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Status: Offline
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| Player Profile |
| Scores |
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| Global | 26,638 | | Team | 3,072 | | Combat | 16,206 | | Commander | 9,348 |
| Time |
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| Commander | 66:02:52 | | Squad Leader | 29:38:37 | | Squad Member | 27:14:42 | | Lone Wolf | 236:15:06 | | Total | 359:15:21 |
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| Team Profile |
| Wins & Losses | 769 / 1,072 (0.72) |
| Capture Points |
|---|
| Captured CP | 230 | | Capture Assist | 121 | | Defended CP | 246 |
| Teamwork |
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| Kill Assist | 2,510 | | Heal | 85 | | Revive | 98 | | Support | 54 | | Repair | 1 | | Driver | 75 |
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| Combat Profile |
| Accuracy | 21 % | | SPM | 1.24 | | Suicides | 111 | | K/D Ratio | 0.91 |
| Kills |
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| Total & Streak | 8,103 / 51 | | Per Minute | 0.38 | | Per Round | 4.40 |
| Deaths |
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| Total & Streak | 8,930 / 24 | | Per Minute | 0.41 | | Per Round | 4.85 |
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| Army | Time | Wins | Losses | Ratio | B.R. |
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| United States Marine Corps | 175:45:49 | 346 | 533 | 0.65 | 193 | | Middle Eastern Coalition | 153:44:13 | 371 | 446 | 0.83 | 326 | | Peoples Liberation Army | 26:05:03 | 50 | 71 | 0.70 | 108 | | U.S. Navy SEAL (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | British SAS (SF) | 01:35:37 | 1 | 12 | 0.08 | 14 | | Russian Spetsnaz (SF) | 00:38:53 | 0 | 8 | 0 | 16 | | MEC Special Forces (SF) | 00:19:41 | 0 | 1 | 0 | 15 | | Rebels (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | Insurgent Forces (SF) | 00:17:42 | 1 | 1 | 1 | 8 | | Totals | 358:26:58 | 769 | 1,072 | 0.72 | 680 |
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| Averages | 39:49:40 | 85 | 119 | 0.72 | 76 |
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| Map | Time | Wins | Losses | Ratio | B.R. |
|---|
| Kubra Dam | 05:31:47 | 10 | 17 | 0.59 | | | Mashtuur City | 19:44:54 | 48 | 57 | 0.84 | | | Operation Clean Sweep | 04:16:41 | 11 | 10 | 1.10 | | | Zatar Wetlands | 00:40:14 | 0 | 3 | 0 | | | Strike at Karkand | 88:05:48 | 172 | 220 | 0.78 | | | Sharqi Peninsula | 34:09:10 | 82 | 85 | 0.96 | | | Gulf Of Oman | 06:24:29 | 7 | 25 | 0.28 | | | Daqing Oilfields | 05:28:14 | 5 | 24 | 0.21 | | | Dalian Plant | 05:19:30 | 16 | 14 | 1.14 | | | Dragon Valley | 06:18:31 | 9 | 21 | 0.43 | | | FuShe Pass | 04:24:48 | 11 | 15 | 0.73 | | | Songhua Stalemate | 02:36:26 | 6 | 5 | 1.20 | | | Wake Island 2007 | 35:02:43 | 54 | 90 | 0.60 | | | Devil's Perch (SF) | 00:00:00 | 0 | 0 | 0 | | | The Iron Gator (SF) | 00:00:00 | 0 | 0 | 0 | | | Night Flight (SF) | 00:00:00 | 0 | 0 | 0 | | | Warlord (SF) | 00:37:42 | 2 | 3 | 0.67 | | | Leviathan (SF) | 00:19:41 | 0 | 1 | 0 | | | Mass Destruction (SF) | 00:00:58 | 0 | 1 | 0 | | | Surge (SF) | 00:00:00 | 0 | 0 | 0 | | | Ghost Town (SF) | 02:41:32 | 0 | 17 | 0 | | | Totals | 221:43:08 | 433 | 608 | 0.71 | |
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| Averages | 10:33:29 | 21 | 29 | 0.71 | 0 |
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| Theater | Time | Wins | Losses | Ratio | B.R. |
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| USMC | 175:45:49 | 346 | 533 | 0.65 | 193 | | MEC (Middle East) | 153:44:13 | 371 | 446 | 0.83 | 326 | | PLA (Far East) | 26:05:03 | 50 | 71 | 0.70 | 108 | | SEALs | 00:00:00 | 0 | 0 | 0 | 0 | | SAS | 01:35:37 | 1 | 12 | 0.08 | 14 | | Spetznaz | 00:38:53 | 0 | 8 | 0 | 16 | | MECSF | 00:19:41 | 0 | 1 | 0 | 15 | | Rebels | 00:00:00 | 0 | 0 | 0 | 0 | | Insurgents | 00:17:42 | 1 | 1 | 1 | 8 | | Totals | 358:26:58 | 769 | 1,072 | 0.72 | - |
