Status: Offline
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Player Profile |
Scores |
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Global | 11,896 | Team | 2,405 | Combat | 5,718 | Commander | 6,990 |
Time |
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Commander | 68:30:38 | Squad Leader | 67:43:40 | Squad Member | 20:06:13 | Lone Wolf | 27:08:16 | Total | 183:31:59 |
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Team Profile |
Wins & Losses | 198 / 282 (0.70) |
Capture Points |
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Captured CP | 1,300 | Capture Assist | 261 | Defended CP | 140 |
Teamwork |
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Kill Assist | 262 | Heal | 6 | Revive | 32 | Support | 8 | Repair | 61 | Driver | 229 |
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Combat Profile |
Accuracy | 28 % | SPM | 1.08 | Suicides | 98 | K/D Ratio | 0.76 |
Kills |
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Total & Streak | 2,859 / 29 | Per Minute | 0.26 | Per Round | 5.93 |
Deaths |
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Total & Streak | 3,776 / 18 | Per Minute | 0.34 | Per Round | 7.83 |
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Army | Time | Wins | Losses | Ratio | B.R. |
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United States Marine Corps | 87:24:25 | 102 | 130 | 0.78 | 290 | Middle Eastern Coalition | 64:42:21 | 60 | 95 | 0.63 | 209 | Peoples Liberation Army | 30:08:30 | 30 | 56 | 0.54 | 132 | U.S. Navy SEAL (SF) | 00:00:00 | 0 | 0 | 0 | 0 | British SAS (SF) | 00:40:39 | 3 | 0 | 0 | 34 | Russian Spetsnaz (SF) | 00:16:56 | 1 | 1 | 1 | 3 | MEC Special Forces (SF) | 00:00:00 | 0 | 0 | 0 | 0 | Rebels (SF) | 00:00:00 | 0 | 0 | 0 | 0 | Insurgent Forces (SF) | 00:18:55 | 2 | 0 | 0 | 9 | Totals | 183:31:46 | 198 | 282 | 0.70 | 677 |
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Averages | 20:23:32 | 22 | 31 | 0.70 | 75 |
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Map | Time | Wins | Losses | Ratio | B.R. |
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Kubra Dam | 05:56:22 | 5 | 9 | 0.56 | | Mashtuur City | 06:48:27 | 14 | 15 | 0.93 | | Operation Clean Sweep | 06:54:02 | 9 | 12 | 0.75 | | Zatar Wetlands | 03:47:59 | 2 | 6 | 0.33 | | Strike at Karkand | 63:19:58 | 48 | 82 | 0.59 | | Sharqi Peninsula | 27:19:51 | 26 | 34 | 0.76 | | Gulf Of Oman | 06:20:36 | 13 | 12 | 1.08 | | Daqing Oilfields | 09:30:49 | 12 | 17 | 0.71 | | Dalian Plant | 14:43:28 | 20 | 27 | 0.74 | | Dragon Valley | 09:59:21 | 10 | 19 | 0.53 | | FuShe Pass | 08:51:22 | 12 | 16 | 0.75 | | Songhua Stalemate | 03:23:03 | 5 | 6 | 0.83 | | Wake Island 2007 | 15:20:11 | 16 | 26 | 0.62 | | Devil's Perch (SF) | 00:00:00 | 0 | 0 | 0 | | The Iron Gator (SF) | 00:00:00 | 0 | 0 | 0 | | Night Flight (SF) | 00:00:00 | 0 | 0 | 0 | | Warlord (SF) | 00:33:34 | 3 | 0 | 0 | | Leviathan (SF) | 00:00:00 | 0 | 0 | 0 | | Mass Destruction (SF) | 00:00:00 | 0 | 0 | 0 | | Surge (SF) | 00:00:00 | 0 | 0 | 0 | | Ghost Town (SF) | 00:42:56 | 3 | 1 | 3 | | Totals | 183:31:59 | 198 | 282 | 0.70 | |
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Averages | 08:44:23 | 9 | 13 | 0.70 | 0 |
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Theater | Time | Wins | Losses | Ratio | B.R. |
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USMC | 87:24:25 | 102 | 130 | 0.78 | 290 | MEC (Middle East) | 64:42:21 | 60 | 95 | 0.63 | 209 | PLA (Far East) | 30:08:30 | 30 | 56 | 0.54 | 132 | SEALs | 00:00:00 | 0 | 0 | 0 | 0 | SAS | 00:40:39 | 3 | 0 | 0 | 34 | Spetznaz | 00:16:56 | 1 | 1 | 1 | 3 | MECSF | 00:00:00 | 0 | 0 | 0 | 0 | Rebels | 00:00:00 | 0 | 0 | 0 | 0 | Insurgents | 00:18:55 | 2 | 0 | 0 | 9 | Totals | 183:31:46 | 198 | 282 | 0.70 | - |
