Status: Offline
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Player Profile |
Scores |
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Global | 23,280 | Team | 6,837 | Combat | 16,490 | Commander | 357 |
Time |
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Commander | 4:04:01 | Squad Leader | 35:33:59 | Squad Member | 116:46:31 | Lone Wolf | 296:35:46 | Total | 453:04:45 |
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Team Profile |
Wins & Losses | 773 / 855 (0.90) |
Capture Points |
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Captured CP | 1,993 | Capture Assist | 1,042 | Defended CP | 315 |
Teamwork |
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Kill Assist | 1,006 | Heal | 497 | Revive | 566 | Support | 1 | Repair | 1 | Driver | 403 |
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Combat Profile |
Accuracy | 21 % | SPM | 0.86 | Suicides | 295 | K/D Ratio | 0.84 |
Kills |
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Total & Streak | 8,245 / 25 | Per Minute | 0.30 | Per Round | 5.06 |
Deaths |
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Total & Streak | 9,833 / 16 | Per Minute | 0.36 | Per Round | 6.03 |
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Army | Time | Wins | Losses | Ratio | B.R. |
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United States Marine Corps | 211:24:30 | 347 | 363 | 0.96 | 151 | Middle Eastern Coalition | 131:54:32 | 224 | 267 | 0.84 | 122 | Peoples Liberation Army | 107:07:40 | 197 | 217 | 0.91 | 79 | U.S. Navy SEAL (SF) | 00:25:33 | 1 | 1 | 1 | 5 | British SAS (SF) | 00:37:42 | 1 | 3 | 0.33 | 7 | Russian Spetsnaz (SF) | 01:10:14 | 2 | 2 | 1 | 21 | MEC Special Forces (SF) | 00:14:51 | 0 | 1 | 0 | 6 | Rebels (SF) | 00:08:44 | 1 | 1 | 1 | 3 | Insurgent Forces (SF) | 00:00:00 | 0 | 0 | 0 | 0 | Totals | 453:03:46 | 773 | 855 | 0.90 | 394 |
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Averages | 50:20:26 | 86 | 95 | 0.90 | 44 |
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Map | Time | Wins | Losses | Ratio | B.R. |
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Kubra Dam | 32:54:04 | 42 | 53 | 0.79 | | Mashtuur City | 14:00:44 | 32 | 44 | 0.73 | | Operation Clean Sweep | 38:12:17 | 62 | 54 | 1.15 | | Zatar Wetlands | 28:27:17 | 53 | 50 | 1.06 | | Strike at Karkand | 33:43:39 | 60 | 69 | 0.87 | | Sharqi Peninsula | 36:18:38 | 59 | 58 | 1.02 | | Gulf Of Oman | 75:39:51 | 132 | 149 | 0.89 | | Daqing Oilfields | 38:11:49 | 68 | 85 | 0.80 | | Dalian Plant | 36:26:41 | 69 | 85 | 0.81 | | Dragon Valley | 23:03:16 | 39 | 47 | 0.83 | | FuShe Pass | 21:16:22 | 30 | 47 | 0.64 | | Songhua Stalemate | 18:00:59 | 41 | 24 | 1.71 | | Wake Island 2007 | 54:12:04 | 81 | 82 | 0.99 | | Devil's Perch (SF) | 00:16:55 | 1 | 0 | 0 | | The Iron Gator (SF) | 00:23:29 | 0 | 2 | 0 | | Night Flight (SF) | 00:00:00 | 0 | 0 | 0 | | Warlord (SF) | 00:33:17 | 1 | 2 | 0.50 | | Leviathan (SF) | 00:00:00 | 0 | 0 | 0 | | Mass Destruction (SF) | 00:00:00 | 0 | 0 | 0 | | Surge (SF) | 01:15:15 | 3 | 2 | 1.50 | | Ghost Town (SF) | 00:08:08 | 0 | 2 | 0 | | Totals | 453:04:45 | 773 | 855 | 0.90 | |
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Averages | 21:34:31 | 37 | 41 | 0.90 | 0 |
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Theater | Time | Wins | Losses | Ratio | B.R. |
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USMC | 211:24:30 | 347 | 363 | 0.96 | 151 | MEC (Middle East) | 131:54:32 | 224 | 267 | 0.84 | 122 | PLA (Far East) | 107:07:40 | 197 | 217 | 0.91 | 79 | SEALs | 00:25:33 | 1 | 1 | 1 | 5 | SAS | 00:37:42 | 1 | 3 | 0.33 | 7 | Spetznaz | 01:10:14 | 2 | 2 | 1 | 21 | MECSF | 00:14:51 | 0 | 1 | 0 | 6 | Rebels | 00:08:44 | 1 | 1 | 1 | 3 | Insurgents | 00:00:00 | 0 | 0 | 0 | 0 | Totals | 453:03:46 | 773 | 855 | 0.90 | - |
