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Status: Offline
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| Player Profile |
| Scores |
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| Global | 59,311 | | Team | 17,555 | | Combat | 36,158 | | Commander | 6,918 |
| Time |
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| Commander | 59:45:39 | | Squad Leader | 135:58:31 | | Squad Member | 26:56:41 | | Lone Wolf | 623:40:50 | | Total | 846:26:36 |
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| Team Profile |
| Wins & Losses | 1,044 / 1,187 (0.88) |
| Capture Points |
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| Captured CP | 5,723 | | Capture Assist | 2,026 | | Defended CP | 895 |
| Teamwork |
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| Kill Assist | 2,120 | | Heal | 58 | | Revive | 425 | | Support | 168 | | Repair | 870 | | Driver | 98 |
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| Combat Profile |
| Accuracy | 19 % | | SPM | 1.17 | | Suicides | 238 | | K/D Ratio | 1.14 |
| Kills |
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| Total & Streak | 18,079 / 26 | | Per Minute | 0.36 | | Per Round | 8.10 |
| Deaths |
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| Total & Streak | 15,811 / 16 | | Per Minute | 0.31 | | Per Round | 7.08 |
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| Army | Time | Wins | Losses | Ratio | B.R. |
|---|
| United States Marine Corps | 397:48:00 | 502 | 494 | 1.02 | 389 | | Middle Eastern Coalition | 48:08:44 | 65 | 91 | 0.71 | 202 | | Peoples Liberation Army | 371:33:46 | 427 | 537 | 0.80 | 226 | | U.S. Navy SEAL (SF) | 01:31:03 | 3 | 3 | 1 | 25 | | British SAS (SF) | 08:48:56 | 12 | 25 | 0.48 | 115 | | Russian Spetsnaz (SF) | 07:39:28 | 21 | 13 | 1.62 | 32 | | MEC Special Forces (SF) | 00:26:21 | 1 | 2 | 0.50 | 12 | | Rebels (SF) | 00:00:00 | 0 | 0 | 0 | 0 | | Insurgent Forces (SF) | 05:12:58 | 3 | 13 | 0.23 | 65 | | Totals | 841:09:16 | 1,034 | 1,178 | 0.88 | 1,066 |
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| Averages | 93:27:42 | 115 | 131 | 0.88 | 118 |
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| Map | Time | Wins | Losses | Ratio | B.R. |
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| Kubra Dam | 26:54:00 | 33 | 39 | 0.85 | | | Mashtuur City | 03:23:18 | 5 | 11 | 0.45 | | | Operation Clean Sweep | 05:21:20 | 3 | 9 | 0.33 | | | Zatar Wetlands | 02:42:32 | 3 | 6 | 0.50 | | | Strike at Karkand | 15:51:10 | 22 | 31 | 0.71 | | | Sharqi Peninsula | 05:50:40 | 14 | 8 | 1.75 | | | Gulf Of Oman | 10:28:54 | 11 | 20 | 0.55 | | | Daqing Oilfields | 14:58:35 | 27 | 28 | 0.96 | | | Dalian Plant | 32:54:40 | 61 | 64 | 0.95 | | | Dragon Valley | 564:12:22 | 634 | 662 | 0.96 | | | FuShe Pass | 88:52:48 | 123 | 135 | 0.91 | | | Songhua Stalemate | 03:02:32 | 5 | 5 | 1 | | | Wake Island 2007 | 10:15:57 | 11 | 27 | 0.41 | | | Devil's Perch (SF) | 00:00:00 | 0 | 0 | 0 | | | The Iron Gator (SF) | 01:57:25 | 4 | 5 | 0.80 | | | Night Flight (SF) | 00:00:00 | 0 | 0 | 0 | | | Warlord (SF) | 08:36:08 | 7 | 19 | 0.37 | | | Leviathan (SF) | 00:00:00 | 0 | 0 | 0 | | | Mass Destruction (SF) | 00:32:33 | 2 | 0 | 0 | | | Surge (SF) | 00:07:32 | 1 | 0 | 0 | | | Ghost Town (SF) | 12:25:11 | 26 | 32 | 0.81 | | | Totals | 808:27:37 | 992 | 1,101 | 0.90 | 0 |
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| Averages | 38:29:54 | 47 | 52 | 0.90 | 0 |
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| Theater | Time | Wins | Losses | Ratio | B.R. |
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| USMC | 397:48:00 | 502 | 494 | 1.02 | 389 | | MEC (Middle East) | 48:08:44 | 65 | 91 | 0.71 | 202 | | PLA (Far East) | 371:33:46 | 427 | 537 | 0.80 | 226 | | SEALs | 01:31:03 | 3 | 3 | 1 | 25 | | SAS | 08:48:56 | 12 | 25 | 0.48 | 115 | | Spetznaz | 07:39:28 | 21 | 13 | 1.62 | 32 | | MECSF | 00:26:21 | 1 | 2 | 0.50 | 12 | | Rebels | 00:00:00 | 0 | 0 | 0 | 0 | | Insurgents | 05:12:58 | 3 | 13 | 0.23 | 65 | | Totals | 841:09:16 | 1,034 | 1,178 | 0.88 | - |
