Status: Offline
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Player Profile |
Scores |
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Global | 11,472 | Team | 3,870 | Combat | 6,470 | Commander | 1,760 |
Time |
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Commander | 14:41:34 | Squad Leader | 29:57:55 | Squad Member | 60:45:18 | Lone Wolf | 66:18:10 | Total | 171:46:11 |
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Team Profile |
Wins & Losses | 323 / 409 (0.79) |
Capture Points |
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Captured CP | 635 | Capture Assist | 534 | Defended CP | 125 |
Teamwork |
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Kill Assist | 508 | Heal | 262 | Revive | 441 | Support | 441 | Repair | 142 | Driver | 216 |
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Combat Profile |
Accuracy | 18 % | SPM | 1.11 | Suicides | 85 | K/D Ratio | 0.56 |
Kills |
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Total & Streak | 3,235 / 34 | Per Minute | 0.31 | Per Round | 4.42 |
Deaths |
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Total & Streak | 5,770 / 25 | Per Minute | 0.56 | Per Round | 7.88 |
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Army | Time | Wins | Losses | Ratio | B.R. |
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United States Marine Corps | 70:42:22 | 164 | 135 | 1.21 | 144 | Middle Eastern Coalition | 72:02:31 | 106 | 214 | 0.50 | 236 | Peoples Liberation Army | 26:02:18 | 47 | 49 | 0.96 | 78 | U.S. Navy SEAL (SF) | 00:42:20 | 1 | 2 | 0.50 | 13 | British SAS (SF) | 00:32:24 | 0 | 4 | 0 | 26 | Russian Spetsnaz (SF) | 00:19:29 | 0 | 2 | 0 | 15 | MEC Special Forces (SF) | 00:42:27 | 3 | 0 | 0 | 20 | Rebels (SF) | 00:00:00 | 0 | 0 | 0 | 0 | Insurgent Forces (SF) | 00:41:56 | 2 | 3 | 0.67 | 5 | Totals | 171:45:47 | 323 | 409 | 0.79 | 537 |
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Averages | 19:05:06 | 36 | 45 | 0.79 | 60 |
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Map | Time | Wins | Losses | Ratio | B.R. |
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Kubra Dam | 06:13:57 | 8 | 14 | 0.57 | | Mashtuur City | 11:14:51 | 26 | 31 | 0.84 | | Operation Clean Sweep | 05:12:24 | 9 | 13 | 0.69 | | Zatar Wetlands | 01:27:11 | 3 | 3 | 1 | | Strike at Karkand | 92:28:22 | 175 | 222 | 0.79 | | Sharqi Peninsula | 07:04:06 | 14 | 16 | 0.88 | | Gulf Of Oman | 04:14:40 | 9 | 12 | 0.75 | | Daqing Oilfields | 04:26:12 | 5 | 12 | 0.42 | | Dalian Plant | 02:27:36 | 5 | 8 | 0.63 | | Dragon Valley | 05:27:35 | 11 | 10 | 1.10 | | FuShe Pass | 02:28:58 | 2 | 8 | 0.25 | | Songhua Stalemate | 02:12:03 | 10 | 5 | 2 | | Wake Island 2007 | 23:49:39 | 40 | 44 | 0.91 | | Devil's Perch (SF) | 00:43:52 | 1 | 1 | 1 | | The Iron Gator (SF) | 00:32:03 | 2 | 1 | 2 | | Night Flight (SF) | 00:00:00 | 0 | 0 | 0 | | Warlord (SF) | 01:13:39 | 2 | 6 | 0.33 | | Leviathan (SF) | 00:08:53 | 1 | 0 | 0 | | Mass Destruction (SF) | 00:00:00 | 0 | 0 | 0 | | Surge (SF) | 00:17:03 | 0 | 1 | 0 | | Ghost Town (SF) | 00:03:07 | 0 | 2 | 0 | | Totals | 171:46:11 | 323 | 409 | 0.79 | |
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Averages | 08:10:47 | 15 | 19 | 0.79 | 0 |
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Theater | Time | Wins | Losses | Ratio | B.R. |
