Status: Offline
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Player Profile |
Scores |
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Global | 11,681 | Team | 1,992 | Combat | 10,818 | Commander | 0 |
Time |
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Commander | 0:00:00 | Squad Leader | 61:07:27 | Squad Member | 58:39:25 | Lone Wolf | 69:32:27 | Total | 189:23:18 |
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Team Profile |
Wins & Losses | 313 / 387 (0.81) |
Capture Points |
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Captured CP | 247 | Capture Assist | 184 | Defended CP | 134 |
Teamwork |
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Kill Assist | 559 | Heal | 151 | Revive | 330 | Support | 0 | Repair | 4 | Driver | 868 |
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Combat Profile |
Accuracy | 27 % | SPM | 1.03 | Suicides | 117 | K/D Ratio | 1.19 |
Kills |
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Total & Streak | 5,409 / 46 | Per Minute | 0.48 | Per Round | 7.73 |
Deaths |
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Total & Streak | 4,555 / 19 | Per Minute | 0.40 | Per Round | 6.51 |
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Army | Time | Wins | Losses | Ratio | B.R. |
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United States Marine Corps | 99:18:29 | 141 | 229 | 0.62 | 80 | Middle Eastern Coalition | 22:34:33 | 35 | 54 | 0.65 | 84 | Peoples Liberation Army | 62:09:31 | 127 | 89 | 1.43 | 109 | U.S. Navy SEAL (SF) | 00:00:00 | 0 | 0 | 0 | 0 | British SAS (SF) | 04:24:01 | 8 | 12 | 0.67 | 67 | Russian Spetsnaz (SF) | 00:53:21 | 2 | 2 | 1 | 30 | MEC Special Forces (SF) | 00:00:00 | 0 | 0 | 0 | 0 | Rebels (SF) | 00:03:05 | 0 | 1 | 0 | 0 | Insurgent Forces (SF) | 00:00:00 | 0 | 0 | 0 | 0 | Totals | 189:23:00 | 313 | 387 | 0.81 | 370 |
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Averages | 21:02:34 | 35 | 43 | 0.81 | 41 |
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Map | Time | Wins | Losses | Ratio | B.R. |
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Kubra Dam | 18:17:47 | 24 | 29 | 0.83 | | Mashtuur City | 01:17:08 | 3 | 2 | 1.50 | | Operation Clean Sweep | 08:25:16 | 15 | 20 | 0.75 | | Zatar Wetlands | 02:38:36 | 3 | 8 | 0.38 | | Strike at Karkand | 12:11:32 | 25 | 29 | 0.86 | | Sharqi Peninsula | 09:49:40 | 23 | 21 | 1.10 | | Gulf Of Oman | 06:18:45 | 11 | 11 | 1 | | Daqing Oilfields | 02:12:15 | 3 | 7 | 0.43 | | Dalian Plant | 01:40:37 | 6 | 4 | 1.50 | | Dragon Valley | 07:18:02 | 9 | 9 | 1 | | FuShe Pass | 02:00:40 | 4 | 7 | 0.57 | | Songhua Stalemate | 00:11:33 | 1 | 0 | 0 | | Wake Island 2007 | 111:41:00 | 176 | 225 | 0.78 | | Devil's Perch (SF) | 00:00:00 | 0 | 0 | 0 | | The Iron Gator (SF) | 00:00:00 | 0 | 0 | 0 | | Night Flight (SF) | 00:00:00 | 0 | 0 | 0 | | Warlord (SF) | 00:08:37 | 0 | 1 | 0 | | Leviathan (SF) | 00:00:00 | 0 | 0 | 0 | | Mass Destruction (SF) | 00:03:05 | 0 | 1 | 0 | | Surge (SF) | 00:00:00 | 0 | 0 | 0 | | Ghost Town (SF) | 05:08:45 | 10 | 13 | 0.77 | | Totals | 189:23:18 | 313 | 387 | 0.81 | |
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Averages | 09:01:07 | 15 | 18 | 0.81 | 0 |
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Theater | Time | Wins | Losses | Ratio | B.R. |
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USMC | 99:18:29 | 141 | 229 | 0.62 | 80 | MEC (Middle East) | 22:34:33 | 35 | 54 | 0.65 | 84 | PLA (Far East) | 62:09:31 | 127 | 89 | 1.43 | 109 | SEALs | 00:00:00 | 0 | 0 | 0 | 0 | SAS | 04:24:01 | 8 | 12 | 0.67 | 67 | Spetznaz | 00:53:21 | 2 | 2 | 1 | 30 | MECSF | 00:00:00 | 0 | 0 | 0 | 0 | Rebels | 00:03:05 | 0 | 1 | 0 | 0 | Insurgents | 00:00:00 | 0 | 0 | 0 | 0 | Totals | 189:23:00 | 313 | 387 | 0.81 | - |