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Averages | 20:23:32 | 22 | 31 | 0.70 | 75 |
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Kit | Time | Kills | Deaths | Ratio |
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Anti-Tank | 12:18:56 | 245 | 347 | 0.71 | Assault | 50:13:08 | 930 | 1,035 | 0.90 | Engineer | 16:49:05 | 323 | 297 | 1.09 | Medic | 02:12:10 | 44 | 40 | 1.10 | Spec Ops | 72:36:48 | 1,044 | 1,498 | 0.70 | Support | 03:37:28 | 71 | 78 | 0.91 | Sniper | 20:25:34 | 202 | 481 | 0.42 | Totals | 178:13:09 | 2,859 | 3,776 | 0.76 |
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Averages | 25:27:36 | 408 | 539 | 0.76 |
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Weapon | Time | Kills | Deaths | Ratio | Acc |
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Assault Rifle | 30:15:10 | 242 | 553 | 0.44 | 21% | Grenade Launcher Attachment | 01:19:24 | 19 | 68 | 0.28 | 55% | Carbine | 34:57:42 | 203 | 690 | 0.29 | 27% | Light Machinegun | 01:17:14 | 12 | 26 | 0.46 | 17% | Sniper Rifle | 12:37:00 | 90 | 290 | 0.31 | 50% | Pistol | 00:57:29 | 23 | 43 | 0.53 | 28% | Anti-tank | 01:58:49 | 21 | 110 | 0.19 | 49% | Submachinegun | 02:04:07 | 14 | 58 | 0.24 | 25% | Shotgun | 10:57:42 | 54 | 192 | 0.28 | 14% | Knife | 01:05:03 | 55 | 31 | 1.77 | 43% | Defribrillator | 00:03:07 | 0 | 1 | 0 | 89% | Explosives (C4, Claymore, AT Mine) | 05:37:13 | 61 | 142 | 0.43 | 59% | Hand Grenade | 00:10:45 | 9 | 19 | 0.47 | 17% | Totals | 103:20:45 | 803 | 2,223 | - | - |
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Averages | 07:56:59 | 62 | 171 | 0.36 | 38% |
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Vehicle | Time | Kills | Deaths | Ratio | Road Kills |
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Armor | 31:25:14 | 881 | 588 | 1.50 | 94 | Aviator | 01:37:06 | 16 | 67 | 0.24 | 4 | Air Defense | 06:20:01 | 143 | 176 | 0.81 | 27 | Helicopter | 19:57:46 | 220 | 545 | 0.40 | 53 | Transport | 13:52:28 | 142 | 290 | 0.49 | 19 | Ground Defense | 00:00:00 | 0 | 0 | 0 | 0 | Totals | 73:12:35 | 1,402 | 1,666 | 0.84 | 197 |
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Averages | 12:12:06 | 234 | 278 | 0.84 | 33 |
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Miscellaneous Stats |
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PID (Player ID Number) | 62053385 | Date of Enrollment | December 27, 2005, 7:37AM PST | Last Battle on | May 19, 2006, 8:56PM PST | Kicked & Banned | 5 / 1 | Cost ($50 base) | 27.2430 cph |
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Awards |
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Badges |
Veteran Engineer Combat
Next: Expert Engineer Combat
Requirements..
Basic Sniper Combat
Next: Veteran Sniper Combat
Requirements..
Basic Medic Combat
Next: Veteran Medic Combat
Requirements..
Veteran Spec-Ops Combat
Next: Expert Spec-Ops Combat
Requirements..
Veteran Assault Combat
Next: Expert Assault Combat
Requirements..
Basic Anti-tank Combat
Next: Veteran Anti-tank Combat
Requirements..
Basic Support Combat
Next: Veteran Support Combat
Requirements..
Basic Knife Combat
Next: Veteran Knife Combat
Requirements..
Basic Pistol Combat
Next: Veteran Pistol Combat
Requirements..
Ground Defense
Requirements..
Explosives Ordinance
Requirements..
Veteran Command
Next: Expert Command
Requirements..
Basic Engineer
Next: Veteran Engineer
Requirements..
Basic First Aid
Next: Veteran First Aid
Requirements..
Resupply
Requirements..
Basic Air Defense
Next: Veteran Air Defense
Requirements..
Basic Armor
Next: Veteran Armor
Requirements..
