Status: Offline
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Player Profile |
Scores |
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Global | 32,051 | Team | 8,491 | Combat | 22,098 | Commander | 4,480 |
Time |
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Commander | 28:43:52 | Squad Leader | 100:18:13 | Squad Member | 119:00:42 | Lone Wolf | 15:22:56 | Total | 263:34:24 |
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Team Profile |
Wins & Losses | 556 / 600 (0.93) |
Capture Points |
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Captured CP | 991 | Capture Assist | 1,099 | Defended CP | 423 |
Teamwork |
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Kill Assist | 1,840 | Heal | 659 | Revive | 1,156 | Support | 1,300 | Repair | 233 | Driver | 465 |
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Combat Profile |
Accuracy | 19 % | SPM | 2.03 | Suicides | 136 | K/D Ratio | 1.21 |
Kills |
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Total & Streak | 11,049 / 43 | Per Minute | 0.70 | Per Round | 9.56 |
Deaths |
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Total & Streak | 9,169 / 17 | Per Minute | 0.58 | Per Round | 7.93 |
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Army | Time | Wins | Losses | Ratio | B.R. |
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United States Marine Corps | 113:38:58 | 272 | 236 | 1.15 | 140 | Middle Eastern Coalition | 107:57:10 | 203 | 276 | 0.74 | 216 | Peoples Liberation Army | 15:17:39 | 34 | 36 | 0.94 | 74 | U.S. Navy SEAL (SF) | 01:15:47 | 4 | 1 | 4 | 63 | British SAS (SF) | 12:31:04 | 17 | 26 | 0.65 | 118 | Russian Spetsnaz (SF) | 04:01:17 | 10 | 5 | 2 | 85 | MEC Special Forces (SF) | 00:38:54 | 1 | 4 | 0.25 | 22 | Rebels (SF) | 01:17:13 | 6 | 1 | 6 | 70 | Insurgent Forces (SF) | 06:49:48 | 8 | 15 | 0.53 | 148 | Totals | 263:27:50 | 555 | 600 | 0.93 | 936 |
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Averages | 29:16:26 | 62 | 67 | 0.93 | 104 |
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Map | Time | Wins | Losses | Ratio | B.R. |
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Kubra Dam | 07:06:24 | 13 | 7 | 1.86 | | Mashtuur City | 10:24:43 | 24 | 28 | 0.86 | | Operation Clean Sweep | 06:55:32 | 13 | 13 | 1 | | Zatar Wetlands | 01:50:02 | 0 | 9 | 0 | | Strike at Karkand | 124:50:09 | 263 | 317 | 0.83 | | Sharqi Peninsula | 43:15:18 | 100 | 83 | 1.20 | | Gulf Of Oman | 04:36:48 | 11 | 12 | 0.92 | | Daqing Oilfields | 03:25:07 | 8 | 11 | 0.73 | | Dalian Plant | 03:16:31 | 10 | 6 | 1.67 | | Dragon Valley | 07:59:46 | 15 | 8 | 1.88 | | FuShe Pass | 05:49:28 | 17 | 11 | 1.55 | | Songhua Stalemate | 08:22:42 | 24 | 20 | 1.20 | | Wake Island 2007 | 07:45:02 | 6 | 22 | 0.27 | | Devil's Perch (SF) | 00:00:00 | 0 | 0 | 0 | | The Iron Gator (SF) | 01:45:12 | 4 | 5 | 0.80 | | Night Flight (SF) | 00:35:15 | 0 | 2 | 0 | | Warlord (SF) | 15:47:14 | 18 | 32 | 0.56 | | Leviathan (SF) | 00:09:29 | 1 | 0 | 0 | | Mass Destruction (SF) | 02:33:31 | 9 | 2 | 4.50 | | Surge (SF) | 01:12:35 | 3 | 1 | 3 | | Ghost Town (SF) | 04:30:47 | 11 | 10 | 1.10 | | Totals | 262:11:35 | 550 | 599 | 0.92 | |
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Averages | 12:29:08 | 26 | 29 | 0.92 | 0 |
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Theater | Time | Wins | Losses | Ratio | B.R. |
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USMC | 113:38:58 | 272 | 236 | 1.15 | 140 | MEC (Middle East) | 107:57:10 | 203 | 276 | 0.74 | 216 | PLA (Far East) | 15:17:39 | 34 | 36 | 0.94 | 74 | SEALs | 01:15:47 | 4 | 1 | 4 | 63 | SAS | 12:31:04 | 17 | 26 | 0.65 | 118 | Spetznaz | 04:01:17 | 10 | 5 | 2 | 85 | MECSF | 00:38:54 | 1 | 4 | 0.25 | 22 | Rebels | 01:17:13 | 6 | 1 | 6 | 70 | Insurgents | 06:49:48 | 8 | 15 | 0.53 | 148 | Totals | 263:27:50 | 555 | 600 | 0.93 | - |