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Averages | 50:20:26 | 86 | 95 | 0.90 | 44 |
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Kit | Time | Kills | Deaths | Ratio |
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Anti-Tank | 11:01:23 | 175 | 311 | 0.56 | Assault | 06:49:58 | 111 | 157 | 0.71 | Engineer | 00:34:27 | 4 | 26 | 0.15 | Medic | 372:33:09 | 7,121 | 8,243 | 0.86 | Spec Ops | 27:40:50 | 471 | 601 | 0.78 | Support | 00:34:47 | 12 | 17 | 0.71 | Sniper | 23:01:00 | 351 | 478 | 0.73 | Totals | 442:15:34 | 8,245 | 9,833 | 0.84 |
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Averages | 63:10:48 | 1,178 | 1,405 | 0.84 |
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Weapon | Time | Kills | Deaths | Ratio | Acc |
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Assault Rifle | 149:00:52 | 1,044 | 3,153 | 0.33 | 20% | Grenade Launcher Attachment | 00:28:21 | 1 | 10 | 0.10 | 12% | Carbine | 15:54:17 | 144 | 346 | 0.42 | 25% | Light Machinegun | 00:19:39 | 4 | 10 | 0.40 | 14% | Sniper Rifle | 13:09:10 | 118 | 268 | 0.44 | 26% | Pistol | 00:27:42 | 1 | 12 | 0.08 | 4% | Anti-tank | 03:15:23 | 35 | 109 | 0.32 | 41% | Submachinegun | 01:54:31 | 8 | 51 | 0.16 | 6% | Shotgun | 01:04:56 | 2 | 35 | 0.06 | 5% | Knife | 00:26:19 | 3 | 16 | 0.19 | 2% | Defribrillator | 02:13:25 | 3 | 185 | 0.02 | 62% | Explosives (C4, Claymore, AT Mine) | 03:01:30 | 80 | 80 | 1 | 29% | Hand Grenade | 02:11:19 | 30 | 122 | 0.25 | 27% | Totals | 193:27:24 | 1,473 | 4,397 | - | - |
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Averages | 14:52:53 | 113 | 338 | 0.34 | 21% |
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Vehicle | Time | Kills | Deaths | Ratio | Road Kills |
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Armor | 71:38:53 | 2,366 | 1,457 | 1.62 | 227 | Aviator | 102:31:16 | 4,147 | 1,979 | 2.10 | 570 | Air Defense | 08:44:10 | 207 | 194 | 1.07 | 36 | Helicopter | 16:51:31 | 219 | 388 | 0.56 | 45 | Transport | 37:02:02 | 729 | 1,102 | 0.66 | 95 | Ground Defense | 00:00:00 | 0 | 0 | 0 | 0 | Totals | 236:47:52 | 7,668 | 5,120 | 1.50 | 973 |
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Averages | 39:27:59 | 1,278 | 853 | 1.50 | 162 |
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Miscellaneous Stats |
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PID (Player ID Number) | 46574842 | Date of Enrollment | July 25, 2005, 3:10PM PST | Last Battle on | May 15, 2006, 12:28AM PST | Kicked & Banned | 39 / 0 | Cost ($50 base) | 11.0356 cph |
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Awards |
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Badges |
Engineer Combat
Requirements..
Basic Sniper Combat
Next: Veteran Sniper Combat
Requirements..
Expert Medic Combat
Requirements..
Veteran Spec-Ops Combat
Next: Expert Spec-Ops Combat
Requirements..
Basic Assault Combat
Next: Veteran Assault Combat
Requirements..
Anti-tank Combat
Requirements..
Support Combat
Requirements..
Knife Combat
Requirements..
Pistol Combat
Requirements..
Basic Ground Defense
Next: Veteran Ground Defense
Requirements..
Explosives Ordinance
Requirements..
Basic Command
Next: Veteran Command
Requirements..
Engineer
Requirements..
Veteran First Aid
Next: Expert First Aid
Requirements..
Resupply
Requirements..
Basic Air Defense
Next: Veteran Air Defense
Requirements..
Basic Armor
Next: Veteran Armor
Requirements..
Veteran Aviator
Next: Expert Aviator
Requirements..
Basic Helicopter
Next: Veteran Helicopter
Requirements..