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| Averages | 39:49:40 | 85 | 119 | 0.72 | 76 |
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| Kit | Time | Kills | Deaths | Ratio |
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| Anti-Tank | 05:09:07 | 124 | 205 | 0.60 | | Assault | 37:11:47 | 624 | 1,449 | 0.43 | | Engineer | 07:58:18 | 138 | 323 | 0.43 | | Medic | 13:02:32 | 383 | 436 | 0.88 | | Spec Ops | 32:12:46 | 644 | 1,085 | 0.59 | | Support | 03:47:23 | 94 | 147 | 0.64 | | Sniper | 236:12:14 | 6,096 | 5,285 | 1.15 | | Totals | 335:34:07 | 8,103 | 8,930 | 0.91 |
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| Averages | 47:56:19 | 1,158 | 1,276 | 0.91 |
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| Weapon | Time | Kills | Deaths | Ratio | Acc |
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| Assault Rifle | 36:05:47 | 497 | 1,303 | 0.38 | 10% | | Grenade Launcher Attachment | 00:58:45 | 15 | 51 | 0.29 | 14% | | Carbine | 23:27:35 | 210 | 744 | 0.28 | 13% | | Light Machinegun | 02:50:54 | 39 | 88 | 0.44 | 11% | | Sniper Rifle | 218:12:36 | 4,981 | 4,346 | 1.15 | 38% | | Pistol | 04:45:04 | 81 | 287 | 0.28 | 20% | | Anti-tank | 01:48:34 | 26 | 99 | 0.26 | 20% | | Submachinegun | 02:03:16 | 10 | 67 | 0.15 | 9% | | Shotgun | 04:55:14 | 64 | 210 | 0.30 | 13% | | Knife | 03:35:29 | 184 | 311 | 0.59 | 7% | | Defribrillator | 00:27:31 | 1 | 34 | 0.03 | 62% | | Explosives (C4, Claymore, AT Mine) | 02:43:33 | 340 | 152 | 2.24 | 21% | | Hand Grenade | 05:21:17 | 338 | 458 | 0.74 | 25% | | Totals | 307:15:35 | 6,786 | 8,150 | - | - |
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| Averages | 23:38:08 | 522 | 627 | 0.83 | 20% |
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| Vehicle | Time | Kills | Deaths | Ratio | Road Kills |
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| Armor | 05:44:51 | 153 | 127 | 1.20 | 11 | | Aviator | 04:54:28 | 76 | 244 | 0.31 | 19 | | Air Defense | 03:44:18 | 73 | 70 | 1.04 | 10 | | Helicopter | 05:42:53 | 66 | 191 | 0.35 | 8 | | Transport | 05:23:48 | 100 | 120 | 0.83 | 14 | | Ground Defense | 00:00:00 | 0 | 0 | 0 | 0 | | Totals | 25:30:18 | 468 | 752 | 0.62 | 62 |
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| Averages | 04:15:04 | 78 | 125 | 0.62 | 10 |
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| Opponents |
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| Favorite Victim (Kills to, via EA) | Lordsman777, Master Sergeant (6) View | | Worst Enemy (Deaths by, via EA) | johnis, Colonel (9) View |
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| Miscellaneous Stats |
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| PID (Player ID Number) | 61249027 | | Date of Enrollment | December 16, 2005, 4:00PM PST | | Last Battle on | January 31, 2008, 9:59PM PST | | Kicked & Banned | 74 / 0 | | Cost ($50 base) | 13.9177 cph |
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| Awards |
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| Badges |
Basic Engineer Combat
Next: Veteran Engineer Combat
Requirements..
Expert Sniper Combat
Requirements..
Basic Medic Combat
Next: Veteran Medic Combat
Requirements..
Veteran Spec-Ops Combat
Next: Expert Spec-Ops Combat
Requirements..
Veteran Assault Combat
Next: Expert Assault Combat
Requirements..
Basic Anti-tank Combat
Next: Veteran Anti-tank Combat
Requirements..
Basic Support Combat
Next: Veteran Support Combat
Requirements..
Expert Knife Combat
Requirements..
Basic Pistol Combat
Next: Veteran Pistol Combat
Requirements..
Veteran Ground Defense
Next: Expert Ground Defense
Requirements..
Veteran Explosives Ordinance
Next: Expert Explosives Ordinance
Requirements..
Veteran Command
Next: Expert Command
Requirements..
Engineer
Requirements..
Basic First Aid
Next: Veteran First Aid
Requirements..