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Averages | 21:02:34 | 35 | 43 | 0.81 | 41 |
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Kit | Time | Kills | Deaths | Ratio |
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Anti-Tank | 02:59:54 | 72 | 131 | 0.55 | Assault | 02:18:43 | 52 | 60 | 0.87 | Engineer | 00:29:26 | 16 | 16 | 1 | Medic | 42:11:15 | 1,138 | 1,156 | 0.98 | Spec Ops | 49:18:42 | 1,648 | 1,076 | 1.53 | Support | 00:04:02 | 2 | 3 | 0.67 | Sniper | 87:35:19 | 2,481 | 2,113 | 1.17 | Totals | 184:57:21 | 5,409 | 4,555 | 1.19 |
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Averages | 26:25:21 | 773 | 651 | 1.19 |
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Weapon | Time | Kills | Deaths | Ratio | Acc |
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Assault Rifle | 13:56:24 | 230 | 388 | 0.59 | 20% | Grenade Launcher Attachment | 00:29:02 | 2 | 13 | 0.15 | 7% | Carbine | 12:57:05 | 110 | 355 | 0.31 | 27% | Light Machinegun | 00:03:34 | 2 | 3 | 0.67 | 16% | Sniper Rifle | 32:31:34 | 424 | 794 | 0.53 | 42% | Pistol | 01:00:45 | 55 | 91 | 0.60 | 24% | Anti-tank | 00:59:26 | 14 | 53 | 0.26 | 27% | Submachinegun | 00:23:21 | 8 | 23 | 0.35 | 17% | Shotgun | 00:16:21 | 10 | 16 | 0.63 | 8% | Knife | 00:08:35 | 7 | 2 | 3.50 | 6% | Defribrillator | 01:19:45 | 0 | 75 | 0 | 73% | Explosives (C4, Claymore, AT Mine) | 01:43:14 | 55 | 93 | 0.59 | 28% | Hand Grenade | 00:25:55 | 16 | 21 | 0.76 | 20% | Totals | 66:15:01 | 933 | 1,927 | - | - |
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Averages | 05:05:47 | 72 | 148 | 0.48 | 24% |
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Vehicle | Time | Kills | Deaths | Ratio | Road Kills |
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Armor | 10:49:38 | 520 | 186 | 2.80 | 49 | Aviator | 69:15:53 | 3,500 | 1,337 | 2.62 | 363 | Air Defense | 01:07:38 | 55 | 38 | 1.45 | 13 | Helicopter | 27:45:33 | 773 | 740 | 1.04 | 90 | Transport | 07:32:04 | 248 | 254 | 0.98 | 67 | Ground Defense | 00:00:00 | 0 | 0 | 0 | 0 | Totals | 116:30:46 | 5,096 | 2,555 | 1.99 | 582 |
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Averages | 19:25:08 | 849 | 426 | 1.99 | 97 |
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Miscellaneous Stats |
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PID (Player ID Number) | 64900553 | Date of Enrollment | February 6, 2006, 5:34PM PST | Last Battle on | June 4, 2006, 12:41AM PST | Kicked & Banned | 77 / 0 | Cost ($50 base) | 26.4008 cph |
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Awards |
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Badges |
Basic Engineer Combat
Next: Veteran Engineer Combat
Requirements..
Veteran Sniper Combat
Next: Expert Sniper Combat
Requirements..
Veteran Medic Combat
Next: Expert Medic Combat
Requirements..
Veteran Spec-Ops Combat
Next: Expert Spec-Ops Combat
Requirements..
Basic Assault Combat
Next: Veteran Assault Combat
Requirements..
Basic Anti-tank Combat
Next: Veteran Anti-tank Combat
Requirements..
Support Combat
Requirements..
Knife Combat
Requirements..
Basic Pistol Combat
Next: Veteran Pistol Combat
Requirements..
Ground Defense
Requirements..
Explosives Ordinance
Requirements..
Command
Requirements..
Engineer
Requirements..
Basic First Aid
Next: Veteran First Aid
Requirements..
Resupply
Requirements..
Air Defense
Requirements..
Basic Armor
Next: Veteran Armor
Requirements..
Veteran Aviator
Next: Expert Aviator
Requirements..
Basic Helicopter
Next: Veteran Helicopter
Requirements..
