Status: Offline
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Player Profile |
Scores |
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Global | 4,879 | Team | 1,690 | Combat | 3,152 | Commander | 245 |
Time |
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Commander | 1:44:46 | Squad Leader | 12:19:33 | Squad Member | 43:20:05 | Lone Wolf | 7:37:16 | Total | 65:02:51 |
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Team Profile |
Wins & Losses | 123 / 111 (1.11) |
Capture Points |
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Captured CP | 374 | Capture Assist | 410 | Defended CP | 66 |
Teamwork |
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Kill Assist | 282 | Heal | 45 | Revive | 70 | Support | 33 | Repair | 14 | Driver | 227 |
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Combat Profile |
Accuracy | 20 % | SPM | 1.25 | Suicides | 55 | K/D Ratio | 0.67 |
Kills |
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Total & Streak | 1,576 / 12 | Per Minute | 0.40 | Per Round | 6.71 |
Deaths |
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Total & Streak | 2,366 / 15 | Per Minute | 0.61 | Per Round | 10.07 |
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Army | Time | Wins | Losses | Ratio | B.R. |
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United States Marine Corps | 38:03:24 | 70 | 62 | 1.13 | 72 | Middle Eastern Coalition | 20:40:36 | 36 | 38 | 0.95 | 93 | Peoples Liberation Army | 06:18:50 | 17 | 11 | 1.55 | 44 | U.S. Navy SEAL (SF) | 00:00:00 | 0 | 0 | 0 | 0 | British SAS (SF) | 00:00:00 | 0 | 0 | 0 | 0 | Russian Spetsnaz (SF) | 00:00:00 | 0 | 0 | 0 | 0 | MEC Special Forces (SF) | 00:00:00 | 0 | 0 | 0 | 0 | Rebels (SF) | 00:00:00 | 0 | 0 | 0 | 0 | Insurgent Forces (SF) | 00:00:00 | 0 | 0 | 0 | 0 | Totals | 65:02:50 | 123 | 111 | 1.11 | 209 |
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Averages | 07:13:39 | 14 | 12 | 1.11 | 23 |
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Map | Time | Wins | Losses | Ratio | B.R. |
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Kubra Dam | 03:29:16 | 5 | 2 | 2.50 | | Mashtuur City | 07:37:06 | 18 | 16 | 1.13 | | Operation Clean Sweep | 00:38:11 | 1 | 1 | 1 | | Zatar Wetlands | 00:29:22 | 1 | 1 | 1 | | Strike at Karkand | 17:54:37 | 35 | 36 | 0.97 | | Sharqi Peninsula | 11:24:13 | 12 | 19 | 0.63 | | Gulf Of Oman | 04:25:05 | 7 | 9 | 0.78 | | Daqing Oilfields | 02:29:07 | 5 | 6 | 0.83 | | Dalian Plant | 04:54:52 | 12 | 8 | 1.50 | | Dragon Valley | 01:26:18 | 5 | 0 | 0 | | FuShe Pass | 01:36:39 | 2 | 2 | 1 | | Songhua Stalemate | 01:20:05 | 4 | 1 | 4 | | Wake Island 2007 | 07:18:00 | 16 | 10 | 1.60 | | Devil's Perch (SF) | 00:00:00 | 0 | 0 | 0 | | The Iron Gator (SF) | 00:00:00 | 0 | 0 | 0 | | Night Flight (SF) | 00:00:00 | 0 | 0 | 0 | | Warlord (SF) | 00:00:00 | 0 | 0 | 0 | | Leviathan (SF) | 00:00:00 | 0 | 0 | 0 | | Mass Destruction (SF) | 00:00:00 | 0 | 0 | 0 | | Surge (SF) | 00:00:00 | 0 | 0 | 0 | | Ghost Town (SF) | 00:00:00 | 0 | 0 | 0 | | Totals | 65:02:51 | 123 | 111 | 1.11 | |
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Averages | 03:05:52 | 6 | 5 | 1.11 | 0 |
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Theater | Time | Wins | Losses | Ratio | B.R. |
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USMC | 38:03:24 | 70 | 62 | 1.13 | 72 | MEC (Middle East) | 20:40:36 | 36 | 38 | 0.95 | 93 | PLA (Far East) | 06:18:50 | 17 | 11 | 1.55 | 44 | SEALs | 00:00:00 | 0 | 0 | 0 | 0 | SAS | 00:00:00 | 0 | 0 | 0 | 0 | Spetznaz | 00:00:00 | 0 | 0 | 0 | 0 | MECSF | 00:00:00 | 0 | 0 | 0 | 0 | Rebels | 00:00:00 | 0 | 0 | 0 | 0 | Insurgents | 00:00:00 | 0 | 0 | 0 | 0 | Totals | 65:02:50 | 123 | 111 | 1.11 | - |
