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Player Profile |
Scores |
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Global | 444 | Team | 145 | Combat | 298 | Commander | 0 |
Time |
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Commander | 0:00:00 | Squad Leader | 0:51:56 | Squad Member | 2:19:43 | Lone Wolf | 1:53:56 | Total | 5:05:40 |
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Team Profile |
Wins & Losses | 4 / 15 (0.27) |
Capture Points |
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Captured CP | 10 | Capture Assist | 16 | Defended CP | 15 |
Teamwork |
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Kill Assist | 27 | Heal | 5 | Revive | 14 | Support | 5 | Repair | 2 | Driver | 34 |
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Combat Profile |
Accuracy | 15 % | SPM | 1.45 | Suicides | 3 | K/D Ratio | 0.95 |
Kills |
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Total & Streak | 149 / 8 | Per Minute | 0.49 | Per Round | 7.84 |
Deaths |
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Total & Streak | 157 / 6 | Per Minute | 0.51 | Per Round | 8.26 |
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Army | Time | Wins | Losses | Ratio | B.R. |
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United States Marine Corps | 02:27:49 | 1 | 7 | 0.14 | 61 | Middle Eastern Coalition | 01:06:43 | 2 | 4 | 0.50 | 37 | Peoples Liberation Army | 01:31:07 | 1 | 4 | 0.25 | 52 | U.S. Navy SEAL (SF) | 00:00:00 | 0 | 0 | 0 | 0 | British SAS (SF) | 00:00:00 | 0 | 0 | 0 | 0 | Russian Spetsnaz (SF) | 00:00:00 | 0 | 0 | 0 | 0 | MEC Special Forces (SF) | 00:00:00 | 0 | 0 | 0 | 0 | Rebels (SF) | 00:00:00 | 0 | 0 | 0 | 0 | Insurgent Forces (SF) | 00:00:00 | 0 | 0 | 0 | 0 | Totals | 05:05:39 | 4 | 15 | 0.27 | 150 |
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Averages | 00:33:58 | 0 | 2 | 0.27 | 17 |
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Map | Time | Wins | Losses | Ratio | B.R. |
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Kubra Dam | 00:00:00 | 0 | 0 | 0 | | Mashtuur City | 00:00:00 | 0 | 0 | 0 | | Operation Clean Sweep | 00:00:00 | 0 | 0 | 0 | | Zatar Wetlands | 00:00:00 | 0 | 0 | 0 | | Strike at Karkand | 01:41:51 | 2 | 6 | 0.33 | | Sharqi Peninsula | 00:00:00 | 0 | 0 | 0 | | Gulf Of Oman | 00:00:37 | 0 | 1 | 0 | | Daqing Oilfields | 00:00:00 | 0 | 0 | 0 | | Dalian Plant | 00:00:00 | 0 | 0 | 0 | | Dragon Valley | 00:00:00 | 0 | 0 | 0 | | FuShe Pass | 00:00:00 | 0 | 0 | 0 | | Songhua Stalemate | 00:00:00 | 0 | 0 | 0 | | Wake Island 2007 | 03:23:12 | 2 | 8 | 0.25 | | Devil's Perch (SF) | 00:00:00 | 0 | 0 | 0 | | The Iron Gator (SF) | 00:00:00 | 0 | 0 | 0 | | Night Flight (SF) | 00:00:00 | 0 | 0 | 0 | | Warlord (SF) | 00:00:00 | 0 | 0 | 0 | | Leviathan (SF) | 00:00:00 | 0 | 0 | 0 | | Mass Destruction (SF) | 00:00:00 | 0 | 0 | 0 | | Surge (SF) | 00:00:00 | 0 | 0 | 0 | | Ghost Town (SF) | 00:00:00 | 0 | 0 | 0 | | Totals | 05:05:40 | 4 | 15 | 0.27 | |
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Averages | 00:14:34 | 0 | 1 | 0.27 | 0 |
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Theater | Time | Wins | Losses | Ratio | B.R. |
