Status: Offline
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Player Profile |
Scores |
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Global | 6,699 | Team | 2,007 | Combat | 4,766 | Commander | 2 |
Time |
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Commander | 0:01:49 | Squad Leader | 3:52:28 | Squad Member | 26:11:39 | Lone Wolf | 62:26:47 | Total | 92:33:22 |
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Team Profile |
Wins & Losses | 167 / 233 (0.72) |
Capture Points |
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Captured CP | 379 | Capture Assist | 301 | Defended CP | 157 |
Teamwork |
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Kill Assist | 444 | Heal | 107 | Revive | 184 | Support | 136 | Repair | 13 | Driver | 64 |
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Combat Profile |
Accuracy | 19 % | SPM | 1.21 | Suicides | 47 | K/D Ratio | 0.71 |
Kills |
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Total & Streak | 2,383 / 9 | Per Minute | 0.43 | Per Round | 5.96 |
Deaths |
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Total & Streak | 3,349 / 17 | Per Minute | 0.60 | Per Round | 8.37 |
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Army | Time | Wins | Losses | Ratio | B.R. |
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United States Marine Corps | 49:06:58 | 96 | 106 | 0.91 | 61 | Middle Eastern Coalition | 32:29:14 | 55 | 96 | 0.57 | 61 | Peoples Liberation Army | 10:56:55 | 16 | 31 | 0.52 | 47 | U.S. Navy SEAL (SF) | 00:00:00 | 0 | 0 | 0 | 0 | British SAS (SF) | 00:00:00 | 0 | 0 | 0 | 0 | Russian Spetsnaz (SF) | 00:00:00 | 0 | 0 | 0 | 0 | MEC Special Forces (SF) | 00:00:00 | 0 | 0 | 0 | 0 | Rebels (SF) | 00:00:00 | 0 | 0 | 0 | 0 | Insurgent Forces (SF) | 00:00:00 | 0 | 0 | 0 | 0 | Totals | 92:33:07 | 167 | 233 | 0.72 | 169 |
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Averages | 10:17:01 | 19 | 26 | 0.72 | 19 |
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Map | Time | Wins | Losses | Ratio | B.R. |
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Kubra Dam | 09:31:31 | 17 | 16 | 1.06 | | Mashtuur City | 06:11:23 | 14 | 19 | 0.74 | | Operation Clean Sweep | 04:34:48 | 11 | 8 | 1.38 | | Zatar Wetlands | 02:05:34 | 5 | 5 | 1 | | Strike at Karkand | 28:54:56 | 59 | 84 | 0.70 | | Sharqi Peninsula | 06:25:23 | 8 | 15 | 0.53 | | Gulf Of Oman | 06:26:22 | 12 | 13 | 0.92 | | Daqing Oilfields | 03:28:15 | 5 | 12 | 0.42 | | Dalian Plant | 02:06:29 | 5 | 5 | 1 | | Dragon Valley | 09:11:16 | 14 | 18 | 0.78 | | FuShe Pass | 05:00:50 | 8 | 14 | 0.57 | | Songhua Stalemate | 07:05:42 | 8 | 19 | 0.42 | | Wake Island 2007 | 01:30:53 | 1 | 5 | 0.20 | | Devil's Perch (SF) | 00:00:00 | 0 | 0 | 0 | | The Iron Gator (SF) | 00:00:00 | 0 | 0 | 0 | | Night Flight (SF) | 00:00:00 | 0 | 0 | 0 | | Warlord (SF) | 00:00:00 | 0 | 0 | 0 | | Leviathan (SF) | 00:00:00 | 0 | 0 | 0 | | Mass Destruction (SF) | 00:00:00 | 0 | 0 | 0 | | Surge (SF) | 00:00:00 | 0 | 0 | 0 | | Ghost Town (SF) | 00:00:00 | 0 | 0 | 0 | | Totals | 92:33:22 | 167 | 233 | 0.72 | |
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Averages | 04:24:27 | 8 | 11 | 0.72 | 0 |
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Theater | Time | Wins | Losses | Ratio | B.R. |
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USMC | 49:06:58 | 96 | 106 | 0.91 | 61 | MEC (Middle East) | 32:29:14 | 55 | 96 | 0.57 | 61 | PLA (Far East) | 10:56:55 | 16 | 31 | 0.52 | 47 | SEALs | 00:00:00 | 0 | 0 | 0 | 0 | SAS | 00:00:00 | 0 | 0 | 0 | 0 | Spetznaz | 00:00:00 | 0 | 0 | 0 | 0 | MECSF | 00:00:00 | 0 | 0 | 0 | 0 | Rebels | 00:00:00 | 0 | 0 | 0 | 0 | Insurgents | 00:00:00 | 0 | 0 | 0 | 0 | Totals | 92:33:07 | 167 | 233 | 0.72 | - |