Basic Resupply
Next: Veteran Resupply
Requirements..
Expert Air Defense
Requirements..
Basic Armor
Next: Veteran Armor
Requirements..
Basic Aviator
Next: Veteran Aviator
Requirements..
Basic Helicopter
Next: Veteran Helicopter
Requirements..
Basic Transport
Next: Veteran Transport
Requirements..
| | Medals |
Bronze Star
Awarded to those individuals who have distinguished themselves through proven skill and teamwork
Requirements:
*IAR: Third place
Next:
Silver Star
Awarded to those individuals who have distinguished themselves through superior skill and teamwork
Requirements:
*IAR: Second place
Next:
Gold Star
Awarded to those individuals who have distinguished themselves through excellent skill and teamwork
Requirements:
*IAR: First place
Next:
Distinguished Service Medal
Awarded to an individual who distinguishes themselves by exceptionally meritorious service in a duty of great responsibility
Requirements:
*IAR: Team score of 45
*A total of 100h Total time as commander
*A total of 100h Total time as squad leader
*A total of 100h Total time as squad member
Next:
BasicCombat Infantry Medal
Awarded to individuals who have distinguished themselves above and beyond that normally expected of infantry in a combat situation.
Requirements:
*IAR: Play for 34 minutes
*A total of 500h Total time played
*All Basic Combat Badges
Next:
Marksman Infantry Medal
Awarded to individuals who have distinguished themselves by sustained meritorious achievement during combat situations.
Requirements:
*IAR: Play for 34 minutes
*All Veteran Combat Badges and the Combat Infantry Medal (see above)
Next:
Sharpshooter Infantry Medal
Awarded to individuals who have excelled in every action expected of the infantry in a combat situation
Requirements:
*IAR: Play for 34 minutes
*All Expert Combat Badges and the Marksman Infantry Medal (see above)
Next:
Medal of Valor
Awarded to the individual who distinguishes themselves by gallantry and intrepidity at the risk of their life above and beyond the call of duty; the deed performed must have been one of personal bravery or self sacrifice so conspicuous as to clearly distinguish the individual above his/her comrades and must have involved the risk of life.
Requirements:
*A total of 250h Total time played
*A total of 5,000 driver special ability points
*A total of 1,000 times defended control point
*A total of 30,000 Teamwork points
Next:
BasicNavy Cross
Awarded to members of the United States Armed Forces for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (USA)
*A total of 250h Total time played (USA)
*A total of 500 wins (USA)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
BasicGolden Scimitar
Awarded to members of the Middle Eastern Coalition for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (MEC)
*A total of 250h Total time played (MEC)
*A total of 500 wins (MEC)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
People's Medallion
Awarded to members of the People
Requirements:
*A total of 100 Best round score (China)
*A total of 250h Total time played (China)
*A total of 500 wins (China)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Combat Action Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in infantry combat.
Requirements:
*IAR: Play for 33 minutes
*A total of 250h Total time played
*A total of 25,000 kills
*A Best kill streak of 25
Next:
Helicopter Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in helicopter combat.
Requirements:
*IAR: 30 kills in a Helicopter
*A total of 250h Total time using Helicopter
*A total of 20,000 kills with Helicopter
Next:
Air Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in aerial combat.
Requirements:
*IAR: 25 kills in a Plane
*A total of 200h Total time using Aviator
*A total of 10,000 kills with Aviator
Next:
Armor Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in armored combat.
Requirements:
*IAR: 25 kills in an Armor Vehicle
*A total of 250h Total time using Armor
*A total of 10,000 kills with Armor
Next:
BasicGood Conduct Medal
Awarded to those individuals who, through exemplary conduct to their comrades, have shown themselves to be models of efficiency and fidelity
Requirements:
*IAR: 27 kills and no Team kills, damage or vehicle damage
*Global: 250h Total time played
Next:
Meritorious Service Medal
Awarded to an individual for exceptional conduct in the performance of outstanding services and achievements in support of their comrades
Requirements:
*A total of 250h Total time played
*A total of 1,000 heals
*A total of 1,000 repairs
*A total of 1,000 resupplies
Next:
BasicPurple Heart
Awarded to any member of the armed forces who has been killed in any action with an opposing armed force of a foreign country
Requirements:
*IAR: A kill:death ratio of 1:4 with a minimum of 5 kills and 20 deaths
Next:
| | Ribbons |
Air-Defense
Awarded to recognize the individual who performed their duty while engaged in active air-defense combat.
Requirements:
*IAR: 3 minutes in Air Defense ([[Stinger]], [[SA-18 Grouse
*IAR: 11 kills with Air Defense (Stinger, Igla, AA Vehicle)
Next:
Ground Defense
Awarded to recognize the individual who participated in sustained ground combat.