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USMC | 02:27:49 | 1 | 7 | 0.14 | 61 | MEC (Middle East) | 01:06:43 | 2 | 4 | 0.50 | 37 | PLA (Far East) | 01:31:07 | 1 | 4 | 0.25 | 52 | SEALs | 00:00:00 | 0 | 0 | 0 | 0 | SAS | 00:00:00 | 0 | 0 | 0 | 0 | Spetznaz | 00:00:00 | 0 | 0 | 0 | 0 | MECSF | 00:00:00 | 0 | 0 | 0 | 0 | Rebels | 00:00:00 | 0 | 0 | 0 | 0 | Insurgents | 00:00:00 | 0 | 0 | 0 | 0 | Totals | 05:05:39 | 4 | 15 | 0.27 | - |
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Averages | 00:33:58 | 0 | 2 | 0.27 | 17 |
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Kit | Time | Kills | Deaths | Ratio |
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Anti-Tank | 02:20:31 | 80 | 77 | 1.04 | Assault | 00:00:00 | 0 | 0 | 0 | Engineer | 00:39:17 | 14 | 16 | 0.88 | Medic | 01:11:55 | 47 | 49 | 0.96 | Spec Ops | 00:00:38 | 0 | 1 | 0 | Support | 00:30:07 | 8 | 11 | 0.73 | Sniper | 00:06:52 | 0 | 3 | 0 | Totals | 04:49:20 | 149 | 157 | 0.95 |
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Averages | 00:41:21 | 21 | 22 | 0.95 |
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Weapon | Time | Kills | Deaths | Ratio | Acc |
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Assault Rifle | 00:34:16 | 10 | 17 | 0.59 | 12% | Grenade Launcher Attachment | 00:00:00 | 0 | 0 | 0 | 0% | Carbine | 00:00:24 | 0 | 1 | 0 | 0% | Light Machinegun | 00:11:57 | 0 | 3 | 0 | 4% | Sniper Rifle | 00:06:27 | 0 | 2 | 0 | 30% | Pistol | 00:01:56 | 1 | 0 | 0 | 14% | Anti-tank | 00:26:39 | 22 | 23 | 0.96 | 43% | Submachinegun | 00:55:54 | 30 | 31 | 0.97 | 14% | Shotgun | 00:11:33 | 3 | 5 | 0.60 | 5% | Knife | 00:00:31 | 1 | 0 | 0 | 100% | Defribrillator | 00:03:20 | 0 | 8 | 0 | 78% | Explosives (C4, Claymore, AT Mine) | 00:00:43 | 0 | 1 | 0 | 0% | Hand Grenade | 00:01:56 | 2 | 2 | 1 | 40% | Totals | 02:35:36 | 69 | 93 | - | - |
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Averages | 00:11:59 | 5 | 7 | 0.74 | 26% |
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Vehicle | Time | Kills | Deaths | Ratio | Road Kills |
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Armor | 00:41:38 | 44 | 23 | 1.91 | 0 | Aviator | 00:27:00 | 17 | 14 | 1.21 | 3 | Air Defense | 00:11:36 | 1 | 6 | 0.17 | 0 | Helicopter | 00:38:55 | 20 | 18 | 1.11 | 5 | Transport | 00:10:10 | 3 | 2 | 1.50 | 1 | Ground Defense | 00:00:00 | 0 | 0 | 0 | 0 | Totals | 02:09:19 | 85 | 63 | 1.35 | 9 |
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Averages | 00:21:34 | 14 | 11 | 1.35 | 2 |
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Miscellaneous Stats |
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PID (Player ID Number) | 97765997 | Date of Enrollment | April 22, 2007, 1:54AM PST | Last Battle on | March 26, 2010, 3:25AM PST | Kicked & Banned | 0 / 0 | Cost ($50 base) | 981.4613 cph |
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Awards |
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Badges |
Engineer Combat
Requirements..
Sniper Combat
Requirements..
Basic Medic Combat
Next: Veteran Medic Combat
Requirements..
Spec-Ops Combat
Requirements..
Assault Combat
Requirements..
Basic Anti-tank Combat
Next: Veteran Anti-tank Combat
Requirements..
Support Combat
Requirements..
Knife Combat
Requirements..
Pistol Combat
Requirements..
Ground Defense
Requirements..
Explosives Ordinance
Requirements..
Command
Requirements..
Engineer
Requirements..
First Aid
Requirements..
Resupply
Requirements..
Air Defense
Requirements..
Basic Armor
Next: Veteran Armor
Requirements..
Basic Aviator
Next: Veteran Aviator
Requirements..
Helicopter
Requirements..
