| Status: Offline | 
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 [img] | | Player Profile | 
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 | | Scores | 
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 | Global | 6,699 |  | Team | 2,007 |  | Combat | 4,766 |  | Commander | 2 |  | Time | 
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 | Commander | 0:01:49 |  | Squad Leader | 3:52:28 |  | Squad Member | 26:11:39 |  | Lone Wolf | 62:26:47 |  | Total | 92:33:22 | 
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 | | Team Profile | 
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 | | Wins & Losses | 167 / 233 (0.72) |  | Capture Points | 
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 | Captured CP | 379 |  | Capture Assist | 301 |  | Defended CP | 157 |  | Teamwork | 
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 | Kill Assist | 444 |  | Heal | 107 |  | Revive | 184 |  | Support | 136 |  | Repair | 13 |  | Driver | 64 | 
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 | | Combat Profile | 
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 | | Accuracy | 19 % |  | SPM | 1.21 |  | Suicides | 47 |  | K/D Ratio | 0.71 |  | Kills | 
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 | Total & Streak | 2,383 / 9 |  | Per Minute | 0.43 |  | Per Round | 5.96 |  | Deaths | 
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 | Total & Streak | 3,349 / 17 |  | Per Minute | 0.60 |  | Per Round | 8.37 | 
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| 
| | Army | Time | Wins | Losses | Ratio | B.R. | 
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 | United States Marine Corps | 49:06:58 | 96 | 106 | 0.91 | 61 |  | Middle Eastern Coalition | 32:29:14 | 55 | 96 | 0.57 | 61 |  | Peoples Liberation Army | 10:56:55 | 16 | 31 | 0.52 | 47 |  | U.S. Navy SEAL (SF) | 00:00:00 | 0 | 0 | 0 | 0 |  | British SAS (SF) | 00:00:00 | 0 | 0 | 0 | 0 |  | Russian Spetsnaz (SF) | 00:00:00 | 0 | 0 | 0 | 0 |  | MEC Special Forces (SF) | 00:00:00 | 0 | 0 | 0 | 0 |  | Rebels (SF) | 00:00:00 | 0 | 0 | 0 | 0 |  | Insurgent Forces (SF) | 00:00:00 | 0 | 0 | 0 | 0 |  | Totals | 92:33:07 | 167 | 233 | 0.72 | 169 | 
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 | Averages | 10:17:01 | 19 | 26 | 0.72 | 19 | 
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 | Map | Time | Wins | Losses | Ratio | B.R. | 
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 | Kubra Dam | 09:31:31 | 17 | 16 | 1.06 |  |  | Mashtuur City | 06:11:23 | 14 | 19 | 0.74 |  |  | Operation Clean Sweep | 04:34:48 | 11 | 8 | 1.38 |  |  | Zatar Wetlands | 02:05:34 | 5 | 5 | 1 |  |  | Strike at Karkand | 28:54:56 | 59 | 84 | 0.70 |  |  | Sharqi Peninsula | 06:25:23 | 8 | 15 | 0.53 |  |  | Gulf Of Oman | 06:26:22 | 12 | 13 | 0.92 |  |  | Daqing Oilfields | 03:28:15 | 5 | 12 | 0.42 |  |  | Dalian Plant | 02:06:29 | 5 | 5 | 1 |  |  | Dragon Valley | 09:11:16 | 14 | 18 | 0.78 |  |  | FuShe Pass | 05:00:50 | 8 | 14 | 0.57 |  |  | Songhua Stalemate | 07:05:42 | 8 | 19 | 0.42 |  |  | Wake Island 2007 | 01:30:53 | 1 | 5 | 0.20 |  |  | Devil's Perch (SF) | 00:00:00 | 0 | 0 | 0 |  |  | The Iron Gator (SF) | 00:00:00 | 0 | 0 | 0 |  |  | Night Flight (SF) | 00:00:00 | 0 | 0 | 0 |  |  | Warlord (SF) | 00:00:00 | 0 | 0 | 0 |  |  | Leviathan (SF) | 00:00:00 | 0 | 0 | 0 |  |  | Mass Destruction (SF) | 00:00:00 | 0 | 0 | 0 |  |  | Surge (SF) | 00:00:00 | 0 | 0 | 0 |  |  | Ghost Town (SF) | 00:00:00 | 0 | 0 | 0 |  |  | Totals | 92:33:22 | 167 | 233 | 0.72 |  | 