Transport
Requirements..
| Medals |
Bronze Star
Awarded to those individuals who have distinguished themselves through proven skill and teamwork
Requirements:
*IAR: Third place
Next:
Silver Star
Awarded to those individuals who have distinguished themselves through superior skill and teamwork
Requirements:
*IAR: Second place
Next:
Gold Star
Awarded to those individuals who have distinguished themselves through excellent skill and teamwork
Requirements:
*IAR: First place
Next:
Distinguished Service Medal
Awarded to an individual who distinguishes themselves by exceptionally meritorious service in a duty of great responsibility
Requirements:
*IAR: Team score of 45
*A total of 100h Total time as commander
*A total of 100h Total time as squad leader
*A total of 100h Total time as squad member
Next:
Combat Infantry Medal
Awarded to individuals who have distinguished themselves above and beyond that normally expected of infantry in a combat situation.
Requirements:
*IAR: Play for 34 minutes
*A total of 500h Total time played
*All Basic Combat Badges
Next:
Marksman Infantry Medal
Awarded to individuals who have distinguished themselves by sustained meritorious achievement during combat situations.
Requirements:
*IAR: Play for 34 minutes
*All Veteran Combat Badges and the Combat Infantry Medal (see above)
Next:
Sharpshooter Infantry Medal
Awarded to individuals who have excelled in every action expected of the infantry in a combat situation
Requirements:
*IAR: Play for 34 minutes
*All Expert Combat Badges and the Marksman Infantry Medal (see above)
Next:
Medal of Valor
Awarded to the individual who distinguishes themselves by gallantry and intrepidity at the risk of their life above and beyond the call of duty; the deed performed must have been one of personal bravery or self sacrifice so conspicuous as to clearly distinguish the individual above his/her comrades and must have involved the risk of life.
Requirements:
*A total of 250h Total time played
*A total of 5,000 driver special ability points
*A total of 1,000 times defended control point
*A total of 30,000 Teamwork points
Next:
Navy Cross
Awarded to members of the United States Armed Forces for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (USA)
*A total of 250h Total time played (USA)
*A total of 500 wins (USA)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Golden Scimitar
Awarded to members of the Middle Eastern Coalition for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (MEC)
*A total of 250h Total time played (MEC)
*A total of 500 wins (MEC)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
People's Medallion
Awarded to members of the People
Requirements:
*A total of 100 Best round score (China)
*A total of 250h Total time played (China)
*A total of 500 wins (China)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Combat Action Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in infantry combat.
Requirements:
*IAR: Play for 33 minutes
*A total of 250h Total time played
*A total of 25,000 kills
*A Best kill streak of 25
Next:
Helicopter Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in helicopter combat.
Requirements:
*IAR: 30 kills in a Helicopter
*A total of 250h Total time using Helicopter
*A total of 20,000 kills with Helicopter
Next:
Air Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in aerial combat.
Requirements:
*IAR: 25 kills in a Plane
*A total of 200h Total time using Aviator
*A total of 10,000 kills with Aviator
Next:
Armor Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in armored combat.
Requirements:
*IAR: 25 kills in an Armor Vehicle
*A total of 250h Total time using Armor
*A total of 10,000 kills with Armor
Next:
Good Conduct Medal
Awarded to those individuals who, through exemplary conduct to their comrades, have shown themselves to be models of efficiency and fidelity
Requirements:
*IAR: 27 kills and no Team kills, damage or vehicle damage
*Global: 250h Total time played
Next:
Meritorious Service Medal
Awarded to an individual for exceptional conduct in the performance of outstanding services and achievements in support of their comrades
Requirements:
*A total of 250h Total time played
*A total of 1,000 heals
*A total of 1,000 repairs
*A total of 1,000 resupplies
Next:
BasicPurple Heart
Awarded to any member of the armed forces who has been killed in any action with an opposing armed force of a foreign country
Requirements:
*IAR: A kill:death ratio of 1:4 with a minimum of 5 kills and 20 deaths
Next:
| Ribbons |
Air-Defense
Awarded to recognize the individual who performed their duty while engaged in active air-defense combat.
Requirements:
*IAR: 3 minutes in Air Defense ([[Stinger]], [[SA-18 Grouse
*IAR: 11 kills with Air Defense (Stinger, Igla, AA Vehicle)
Next:
Ground Defense
Awarded to recognize the individual who participated in sustained ground combat.
