active service
Requirements:
*IAR: 14 kills
*IAR: No Team kills/damage/vehicle damage
*A total of 50h Total time played
Next:
Legion of Merit
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
War College
Awarded to recognize achievements which, through their dedication and gallantry, have set the individual apart and above other commanders.
Requirements:
*IAR: 45 Commander Points (before 2x)
*A total of 50h Total time as commander
*A win:loss ratio of at least 3:1
Next:
| SF Badges & Medals |
Basic Engineer Specialist
Next: Veteran Engineer Specialist
Requirements..
Basic Sniper Specialist
Next: Veteran Sniper Specialist
Requirements..
Basic Medic Specialist
Next: Veteran Medic Specialist
Requirements..
Basic Spec Ops Specialist
Next: Veteran Spec Ops Specialist
Requirements..
Assault Specialist
Requirements..
Anti-Tank Specialist
Requirements..
Basic Support Specialist
Next: Veteran Support Specialist
Requirements..
Veteran Tactical Support Weaponry
Next: Expert Tactical Support Weaponry
Requirements..
Grappling Hook Specialist
Requirements..
Night Vision Combat
Requirements..
Zip Line Specialist
Requirements..
U.S. Navy Seal Special Service Medal
Next:
British SAS Special Service Medal
Next:
Russian SPETZ Special Service Medal
Next:
MECSF Special Service Medal
Next:
Rebels Special Service Medal
Next:
Insurgent Forces Special Service Medal
Next:
Courage Award
Next:
Service Award
Next:
Valor Award
Next:
| SF Ribbons |
Airborne Specialist Ribbon
Next:
Armored Transport Specialist Ribbon
Next:
British SAS Service Ribbon
Next:
Crew Specialist Ribbon
Next:
Helo Specialist Ribbon
Next:
Insurgent Forces Service Ribbon
Next:
Legion of Merit Ribbon
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
MECSF Special Forces Service Ribbon
Next:
Rebels Service Ribbon
Next:
Russian SPETZ Service Ribbon
Next:
U.S. Navy Seal Service Ribbon
Next:
| EF Medals |
Euro Special Service Medal (EF)
Next:
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