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| Averages | 93:27:42 | 115 | 131 | 0.88 | 118 |
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| Kit | Time | Kills | Deaths | Ratio |
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| Anti-Tank | 20:05:04 | 493 | 507 | 0.97 | | Assault | 46:07:57 | 1,159 | 1,492 | 0.78 | | Engineer | 505:36:40 | 12,289 | 9,865 | 1.25 | | Medic | 35:07:52 | 691 | 857 | 0.81 | | Spec Ops | 27:28:55 | 443 | 609 | 0.73 | | Support | 22:09:15 | 508 | 630 | 0.81 | | Sniper | 167:34:14 | 2,496 | 1,851 | 1.35 | | Totals | 824:09:57 | 18,079 | 15,811 | 1.14 |
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| Averages | 117:44:17 | 2,583 | 2,259 | 1.14 |
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| Weapon | Time | Kills | Deaths | Ratio | Acc |
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| Assault Rifle | 42:40:55 | 723 | 1,513 | 0.48 | 16% | | Grenade Launcher Attachment | 00:23:49 | 0 | 17 | 0 | 23% | | Carbine | 13:12:02 | 116 | 318 | 0.36 | 20% | | Light Machinegun | 10:51:47 | 224 | 426 | 0.53 | 11% | | Sniper Rifle | 134:08:52 | 881 | 1,160 | 0.76 | 59% | | Pistol | 07:42:49 | 78 | 215 | 0.36 | 26% | | Anti-tank | 04:05:34 | 64 | 130 | 0.49 | 50% | | Submachinegun | 74:55:50 | 409 | 2,032 | 0.20 | 19% | | Shotgun | 40:52:31 | 392 | 1,213 | 0.32 | 14% | | Knife | 01:16:08 | 100 | 62 | 1.61 | 29% | | Defribrillator | 01:42:07 | 2 | 49 | 0.04 | 79% | | Explosives (C4, Claymore, AT Mine) | 22:25:13 | 835 | 391 | 2.14 | 14% | | Hand Grenade | 02:55:23 | 138 | 184 | 0.75 | 26% | | Totals | 357:13:00 | 3,962 | 7,710 | - | - |
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| Averages | 27:28:42 | 305 | 593 | 0.51 | 30% |
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| Vehicle | Time | Kills | Deaths | Ratio | Road Kills |
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| Armor | 205:36:10 | 8,248 | 3,348 | 2.46 | 913 | | Aviator | 00:48:16 | 7 | 23 | 0.30 | 1 | | Air Defense | 158:55:23 | 5,939 | 2,313 | 2.57 | 918 | | Helicopter | 02:24:52 | 41 | 55 | 0.75 | 7 | | Transport | 59:28:05 | 805 | 1,261 | 0.64 | 171 | | Ground Defense | 00:00:00 | 0 | 0 | 0 | 0 | | Totals | 427:12:46 | 15,040 | 7,000 | 2.15 | 2,010 |
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| Averages | 71:12:08 | 2,507 | 1,167 | 2.15 | 335 |
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| Miscellaneous Stats |
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| PID (Player ID Number) | 116729855 | | Date of Enrollment | November 20, 2007, 6:17AM PST | | Last Battle on | June 25, 2010, 6:45PM PST | | Kicked & Banned | 99 / 0 | | Cost ($50 base) | 5.9071 cph |
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| Awards |
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| Badges |
Expert Engineer Combat
Requirements..
Veteran Sniper Combat
Next: Expert Sniper Combat
Requirements..
Veteran Medic Combat
Next: Expert Medic Combat
Requirements..
Veteran Spec-Ops Combat
Next: Expert Spec-Ops Combat
Requirements..
Veteran Assault Combat
Next: Expert Assault Combat
Requirements..
Veteran Anti-tank Combat
Next: Expert Anti-tank Combat
Requirements..
Veteran Support Combat
Next: Expert Support Combat
Requirements..
Expert Knife Combat
Requirements..
Veteran Pistol Combat
Next: Expert Pistol Combat
Requirements..
Basic Ground Defense
Next: Veteran Ground Defense
Requirements..
Basic Explosives Ordinance
Next: Veteran Explosives Ordinance
Requirements..
Veteran Command
Next: Expert Command
Requirements..
Expert Engineer
Requirements..
Basic First Aid
Next: Veteran First Aid
Requirements..
