Status: Offline
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Player Profile |
Scores |
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Global | 15,268 | Team | 3,533 | Combat | 11,134 | Commander | 2,174 |
Time |
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Commander | 16:33:20 | Squad Leader | 40:13:37 | Squad Member | 60:35:45 | Lone Wolf | 80:34:24 | Total | 198:01:08 |
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Team Profile |
Wins & Losses | 352 / 446 (0.79) |
Capture Points |
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Captured CP | 693 | Capture Assist | 591 | Defended CP | 260 |
Teamwork |
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Kill Assist | 840 | Heal | 214 | Revive | 524 | Support | 161 | Repair | 52 | Driver | 582 |
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Combat Profile |
Accuracy | 14 % | SPM | 1.29 | Suicides | 209 | K/D Ratio | 0.88 |
Kills |
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Total & Streak | 5,567 / 26 | Per Minute | 0.47 | Per Round | 6.98 |
Deaths |
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Total & Streak | 6,357 / 14 | Per Minute | 0.54 | Per Round | 7.97 |
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Army | Time | Wins | Losses | Ratio | B.R. |
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United States Marine Corps | 118:08:16 | 177 | 284 | 0.62 | 151 | Middle Eastern Coalition | 17:54:18 | 31 | 57 | 0.54 | 89 | Peoples Liberation Army | 61:39:00 | 144 | 102 | 1.41 | 85 | U.S. Navy SEAL (SF) | 00:00:00 | 0 | 0 | 0 | 0 | British SAS (SF) | 00:00:00 | 0 | 0 | 0 | 0 | Russian Spetsnaz (SF) | 00:00:00 | 0 | 0 | 0 | 0 | MEC Special Forces (SF) | 00:10:39 | 0 | 2 | 0 | 2 | Rebels (SF) | 00:00:00 | 0 | 0 | 0 | 0 | Insurgent Forces (SF) | 00:08:09 | 0 | 1 | 0 | 6 | Totals | 198:00:22 | 352 | 446 | 0.79 | 333 |
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Averages | 22:00:03 | 39 | 50 | 0.79 | 37 |
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Map | Time | Wins | Losses | Ratio | B.R. |
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Kubra Dam | 01:58:45 | 2 | 5 | 0.40 | | Mashtuur City | 02:21:53 | 7 | 6 | 1.17 | | Operation Clean Sweep | 05:16:56 | 10 | 14 | 0.71 | | Zatar Wetlands | 02:54:50 | 3 | 7 | 0.43 | | Strike at Karkand | 23:08:01 | 52 | 56 | 0.93 | | Sharqi Peninsula | 07:45:50 | 15 | 12 | 1.25 | | Gulf Of Oman | 01:40:34 | 1 | 9 | 0.11 | | Daqing Oilfields | 00:29:42 | 1 | 2 | 0.50 | | Dalian Plant | 02:57:57 | 7 | 7 | 1 | | Dragon Valley | 04:58:09 | 6 | 14 | 0.43 | | FuShe Pass | 02:28:11 | 6 | 5 | 1.20 | | Songhua Stalemate | 01:59:13 | 3 | 5 | 0.60 | | Wake Island 2007 | 135:02:09 | 227 | 295 | 0.77 | | Devil's Perch (SF) | 00:00:00 | 0 | 0 | 0 | | The Iron Gator (SF) | 00:10:39 | 0 | 2 | 0 | | Night Flight (SF) | 00:00:00 | 0 | 0 | 0 | | Warlord (SF) | 00:08:09 | 0 | 1 | 0 | | Leviathan (SF) | 00:00:00 | 0 | 0 | 0 | | Mass Destruction (SF) | 00:00:00 | 0 | 0 | 0 | | Surge (SF) | 00:00:00 | 0 | 0 | 0 | | Ghost Town (SF) | 00:00:00 | 0 | 0 | 0 | | Totals | 193:20:58 | 340 | 440 | 0.77 | |
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Averages | 09:12:26 | 16 | 21 | 0.77 | 0 |
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Theater | Time | Wins | Losses | Ratio | B.R. |
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USMC | 118:08:16 | 177 | 284 | 0.62 | 151 | MEC (Middle East) | 17:54:18 | 31 | 57 | 0.54 | 89 | PLA (Far East) | 61:39:00 | 144 | 102 | 1.41 | 85 | SEALs | 00:00:00 | 0 | 0 | 0 | 0 | SAS | 00:00:00 | 0 | 0 | 0 | 0 | Spetznaz | 00:00:00 | 0 | 0 | 0 | 0 | MECSF | 00:10:39 | 0 | 2 | 0 | 2 | Rebels | 00:00:00 | 0 | 0 | 0 | 0 | Insurgents | 00:08:09 | 0 | 1 | 0 | 6 | Totals | 198:00:22 | 352 | 446 | 0.79 | - |