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Averages | 07:13:39 | 14 | 12 | 1.11 | 23 |
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Kit | Time | Kills | Deaths | Ratio |
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Anti-Tank | 03:46:32 | 81 | 181 | 0.45 | Assault | 06:31:18 | 191 | 271 | 0.70 | Engineer | 09:55:16 | 206 | 285 | 0.72 | Medic | 05:46:39 | 172 | 283 | 0.61 | Spec Ops | 22:54:09 | 583 | 951 | 0.61 | Support | 06:46:18 | 221 | 241 | 0.92 | Sniper | 04:32:43 | 122 | 154 | 0.79 | Totals | 60:12:55 | 1,576 | 2,366 | 0.67 |
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Averages | 08:36:08 | 225 | 338 | 0.67 |
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Weapon | Time | Kills | Deaths | Ratio | Acc |
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Assault Rifle | 07:04:36 | 251 | 352 | 0.71 | 17% | Grenade Launcher Attachment | 00:19:13 | 6 | 17 | 0.35 | 37% | Carbine | 14:02:43 | 335 | 652 | 0.51 | 21% | Light Machinegun | 03:59:58 | 151 | 176 | 0.86 | 14% | Sniper Rifle | 03:20:13 | 86 | 107 | 0.80 | 36% | Pistol | 00:53:43 | 57 | 70 | 0.81 | 27% | Anti-tank | 01:01:24 | 24 | 64 | 0.38 | 34% | Submachinegun | 01:28:49 | 31 | 73 | 0.42 | 15% | Shotgun | 02:58:13 | 26 | 106 | 0.25 | 10% | Knife | 00:09:23 | 7 | 10 | 0.70 | 4% | Defribrillator | 00:12:09 | 0 | 20 | 0 | 50% | Explosives (C4, Claymore, AT Mine) | 01:32:13 | 66 | 99 | 0.67 | 48% | Hand Grenade | 00:33:50 | 37 | 37 | 1 | 26% | Totals | 37:36:27 | 1,077 | 1,783 | - | - |
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Averages | 02:53:35 | 83 | 137 | 0.60 | 26% |
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Vehicle | Time | Kills | Deaths | Ratio | Road Kills |
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Armor | 06:40:23 | 215 | 165 | 1.30 | 18 | Aviator | 00:53:07 | 14 | 30 | 0.47 | 5 | Air Defense | 01:08:42 | 21 | 27 | 0.78 | 4 | Helicopter | 06:58:44 | 96 | 189 | 0.51 | 12 | Transport | 06:21:23 | 141 | 200 | 0.71 | 37 | Ground Defense | 00:00:00 | 0 | 0 | 0 | 0 | Totals | 22:02:19 | 487 | 611 | 0.80 | 76 |
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Averages | 03:40:24 | 81 | 102 | 0.80 | 13 |
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Miscellaneous Stats |
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PID (Player ID Number) | 43386149 | Date of Enrollment | December 10, 2005, 12:49PM PST | Last Battle on | June 21, 2006, 11:10PM PST | Kicked & Banned | 2 / 0 | Cost ($50 base) | 76.8669 cph |
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Awards |
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Badges |
Basic Engineer Combat
Next: Veteran Engineer Combat
Requirements..
Basic Sniper Combat
Next: Veteran Sniper Combat
Requirements..
Basic Medic Combat
Next: Veteran Medic Combat
Requirements..
Basic Spec-Ops Combat
Next: Veteran Spec-Ops Combat
Requirements..
Basic Assault Combat
Next: Veteran Assault Combat
Requirements..
Basic Anti-tank Combat
Next: Veteran Anti-tank Combat
Requirements..
Basic Support Combat
Next: Veteran Support Combat
Requirements..
Knife Combat
Requirements..
Basic Pistol Combat
Next: Veteran Pistol Combat
Requirements..
Basic Ground Defense
Next: Veteran Ground Defense
Requirements..
Basic Explosives Ordinance
Next: Veteran Explosives Ordinance
Requirements..
Basic Command
Next: Veteran Command
Requirements..
Basic Engineer
Next: Veteran Engineer
Requirements..
Basic First Aid
Next: Veteran First Aid
Requirements..
Basic Resupply
Next: Veteran Resupply
Requirements..
Basic Air Defense
Next: Veteran Air Defense
Requirements..
Basic Armor
Next: Veteran Armor
Requirements..