Veteran Resupply
Next: Expert Resupply
Requirements..
Expert Air Defense
Requirements..
Veteran Armor
Next: Expert Armor
Requirements..
Basic Aviator
Next: Veteran Aviator
Requirements..
Basic Helicopter
Next: Veteran Helicopter
Requirements..
Basic Transport
Next: Veteran Transport
Requirements..
| | Medals |
Bronze Star
Awarded to those individuals who have distinguished themselves through proven skill and teamwork
Requirements:
*IAR: Third place
Next:
Silver Star
Awarded to those individuals who have distinguished themselves through superior skill and teamwork
Requirements:
*IAR: Second place
Next:
Gold Star
Awarded to those individuals who have distinguished themselves through excellent skill and teamwork
Requirements:
*IAR: First place
Next:
Distinguished Service Medal
Awarded to an individual who distinguishes themselves by exceptionally meritorious service in a duty of great responsibility
Requirements:
*IAR: Team score of 45
*A total of 100h Total time as commander
*A total of 100h Total time as squad leader
*A total of 100h Total time as squad member
Next:
BasicCombat Infantry Medal
Awarded to individuals who have distinguished themselves above and beyond that normally expected of infantry in a combat situation.
Requirements:
*IAR: Play for 34 minutes
*A total of 500h Total time played
*All Basic Combat Badges
Next:
BasicMarksman Infantry Medal
Awarded to individuals who have distinguished themselves by sustained meritorious achievement during combat situations.
Requirements:
*IAR: Play for 34 minutes
*All Veteran Combat Badges and the Combat Infantry Medal (see above)
Next:
Sharpshooter Infantry Medal
Awarded to individuals who have excelled in every action expected of the infantry in a combat situation
Requirements:
*IAR: Play for 34 minutes
*All Expert Combat Badges and the Marksman Infantry Medal (see above)
Next:
Medal of Valor
Awarded to the individual who distinguishes themselves by gallantry and intrepidity at the risk of their life above and beyond the call of duty; the deed performed must have been one of personal bravery or self sacrifice so conspicuous as to clearly distinguish the individual above his/her comrades and must have involved the risk of life.
Requirements:
*A total of 250h Total time played
*A total of 5,000 driver special ability points
*A total of 1,000 times defended control point
*A total of 30,000 Teamwork points
Next:
BasicNavy Cross
Awarded to members of the United States Armed Forces for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (USA)
*A total of 250h Total time played (USA)
*A total of 500 wins (USA)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Golden Scimitar
Awarded to members of the Middle Eastern Coalition for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (MEC)
*A total of 250h Total time played (MEC)
*A total of 500 wins (MEC)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
BasicPeople's Medallion
Awarded to members of the People
Requirements:
*A total of 100 Best round score (China)
*A total of 250h Total time played (China)
*A total of 500 wins (China)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Combat Action Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in infantry combat.
Requirements:
*IAR: Play for 33 minutes
*A total of 250h Total time played
*A total of 25,000 kills
*A Best kill streak of 25
Next:
Helicopter Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in helicopter combat.
Requirements:
*IAR: 30 kills in a Helicopter
*A total of 250h Total time using Helicopter
*A total of 20,000 kills with Helicopter
Next:
Air Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in aerial combat.
Requirements:
*IAR: 25 kills in a Plane
*A total of 200h Total time using Aviator
*A total of 10,000 kills with Aviator
Next:
BasicArmor Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in armored combat.
Requirements:
*IAR: 25 kills in an Armor Vehicle
*A total of 250h Total time using Armor
*A total of 10,000 kills with Armor
Next:
ExpertGood Conduct Medal
Awarded to those individuals who, through exemplary conduct to their comrades, have shown themselves to be models of efficiency and fidelity
Requirements:
*IAR: 27 kills and no Team kills, damage or vehicle damage
*Global: 250h Total time played
Next:
Meritorious Service Medal
Awarded to an individual for exceptional conduct in the performance of outstanding services and achievements in support of their comrades
Requirements:
*A total of 250h Total time played
*A total of 1,000 heals
*A total of 1,000 repairs
*A total of 1,000 resupplies
Next:
Purple Heart
Awarded to any member of the armed forces who has been killed in any action with an opposing armed force of a foreign country
Requirements:
*IAR: A kill:death ratio of 1:4 with a minimum of 5 kills and 20 deaths
Next:
| | Ribbons |
Air-Defense
Awarded to recognize the individual who performed their duty while engaged in active air-defense combat.
Requirements:
*IAR: 3 minutes in Air Defense ([[Stinger]], [[SA-18 Grouse
*IAR: 11 kills with Air Defense (Stinger, Igla, AA Vehicle)
Next:
Ground Defense
Awarded to recognize the individual who participated in sustained ground combat.