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Averages | 22:00:03 | 39 | 50 | 0.79 | 37 |
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Kit | Time | Kills | Deaths | Ratio |
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Anti-Tank | 10:54:47 | 324 | 499 | 0.65 | Assault | 55:38:26 | 1,675 | 1,832 | 0.91 | Engineer | 08:07:40 | 190 | 210 | 0.90 | Medic | 44:41:43 | 1,311 | 1,522 | 0.86 | Spec Ops | 28:55:13 | 741 | 934 | 0.79 | Support | 13:51:22 | 530 | 465 | 1.14 | Sniper | 25:12:15 | 796 | 895 | 0.89 | Totals | 187:21:26 | 5,567 | 6,357 | 0.88 |
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Averages | 26:45:56 | 795 | 908 | 0.88 |
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Weapon | Time | Kills | Deaths | Ratio | Acc |
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Assault Rifle | 49:27:32 | 1,097 | 1,865 | 0.59 | 15% | Grenade Launcher Attachment | 02:33:16 | 103 | 155 | 0.66 | 27% | Carbine | 12:39:13 | 200 | 509 | 0.39 | 15% | Light Machinegun | 07:21:34 | 256 | 314 | 0.82 | 10% | Sniper Rifle | 15:51:08 | 350 | 540 | 0.65 | 42% | Pistol | 04:04:08 | 123 | 182 | 0.68 | 10% | Anti-tank | 03:11:06 | 91 | 225 | 0.40 | 32% | Submachinegun | 03:18:10 | 59 | 150 | 0.39 | 7% | Shotgun | 02:31:03 | 29 | 72 | 0.40 | 4% | Knife | 00:28:59 | 11 | 24 | 0.46 | 3% | Defribrillator | 01:38:57 | 4 | 132 | 0.03 | 68% | Explosives (C4, Claymore, AT Mine) | 02:36:12 | 117 | 106 | 1.10 | 27% | Hand Grenade | 02:12:12 | 101 | 120 | 0.84 | 23% | Totals | 107:53:30 | 2,541 | 4,394 | - | - |
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Averages | 08:17:58 | 195 | 338 | 0.58 | 22% |
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Vehicle | Time | Kills | Deaths | Ratio | Road Kills |
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Armor | 13:57:56 | 749 | 284 | 2.64 | 79 | Aviator | 21:33:18 | 1,146 | 583 | 1.97 | 93 | Air Defense | 03:33:01 | 94 | 90 | 1.04 | 14 | Helicopter | 17:36:40 | 316 | 412 | 0.77 | 44 | Transport | 17:55:57 | 760 | 589 | 1.29 | 159 | Ground Defense | 00:00:00 | 0 | 0 | 0 | 0 | Totals | 74:36:52 | 3,065 | 1,958 | 1.57 | 389 |
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Averages | 12:26:09 | 511 | 326 | 1.57 | 65 |
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Miscellaneous Stats |
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PID (Player ID Number) | 63576021 | Date of Enrollment | January 16, 2006, 10:13PM PST | Last Battle on | November 20, 2006, 2:13PM PST | Kicked & Banned | 49 / 0 | Cost ($50 base) | 25.2501 cph |
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Awards |
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Badges |
Basic Engineer Combat
Next: Veteran Engineer Combat
Requirements..
Veteran Sniper Combat
Next: Expert Sniper Combat
Requirements..
Veteran Medic Combat
Next: Expert Medic Combat
Requirements..
Veteran Spec-Ops Combat
Next: Expert Spec-Ops Combat
Requirements..
Veteran Assault Combat
Next: Expert Assault Combat
Requirements..
Basic Anti-tank Combat
Next: Veteran Anti-tank Combat
Requirements..
Basic Support Combat
Next: Veteran Support Combat
Requirements..
Knife Combat
Requirements..
Basic Pistol Combat
Next: Veteran Pistol Combat
Requirements..
Ground Defense
Requirements..
Explosives Ordinance
Requirements..
Veteran Command
Next: Expert Command
Requirements..
Basic Engineer
Next: Veteran Engineer
Requirements..
Veteran First Aid
Next: Expert First Aid
Requirements..
Basic Resupply
Next: Veteran Resupply
Requirements..
Basic Air Defense
Next: Veteran Air Defense
Requirements..
Basic Armor
Next: Veteran Armor
Requirements..