Basic Aviator
Next: Veteran Aviator
Requirements..
Basic Helicopter
Next: Veteran Helicopter
Requirements..
Transport
Requirements..
| Medals |
BasicBronze Star
Awarded to those individuals who have distinguished themselves through proven skill and teamwork
Requirements:
*IAR: Third place
Next:
VeteranSilver Star
Awarded to those individuals who have distinguished themselves through superior skill and teamwork
Requirements:
*IAR: Second place
Next:
ExpertGold Star
Awarded to those individuals who have distinguished themselves through excellent skill and teamwork
Requirements:
*IAR: First place
Next:
Distinguished Service Medal
Awarded to an individual who distinguishes themselves by exceptionally meritorious service in a duty of great responsibility
Requirements:
*IAR: Team score of 45
*A total of 100h Total time as commander
*A total of 100h Total time as squad leader
*A total of 100h Total time as squad member
Next:
Combat Infantry Medal
Awarded to individuals who have distinguished themselves above and beyond that normally expected of infantry in a combat situation.
Requirements:
*IAR: Play for 34 minutes
*A total of 500h Total time played
*All Basic Combat Badges
Next:
Marksman Infantry Medal
Awarded to individuals who have distinguished themselves by sustained meritorious achievement during combat situations.
Requirements:
*IAR: Play for 34 minutes
*All Veteran Combat Badges and the Combat Infantry Medal (see above)
Next:
Sharpshooter Infantry Medal
Awarded to individuals who have excelled in every action expected of the infantry in a combat situation
Requirements:
*IAR: Play for 34 minutes
*All Expert Combat Badges and the Marksman Infantry Medal (see above)
Next:
Medal of Valor
Awarded to the individual who distinguishes themselves by gallantry and intrepidity at the risk of their life above and beyond the call of duty; the deed performed must have been one of personal bravery or self sacrifice so conspicuous as to clearly distinguish the individual above his/her comrades and must have involved the risk of life.
Requirements:
*A total of 250h Total time played
*A total of 5,000 driver special ability points
*A total of 1,000 times defended control point
*A total of 30,000 Teamwork points
Next:
Navy Cross
Awarded to members of the United States Armed Forces for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (USA)
*A total of 250h Total time played (USA)
*A total of 500 wins (USA)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Golden Scimitar
Awarded to members of the Middle Eastern Coalition for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (MEC)
*A total of 250h Total time played (MEC)
*A total of 500 wins (MEC)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
People's Medallion
Awarded to members of the People
Requirements:
*A total of 100 Best round score (China)
*A total of 250h Total time played (China)
*A total of 500 wins (China)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Combat Action Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in infantry combat.
Requirements:
*IAR: Play for 33 minutes
*A total of 250h Total time played
*A total of 25,000 kills
*A Best kill streak of 25
Next:
Helicopter Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in helicopter combat.
Requirements:
*IAR: 30 kills in a Helicopter
*A total of 250h Total time using Helicopter
*A total of 20,000 kills with Helicopter
Next:
Air Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in aerial combat.
Requirements:
*IAR: 25 kills in a Plane
*A total of 200h Total time using Aviator
*A total of 10,000 kills with Aviator
Next:
Armor Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in armored combat.
Requirements:
*IAR: 25 kills in an Armor Vehicle
*A total of 250h Total time using Armor
*A total of 10,000 kills with Armor
Next:
Good Conduct Medal
Awarded to those individuals who, through exemplary conduct to their comrades, have shown themselves to be models of efficiency and fidelity
Requirements:
*IAR: 27 kills and no Team kills, damage or vehicle damage
*Global: 250h Total time played
Next:
Meritorious Service Medal
Awarded to an individual for exceptional conduct in the performance of outstanding services and achievements in support of their comrades
Requirements:
*A total of 250h Total time played
*A total of 1,000 heals
*A total of 1,000 repairs
*A total of 1,000 resupplies
Next:
BasicPurple Heart
Awarded to any member of the armed forces who has been killed in any action with an opposing armed force of a foreign country
Requirements:
*IAR: A kill:death ratio of 1:4 with a minimum of 5 kills and 20 deaths
Next:
| Ribbons |
Air-Defense
Awarded to recognize the individual who performed their duty while engaged in active air-defense combat.
Requirements:
*IAR: 3 minutes in Air Defense ([[Stinger]], [[SA-18 Grouse
*IAR: 11 kills with Air Defense (Stinger, Igla, AA Vehicle)
Next:
Ground Defense
Awarded to recognize the individual who participated in sustained ground combat.