Aviator
Requirements..
Basic Helicopter
Next: Veteran Helicopter
Requirements..
Basic Transport
Next: Veteran Transport
Requirements..
| Medals |
Bronze Star
Awarded to those individuals who have distinguished themselves through proven skill and teamwork
Requirements:
*IAR: Third place
Next:
Silver Star
Awarded to those individuals who have distinguished themselves through superior skill and teamwork
Requirements:
*IAR: Second place
Next:
Gold Star
Awarded to those individuals who have distinguished themselves through excellent skill and teamwork
Requirements:
*IAR: First place
Next:
Distinguished Service Medal
Awarded to an individual who distinguishes themselves by exceptionally meritorious service in a duty of great responsibility
Requirements:
*IAR: Team score of 45
*A total of 100h Total time as commander
*A total of 100h Total time as squad leader
*A total of 100h Total time as squad member
Next:
Combat Infantry Medal
Awarded to individuals who have distinguished themselves above and beyond that normally expected of infantry in a combat situation.
Requirements:
*IAR: Play for 34 minutes
*A total of 500h Total time played
*All Basic Combat Badges
Next:
Marksman Infantry Medal
Awarded to individuals who have distinguished themselves by sustained meritorious achievement during combat situations.
Requirements:
*IAR: Play for 34 minutes
*All Veteran Combat Badges and the Combat Infantry Medal (see above)
Next:
Sharpshooter Infantry Medal
Awarded to individuals who have excelled in every action expected of the infantry in a combat situation
Requirements:
*IAR: Play for 34 minutes
*All Expert Combat Badges and the Marksman Infantry Medal (see above)
Next:
Medal of Valor
Awarded to the individual who distinguishes themselves by gallantry and intrepidity at the risk of their life above and beyond the call of duty; the deed performed must have been one of personal bravery or self sacrifice so conspicuous as to clearly distinguish the individual above his/her comrades and must have involved the risk of life.
Requirements:
*A total of 250h Total time played
*A total of 5,000 driver special ability points
*A total of 1,000 times defended control point
*A total of 30,000 Teamwork points
Next:
Navy Cross
Awarded to members of the United States Armed Forces for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (USA)
*A total of 250h Total time played (USA)
*A total of 500 wins (USA)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Golden Scimitar
Awarded to members of the Middle Eastern Coalition for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (MEC)
*A total of 250h Total time played (MEC)
*A total of 500 wins (MEC)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
People's Medallion
Awarded to members of the People
Requirements:
*A total of 100 Best round score (China)
*A total of 250h Total time played (China)
*A total of 500 wins (China)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Combat Action Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in infantry combat.
Requirements:
*IAR: Play for 33 minutes
*A total of 250h Total time played
*A total of 25,000 kills
*A Best kill streak of 25
Next:
Helicopter Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in helicopter combat.
Requirements:
*IAR: 30 kills in a Helicopter
*A total of 250h Total time using Helicopter
*A total of 20,000 kills with Helicopter
Next:
Air Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in aerial combat.
Requirements:
*IAR: 25 kills in a Plane
*A total of 200h Total time using Aviator
*A total of 10,000 kills with Aviator
Next:
Armor Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in armored combat.
Requirements:
*IAR: 25 kills in an Armor Vehicle
*A total of 250h Total time using Armor
*A total of 10,000 kills with Armor
Next:
Good Conduct Medal
Awarded to those individuals who, through exemplary conduct to their comrades, have shown themselves to be models of efficiency and fidelity
Requirements:
*IAR: 27 kills and no Team kills, damage or vehicle damage
*Global: 250h Total time played
Next:
Meritorious Service Medal
Awarded to an individual for exceptional conduct in the performance of outstanding services and achievements in support of their comrades
Requirements:
*A total of 250h Total time played
*A total of 1,000 heals
*A total of 1,000 repairs
*A total of 1,000 resupplies
Next:
BasicPurple Heart
Awarded to any member of the armed forces who has been killed in any action with an opposing armed force of a foreign country
Requirements:
*IAR: A kill:death ratio of 1:4 with a minimum of 5 kills and 20 deaths
Next:
| Ribbons |
Air-Defense
Awarded to recognize the individual who performed their duty while engaged in active air-defense combat.
Requirements:
*IAR: 3 minutes in Air Defense ([[Stinger]], [[SA-18 Grouse
*IAR: 11 kills with Air Defense (Stinger, Igla, AA Vehicle)
Next:
Ground Defense
Awarded to recognize the individual who participated in sustained ground combat.