Basic Aviator
Next: Veteran Aviator
Requirements..
Basic Helicopter
Next: Veteran Helicopter
Requirements..
Basic Transport
Next: Veteran Transport
Requirements..
| Medals |
Bronze Star
Awarded to those individuals who have distinguished themselves through proven skill and teamwork
Requirements:
*IAR: Third place
Next:
Silver Star
Awarded to those individuals who have distinguished themselves through superior skill and teamwork
Requirements:
*IAR: Second place
Next:
Gold Star
Awarded to those individuals who have distinguished themselves through excellent skill and teamwork
Requirements:
*IAR: First place
Next:
Distinguished Service Medal
Awarded to an individual who distinguishes themselves by exceptionally meritorious service in a duty of great responsibility
Requirements:
*IAR: Team score of 45
*A total of 100h Total time as commander
*A total of 100h Total time as squad leader
*A total of 100h Total time as squad member
Next:
Combat Infantry Medal
Awarded to individuals who have distinguished themselves above and beyond that normally expected of infantry in a combat situation.
Requirements:
*IAR: Play for 34 minutes
*A total of 500h Total time played
*All Basic Combat Badges
Next:
Marksman Infantry Medal
Awarded to individuals who have distinguished themselves by sustained meritorious achievement during combat situations.
Requirements:
*IAR: Play for 34 minutes
*All Veteran Combat Badges and the Combat Infantry Medal (see above)
Next:
Sharpshooter Infantry Medal
Awarded to individuals who have excelled in every action expected of the infantry in a combat situation
Requirements:
*IAR: Play for 34 minutes
*All Expert Combat Badges and the Marksman Infantry Medal (see above)
Next:
Medal of Valor
Awarded to the individual who distinguishes themselves by gallantry and intrepidity at the risk of their life above and beyond the call of duty; the deed performed must have been one of personal bravery or self sacrifice so conspicuous as to clearly distinguish the individual above his/her comrades and must have involved the risk of life.
Requirements:
*A total of 250h Total time played
*A total of 5,000 driver special ability points
*A total of 1,000 times defended control point
*A total of 30,000 Teamwork points
Next:
BasicNavy Cross
Awarded to members of the United States Armed Forces for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (USA)
*A total of 250h Total time played (USA)
*A total of 500 wins (USA)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Golden Scimitar
Awarded to members of the Middle Eastern Coalition for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (MEC)
*A total of 250h Total time played (MEC)
*A total of 500 wins (MEC)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
People's Medallion
Awarded to members of the People
Requirements:
*A total of 100 Best round score (China)
*A total of 250h Total time played (China)
*A total of 500 wins (China)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Combat Action Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in infantry combat.
Requirements:
*IAR: Play for 33 minutes
*A total of 250h Total time played
*A total of 25,000 kills
*A Best kill streak of 25
Next:
Helicopter Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in helicopter combat.
Requirements:
*IAR: 30 kills in a Helicopter
*A total of 250h Total time using Helicopter
*A total of 20,000 kills with Helicopter
Next:
Air Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in aerial combat.
Requirements:
*IAR: 25 kills in a Plane
*A total of 200h Total time using Aviator
*A total of 10,000 kills with Aviator
Next:
Armor Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in armored combat.
Requirements:
*IAR: 25 kills in an Armor Vehicle
*A total of 250h Total time using Armor
*A total of 10,000 kills with Armor
Next:
Good Conduct Medal
Awarded to those individuals who, through exemplary conduct to their comrades, have shown themselves to be models of efficiency and fidelity
Requirements:
*IAR: 27 kills and no Team kills, damage or vehicle damage
*Global: 250h Total time played
Next:
Meritorious Service Medal
Awarded to an individual for exceptional conduct in the performance of outstanding services and achievements in support of their comrades
Requirements:
*A total of 250h Total time played
*A total of 1,000 heals
*A total of 1,000 repairs
*A total of 1,000 resupplies
Next:
BasicPurple Heart
Awarded to any member of the armed forces who has been killed in any action with an opposing armed force of a foreign country
Requirements:
*IAR: A kill:death ratio of 1:4 with a minimum of 5 kills and 20 deaths
Next:
| Ribbons |
Air-Defense
Awarded to recognize the individual who performed their duty while engaged in active air-defense combat.
Requirements:
*IAR: 3 minutes in Air Defense ([[Stinger]], [[SA-18 Grouse
*IAR: 11 kills with Air Defense (Stinger, Igla, AA Vehicle)
Next:
Ground Defense
Awarded to recognize the individual who participated in sustained ground combat.