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 | Averages | 04:24:27 | 8 | 11 | 0.72 | 0 | 
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| | Theater | Time | Wins | Losses | Ratio | B.R. | 
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 | USMC | 49:06:58 | 96 | 106 | 0.91 | 61 |  | MEC (Middle East) | 32:29:14 | 55 | 96 | 0.57 | 61 |  | PLA (Far East) | 10:56:55 | 16 | 31 | 0.52 | 47 |  | SEALs | 00:00:00 | 0 | 0 | 0 | 0 |  | SAS | 00:00:00 | 0 | 0 | 0 | 0 |  | Spetznaz | 00:00:00 | 0 | 0 | 0 | 0 |  | MECSF | 00:00:00 | 0 | 0 | 0 | 0 |  | Rebels | 00:00:00 | 0 | 0 | 0 | 0 |  | Insurgents | 00:00:00 | 0 | 0 | 0 | 0 |  | Totals | 92:33:07 | 167 | 233 | 0.72 | - | 
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 | Averages | 10:17:01 | 19 | 26 | 0.72 | 19 | 
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| | Kit | Time | Kills | Deaths | Ratio | 
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 | Anti-Tank | 11:52:17 | 364 | 575 | 0.63 |  | Assault | 37:33:09 | 1,222 | 1,512 | 0.81 |  | Engineer | 07:39:33 | 167 | 250 | 0.67 |  | Medic | 11:07:52 | 260 | 444 | 0.59 |  | Spec Ops | 03:44:16 | 63 | 118 | 0.53 |  | Support | 11:33:39 | 279 | 412 | 0.68 |  | Sniper | 00:58:35 | 28 | 38 | 0.74 |  | Totals | 84:29:21 | 2,383 | 3,349 | 0.71 | 
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 | Averages | 12:04:12 | 340 | 478 | 0.71 | 
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 |  
| | Weapon | Time | Kills | Deaths | Ratio | Acc | 
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 | Assault Rifle | 36:52:04 | 1,129 | 1,426 | 0.79 | 17% |  | Grenade Launcher Attachment | 01:59:57 | 98 | 153 | 0.64 | 59% |  | Carbine | 02:34:36 | 39 | 79 | 0.49 | 21% |  | Light Machinegun | 08:15:57 | 172 | 300 | 0.57 | 19% |  | Sniper Rifle | 00:49:26 | 26 | 33 | 0.79 | 38% |  | Pistol | 00:07:04 | 15 | 28 | 0.54 | 18% |  | Anti-tank | 05:09:17 | 145 | 285 | 0.51 | 53% |  | Submachinegun | 05:19:50 | 132 | 242 | 0.55 | 12% |  | Shotgun | 02:32:33 | 37 | 97 | 0.38 | 14% |  | Knife | 00:03:58 | 10 | 3 | 3.33 | 23% |  | Defribrillator | 00:25:24 | 0 | 54 | 0 | 64% |  | Explosives (C4, Claymore, AT Mine) | 01:08:31 | 37 | 73 | 0.51 | 17% |  | Hand Grenade | 01:22:24 | 88 | 109 | 0.81 | 39% |  | Totals | 66:41:01 | 1,928 | 2,882 | - | - | 
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 | Averages | 05:07:47 | 148 | 222 | 0.67 | 30% | 
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| | Vehicle | Time | Kills | Deaths | Ratio | Road Kills | 
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 | Armor | 04:23:57 | 160 | 88 | 1.82 | 29 |  | Aviator | 00:02:26 | 0 | 4 | 0 | 0 |  | Air Defense | 01:54:30 | 81 | 63 | 1.29 | 12 |  | Helicopter | 02:56:13 | 40 | 61 | 0.66 | 5 |  | Transport | 05:10:12 | 125 | 152 | 0.82 | 32 |  | Ground Defense | 00:00:00 | 0 | 0 | 0 | 0 |  | Totals | 14:27:18 | 406 | 368 | 1.10 | 78 | 
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 | Averages | 02:24:34 | 68 | 61 | 1.10 | 13 | 
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| | Miscellaneous Stats | 
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 | PID (Player ID Number) | 44507146 |  | Date of Enrollment | June 23, 2005, 4:49AM PST |  | Last Battle on | March 18, 2006, 11:47PM PST |  | Kicked & Banned | 3 / 0 |  | Cost ($50 base) | 54.0213 cph | 
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| | Awards | 
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 | Badges | 
  