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Averages | 10:17:01 | 19 | 26 | 0.72 | 19 |
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Kit | Time | Kills | Deaths | Ratio |
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Anti-Tank | 11:52:17 | 364 | 575 | 0.63 | Assault | 37:33:09 | 1,222 | 1,512 | 0.81 | Engineer | 07:39:33 | 167 | 250 | 0.67 | Medic | 11:07:52 | 260 | 444 | 0.59 | Spec Ops | 03:44:16 | 63 | 118 | 0.53 | Support | 11:33:39 | 279 | 412 | 0.68 | Sniper | 00:58:35 | 28 | 38 | 0.74 | Totals | 84:29:21 | 2,383 | 3,349 | 0.71 |
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Averages | 12:04:12 | 340 | 478 | 0.71 |
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Weapon | Time | Kills | Deaths | Ratio | Acc |
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Assault Rifle | 36:52:04 | 1,129 | 1,426 | 0.79 | 17% | Grenade Launcher Attachment | 01:59:57 | 98 | 153 | 0.64 | 59% | Carbine | 02:34:36 | 39 | 79 | 0.49 | 21% | Light Machinegun | 08:15:57 | 172 | 300 | 0.57 | 19% | Sniper Rifle | 00:49:26 | 26 | 33 | 0.79 | 38% | Pistol | 00:07:04 | 15 | 28 | 0.54 | 18% | Anti-tank | 05:09:17 | 145 | 285 | 0.51 | 53% | Submachinegun | 05:19:50 | 132 | 242 | 0.55 | 12% | Shotgun | 02:32:33 | 37 | 97 | 0.38 | 14% | Knife | 00:03:58 | 10 | 3 | 3.33 | 23% | Defribrillator | 00:25:24 | 0 | 54 | 0 | 64% | Explosives (C4, Claymore, AT Mine) | 01:08:31 | 37 | 73 | 0.51 | 17% | Hand Grenade | 01:22:24 | 88 | 109 | 0.81 | 39% | Totals | 66:41:01 | 1,928 | 2,882 | - | - |
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Averages | 05:07:47 | 148 | 222 | 0.67 | 30% |
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Vehicle | Time | Kills | Deaths | Ratio | Road Kills |
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Armor | 04:23:57 | 160 | 88 | 1.82 | 29 | Aviator | 00:02:26 | 0 | 4 | 0 | 0 | Air Defense | 01:54:30 | 81 | 63 | 1.29 | 12 | Helicopter | 02:56:13 | 40 | 61 | 0.66 | 5 | Transport | 05:10:12 | 125 | 152 | 0.82 | 32 | Ground Defense | 00:00:00 | 0 | 0 | 0 | 0 | Totals | 14:27:18 | 406 | 368 | 1.10 | 78 |
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Averages | 02:24:34 | 68 | 61 | 1.10 | 13 |
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Miscellaneous Stats |
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PID (Player ID Number) | 44507146 | Date of Enrollment | June 23, 2005, 4:49AM PST | Last Battle on | March 18, 2006, 11:47PM PST | Kicked & Banned | 3 / 0 | Cost ($50 base) | 54.0213 cph |
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Awards |
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Badges |
Basic Engineer Combat
Next: Veteran Engineer Combat
Requirements..
Sniper Combat
Requirements..
Basic Medic Combat
Next: Veteran Medic Combat
Requirements..
Basic Spec-Ops Combat
Next: Veteran Spec-Ops Combat
Requirements..
Veteran Assault Combat
Next: Expert Assault Combat
Requirements..
Basic Anti-tank Combat
Next: Veteran Anti-tank Combat
Requirements..
Basic Support Combat
Next: Veteran Support Combat
Requirements..
Knife Combat
Requirements..
Pistol Combat
Requirements..
Basic Ground Defense
Next: Veteran Ground Defense
Requirements..
Explosives Ordinance
Requirements..
Command
Requirements..
Engineer
Requirements..
Basic First Aid
Next: Veteran First Aid
Requirements..
Basic Resupply
Next: Veteran Resupply
Requirements..
Air Defense
Requirements..
Basic Armor
Next: Veteran Armor
Requirements..
Aviator
Requirements..