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Averages | 29:16:26 | 62 | 67 | 0.93 | 104 |
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Kit | Time | Kills | Deaths | Ratio |
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Anti-Tank | 27:27:59 | 1,321 | 1,332 | 0.99 | Assault | 23:41:56 | 1,100 | 1,006 | 1.09 | Engineer | 30:51:17 | 1,494 | 651 | 2.29 | Medic | 43:39:11 | 1,837 | 1,833 | 1 | Spec Ops | 32:18:49 | 1,363 | 1,305 | 1.04 | Support | 38:12:34 | 1,912 | 1,618 | 1.18 | Sniper | 45:13:27 | 2,022 | 1,424 | 1.42 | Totals | 241:25:13 | 11,049 | 9,169 | 1.21 |
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Averages | 34:29:20 | 1,578 | 1,310 | 1.21 |
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Weapon | Time | Kills | Deaths | Ratio | Acc |
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Assault Rifle | 36:01:49 | 1,401 | 1,737 | 0.81 | 18% | Grenade Launcher Attachment | 01:36:25 | 120 | 112 | 1.07 | 41% | Carbine | 17:03:55 | 566 | 727 | 0.78 | 20% | Light Machinegun | 23:38:27 | 1,135 | 1,219 | 0.93 | 13% | Sniper Rifle | 33:56:54 | 824 | 853 | 0.97 | 43% | Pistol | 07:17:17 | 382 | 614 | 0.62 | 22% | Anti-tank | 07:02:48 | 253 | 489 | 0.52 | 54% | Submachinegun | 01:24:31 | 26 | 76 | 0.34 | 14% | Shotgun | 17:48:43 | 489 | 702 | 0.70 | 9% | Knife | 01:26:21 | 96 | 48 | 2 | 23% | Defribrillator | 02:07:29 | 1 | 150 | 0.01 | 75% | Explosives (C4, Claymore, AT Mine) | 04:40:27 | 707 | 315 | 2.24 | 38% | Hand Grenade | 05:49:41 | 628 | 327 | 1.92 | 28% | Totals | 159:54:47 | 6,628 | 7,369 | - | - |
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Averages | 12:18:04 | 510 | 567 | 0.90 | 31% |
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Vehicle | Time | Kills | Deaths | Ratio | Road Kills |
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Armor | 35:40:29 | 2,506 | 681 | 3.68 | 169 | Aviator | 02:50:04 | 59 | 60 | 0.98 | 7 | Air Defense | 04:58:01 | 164 | 106 | 1.55 | 24 | Helicopter | 05:19:40 | 84 | 145 | 0.58 | 12 | Transport | 15:51:44 | 723 | 404 | 1.79 | 87 | Ground Defense | 00:00:00 | 0 | 0 | 0 | 0 | Totals | 64:39:58 | 3,536 | 1,396 | 2.53 | 299 |
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Averages | 10:46:40 | 589 | 233 | 2.53 | 50 |
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Miscellaneous Stats |
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PID (Player ID Number) | 46095622 | Date of Enrollment | July 16, 2005, 12:31PM PST | Last Battle on | September 8, 2010, 11:19PM PST | Kicked & Banned | 13 / 1 | Cost ($50 base) | 18.9701 cph |
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Awards |
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Badges |
Veteran Engineer Combat
Next: Expert Engineer Combat
Requirements..
Veteran Sniper Combat
Next: Expert Sniper Combat
Requirements..
Veteran Medic Combat
Next: Expert Medic Combat
Requirements..
Veteran Spec-Ops Combat
Next: Expert Spec-Ops Combat
Requirements..
Veteran Assault Combat
Next: Expert Assault Combat
Requirements..
Veteran Anti-tank Combat
Next: Expert Anti-tank Combat
Requirements..
Veteran Support Combat
Next: Expert Support Combat
Requirements..
Veteran Knife Combat
Next: Expert Knife Combat
Requirements..
Veteran Pistol Combat
Next: Expert Pistol Combat
Requirements..
Veteran Ground Defense
Next: Expert Ground Defense
Requirements..
Expert Explosives Ordinance
Requirements..
Veteran Command
Next: Expert Command
Requirements..
Basic Engineer
Next: Veteran Engineer
Requirements..
Veteran First Aid
Next: Expert First Aid
Requirements..
Veteran Resupply
Next: Expert Resupply
Requirements..
Basic Air Defense
Next: Veteran Air Defense
Requirements..
Basic Armor
Next: Veteran Armor
Requirements..
Basic Aviator
Next: Veteran Aviator
Requirements..
Basic Helicopter
Next: Veteran Helicopter
Requirements..