  Basic Engineer Combat Next: Veteran  Engineer Combat 
Requirements.. 
  
  Sniper Combat 
Requirements.. 
  
  Basic Medic Combat Next: Veteran  Medic Combat 
Requirements.. 
  
  Basic Spec-Ops Combat Next: Veteran  Spec-Ops Combat 
Requirements.. 
  
  Veteran Assault Combat Next: Expert  Assault Combat 
Requirements.. 
  
  Basic Anti-tank Combat Next: Veteran  Anti-tank Combat 
Requirements.. 
  
  Basic Support Combat Next: Veteran  Support Combat 
Requirements.. 
  
  Knife Combat 
Requirements.. 
  
  Pistol Combat 
Requirements.. 
  
  Basic Ground Defense Next: Veteran  Ground Defense 
Requirements.. 
  
  Explosives Ordinance 
Requirements.. 
  
  Command 
Requirements.. 
  
  Engineer 
Requirements.. 
  
  Basic First Aid Next: Veteran  First Aid 
Requirements.. 
  
  Basic Resupply Next: Veteran  Resupply 
Requirements.. 
  
  Air Defense 
Requirements.. 
  
  Basic Armor Next: Veteran  Armor 
Requirements.. 
  
  Aviator 
Requirements.. 
  
  Basic Helicopter Next: Veteran  Helicopter 
Requirements.. 
  
  Transport 
Requirements.. |  | Medals | 
  
  Bronze Star Awarded to those individuals who have distinguished themselves through proven skill and teamwork
Requirements:
*IAR: Third place
 
Next: 
  
  Silver Star Awarded to those individuals who have distinguished themselves through superior skill and teamwork
Requirements:
*IAR: Second place
 
Next: 
  
  Gold Star Awarded to those individuals who have distinguished themselves through excellent skill and teamwork
Requirements:
*IAR: First place
 
Next: 
  
  Distinguished Service Medal Awarded to an individual who distinguishes themselves by exceptionally meritorious service in a duty of great responsibility
Requirements:
*IAR: Team score of 45
*A total of 100h Total time as commander
*A total of 100h Total time as squad leader
*A total of 100h Total time as squad member 
 
Next: 
  
  Combat Infantry Medal Awarded to individuals who have distinguished themselves above and beyond that normally expected of infantry in a combat situation.
Requirements:
*IAR: Play for 34 minutes
*A total of 500h Total time played
*All Basic Combat Badges
 
Next: 
  
  Marksman Infantry Medal Awarded to individuals who have distinguished themselves by sustained meritorious achievement during combat situations.
Requirements:
*IAR: Play for 34 minutes 
*All Veteran Combat Badges and the Combat Infantry Medal (see above)
 
Next: 
  
  Sharpshooter Infantry Medal Awarded to individuals who have excelled in every action expected of the infantry in a combat situation
Requirements:
*IAR: Play for 34 minutes 
*All Expert Combat Badges and the Marksman Infantry Medal (see above)
 
Next: 
  
  Medal of Valor Awarded to the individual who distinguishes themselves by gallantry and intrepidity at the risk of their life above and beyond the call of duty; the deed performed must have been one of personal bravery or self sacrifice so conspicuous as to clearly distinguish the individual above his/her comrades and must have involved the risk of life.
Requirements:
*A total of 250h Total time played
*A total of 5,000 driver special ability points
*A total of 1,000 times defended control point
*A total of 30,000 Teamwork points 
 
Next: 
  
  Navy Cross Awarded to members of the United States Armed Forces for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (USA)
*A total of 250h Total time played (USA)
*A total of 500 wins (USA)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
 
Next: 
  
  Golden Scimitar Awarded to members of the Middle Eastern Coalition for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (MEC)
*A total of 250h Total time played (MEC)
*A total of 500 wins (MEC)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
 
Next: 
  
  People's Medallion Awarded to members of the People
Requirements:
*A total of 100 Best round score (China)
*A total of 250h Total time played (China)
*A total of 500 wins (China)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously. 
 