Requirements:
*IAR: 3 minutes and 5 kills in a [[BGM-71 TOW
Next:
Infantry Officer
Awarded to recognize the superior dedication of unit leaders during combat situations
Requirements:
*IAR: 25 minutes as Squad Leader
*A total of over 250 Teamwork points Globally
Next:
Staff Officer
Awarded to recognize superior achievement by unit commanders during sustained combat situations
Requirements:
*IAR: 28 minutes as Commander
*IAR: 50 Command points (before 2x for a winning commander)
Next:
Aerial Service
Awarded to recognize the individual who performed their duty while engaged in active aerial combat
Requirements:
*IAR: 15 minutes in an [[Airplane]]
*IAR: 19 kills in an Airplane
Next:
Armored Service
Awarded to recognize the individual who performed their duty while engaged in active armored combat
*IAR: 20 minutes in an [[Tank
*IAR: 19 kills in an Armor Vehicle
Next:
Crew Service
Awarded to recognize the individual who performed satisfactory duty while on flying status as a crewmember.
Requirements:
*IAR: 1 Driver Special Ability Point
*IAR: 13 Driver Kill Assists
*IAR: 5 kills
Next:
Distinguished Service
Awarded to recognize the superior achievement of an individual in all aspects of unit command.
Requirements:
*IAR: 15 team points
*A total of 10h Total time as squad member
*A total of 10h Total time as squad leader
*A total of 10h Total time as commander
Next:
Far East Service
Awarded to recognize service in the Far East Theater.
Requirements:
*A total of 5h Total time for [[People
*Played all maps of Far East Theater
Next:
Middle East Service
Awarded to recognize service in the Middle East Theater
Requirements:
*A total of 5h Total time for [[Middle Eastern Coalition
*Played all maps of [[Middle East]] Theater
Next:
Helicopter Service
Awarded to recognize the individual who performed their duty while engaged in active helicopter combat
Requirements:
*IAR: 15 minutes in Helicopter
*IAR: 19 kills in Helicopter
Next:
Meritorious Unit
Awarded to recognize an individual
Requirements:
*IAR: 26 minutes in a Squad
*IAR: 40 team points
Next:
Valorous Unit
Awarded to recognize extraordinary heroism in action against an armed enemy.
Requirements:
*IAR: 45 team points
*A total of 25h Total time as squad member
*A total of 25h Total time as squad leader
Next:
Airborne
Awarded to recognize individuals who have participated in sustained airborne operations during combat situations
Requirements:
*IAR: 10 seconds in a [[Parachute]]
Next:
Combat Action
Awarded to recognize active participation in ground or air combat
Requirements:
*IAR: 18 kills
*A Best kill streak of at least 10
Next:
Good Conduct
Awarded to recognize exemplary behavior, efficiency, and fidelity in active service
Requirements:
*IAR: 14 kills
*IAR: No Team kills/damage/vehicle damage
*A total of 50h Total time played
Next:
Legion of Merit
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
War College
Awarded to recognize achievements which, through their dedication and gallantry, have set the individual apart and above other commanders.
Requirements:
*IAR: 45 Commander Points (before 2x)
*A total of 50h Total time as commander
*A win:loss ratio of at least 3:1
Next:
| SF Badges & Medals |
Engineer Specialist
Requirements..
Sniper Specialist
Requirements..
Medic Specialist
Requirements..
Spec Ops Specialist
Requirements..
Assault Specialist
Requirements..
Anti-Tank Specialist
Requirements..
Support Specialist
Requirements..
Tactical Support Weaponry
Requirements..
Grappling Hook Specialist
Requirements..
Night Vision Combat
Requirements..
Zip Line Specialist
Requirements..
U.S. Navy Seal Special Service Medal
Next:
British SAS Special Service Medal
Next:
Russian SPETZ Special Service Medal
Next:
MECSF Special Service Medal
Next:
Rebels Special Service Medal
Next:
Insurgent Forces Special Service Medal
Next:
Courage Award
Next:
Service Award
Next:
Valor Award
Next:
| SF Ribbons |
Airborne Specialist Ribbon
Next:
Armored Transport Specialist Ribbon
Next:
British SAS Service Ribbon
Next:
Crew Specialist Ribbon
Next:
Helo Specialist Ribbon
Next:
Insurgent Forces Service Ribbon
Next:
Legion of Merit Ribbon
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
MECSF Special Forces Service Ribbon
Next:
Rebels Service Ribbon
Next:
Russian SPETZ Service Ribbon
Next:
U.S. Navy Seal Service Ribbon
Next:
| EF Medals |
Euro Special Service Medal (EF)
Next:
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