Basic Helicopter
Next: Veteran Helicopter
Requirements..
Transport
Requirements..
| Medals |
Bronze Star
Awarded to those individuals who have distinguished themselves through proven skill and teamwork
Requirements:
*IAR: Third place
Next:
Silver Star
Awarded to those individuals who have distinguished themselves through superior skill and teamwork
Requirements:
*IAR: Second place
Next:
Gold Star
Awarded to those individuals who have distinguished themselves through excellent skill and teamwork
Requirements:
*IAR: First place
Next:
Distinguished Service Medal
Awarded to an individual who distinguishes themselves by exceptionally meritorious service in a duty of great responsibility
Requirements:
*IAR: Team score of 45
*A total of 100h Total time as commander
*A total of 100h Total time as squad leader
*A total of 100h Total time as squad member
Next:
Combat Infantry Medal
Awarded to individuals who have distinguished themselves above and beyond that normally expected of infantry in a combat situation.
Requirements:
*IAR: Play for 34 minutes
*A total of 500h Total time played
*All Basic Combat Badges
Next:
Marksman Infantry Medal
Awarded to individuals who have distinguished themselves by sustained meritorious achievement during combat situations.
Requirements:
*IAR: Play for 34 minutes
*All Veteran Combat Badges and the Combat Infantry Medal (see above)
Next:
Sharpshooter Infantry Medal
Awarded to individuals who have excelled in every action expected of the infantry in a combat situation
Requirements:
*IAR: Play for 34 minutes
*All Expert Combat Badges and the Marksman Infantry Medal (see above)
Next:
Medal of Valor
Awarded to the individual who distinguishes themselves by gallantry and intrepidity at the risk of their life above and beyond the call of duty; the deed performed must have been one of personal bravery or self sacrifice so conspicuous as to clearly distinguish the individual above his/her comrades and must have involved the risk of life.
Requirements:
*A total of 250h Total time played
*A total of 5,000 driver special ability points
*A total of 1,000 times defended control point
*A total of 30,000 Teamwork points
Next:
Navy Cross
Awarded to members of the United States Armed Forces for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (USA)
*A total of 250h Total time played (USA)
*A total of 500 wins (USA)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Golden Scimitar
Awarded to members of the Middle Eastern Coalition for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (MEC)
*A total of 250h Total time played (MEC)
*A total of 500 wins (MEC)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
People's Medallion
Awarded to members of the People
Requirements:
*A total of 100 Best round score (China)
*A total of 250h Total time played (China)
*A total of 500 wins (China)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Combat Action Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in infantry combat.
Requirements:
*IAR: Play for 33 minutes
*A total of 250h Total time played
*A total of 25,000 kills
*A Best kill streak of 25
Next:
Helicopter Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in helicopter combat.
Requirements:
*IAR: 30 kills in a Helicopter
*A total of 250h Total time using Helicopter
*A total of 20,000 kills with Helicopter
Next:
Air Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in aerial combat.
Requirements:
*IAR: 25 kills in a Plane
*A total of 200h Total time using Aviator
*A total of 10,000 kills with Aviator
Next:
Armor Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in armored combat.
Requirements:
*IAR: 25 kills in an Armor Vehicle
*A total of 250h Total time using Armor
*A total of 10,000 kills with Armor
Next:
Good Conduct Medal
Awarded to those individuals who, through exemplary conduct to their comrades, have shown themselves to be models of efficiency and fidelity
Requirements:
*IAR: 27 kills and no Team kills, damage or vehicle damage
*Global: 250h Total time played
Next:
Meritorious Service Medal
Awarded to an individual for exceptional conduct in the performance of outstanding services and achievements in support of their comrades
Requirements:
*A total of 250h Total time played
*A total of 1,000 heals
*A total of 1,000 repairs
*A total of 1,000 resupplies
Next:
Purple Heart
Awarded to any member of the armed forces who has been killed in any action with an opposing armed force of a foreign country
Requirements:
*IAR: A kill:death ratio of 1:4 with a minimum of 5 kills and 20 deaths
Next:
| Ribbons |
Air-Defense
Awarded to recognize the individual who performed their duty while engaged in active air-defense combat.
Requirements:
*IAR: 3 minutes in Air Defense ([[Stinger]], [[SA-18 Grouse
*IAR: 11 kills with Air Defense (Stinger, Igla, AA Vehicle)
Next:
Ground Defense
Awarded to recognize the individual who participated in sustained ground combat.