Basic Transport
Next: Veteran Transport
Requirements..
| Medals |
Bronze Star
Awarded to those individuals who have distinguished themselves through proven skill and teamwork
Requirements:
*IAR: Third place
Next:
Silver Star
Awarded to those individuals who have distinguished themselves through superior skill and teamwork
Requirements:
*IAR: Second place
Next:
Gold Star
Awarded to those individuals who have distinguished themselves through excellent skill and teamwork
Requirements:
*IAR: First place
Next:
Distinguished Service Medal
Awarded to an individual who distinguishes themselves by exceptionally meritorious service in a duty of great responsibility
Requirements:
*IAR: Team score of 45
*A total of 100h Total time as commander
*A total of 100h Total time as squad leader
*A total of 100h Total time as squad member
Next:
Combat Infantry Medal
Awarded to individuals who have distinguished themselves above and beyond that normally expected of infantry in a combat situation.
Requirements:
*IAR: Play for 34 minutes
*A total of 500h Total time played
*All Basic Combat Badges
Next:
Marksman Infantry Medal
Awarded to individuals who have distinguished themselves by sustained meritorious achievement during combat situations.
Requirements:
*IAR: Play for 34 minutes
*All Veteran Combat Badges and the Combat Infantry Medal (see above)
Next:
Sharpshooter Infantry Medal
Awarded to individuals who have excelled in every action expected of the infantry in a combat situation
Requirements:
*IAR: Play for 34 minutes
*All Expert Combat Badges and the Marksman Infantry Medal (see above)
Next:
Medal of Valor
Awarded to the individual who distinguishes themselves by gallantry and intrepidity at the risk of their life above and beyond the call of duty; the deed performed must have been one of personal bravery or self sacrifice so conspicuous as to clearly distinguish the individual above his/her comrades and must have involved the risk of life.
Requirements:
*A total of 250h Total time played
*A total of 5,000 driver special ability points
*A total of 1,000 times defended control point
*A total of 30,000 Teamwork points
Next:
BasicNavy Cross
Awarded to members of the United States Armed Forces for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (USA)
*A total of 250h Total time played (USA)
*A total of 500 wins (USA)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
BasicGolden Scimitar
Awarded to members of the Middle Eastern Coalition for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (MEC)
*A total of 250h Total time played (MEC)
*A total of 500 wins (MEC)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
People's Medallion
Awarded to members of the People
Requirements:
*A total of 100 Best round score (China)
*A total of 250h Total time played (China)
*A total of 500 wins (China)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Combat Action Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in infantry combat.
Requirements:
*IAR: Play for 33 minutes
*A total of 250h Total time played
*A total of 25,000 kills
*A Best kill streak of 25
Next:
Helicopter Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in helicopter combat.
Requirements:
*IAR: 30 kills in a Helicopter
*A total of 250h Total time using Helicopter
*A total of 20,000 kills with Helicopter
Next:
Air Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in aerial combat.
Requirements:
*IAR: 25 kills in a Plane
*A total of 200h Total time using Aviator
*A total of 10,000 kills with Aviator
Next:
Armor Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in armored combat.
Requirements:
*IAR: 25 kills in an Armor Vehicle
*A total of 250h Total time using Armor
*A total of 10,000 kills with Armor
Next:
BasicGood Conduct Medal
Awarded to those individuals who, through exemplary conduct to their comrades, have shown themselves to be models of efficiency and fidelity
Requirements:
*IAR: 27 kills and no Team kills, damage or vehicle damage
*Global: 250h Total time played
Next:
Meritorious Service Medal
Awarded to an individual for exceptional conduct in the performance of outstanding services and achievements in support of their comrades
Requirements:
*A total of 250h Total time played
*A total of 1,000 heals
*A total of 1,000 repairs
*A total of 1,000 resupplies
Next:
BasicPurple Heart
Awarded to any member of the armed forces who has been killed in any action with an opposing armed force of a foreign country
Requirements:
*IAR: A kill:death ratio of 1:4 with a minimum of 5 kills and 20 deaths
Next:
| Ribbons |
Air-Defense
Awarded to recognize the individual who performed their duty while engaged in active air-defense combat.
Requirements:
*IAR: 3 minutes in Air Defense ([[Stinger]], [[SA-18 Grouse
*IAR: 11 kills with Air Defense (Stinger, Igla, AA Vehicle)
Next:
Ground Defense
Awarded to recognize the individual who participated in sustained ground combat.