Next: 
  
  Combat Action Medal Awarded to any person who has distinguished themselves by superior achievement while participating in infantry combat.
Requirements:
*IAR: Play for 33 minutes
*A total of 250h Total time played
*A total of 25,000 kills
*A Best kill streak of 25 
 
Next: 
  
  Helicopter Combat Medal Awarded to any person who has distinguished themselves by superior achievement while participating in helicopter combat.
Requirements:
*IAR: 30 kills in a Helicopter
*A total of 250h Total time using Helicopter
*A total of 20,000 kills with Helicopter
 
Next: 
  
  Air Combat Medal Awarded to any person who has distinguished themselves by superior achievement while participating in aerial combat.
Requirements:
*IAR: 25 kills in a Plane
*A total of 200h Total time using Aviator
*A total of 10,000 kills with Aviator 
 
Next: 
  
  Armor Combat Medal Awarded to any person who has distinguished themselves by superior achievement while participating in armored combat.
Requirements:
*IAR: 25 kills in an Armor Vehicle
*A total of 250h Total time using Armor
*A total of 10,000 kills with Armor 
 
Next: 
  
  Good Conduct Medal Awarded to those individuals who, through exemplary conduct to their comrades, have shown themselves to be models of efficiency and fidelity
Requirements:
*IAR: 27 kills and no Team kills, damage or vehicle damage
*Global: 250h Total time played 
 
Next: 
  
  Meritorious Service Medal Awarded to an individual for exceptional conduct in the performance of outstanding services and achievements in support of their comrades
Requirements:
*A total of 250h Total time played
*A total of 1,000 heals
*A total of 1,000 repairs
*A total of 1,000 resupplies 
 
Next: 
  
  Purple Heart Awarded to any member of the armed forces who has been killed in any action with an opposing armed force of a foreign country
Requirements:
*IAR: A kill:death ratio of 1:4 with a minimum of 5 kills and 20 deaths
 
Next: |  | Ribbons | 
  
  Air-Defense Awarded to recognize the individual who performed their duty while engaged in active air-defense combat.
Requirements:
*IAR: 3 minutes in Air Defense ([[Stinger]], [[SA-18 Grouse
*IAR: 11 kills with Air Defense (Stinger, Igla, AA Vehicle)
 
Next: 
  
  Ground Defense Awarded to recognize the individual who participated in sustained ground combat.
Requirements:
*IAR: 3 minutes and 5 kills in a [[BGM-71 TOW
 
Next: 
  
  Infantry Officer Awarded to recognize the superior dedication of unit leaders during combat situations
Requirements:
*IAR: 25 minutes as Squad Leader
*A total of over 250 Teamwork points Globally
 
Next: 
  
  Staff Officer Awarded to recognize superior achievement by unit commanders during sustained combat situations
Requirements:
*IAR: 28 minutes as Commander
*IAR: 50 Command points (before 2x for a winning commander)
 
Next: 
  
  Aerial Service Awarded to recognize the individual who performed their duty while engaged in active aerial combat
Requirements:
*IAR: 15 minutes in an [[Airplane]]
*IAR: 19 kills in an Airplane
 
Next: 
  
  Armored Service Awarded to recognize the individual who performed their duty while engaged in active armored combat
*IAR: 20 minutes in an [[Tank
*IAR: 19 kills in an Armor Vehicle
 
Next: 
  
  Crew Service Awarded to recognize the individual who performed satisfactory duty while on flying status as a crewmember.
Requirements:
*IAR: 1 Driver Special Ability Point
*IAR: 13 Driver Kill Assists
*IAR: 5 kills
 