Basic Transport
Next: Veteran Transport
Requirements..
| Medals |
Bronze Star
Awarded to those individuals who have distinguished themselves through proven skill and teamwork
Requirements:
*IAR: Third place
Next:
Silver Star
Awarded to those individuals who have distinguished themselves through superior skill and teamwork
Requirements:
*IAR: Second place
Next:
Gold Star
Awarded to those individuals who have distinguished themselves through excellent skill and teamwork
Requirements:
*IAR: First place
Next:
Distinguished Service Medal
Awarded to an individual who distinguishes themselves by exceptionally meritorious service in a duty of great responsibility
Requirements:
*IAR: Team score of 45
*A total of 100h Total time as commander
*A total of 100h Total time as squad leader
*A total of 100h Total time as squad member
Next:
BasicCombat Infantry Medal
Awarded to individuals who have distinguished themselves above and beyond that normally expected of infantry in a combat situation.
Requirements:
*IAR: Play for 34 minutes
*A total of 500h Total time played
*All Basic Combat Badges
Next:
Marksman Infantry Medal
Awarded to individuals who have distinguished themselves by sustained meritorious achievement during combat situations.
Requirements:
*IAR: Play for 34 minutes
*All Veteran Combat Badges and the Combat Infantry Medal (see above)
Next:
Sharpshooter Infantry Medal
Awarded to individuals who have excelled in every action expected of the infantry in a combat situation
Requirements:
*IAR: Play for 34 minutes
*All Expert Combat Badges and the Marksman Infantry Medal (see above)
Next:
Medal of Valor
Awarded to the individual who distinguishes themselves by gallantry and intrepidity at the risk of their life above and beyond the call of duty; the deed performed must have been one of personal bravery or self sacrifice so conspicuous as to clearly distinguish the individual above his/her comrades and must have involved the risk of life.
Requirements:
*A total of 250h Total time played
*A total of 5,000 driver special ability points
*A total of 1,000 times defended control point
*A total of 30,000 Teamwork points
Next:
BasicNavy Cross
Awarded to members of the United States Armed Forces for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (USA)
*A total of 250h Total time played (USA)
*A total of 500 wins (USA)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
BasicGolden Scimitar
Awarded to members of the Middle Eastern Coalition for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (MEC)
*A total of 250h Total time played (MEC)
*A total of 500 wins (MEC)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
People's Medallion
Awarded to members of the People
Requirements:
*A total of 100 Best round score (China)
*A total of 250h Total time played (China)
*A total of 500 wins (China)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Combat Action Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in infantry combat.
Requirements:
*IAR: Play for 33 minutes
*A total of 250h Total time played
*A total of 25,000 kills
*A Best kill streak of 25
Next:
Helicopter Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in helicopter combat.
Requirements:
*IAR: 30 kills in a Helicopter
*A total of 250h Total time using Helicopter
*A total of 20,000 kills with Helicopter
Next:
Air Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in aerial combat.
Requirements:
*IAR: 25 kills in a Plane
*A total of 200h Total time using Aviator
*A total of 10,000 kills with Aviator
Next:
Armor Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in armored combat.
Requirements:
*IAR: 25 kills in an Armor Vehicle
*A total of 250h Total time using Armor
*A total of 10,000 kills with Armor
Next:
Good Conduct Medal
Awarded to those individuals who, through exemplary conduct to their comrades, have shown themselves to be models of efficiency and fidelity
Requirements:
*IAR: 27 kills and no Team kills, damage or vehicle damage
*Global: 250h Total time played
Next:
Meritorious Service Medal
Awarded to an individual for exceptional conduct in the performance of outstanding services and achievements in support of their comrades
Requirements:
*A total of 250h Total time played
*A total of 1,000 heals
*A total of 1,000 repairs
*A total of 1,000 resupplies
Next:
Purple Heart
Awarded to any member of the armed forces who has been killed in any action with an opposing armed force of a foreign country
Requirements:
*IAR: A kill:death ratio of 1:4 with a minimum of 5 kills and 20 deaths
Next:
| Ribbons |
Air-Defense
Awarded to recognize the individual who performed their duty while engaged in active air-defense combat.
Requirements:
*IAR: 3 minutes in Air Defense ([[Stinger]], [[SA-18 Grouse
*IAR: 11 kills with Air Defense (Stinger, Igla, AA Vehicle)
Next:
Ground Defense
Awarded to recognize the individual who participated in sustained ground combat.
