Status: Offline
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Player Profile |
Scores |
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Global | 13,814 | Team | 3,300 | Combat | 10,414 | Commander | 698 |
Time |
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Commander | 3:18:44 | Squad Leader | 8:43:41 | Squad Member | 68:52:34 | Lone Wolf | 47:31:11 | Total | 128:27:09 |
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Team Profile |
Wins & Losses | 313 / 244 (1.28) |
Capture Points |
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Captured CP | 296 | Capture Assist | 456 | Defended CP | 164 |
Teamwork |
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Kill Assist | 1,044 | Heal | 335 | Revive | 526 | Support | 36 | Repair | 56 | Driver | 190 |
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Combat Profile |
Accuracy | 21 % | SPM | 1.79 | Suicides | 74 | K/D Ratio | 1.12 |
Kills |
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Total & Streak | 5,207 / 26 | Per Minute | 0.68 | Per Round | 9.35 |
Deaths |
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Total & Streak | 4,633 / 13 | Per Minute | 0.60 | Per Round | 8.32 |
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Army | Time | Wins | Losses | Ratio | B.R. |
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United States Marine Corps | 63:29:45 | 150 | 115 | 1.30 | 92 | Middle Eastern Coalition | 48:14:31 | 124 | 92 | 1.35 | 72 | Peoples Liberation Army | 11:03:55 | 21 | 26 | 0.81 | 40 | U.S. Navy SEAL (SF) | 00:53:38 | 4 | 0 | 0 | 67 | British SAS (SF) | 01:11:09 | 3 | 5 | 0.60 | 61 | Russian Spetsnaz (SF) | 01:04:39 | 5 | 1 | 5 | 49 | MEC Special Forces (SF) | 00:26:25 | 2 | 1 | 2 | 55 | Rebels (SF) | 00:52:10 | 4 | 0 | 0 | 61 | Insurgent Forces (SF) | 01:10:48 | 0 | 4 | 0 | 74 | Totals | 128:27:00 | 313 | 244 | 1.28 | 571 |
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Averages | 14:16:21 | 35 | 27 | 1.28 | 63 |
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Map | Time | Wins | Losses | Ratio | B.R. |
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Kubra Dam | 04:08:39 | 10 | 4 | 2.50 | | Mashtuur City | 07:51:24 | 27 | 14 | 1.93 | | Operation Clean Sweep | 03:32:02 | 15 | 3 | 5 | | Zatar Wetlands | 05:50:59 | 15 | 5 | 3 | | Strike at Karkand | 59:07:34 | 136 | 126 | 1.08 | | Sharqi Peninsula | 15:41:04 | 40 | 21 | 1.90 | | Gulf Of Oman | 03:43:08 | 8 | 9 | 0.89 | | Daqing Oilfields | 03:39:19 | 7 | 10 | 0.70 | | Dalian Plant | 04:48:39 | 8 | 12 | 0.67 | | Dragon Valley | 07:03:30 | 13 | 9 | 1.44 | | FuShe Pass | 03:22:12 | 10 | 6 | 1.67 | | Songhua Stalemate | 03:37:36 | 6 | 13 | 0.46 | | Wake Island 2007 | 00:22:13 | 0 | 1 | 0 | | Devil's Perch (SF) | 00:21:58 | 3 | 0 | 0 | | The Iron Gator (SF) | 00:00:00 | 0 | 0 | 0 | | Night Flight (SF) | 00:39:22 | 1 | 2 | 0.50 | | Warlord (SF) | 01:27:08 | 1 | 7 | 0.14 | | Leviathan (SF) | 00:58:05 | 3 | 1 | 3 | | Mass Destruction (SF) | 00:21:00 | 2 | 0 | 0 | | Surge (SF) | 00:48:06 | 4 | 0 | 0 | | Ghost Town (SF) | 01:03:11 | 4 | 1 | 4 | | Totals | 128:27:09 | 313 | 244 | 1.28 | |
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Averages | 06:07:01 | 15 | 12 | 1.28 | 0 |
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Theater | Time | Wins | Losses | Ratio | B.R. |
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USMC | 63:29:45 | 150 | 115 | 1.30 | 92 | MEC (Middle East) | 48:14:31 | 124 | 92 | 1.35 | 72 | PLA (Far East) | 11:03:55 | 21 | 26 | 0.81 | 40 | SEALs | 00:53:38 | 4 | 0 | 0 | 67 | SAS | 01:11:09 | 3 | 5 | 0.60 | 61 | Spetznaz | 01:04:39 | 5 | 1 | 5 | 49 | MECSF | 00:26:25 | 2 | 1 | 2 | 55 | Rebels | 00:52:10 | 4 | 0 | 0 | 61 | Insurgents | 01:10:48 | 0 | 4 | 0 | 74 | Totals | 128:27:00 | 313 | 244 | 1.28 | - |