Next: 
  
  Distinguished Service Awarded to recognize the superior achievement of an individual in all aspects of unit command.
Requirements:
*IAR: 15 team points
*A total of 10h Total time as squad member
*A total of 10h Total time as squad leader
*A total of 10h Total time as commander
 
Next: 
  
  Far East Service Awarded to recognize service in the Far East Theater.
Requirements:
*A total of 5h Total time for [[People
*Played all maps of Far East Theater
 
Next: 
  
  Middle East Service Awarded to recognize service in the Middle East Theater
Requirements:
*A total of 5h Total time for [[Middle Eastern Coalition
*Played all maps of [[Middle East]] Theater
 
Next: 
  
  Helicopter Service Awarded to recognize the individual who performed their duty while engaged in active helicopter combat
Requirements:
*IAR: 15 minutes in Helicopter
*IAR: 19 kills in Helicopter
 
Next: 
  
  Meritorious Unit Awarded to recognize an individual
Requirements:
*IAR: 26 minutes in a Squad
*IAR: 40 team points
 
Next: 
  
  Valorous Unit Awarded to recognize extraordinary heroism in action against an armed enemy.
Requirements:
*IAR: 45 team points
*A total of 25h Total time as squad member
*A total of 25h Total time as squad leader
 
Next: 
  
  Airborne Awarded to recognize individuals who have participated in sustained airborne operations during combat situations
Requirements:
*IAR: 10 seconds in a [[Parachute]]
 
Next: 
  
  Combat Action Awarded to recognize active participation in ground or air combat
Requirements:
*IAR: 18 kills
*A Best kill streak of at least 10
 
Next: 
  
  Good Conduct Awarded to recognize exemplary behavior, efficiency, and fidelity in active service
Requirements:
*IAR: 14 kills
*IAR: No Team kills/damage/vehicle damage
*A total of 50h Total time played
 
Next: 
  
  Legion of Merit Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
 
Next: 
  
  War College Awarded to recognize achievements which, through their dedication and gallantry, have set the individual apart and above other commanders.
Requirements:
*IAR: 45 Commander Points (before 2x)
*A total of 50h Total time as commander
*A win:loss ratio of at least 3:1
 
Next: |  | SF Badges & Medals
 | 
  
  Engineer Specialist 
Requirements.. 
  
  Sniper Specialist 
Requirements.. 
  
  Medic Specialist 
Requirements.. 
  
  Spec Ops Specialist 
Requirements.. 
  
  Assault Specialist 
Requirements.. 
  
  Anti-Tank Specialist 
Requirements.. 
  
  Support Specialist 
Requirements.. 
  
  Tactical Support Weaponry 
Requirements.. 
  
  Grappling Hook Specialist 
Requirements.. 
  
  Night Vision Combat 
Requirements.. 
  
  Zip Line Specialist 
Requirements.. 
  
  U.S. Navy Seal Special Service Medal 
Next: 
  
  British SAS Special Service Medal 
Next: 
  
  Russian SPETZ Special Service Medal 
Next: 
  
  MECSF Special Service Medal 
Next: 
  
  Rebels Special Service Medal 
Next: 
  
  Insurgent Forces Special Service Medal 
Next: 
  
  Courage Award 
Next: 
  
  Service Award 
Next: 
  
  Valor Award 
Next: |  | SF Ribbons | 
  
  Airborne Specialist Ribbon 
Next: 
  
  Armored Transport Specialist Ribbon 
Next: 
  
  British SAS Service Ribbon 
Next: 
  
  Crew Specialist Ribbon 
Next: 
  
  Helo Specialist Ribbon 
Next: 
  
  Insurgent Forces Service Ribbon 
Next: 
  
  Legion of Merit Ribbon Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
 
Next: 
  
  MECSF Special Forces Service Ribbon 
Next: 
  
  Rebels Service Ribbon 
Next: 
  
  Russian SPETZ Service Ribbon 
Next: 
  
  U.S. Navy Seal Service Ribbon 
Next: |  | EF Medals | 
  
  Euro Special Service Medal (EF) 
Next: | 
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