Requirements:
*IAR: 3 minutes and 5 kills in a [[BGM-71 TOW
Next:
Infantry Officer
Awarded to recognize the superior dedication of unit leaders during combat situations
Requirements:
*IAR: 25 minutes as Squad Leader
*A total of over 250 Teamwork points Globally
Next:
Staff Officer
Awarded to recognize superior achievement by unit commanders during sustained combat situations
Requirements:
*IAR: 28 minutes as Commander
*IAR: 50 Command points (before 2x for a winning commander)
Next:
Aerial Service
Awarded to recognize the individual who performed their duty while engaged in active aerial combat
Requirements:
*IAR: 15 minutes in an [[Airplane]]
*IAR: 19 kills in an Airplane
Next:
Armored Service
Awarded to recognize the individual who performed their duty while engaged in active armored combat
*IAR: 20 minutes in an [[Tank
*IAR: 19 kills in an Armor Vehicle
Next:
Crew Service
Awarded to recognize the individual who performed satisfactory duty while on flying status as a crewmember.
Requirements:
*IAR: 1 Driver Special Ability Point
*IAR: 13 Driver Kill Assists
*IAR: 5 kills
Next:
Distinguished Service
Awarded to recognize the superior achievement of an individual in all aspects of unit command.
Requirements:
*IAR: 15 team points
*A total of 10h Total time as squad member
*A total of 10h Total time as squad leader
*A total of 10h Total time as commander
Next:
Far East Service
Awarded to recognize service in the Far East Theater.
Requirements:
*A total of 5h Total time for [[People
*Played all maps of Far East Theater
Next:
Middle East Service
Awarded to recognize service in the Middle East Theater
Requirements:
*A total of 5h Total time for [[Middle Eastern Coalition
*Played all maps of [[Middle East]] Theater
Next:
Helicopter Service
Awarded to recognize the individual who performed their duty while engaged in active helicopter combat
Requirements:
*IAR: 15 minutes in Helicopter
*IAR: 19 kills in Helicopter
Next:
Meritorious Unit
Awarded to recognize an individual
Requirements:
*IAR: 26 minutes in a Squad
*IAR: 40 team points
Next:
Valorous Unit
Awarded to recognize extraordinary heroism in action against an armed enemy.
Requirements:
*IAR: 45 team points
*A total of 25h Total time as squad member
*A total of 25h Total time as squad leader
Next:
Airborne
Awarded to recognize individuals who have participated in sustained airborne operations during combat situations
Requirements:
*IAR: 10 seconds in a [[Parachute]]
Next:
Combat Action
Awarded to recognize active participation in ground or air combat
Requirements:
*IAR: 18 kills
*A Best kill streak of at least 10
Next:
Good Conduct
Awarded to recognize exemplary behavior, efficiency, and fidelity in active service
Requirements:
*IAR: 14 kills
*IAR: No Team kills/damage/vehicle damage
*A total of 50h Total time played
Next:
Legion of Merit
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
War College
Awarded to recognize achievements which, through their dedication and gallantry, have set the individual apart and above other commanders.
Requirements:
*IAR: 45 Commander Points (before 2x)
*A total of 50h Total time as commander
*A win:loss ratio of at least 3:1
Next:
| SF Badges & Medals |
Engineer Specialist
Requirements..
Sniper Specialist
Requirements..
Medic Specialist
Requirements..
Spec Ops Specialist
Requirements..
Assault Specialist
Requirements..
Anti-Tank Specialist
Requirements..
Support Specialist
Requirements..
Tactical Support Weaponry
Requirements..
Grappling Hook Specialist
Requirements..
Night Vision Combat
Requirements..
Zip Line Specialist
Requirements..
U.S. Navy Seal Special Service Medal
Next:
British SAS Special Service Medal
Next:
Russian SPETZ Special Service Medal
Next:
MECSF Special Service Medal
Next:
Rebels Special Service Medal
Next:
Insurgent Forces Special Service Medal
Next:
Courage Award
Next:
Service Award
Next:
Valor Award
Next:
| SF Ribbons |
Airborne Specialist Ribbon
Next:
Armored Transport Specialist Ribbon
Next:
British SAS Service Ribbon
Next:
Crew Specialist Ribbon
Next:
Helo Specialist Ribbon
Next:
Insurgent Forces Service Ribbon
Next:
Legion of Merit Ribbon
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
MECSF Special Forces Service Ribbon
Next:
Rebels Service Ribbon
Next:
Russian SPETZ Service Ribbon
Next:
U.S. Navy Seal Service Ribbon
Next:
| EF Medals |
Euro Special Service Medal (EF)
Next:
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