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Averages | 14:16:21 | 35 | 27 | 1.28 | 63 |
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Kit | Time | Kills | Deaths | Ratio |
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Anti-Tank | 11:59:12 | 411 | 563 | 0.73 | Assault | 16:14:31 | 772 | 644 | 1.20 | Engineer | 07:06:42 | 205 | 143 | 1.43 | Medic | 26:39:41 | 1,405 | 1,062 | 1.32 | Spec Ops | 37:21:49 | 1,671 | 1,601 | 1.04 | Support | 05:32:05 | 290 | 240 | 1.21 | Sniper | 11:45:39 | 453 | 380 | 1.19 | Totals | 116:39:39 | 5,207 | 4,633 | 1.12 |
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Averages | 16:39:58 | 744 | 662 | 1.12 |
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Weapon | Time | Kills | Deaths | Ratio | Acc |
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Assault Rifle | 31:10:14 | 1,637 | 1,223 | 1.34 | 21% | Grenade Launcher Attachment | 02:24:00 | 148 | 144 | 1.03 | 56% | Carbine | 29:47:22 | 1,275 | 1,242 | 1.03 | 22% | Light Machinegun | 04:35:12 | 240 | 212 | 1.13 | 14% | Sniper Rifle | 09:47:56 | 301 | 287 | 1.05 | 42% | Pistol | 01:03:02 | 132 | 139 | 0.95 | 23% | Anti-tank | 04:17:44 | 138 | 266 | 0.52 | 50% | Submachinegun | 04:28:16 | 133 | 187 | 0.71 | 15% | Shotgun | 02:38:14 | 56 | 95 | 0.59 | 10% | Knife | 00:20:01 | 65 | 33 | 1.97 | 20% | Defribrillator | 01:15:31 | 0 | 71 | 0 | 68% | Explosives (C4, Claymore, AT Mine) | 00:59:30 | 114 | 120 | 0.95 | 49% | Hand Grenade | 01:58:33 | 190 | 136 | 1.40 | 33% | Totals | 94:45:35 | 4,429 | 4,155 | - | - |
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Averages | 07:17:22 | 341 | 320 | 1.07 | 33% |
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Vehicle | Time | Kills | Deaths | Ratio | Road Kills |
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Armor | 06:45:33 | 179 | 98 | 1.83 | 14 | Aviator | 01:30:40 | 41 | 40 | 1.03 | 1 | Air Defense | 00:50:35 | 40 | 20 | 2 | 8 | Helicopter | 03:17:14 | 80 | 86 | 0.93 | 3 | Transport | 06:00:53 | 176 | 143 | 1.23 | 18 | Ground Defense | 00:00:00 | 0 | 0 | 0 | 0 | Totals | 18:24:55 | 516 | 387 | 1.33 | 44 |
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Averages | 03:04:10 | 86 | 65 | 1.33 | 7 |
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Miscellaneous Stats |
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PID (Player ID Number) | 46143945 | Date of Enrollment | July 17, 2005, 9:59AM PST | Last Battle on | June 18, 2006, 5:23PM PST | Kicked & Banned | 5 / 0 | Cost ($50 base) | 38.9249 cph |
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Awards |
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Badges |
Basic Engineer Combat
Next: Veteran Engineer Combat
Requirements..
Basic Sniper Combat
Next: Veteran Sniper Combat
Requirements..
Veteran Medic Combat
Next: Expert Medic Combat
Requirements..
Veteran Spec-Ops Combat
Next: Expert Spec-Ops Combat
Requirements..
Veteran Assault Combat
Next: Expert Assault Combat
Requirements..
Basic Anti-tank Combat
Next: Veteran Anti-tank Combat
Requirements..
Basic Support Combat
Next: Veteran Support Combat
Requirements..
Knife Combat
Requirements..
Veteran Pistol Combat
Next: Expert Pistol Combat
Requirements..
Ground Defense
Requirements..
Explosives Ordinance
Requirements..
Basic Command
Next: Veteran Command
Requirements..
Basic Engineer
Next: Veteran Engineer
Requirements..
Basic First Aid
Next: Veteran First Aid
Requirements..
Basic Resupply
Next: Veteran Resupply
Requirements..
Air Defense
Requirements..
Basic Armor
Next: Veteran Armor
Requirements..
Basic Aviator
Next: Veteran Aviator
Requirements..