Requirements:
*IAR: 3 minutes and 5 kills in a [[BGM-71 TOW
Next:
Infantry Officer
Awarded to recognize the superior dedication of unit leaders during combat situations
Requirements:
*IAR: 25 minutes as Squad Leader
*A total of over 250 Teamwork points Globally
Next:
Staff Officer
Awarded to recognize superior achievement by unit commanders during sustained combat situations
Requirements:
*IAR: 28 minutes as Commander
*IAR: 50 Command points (before 2x for a winning commander)
Next:
Aerial Service
Awarded to recognize the individual who performed their duty while engaged in active aerial combat
Requirements:
*IAR: 15 minutes in an [[Airplane]]
*IAR: 19 kills in an Airplane
Next:
Armored Service
Awarded to recognize the individual who performed their duty while engaged in active armored combat
*IAR: 20 minutes in an [[Tank
*IAR: 19 kills in an Armor Vehicle
Next:
Crew Service
Awarded to recognize the individual who performed satisfactory duty while on flying status as a crewmember.
Requirements:
*IAR: 1 Driver Special Ability Point
*IAR: 13 Driver Kill Assists
*IAR: 5 kills
Next:
Distinguished Service
Awarded to recognize the superior achievement of an individual in all aspects of unit command.
Requirements:
*IAR: 15 team points
*A total of 10h Total time as squad member
*A total of 10h Total time as squad leader
*A total of 10h Total time as commander
Next:
Far East Service
Awarded to recognize service in the Far East Theater.
Requirements:
*A total of 5h Total time for [[People
*Played all maps of Far East Theater
Next:
Middle East Service
Awarded to recognize service in the Middle East Theater
Requirements:
*A total of 5h Total time for [[Middle Eastern Coalition
*Played all maps of [[Middle East]] Theater
Next:
Helicopter Service
Awarded to recognize the individual who performed their duty while engaged in active helicopter combat
Requirements:
*IAR: 15 minutes in Helicopter
*IAR: 19 kills in Helicopter
Next:
Meritorious Unit
Awarded to recognize an individual
Requirements:
*IAR: 26 minutes in a Squad
*IAR: 40 team points
Next:
Valorous Unit
Awarded to recognize extraordinary heroism in action against an armed enemy.
Requirements:
*IAR: 45 team points
*A total of 25h Total time as squad member
*A total of 25h Total time as squad leader
Next:
Airborne
Awarded to recognize individuals who have participated in sustained airborne operations during combat situations
Requirements:
*IAR: 10 seconds in a [[Parachute]]
Next:
Combat Action
Awarded to recognize active participation in ground or air combat
Requirements:
*IAR: 18 kills
*A Best kill streak of at least 10
Next:
Good Conduct
Awarded to recognize exemplary behavior, efficiency, and fidelity in active service
Requirements:
*IAR: 14 kills
*IAR: No Team kills/damage/vehicle damage
*A total of 50h Total time played
Next:
Legion of Merit
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
War College
Awarded to recognize achievements which, through their dedication and gallantry, have set the individual apart and above other commanders.
Requirements:
*IAR: 45 Commander Points (before 2x)
*A total of 50h Total time as commander
*A win:loss ratio of at least 3:1
Next:
| SF Badges & Medals |
Engineer Specialist
Requirements..
Sniper Specialist
Requirements..
Medic Specialist
Requirements..
Spec Ops Specialist
Requirements..
Assault Specialist
Requirements..
Anti-Tank Specialist
Requirements..
Support Specialist
Requirements..
Tactical Support Weaponry
Requirements..
Grappling Hook Specialist
Requirements..
Night Vision Combat
Requirements..
Zip Line Specialist
Requirements..
U.S. Navy Seal Special Service Medal
Next:
British SAS Special Service Medal
Next:
Russian SPETZ Special Service Medal
Next:
MECSF Special Service Medal
Next:
Rebels Special Service Medal
Next:
Insurgent Forces Special Service Medal
Next:
Courage Award
Next:
Service Award
Next:
Valor Award
Next:
| SF Ribbons |
Airborne Specialist Ribbon
Next:
Armored Transport Specialist Ribbon
Next:
British SAS Service Ribbon
Next:
Crew Specialist Ribbon
Next:
Helo Specialist Ribbon
Next:
Insurgent Forces Service Ribbon
Next:
Legion of Merit Ribbon
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
MECSF Special Forces Service Ribbon
Next:
Rebels Service Ribbon
Next:
Russian SPETZ Service Ribbon
Next:
U.S. Navy Seal Service Ribbon
Next:
| EF Medals |
Euro Special Service Medal (EF)
Next:
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