Requirements:
*IAR: 3 minutes and 5 kills in a [[BGM-71 TOW
Next:
Infantry Officer
Awarded to recognize the superior dedication of unit leaders during combat situations
Requirements:
*IAR: 25 minutes as Squad Leader
*A total of over 250 Teamwork points Globally
Next:
Staff Officer
Awarded to recognize superior achievement by unit commanders during sustained combat situations
Requirements:
*IAR: 28 minutes as Commander
*IAR: 50 Command points (before 2x for a winning commander)
Next:
Aerial Service
Awarded to recognize the individual who performed their duty while engaged in active aerial combat
Requirements:
*IAR: 15 minutes in an [[Airplane]]
*IAR: 19 kills in an Airplane
Next:
Armored Service
Awarded to recognize the individual who performed their duty while engaged in active armored combat
*IAR: 20 minutes in an [[Tank
*IAR: 19 kills in an Armor Vehicle
Next:
Crew Service
Awarded to recognize the individual who performed satisfactory duty while on flying status as a crewmember.
Requirements:
*IAR: 1 Driver Special Ability Point
*IAR: 13 Driver Kill Assists
*IAR: 5 kills
Next:
Distinguished Service
Awarded to recognize the superior achievement of an individual in all aspects of unit command.
Requirements:
*IAR: 15 team points
*A total of 10h Total time as squad member
*A total of 10h Total time as squad leader
*A total of 10h Total time as commander
Next:
Far East Service
Awarded to recognize service in the Far East Theater.
Requirements:
*A total of 5h Total time for [[People
*Played all maps of Far East Theater
Next:
Middle East Service
Awarded to recognize service in the Middle East Theater
Requirements:
*A total of 5h Total time for [[Middle Eastern Coalition
*Played all maps of [[Middle East]] Theater
Next:
Helicopter Service
Awarded to recognize the individual who performed their duty while engaged in active helicopter combat
Requirements:
*IAR: 15 minutes in Helicopter
*IAR: 19 kills in Helicopter
Next:
Meritorious Unit
Awarded to recognize an individual
Requirements:
*IAR: 26 minutes in a Squad
*IAR: 40 team points
Next:
Valorous Unit
Awarded to recognize extraordinary heroism in action against an armed enemy.
Requirements:
*IAR: 45 team points
*A total of 25h Total time as squad member
*A total of 25h Total time as squad leader
Next:
Airborne
Awarded to recognize individuals who have participated in sustained airborne operations during combat situations
Requirements:
*IAR: 10 seconds in a [[Parachute]]
Next:
Combat Action
Awarded to recognize active participation in ground or air combat
Requirements:
*IAR: 18 kills
*A Best kill streak of at least 10
Next:
Good Conduct
Awarded to recognize exemplary behavior, efficiency, and fidelity in active service
Requirements:
*IAR: 14 kills
*IAR: No Team kills/damage/vehicle damage
*A total of 50h Total time played
Next:
Legion of Merit
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
War College
Awarded to recognize achievements which, through their dedication and gallantry, have set the individual apart and above other commanders.
Requirements:
*IAR: 45 Commander Points (before 2x)
*A total of 50h Total time as commander
*A win:loss ratio of at least 3:1
Next:
| SF Badges & Medals |
Engineer Specialist
Requirements..
Sniper Specialist
Requirements..
Medic Specialist
Requirements..
Spec Ops Specialist
Requirements..
Assault Specialist
Requirements..
Anti-Tank Specialist
Requirements..
Support Specialist
Requirements..
Tactical Support Weaponry
Requirements..
Grappling Hook Specialist
Requirements..
Night Vision Combat
Requirements..
Zip Line Specialist
Requirements..
U.S. Navy Seal Special Service Medal
Next:
British SAS Special Service Medal
Next:
Russian SPETZ Special Service Medal
Next:
MECSF Special Service Medal
Next:
Rebels Special Service Medal
Next:
Insurgent Forces Special Service Medal
Next:
Courage Award
Next:
Service Award
Next:
Valor Award
Next:
| SF Ribbons |
Airborne Specialist Ribbon
Next:
Armored Transport Specialist Ribbon
Next:
British SAS Service Ribbon
Next:
Crew Specialist Ribbon
Next:
Helo Specialist Ribbon
Next:
Insurgent Forces Service Ribbon
Next:
Legion of Merit Ribbon
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
MECSF Special Forces Service Ribbon
Next:
Rebels Service Ribbon
Next:
Russian SPETZ Service Ribbon
Next:
U.S. Navy Seal Service Ribbon
Next:
| EF Medals |
Euro Special Service Medal (EF)
Next:
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