Requirements:
*IAR: 3 minutes and 5 kills in a [[BGM-71 TOW
Next:
Infantry Officer
Awarded to recognize the superior dedication of unit leaders during combat situations
Requirements:
*IAR: 25 minutes as Squad Leader
*A total of over 250 Teamwork points Globally
Next:
Staff Officer
Awarded to recognize superior achievement by unit commanders during sustained combat situations
Requirements:
*IAR: 28 minutes as Commander
*IAR: 50 Command points (before 2x for a winning commander)
Next:
Aerial Service
Awarded to recognize the individual who performed their duty while engaged in active aerial combat
Requirements:
*IAR: 15 minutes in an [[Airplane]]
*IAR: 19 kills in an Airplane
Next:
Armored Service
Awarded to recognize the individual who performed their duty while engaged in active armored combat
*IAR: 20 minutes in an [[Tank
*IAR: 19 kills in an Armor Vehicle
Next:
Crew Service
Awarded to recognize the individual who performed satisfactory duty while on flying status as a crewmember.
Requirements:
*IAR: 1 Driver Special Ability Point
*IAR: 13 Driver Kill Assists
*IAR: 5 kills
Next:
Distinguished Service
Awarded to recognize the superior achievement of an individual in all aspects of unit command.
Requirements:
*IAR: 15 team points
*A total of 10h Total time as squad member
*A total of 10h Total time as squad leader
*A total of 10h Total time as commander
Next:
Far East Service
Awarded to recognize service in the Far East Theater.
Requirements:
*A total of 5h Total time for [[People
*Played all maps of Far East Theater
Next:
Middle East Service
Awarded to recognize service in the Middle East Theater
Requirements:
*A total of 5h Total time for [[Middle Eastern Coalition
*Played all maps of [[Middle East]] Theater
Next:
Helicopter Service
Awarded to recognize the individual who performed their duty while engaged in active helicopter combat
Requirements:
*IAR: 15 minutes in Helicopter
*IAR: 19 kills in Helicopter
Next:
Meritorious Unit
Awarded to recognize an individual
Requirements:
*IAR: 26 minutes in a Squad
*IAR: 40 team points
Next:
Valorous Unit
Awarded to recognize extraordinary heroism in action against an armed enemy.
Requirements:
*IAR: 45 team points
*A total of 25h Total time as squad member
*A total of 25h Total time as squad leader
Next:
Airborne
Awarded to recognize individuals who have participated in sustained airborne operations during combat situations
Requirements:
*IAR: 10 seconds in a [[Parachute]]
Next:
Combat Action
Awarded to recognize active participation in ground or air combat
Requirements:
*IAR: 18 kills
*A Best kill streak of at least 10
Next:
Good Conduct
Awarded to recognize exemplary behavior, efficiency, and fidelity in active service
Requirements:
*IAR: 14 kills
*IAR: No Team kills/damage/vehicle damage
*A total of 50h Total time played
Next:
Legion of Merit
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
War College
Awarded to recognize achievements which, through their dedication and gallantry, have set the individual apart and above other commanders.
Requirements:
*IAR: 45 Commander Points (before 2x)
*A total of 50h Total time as commander
*A win:loss ratio of at least 3:1
Next:
| SF Badges & Medals |
Engineer Specialist
Requirements..
Sniper Specialist
Requirements..
Medic Specialist
Requirements..
Spec Ops Specialist
Requirements..
Basic Assault Specialist
Next: Veteran Assault Specialist
Requirements..
Anti-Tank Specialist
Requirements..
Support Specialist
Requirements..
Tactical Support Weaponry
Requirements..
Grappling Hook Specialist
Requirements..
Night Vision Combat
Requirements..
Zip Line Specialist
Requirements..
U.S. Navy Seal Special Service Medal
Next:
British SAS Special Service Medal
Next:
Russian SPETZ Special Service Medal
Next:
MECSF Special Service Medal
Next:
Rebels Special Service Medal
Next:
Insurgent Forces Special Service Medal
Next:
Courage Award
Next:
Service Award
Next:
Valor Award
Next:
| | SF Ribbons |
Airborne Specialist Ribbon
Next:
Armored Transport Specialist Ribbon
Next:
British SAS Service Ribbon
Next:
Crew Specialist Ribbon
Next:
Helo Specialist Ribbon
Next:
Insurgent Forces Service Ribbon
Next:
Legion of Merit Ribbon
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
MECSF Special Forces Service Ribbon
Next:
Rebels Service Ribbon
Next:
Russian SPETZ Service Ribbon
Next:
U.S. Navy Seal Service Ribbon
Next:
| | EF Medals |
Euro Special Service Medal (EF)
Next:
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