Requirements:
*IAR: 3 minutes and 5 kills in a [[BGM-71 TOW
Next:
Infantry Officer
Awarded to recognize the superior dedication of unit leaders during combat situations
Requirements:
*IAR: 25 minutes as Squad Leader
*A total of over 250 Teamwork points Globally
Next:
Staff Officer
Awarded to recognize superior achievement by unit commanders during sustained combat situations
Requirements:
*IAR: 28 minutes as Commander
*IAR: 50 Command points (before 2x for a winning commander)
Next:
Aerial Service
Awarded to recognize the individual who performed their duty while engaged in active aerial combat
Requirements:
*IAR: 15 minutes in an [[Airplane]]
*IAR: 19 kills in an Airplane
Next:
Armored Service
Awarded to recognize the individual who performed their duty while engaged in active armored combat
*IAR: 20 minutes in an [[Tank
*IAR: 19 kills in an Armor Vehicle
Next:
Crew Service
Awarded to recognize the individual who performed satisfactory duty while on flying status as a crewmember.
Requirements:
*IAR: 1 Driver Special Ability Point
*IAR: 13 Driver Kill Assists
*IAR: 5 kills
Next:
Distinguished Service
Awarded to recognize the superior achievement of an individual in all aspects of unit command.
Requirements:
*IAR: 15 team points
*A total of 10h Total time as squad member
*A total of 10h Total time as squad leader
*A total of 10h Total time as commander
Next:
Far East Service
Awarded to recognize service in the Far East Theater.
Requirements:
*A total of 5h Total time for [[People
*Played all maps of Far East Theater
Next:
Middle East Service
Awarded to recognize service in the Middle East Theater
Requirements:
*A total of 5h Total time for [[Middle Eastern Coalition
*Played all maps of [[Middle East]] Theater
Next:
Helicopter Service
Awarded to recognize the individual who performed their duty while engaged in active helicopter combat
Requirements:
*IAR: 15 minutes in Helicopter
*IAR: 19 kills in Helicopter
Next:
Meritorious Unit
Awarded to recognize an individual
Requirements:
*IAR: 26 minutes in a Squad
*IAR: 40 team points
Next:
Valorous Unit
Awarded to recognize extraordinary heroism in action against an armed enemy.
Requirements:
*IAR: 45 team points
*A total of 25h Total time as squad member
*A total of 25h Total time as squad leader
Next:
Airborne
Awarded to recognize individuals who have participated in sustained airborne operations during combat situations
Requirements:
*IAR: 10 seconds in a [[Parachute]]
Next:
Combat Action
Awarded to recognize active participation in ground or air combat
Requirements:
*IAR: 18 kills
*A Best kill streak of at least 10
Next:
Good Conduct
Awarded to recognize exemplary behavior, efficiency, and fidelity in active service
Requirements:
*IAR: 14 kills
*IAR: No Team kills/damage/vehicle damage
*A total of 50h Total time played
Next:
Legion of Merit
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
War College
Awarded to recognize achievements which, through their dedication and gallantry, have set the individual apart and above other commanders.
Requirements:
*IAR: 45 Commander Points (before 2x)
*A total of 50h Total time as commander
*A win:loss ratio of at least 3:1
Next:
| SF Badges & Medals |
Engineer Specialist
Requirements..
Sniper Specialist
Requirements..
Veteran Medic Specialist
Next: Expert Medic Specialist
Requirements..
Spec Ops Specialist
Requirements..
Assault Specialist
Requirements..
Anti-Tank Specialist
Requirements..
Support Specialist
Requirements..
Tactical Support Weaponry
Requirements..
Grappling Hook Specialist
Requirements..
Night Vision Combat
Requirements..
Zip Line Specialist
Requirements..
U.S. Navy Seal Special Service Medal
Next:
British SAS Special Service Medal
Next:
Russian SPETZ Special Service Medal
Next:
MECSF Special Service Medal
Next:
Rebels Special Service Medal
Next:
Insurgent Forces Special Service Medal
Next:
Courage Award
Next:
Service Award
Next:
Valor Award
Next:
| SF Ribbons |
Airborne Specialist Ribbon
Next:
Armored Transport Specialist Ribbon
Next:
British SAS Service Ribbon
Next:
Crew Specialist Ribbon
Next:
Helo Specialist Ribbon
Next:
Insurgent Forces Service Ribbon
Next:
Legion of Merit Ribbon
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
MECSF Special Forces Service Ribbon
Next:
Rebels Service Ribbon
Next:
Russian SPETZ Service Ribbon
Next:
U.S. Navy Seal Service Ribbon
Next:
| EF Medals |
Euro Special Service Medal (EF)
Next:
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