Requirements:
*IAR: 3 minutes and 5 kills in a [[BGM-71 TOW
Next:
Infantry Officer
Awarded to recognize the superior dedication of unit leaders during combat situations
Requirements:
*IAR: 25 minutes as Squad Leader
*A total of over 250 Teamwork points Globally
Next:
Staff Officer
Awarded to recognize superior achievement by unit commanders during sustained combat situations
Requirements:
*IAR: 28 minutes as Commander
*IAR: 50 Command points (before 2x for a winning commander)
Next:
Aerial Service
Awarded to recognize the individual who performed their duty while engaged in active aerial combat
Requirements:
*IAR: 15 minutes in an [[Airplane]]
*IAR: 19 kills in an Airplane
Next:
Armored Service
Awarded to recognize the individual who performed their duty while engaged in active armored combat
*IAR: 20 minutes in an [[Tank
*IAR: 19 kills in an Armor Vehicle
Next:
Crew Service
Awarded to recognize the individual who performed satisfactory duty while on flying status as a crewmember.
Requirements:
*IAR: 1 Driver Special Ability Point
*IAR: 13 Driver Kill Assists
*IAR: 5 kills
Next:
Distinguished Service
Awarded to recognize the superior achievement of an individual in all aspects of unit command.
Requirements:
*IAR: 15 team points
*A total of 10h Total time as squad member
*A total of 10h Total time as squad leader
*A total of 10h Total time as commander
Next:
Far East Service
Awarded to recognize service in the Far East Theater.
Requirements:
*A total of 5h Total time for [[People
*Played all maps of Far East Theater
Next:
Middle East Service
Awarded to recognize service in the Middle East Theater
Requirements:
*A total of 5h Total time for [[Middle Eastern Coalition
*Played all maps of [[Middle East]] Theater
Next:
Helicopter Service
Awarded to recognize the individual who performed their duty while engaged in active helicopter combat
Requirements:
*IAR: 15 minutes in Helicopter
*IAR: 19 kills in Helicopter
Next:
Meritorious Unit
Awarded to recognize an individual
Requirements:
*IAR: 26 minutes in a Squad
*IAR: 40 team points
Next:
Valorous Unit
Awarded to recognize extraordinary heroism in action against an armed enemy.
Requirements:
*IAR: 45 team points
*A total of 25h Total time as squad member
*A total of 25h Total time as squad leader
Next:
Airborne
Awarded to recognize individuals who have participated in sustained airborne operations during combat situations
Requirements:
*IAR: 10 seconds in a [[Parachute]]
Next:
Combat Action
Awarded to recognize active participation in ground or air combat
Requirements:
*IAR: 18 kills
*A Best kill streak of at least 10
Next:
Good Conduct
Awarded to recognize exemplary behavior, efficiency, and fidelity in active service
Requirements:
*IAR: 14 kills
*IAR: No Team kills/damage/vehicle damage
*A total of 50h Total time played
Next:
Legion of Merit
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
War College
Awarded to recognize achievements which, through their dedication and gallantry, have set the individual apart and above other commanders.
Requirements:
*IAR: 45 Commander Points (before 2x)
*A total of 50h Total time as commander
*A win:loss ratio of at least 3:1
Next:
| SF Badges & Medals |
Engineer Specialist
Requirements..
Sniper Specialist
Requirements..
Medic Specialist
Requirements..
Spec Ops Specialist
Requirements..
Basic Assault Specialist
Next: Veteran Assault Specialist
Requirements..
Anti-Tank Specialist
Requirements..
Support Specialist
Requirements..
Tactical Support Weaponry
Requirements..
Grappling Hook Specialist
Requirements..
Night Vision Combat
Requirements..
Zip Line Specialist
Requirements..
U.S. Navy Seal Special Service Medal
Next:
British SAS Special Service Medal
Next:
Russian SPETZ Special Service Medal
Next:
MECSF Special Service Medal
Next:
Rebels Special Service Medal
Next:
Insurgent Forces Special Service Medal
Next:
Courage Award
Next:
Service Award
Next:
Valor Award
Next:
| SF Ribbons |
Airborne Specialist Ribbon
Next:
Armored Transport Specialist Ribbon
Next:
British SAS Service Ribbon
Next:
Crew Specialist Ribbon
Next:
Helo Specialist Ribbon
Next:
Insurgent Forces Service Ribbon
Next:
Legion of Merit Ribbon
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
MECSF Special Forces Service Ribbon
Next:
Rebels Service Ribbon
Next:
Russian SPETZ Service Ribbon
Next:
U.S. Navy Seal Service Ribbon
Next:
| EF Medals |
Euro Special Service Medal (EF)
Next:
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