Requirements:
*IAR: 3 minutes and 5 kills in a [[BGM-71 TOW
Next:
Infantry Officer
Awarded to recognize the superior dedication of unit leaders during combat situations
Requirements:
*IAR: 25 minutes as Squad Leader
*A total of over 250 Teamwork points Globally
Next:
Staff Officer
Awarded to recognize superior achievement by unit commanders during sustained combat situations
Requirements:
*IAR: 28 minutes as Commander
*IAR: 50 Command points (before 2x for a winning commander)
Next:
Aerial Service
Awarded to recognize the individual who performed their duty while engaged in active aerial combat
Requirements:
*IAR: 15 minutes in an [[Airplane]]
*IAR: 19 kills in an Airplane
Next:
Armored Service
Awarded to recognize the individual who performed their duty while engaged in active armored combat
*IAR: 20 minutes in an [[Tank
*IAR: 19 kills in an Armor Vehicle
Next:
Crew Service
Awarded to recognize the individual who performed satisfactory duty while on flying status as a crewmember.
Requirements:
*IAR: 1 Driver Special Ability Point
*IAR: 13 Driver Kill Assists
*IAR: 5 kills
Next:
Distinguished Service
Awarded to recognize the superior achievement of an individual in all aspects of unit command.
Requirements:
*IAR: 15 team points
*A total of 10h Total time as squad member
*A total of 10h Total time as squad leader
*A total of 10h Total time as commander
Next:
Far East Service
Awarded to recognize service in the Far East Theater.
Requirements:
*A total of 5h Total time for [[People
*Played all maps of Far East Theater
Next:
Middle East Service
Awarded to recognize service in the Middle East Theater
Requirements:
*A total of 5h Total time for [[Middle Eastern Coalition
*Played all maps of [[Middle East]] Theater
Next:
Helicopter Service
Awarded to recognize the individual who performed their duty while engaged in active helicopter combat
Requirements:
*IAR: 15 minutes in Helicopter
*IAR: 19 kills in Helicopter
Next:
Meritorious Unit
Awarded to recognize an individual
Requirements:
*IAR: 26 minutes in a Squad
*IAR: 40 team points
Next:
Valorous Unit
Awarded to recognize extraordinary heroism in action against an armed enemy.
Requirements:
*IAR: 45 team points
*A total of 25h Total time as squad member
*A total of 25h Total time as squad leader
Next:
Airborne
Awarded to recognize individuals who have participated in sustained airborne operations during combat situations
Requirements:
*IAR: 10 seconds in a [[Parachute]]
Next:
Combat Action
Awarded to recognize active participation in ground or air combat
Requirements:
*IAR: 18 kills
*A Best kill streak of at least 10
Next:
Good Conduct
Awarded to recognize exemplary behavior, efficiency, and fidelity in active service
Requirements:
*IAR: 14 kills
*IAR: No Team kills/damage/vehicle damage
*A total of 50h Total time played
Next:
Legion of Merit
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
War College
Awarded to recognize achievements which, through their dedication and gallantry, have set the individual apart and above other commanders.
Requirements:
*IAR: 45 Commander Points (before 2x)
*A total of 50h Total time as commander
*A win:loss ratio of at least 3:1
Next:
| SF Badges & Medals |
Basic Engineer Specialist
Next: Veteran Engineer Specialist
Requirements..
Basic Sniper Specialist
Next: Veteran Sniper Specialist
Requirements..
Medic Specialist
Requirements..
Basic Spec Ops Specialist
Next: Veteran Spec Ops Specialist
Requirements..
Basic Assault Specialist
Next: Veteran Assault Specialist
Requirements..
Anti-Tank Specialist
Requirements..
Support Specialist
Requirements..
Tactical Support Weaponry
Requirements..
Grappling Hook Specialist
Requirements..
Night Vision Combat
Requirements..
Zip Line Specialist
Requirements..
U.S. Navy Seal Special Service Medal
Next:
British SAS Special Service Medal
Next:
Russian SPETZ Special Service Medal
Next:
MECSF Special Service Medal
Next:
Rebels Special Service Medal
Next:
Insurgent Forces Special Service Medal
Next:
Courage Award
Next:
Service Award
Next:
Valor Award
Next:
| | SF Ribbons |
Airborne Specialist Ribbon
Next:
Armored Transport Specialist Ribbon
Next:
British SAS Service Ribbon
Next:
Crew Specialist Ribbon
Next:
Helo Specialist Ribbon
Next:
Insurgent Forces Service Ribbon
Next:
Legion of Merit Ribbon
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
MECSF Special Forces Service Ribbon
Next:
Rebels Service Ribbon
Next:
Russian SPETZ Service Ribbon
Next:
U.S. Navy Seal Service Ribbon
Next:
| | EF Medals |
Euro Special Service Medal (EF)
Next:
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