Requirements:
*IAR: 3 minutes and 5 kills in a [[BGM-71 TOW
Next:
Infantry Officer
Awarded to recognize the superior dedication of unit leaders during combat situations
Requirements:
*IAR: 25 minutes as Squad Leader
*A total of over 250 Teamwork points Globally
Next:
Staff Officer
Awarded to recognize superior achievement by unit commanders during sustained combat situations
Requirements:
*IAR: 28 minutes as Commander
*IAR: 50 Command points (before 2x for a winning commander)
Next:
Aerial Service
Awarded to recognize the individual who performed their duty while engaged in active aerial combat
Requirements:
*IAR: 15 minutes in an [[Airplane]]
*IAR: 19 kills in an Airplane
Next:
Armored Service
Awarded to recognize the individual who performed their duty while engaged in active armored combat
*IAR: 20 minutes in an [[Tank
*IAR: 19 kills in an Armor Vehicle
Next:
Crew Service
Awarded to recognize the individual who performed satisfactory duty while on flying status as a crewmember.
Requirements:
*IAR: 1 Driver Special Ability Point
*IAR: 13 Driver Kill Assists
*IAR: 5 kills
Next:
Distinguished Service
Awarded to recognize the superior achievement of an individual in all aspects of unit command.
Requirements:
*IAR: 15 team points
*A total of 10h Total time as squad member
*A total of 10h Total time as squad leader
*A total of 10h Total time as commander
Next:
Far East Service
Awarded to recognize service in the Far East Theater.
Requirements:
*A total of 5h Total time for [[People
*Played all maps of Far East Theater
Next:
Middle East Service
Awarded to recognize service in the Middle East Theater
Requirements:
*A total of 5h Total time for [[Middle Eastern Coalition
*Played all maps of [[Middle East]] Theater
Next:
Helicopter Service
Awarded to recognize the individual who performed their duty while engaged in active helicopter combat
Requirements:
*IAR: 15 minutes in Helicopter
*IAR: 19 kills in Helicopter
Next:
Meritorious Unit
Awarded to recognize an individual
Requirements:
*IAR: 26 minutes in a Squad
*IAR: 40 team points
Next:
Valorous Unit
Awarded to recognize extraordinary heroism in action against an armed enemy.
Requirements:
*IAR: 45 team points
*A total of 25h Total time as squad member
*A total of 25h Total time as squad leader
Next:
Airborne
Awarded to recognize individuals who have participated in sustained airborne operations during combat situations
Requirements:
*IAR: 10 seconds in a [[Parachute]]
Next:
Combat Action
Awarded to recognize active participation in ground or air combat
Requirements:
*IAR: 18 kills
*A Best kill streak of at least 10
Next:
Good Conduct
Awarded to recognize exemplary behavior, efficiency, and fidelity in active service
Requirements:
*IAR: 14 kills
*IAR: No Team kills/damage/vehicle damage
*A total of 50h Total time played
Next:
Legion of Merit
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
War College
Awarded to recognize achievements which, through their dedication and gallantry, have set the individual apart and above other commanders.
Requirements:
*IAR: 45 Commander Points (before 2x)
*A total of 50h Total time as commander
*A win:loss ratio of at least 3:1
Next:
| SF Badges & Medals |
Veteran Engineer Specialist
Next: Expert Engineer Specialist
Requirements..
Veteran Sniper Specialist
Next: Expert Sniper Specialist
Requirements..
Veteran Medic Specialist
Next: Expert Medic Specialist
Requirements..
Veteran Spec Ops Specialist
Next: Expert Spec Ops Specialist
Requirements..
Veteran Assault Specialist
Next: Expert Assault Specialist
Requirements..
Veteran Anti-Tank Specialist
Next: Expert Anti-Tank Specialist
Requirements..
Veteran Support Specialist
Next: Expert Support Specialist
Requirements..
Veteran Tactical Support Weaponry
Next: Expert Tactical Support Weaponry
Requirements..
Basic Grappling Hook Specialist
Next: Veteran Grappling Hook Specialist
Requirements..
Night Vision Combat
Requirements..
Basic Zip Line Specialist
Next: Veteran Zip Line Specialist
Requirements..
U.S. Navy Seal Special Service Medal
Next:
British SAS Special Service Medal
Next:
Russian SPETZ Special Service Medal
Next:
MECSF Special Service Medal
Next:
Rebels Special Service Medal
Next:
Insurgent Forces Special Service Medal
Next:
Courage Award
Next:
Service Award
Next:
Valor Award
Next:
| SF Ribbons |
Airborne Specialist Ribbon
Next:
Armored Transport Specialist Ribbon
Next:
British SAS Service Ribbon
Next:
Crew Specialist Ribbon
Next:
Helo Specialist Ribbon
Next:
Insurgent Forces Service Ribbon
Next:
Legion of Merit Ribbon
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
MECSF Special Forces Service Ribbon
Next:
Rebels Service Ribbon
Next:
Russian SPETZ Service Ribbon
Next:
U.S. Navy Seal Service Ribbon
Next:
| EF Medals |
Euro Special Service Medal (EF)
Next:
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