Transport
Requirements..
| Medals |
BasicBronze Star
Awarded to those individuals who have distinguished themselves through proven skill and teamwork
Requirements:
*IAR: Third place
Next:
BasicSilver Star
Awarded to those individuals who have distinguished themselves through superior skill and teamwork
Requirements:
*IAR: Second place
Next:
BasicGold Star
Awarded to those individuals who have distinguished themselves through excellent skill and teamwork
Requirements:
*IAR: First place
Next:
BasicDistinguished Service Medal
Awarded to an individual who distinguishes themselves by exceptionally meritorious service in a duty of great responsibility
Requirements:
*IAR: Team score of 45
*A total of 100h Total time as commander
*A total of 100h Total time as squad leader
*A total of 100h Total time as squad member
Next:
BasicCombat Infantry Medal
Awarded to individuals who have distinguished themselves above and beyond that normally expected of infantry in a combat situation.
Requirements:
*IAR: Play for 34 minutes
*A total of 500h Total time played
*All Basic Combat Badges
Next:
BasicMarksman Infantry Medal
Awarded to individuals who have distinguished themselves by sustained meritorious achievement during combat situations.
Requirements:
*IAR: Play for 34 minutes
*All Veteran Combat Badges and the Combat Infantry Medal (see above)
Next:
BasicSharpshooter Infantry Medal
Awarded to individuals who have excelled in every action expected of the infantry in a combat situation
Requirements:
*IAR: Play for 34 minutes
*All Expert Combat Badges and the Marksman Infantry Medal (see above)
Next:
BasicMedal of Valor
Awarded to the individual who distinguishes themselves by gallantry and intrepidity at the risk of their life above and beyond the call of duty; the deed performed must have been one of personal bravery or self sacrifice so conspicuous as to clearly distinguish the individual above his/her comrades and must have involved the risk of life.
Requirements:
*A total of 250h Total time played
*A total of 5,000 driver special ability points
*A total of 1,000 times defended control point
*A total of 30,000 Teamwork points
Next:
BasicNavy Cross
Awarded to members of the United States Armed Forces for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (USA)
*A total of 250h Total time played (USA)
*A total of 500 wins (USA)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
BasicGolden Scimitar
Awarded to members of the Middle Eastern Coalition for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (MEC)
*A total of 250h Total time played (MEC)
*A total of 500 wins (MEC)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
BasicPeople's Medallion
Awarded to members of the People
Requirements:
*A total of 100 Best round score (China)
*A total of 250h Total time played (China)
*A total of 500 wins (China)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
BasicCombat Action Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in infantry combat.
Requirements:
*IAR: Play for 33 minutes
*A total of 250h Total time played
*A total of 25,000 kills
*A Best kill streak of 25
Next:
BasicHelicopter Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in helicopter combat.
Requirements:
*IAR: 30 kills in a Helicopter
*A total of 250h Total time using Helicopter
*A total of 20,000 kills with Helicopter
Next:
BasicAir Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in aerial combat.
Requirements:
*IAR: 25 kills in a Plane
*A total of 200h Total time using Aviator
*A total of 10,000 kills with Aviator
Next:
BasicArmor Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in armored combat.
Requirements:
*IAR: 25 kills in an Armor Vehicle
*A total of 250h Total time using Armor
*A total of 10,000 kills with Armor
Next:
BasicGood Conduct Medal
Awarded to those individuals who, through exemplary conduct to their comrades, have shown themselves to be models of efficiency and fidelity
Requirements:
*IAR: 27 kills and no Team kills, damage or vehicle damage
*Global: 250h Total time played
Next:
BasicMeritorious Service Medal
Awarded to an individual for exceptional conduct in the performance of outstanding services and achievements in support of their comrades
Requirements:
*A total of 250h Total time played
*A total of 1,000 heals
*A total of 1,000 repairs
*A total of 1,000 resupplies
Next:
BasicPurple Heart
Awarded to any member of the armed forces who has been killed in any action with an opposing armed force of a foreign country
Requirements:
*IAR: A kill:death ratio of 1:4 with a minimum of 5 kills and 20 deaths
Next:
| Ribbons |
BasicAir-Defense
Awarded to recognize the individual who performed their duty while engaged in active air-defense combat.
Requirements:
*IAR: 3 minutes in Air Defense ([[Stinger]], [[SA-18 Grouse
*IAR: 11 kills with Air Defense (Stinger, Igla, AA Vehicle)
Next:
BasicGround Defense
Awarded to recognize the individual who participated in sustained ground combat.