Basic Helicopter
Next: Veteran Helicopter
Requirements..
Transport
Requirements..
| Medals |
Bronze Star
Awarded to those individuals who have distinguished themselves through proven skill and teamwork
Requirements:
*IAR: Third place
Next:
Silver Star
Awarded to those individuals who have distinguished themselves through superior skill and teamwork
Requirements:
*IAR: Second place
Next:
Gold Star
Awarded to those individuals who have distinguished themselves through excellent skill and teamwork
Requirements:
*IAR: First place
Next:
Distinguished Service Medal
Awarded to an individual who distinguishes themselves by exceptionally meritorious service in a duty of great responsibility
Requirements:
*IAR: Team score of 45
*A total of 100h Total time as commander
*A total of 100h Total time as squad leader
*A total of 100h Total time as squad member
Next:
Combat Infantry Medal
Awarded to individuals who have distinguished themselves above and beyond that normally expected of infantry in a combat situation.
Requirements:
*IAR: Play for 34 minutes
*A total of 500h Total time played
*All Basic Combat Badges
Next:
Marksman Infantry Medal
Awarded to individuals who have distinguished themselves by sustained meritorious achievement during combat situations.
Requirements:
*IAR: Play for 34 minutes
*All Veteran Combat Badges and the Combat Infantry Medal (see above)
Next:
Sharpshooter Infantry Medal
Awarded to individuals who have excelled in every action expected of the infantry in a combat situation
Requirements:
*IAR: Play for 34 minutes
*All Expert Combat Badges and the Marksman Infantry Medal (see above)
Next:
Medal of Valor
Awarded to the individual who distinguishes themselves by gallantry and intrepidity at the risk of their life above and beyond the call of duty; the deed performed must have been one of personal bravery or self sacrifice so conspicuous as to clearly distinguish the individual above his/her comrades and must have involved the risk of life.
Requirements:
*A total of 250h Total time played
*A total of 5,000 driver special ability points
*A total of 1,000 times defended control point
*A total of 30,000 Teamwork points
Next:
Navy Cross
Awarded to members of the United States Armed Forces for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (USA)
*A total of 250h Total time played (USA)
*A total of 500 wins (USA)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Golden Scimitar
Awarded to members of the Middle Eastern Coalition for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (MEC)
*A total of 250h Total time played (MEC)
*A total of 500 wins (MEC)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
People's Medallion
Awarded to members of the People
Requirements:
*A total of 100 Best round score (China)
*A total of 250h Total time played (China)
*A total of 500 wins (China)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Combat Action Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in infantry combat.
Requirements:
*IAR: Play for 33 minutes
*A total of 250h Total time played
*A total of 25,000 kills
*A Best kill streak of 25
Next:
Helicopter Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in helicopter combat.
Requirements:
*IAR: 30 kills in a Helicopter
*A total of 250h Total time using Helicopter
*A total of 20,000 kills with Helicopter
Next:
Air Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in aerial combat.
Requirements:
*IAR: 25 kills in a Plane
*A total of 200h Total time using Aviator
*A total of 10,000 kills with Aviator
Next:
Armor Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in armored combat.
Requirements:
*IAR: 25 kills in an Armor Vehicle
*A total of 250h Total time using Armor
*A total of 10,000 kills with Armor
Next:
Good Conduct Medal
Awarded to those individuals who, through exemplary conduct to their comrades, have shown themselves to be models of efficiency and fidelity
Requirements:
*IAR: 27 kills and no Team kills, damage or vehicle damage
*Global: 250h Total time played
Next:
Meritorious Service Medal
Awarded to an individual for exceptional conduct in the performance of outstanding services and achievements in support of their comrades
Requirements:
*A total of 250h Total time played
*A total of 1,000 heals
*A total of 1,000 repairs
*A total of 1,000 resupplies
Next:
Purple Heart
Awarded to any member of the armed forces who has been killed in any action with an opposing armed force of a foreign country
Requirements:
*IAR: A kill:death ratio of 1:4 with a minimum of 5 kills and 20 deaths
Next:
| Ribbons |
Air-Defense
Awarded to recognize the individual who performed their duty while engaged in active air-defense combat.
Requirements:
*IAR: 3 minutes in Air Defense ([[Stinger]], [[SA-18 Grouse
*IAR: 11 kills with Air Defense (Stinger, Igla, AA Vehicle)
Next:
Ground Defense
Awarded to recognize the individual who participated in sustained ground combat.