Requirements:
*IAR: 3 minutes and 5 kills in a [[BGM-71 TOW
Next:
BasicInfantry Officer
Awarded to recognize the superior dedication of unit leaders during combat situations
Requirements:
*IAR: 25 minutes as Squad Leader
*A total of over 250 Teamwork points Globally
Next:
BasicStaff Officer
Awarded to recognize superior achievement by unit commanders during sustained combat situations
Requirements:
*IAR: 28 minutes as Commander
*IAR: 50 Command points (before 2x for a winning commander)
Next:
BasicAerial Service
Awarded to recognize the individual who performed their duty while engaged in active aerial combat
Requirements:
*IAR: 15 minutes in an [[Airplane]]
*IAR: 19 kills in an Airplane
Next:
BasicArmored Service
Awarded to recognize the individual who performed their duty while engaged in active armored combat
*IAR: 20 minutes in an [[Tank
*IAR: 19 kills in an Armor Vehicle
Next:
BasicCrew Service
Awarded to recognize the individual who performed satisfactory duty while on flying status as a crewmember.
Requirements:
*IAR: 1 Driver Special Ability Point
*IAR: 13 Driver Kill Assists
*IAR: 5 kills
Next:
BasicDistinguished Service
Awarded to recognize the superior achievement of an individual in all aspects of unit command.
Requirements:
*IAR: 15 team points
*A total of 10h Total time as squad member
*A total of 10h Total time as squad leader
*A total of 10h Total time as commander
Next:
BasicFar East Service
Awarded to recognize service in the Far East Theater.
Requirements:
*A total of 5h Total time for [[People
*Played all maps of Far East Theater
Next:
BasicMiddle East Service
Awarded to recognize service in the Middle East Theater
Requirements:
*A total of 5h Total time for [[Middle Eastern Coalition
*Played all maps of [[Middle East]] Theater
Next:
BasicHelicopter Service
Awarded to recognize the individual who performed their duty while engaged in active helicopter combat
Requirements:
*IAR: 15 minutes in Helicopter
*IAR: 19 kills in Helicopter
Next:
BasicMeritorious Unit
Awarded to recognize an individual
Requirements:
*IAR: 26 minutes in a Squad
*IAR: 40 team points
Next:
BasicValorous Unit
Awarded to recognize extraordinary heroism in action against an armed enemy.
Requirements:
*IAR: 45 team points
*A total of 25h Total time as squad member
*A total of 25h Total time as squad leader
Next:
BasicAirborne
Awarded to recognize individuals who have participated in sustained airborne operations during combat situations
Requirements:
*IAR: 10 seconds in a [[Parachute]]
Next:
BasicCombat Action
Awarded to recognize active participation in ground or air combat
Requirements:
*IAR: 18 kills
*A Best kill streak of at least 10
Next:
BasicGood Conduct
Awarded to recognize exemplary behavior, efficiency, and fidelity in active service
Requirements:
*IAR: 14 kills
*IAR: No Team kills/damage/vehicle damage
*A total of 50h Total time played
Next:
BasicLegion of Merit
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
BasicWar College
Awarded to recognize achievements which, through their dedication and gallantry, have set the individual apart and above other commanders.
Requirements:
*IAR: 45 Commander Points (before 2x)
*A total of 50h Total time as commander
*A win:loss ratio of at least 3:1
Next:
| SF Badges & Medals |
Engineer Specialist
Requirements..
Sniper Specialist
Requirements..
Medic Specialist
Requirements..
Spec Ops Specialist
Requirements..
Assault Specialist
Requirements..
Anti-Tank Specialist
Requirements..
Support Specialist
Requirements..
Tactical Support Weaponry
Requirements..
Grappling Hook Specialist
Requirements..
Night Vision Combat
Requirements..
Zip Line Specialist
Requirements..
BasicU.S. Navy Seal Special Service Medal
Next:
BasicBritish SAS Special Service Medal
Next:
BasicRussian SPETZ Special Service Medal
Next:
BasicMECSF Special Service Medal
Next:
BasicRebels Special Service Medal
Next:
BasicInsurgent Forces Special Service Medal
Next:
BasicCourage Award
Next:
BasicService Award
Next:
BasicValor Award
Next:
| SF Ribbons |
BasicAirborne Specialist Ribbon
Next:
BasicArmored Transport Specialist Ribbon
Next:
BasicBritish SAS Service Ribbon
Next:
BasicCrew Specialist Ribbon
Next:
BasicHelo Specialist Ribbon
Next:
BasicInsurgent Forces Service Ribbon
Next:
BasicLegion of Merit Ribbon
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
BasicMECSF Special Forces Service Ribbon
Next:
BasicRebels Service Ribbon
Next:
BasicRussian SPETZ Service Ribbon
Next:
BasicU.S. Navy Seal Service Ribbon
Next:
| EF Medals |
BasicEuro Special Service Medal (EF)
Next:
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