Requirements:
*IAR: 3 minutes and 5 kills in a [[BGM-71 TOW
Next:
Infantry Officer
Awarded to recognize the superior dedication of unit leaders during combat situations
Requirements:
*IAR: 25 minutes as Squad Leader
*A total of over 250 Teamwork points Globally
Next:
Staff Officer
Awarded to recognize superior achievement by unit commanders during sustained combat situations
Requirements:
*IAR: 28 minutes as Commander
*IAR: 50 Command points (before 2x for a winning commander)
Next:
Aerial Service
Awarded to recognize the individual who performed their duty while engaged in active aerial combat
Requirements:
*IAR: 15 minutes in an [[Airplane]]
*IAR: 19 kills in an Airplane
Next:
Armored Service
Awarded to recognize the individual who performed their duty while engaged in active armored combat
*IAR: 20 minutes in an [[Tank
*IAR: 19 kills in an Armor Vehicle
Next:
Crew Service
Awarded to recognize the individual who performed satisfactory duty while on flying status as a crewmember.
Requirements:
*IAR: 1 Driver Special Ability Point
*IAR: 13 Driver Kill Assists
*IAR: 5 kills
Next:
Distinguished Service
Awarded to recognize the superior achievement of an individual in all aspects of unit command.
Requirements:
*IAR: 15 team points
*A total of 10h Total time as squad member
*A total of 10h Total time as squad leader
*A total of 10h Total time as commander
Next:
Far East Service
Awarded to recognize service in the Far East Theater.
Requirements:
*A total of 5h Total time for [[People
*Played all maps of Far East Theater
Next:
Middle East Service
Awarded to recognize service in the Middle East Theater
Requirements:
*A total of 5h Total time for [[Middle Eastern Coalition
*Played all maps of [[Middle East]] Theater
Next:
Helicopter Service
Awarded to recognize the individual who performed their duty while engaged in active helicopter combat
Requirements:
*IAR: 15 minutes in Helicopter
*IAR: 19 kills in Helicopter
Next:
Meritorious Unit
Awarded to recognize an individual
Requirements:
*IAR: 26 minutes in a Squad
*IAR: 40 team points
Next:
Valorous Unit
Awarded to recognize extraordinary heroism in action against an armed enemy.
Requirements:
*IAR: 45 team points
*A total of 25h Total time as squad member
*A total of 25h Total time as squad leader
Next:
Airborne
Awarded to recognize individuals who have participated in sustained airborne operations during combat situations
Requirements:
*IAR: 10 seconds in a [[Parachute]]
Next:
Combat Action
Awarded to recognize active participation in ground or air combat
Requirements:
*IAR: 18 kills
*A Best kill streak of at least 10
Next:
Good Conduct
Awarded to recognize exemplary behavior, efficiency, and fidelity in active service
Requirements:
*IAR: 14 kills
*IAR: No Team kills/damage/vehicle damage
*A total of 50h Total time played
Next:
Legion of Merit
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
War College
Awarded to recognize achievements which, through their dedication and gallantry, have set the individual apart and above other commanders.
Requirements:
*IAR: 45 Commander Points (before 2x)
*A total of 50h Total time as commander
*A win:loss ratio of at least 3:1
Next:
| SF Badges & Medals |
Engineer Specialist
Requirements..
Sniper Specialist
Requirements..
Basic Medic Specialist
Next: Veteran Medic Specialist
Requirements..
Basic Spec Ops Specialist
Next: Veteran Spec Ops Specialist
Requirements..
Assault Specialist
Requirements..
Anti-Tank Specialist
Requirements..
Basic Support Specialist
Next: Veteran Support Specialist
Requirements..
Tactical Support Weaponry
Requirements..
Grappling Hook Specialist
Requirements..
Night Vision Combat
Requirements..
Zip Line Specialist
Requirements..
U.S. Navy Seal Special Service Medal
Next:
British SAS Special Service Medal
Next:
Russian SPETZ Special Service Medal
Next:
MECSF Special Service Medal
Next:
Rebels Special Service Medal
Next:
Insurgent Forces Special Service Medal
Next:
Courage Award
Next:
Service Award
Next:
Valor Award
Next:
| SF Ribbons |
Airborne Specialist Ribbon
Next:
Armored Transport Specialist Ribbon
Next:
British SAS Service Ribbon
Next:
Crew Specialist Ribbon
Next:
Helo Specialist Ribbon
Next:
Insurgent Forces Service Ribbon
Next:
Legion of Merit Ribbon
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
MECSF Special Forces Service Ribbon
Next:
Rebels Service Ribbon
Next:
Russian SPETZ Service Ribbon
Next:
U.S. Navy Seal Service Ribbon
Next:
| EF Medals |
Euro Special Service Medal (EF)
Next:
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