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USMC | 70:42:22 | 164 | 135 | 1.21 | 144 | MEC (Middle East) | 72:02:31 | 106 | 214 | 0.50 | 236 | PLA (Far East) | 26:02:18 | 47 | 49 | 0.96 | 78 | SEALs | 00:42:20 | 1 | 2 | 0.50 | 13 | SAS | 00:32:24 | 0 | 4 | 0 | 26 | Spetznaz | 00:19:29 | 0 | 2 | 0 | 15 | MECSF | 00:42:27 | 3 | 0 | 0 | 20 | Rebels | 00:00:00 | 0 | 0 | 0 | 0 | Insurgents | 00:41:56 | 2 | 3 | 0.67 | 5 | Totals | 171:45:47 | 323 | 409 | 0.79 | - |
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Averages | 19:05:06 | 36 | 45 | 0.79 | 60 |
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Kit | Time | Kills | Deaths | Ratio |
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Anti-Tank | 18:23:21 | 431 | 858 | 0.50 | Assault | 13:28:36 | 324 | 534 | 0.61 | Engineer | 24:30:44 | 387 | 693 | 0.56 | Medic | 30:37:35 | 568 | 1,095 | 0.52 | Spec Ops | 18:58:15 | 234 | 647 | 0.36 | Support | 35:22:41 | 827 | 1,412 | 0.59 | Sniper | 17:17:46 | 464 | 531 | 0.87 | Totals | 158:38:58 | 3,235 | 5,770 | 0.56 |
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Averages | 22:39:52 | 462 | 824 | 0.56 |
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Weapon | Time | Kills | Deaths | Ratio | Acc |
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Assault Rifle | 23:38:29 | 391 | 939 | 0.42 | 18% | Grenade Launcher Attachment | 00:36:56 | 11 | 48 | 0.23 | 60% | Carbine | 10:50:00 | 110 | 424 | 0.26 | 18% | Light Machinegun | 26:10:12 | 569 | 1,119 | 0.51 | 12% | Sniper Rifle | 11:12:43 | 141 | 344 | 0.41 | 42% | Pistol | 05:29:05 | 163 | 220 | 0.74 | 28% | Anti-tank | 06:26:48 | 124 | 397 | 0.31 | 45% | Submachinegun | 08:02:22 | 59 | 300 | 0.20 | 16% | Shotgun | 10:07:03 | 81 | 303 | 0.27 | 12% | Knife | 02:13:11 | 155 | 150 | 1.03 | 14% | Defribrillator | 01:34:24 | 15 | 111 | 0.14 | 64% | Explosives (C4, Claymore, AT Mine) | 03:31:42 | 189 | 166 | 1.14 | 46% | Hand Grenade | 01:51:38 | 91 | 130 | 0.70 | 23% | Totals | 111:44:33 | 2,099 | 4,651 | - | - |
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Averages | 08:35:45 | 161 | 358 | 0.45 | 31% |
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Vehicle | Time | Kills | Deaths | Ratio | Road Kills |
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Armor | 15:48:18 | 443 | 303 | 1.46 | 39 | Aviator | 00:14:32 | 0 | 6 | 0 | 0 | Air Defense | 01:29:42 | 27 | 45 | 0.60 | 5 | Helicopter | 04:22:41 | 21 | 79 | 0.27 | 2 | Transport | 16:43:07 | 458 | 468 | 0.98 | 93 | Ground Defense | 00:00:00 | 0 | 0 | 0 | 0 | Totals | 38:38:20 | 949 | 901 | 1.05 | 139 |
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Averages | 06:26:24 | 158 | 150 | 1.05 | 23 |
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Miscellaneous Stats |
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PID (Player ID Number) | 63450229 | Date of Enrollment | January 15, 2006, 1:45AM PST | Last Battle on | May 28, 2006, 5:52AM PST | Kicked & Banned | 25 / 0 | Cost ($50 base) | 29.1087 cph |
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Awards |
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Badges |
Veteran Engineer Combat
Next: Expert Engineer Combat
Requirements..
Veteran Sniper Combat
Next: Expert Sniper Combat
Requirements..
Veteran Medic Combat
Next: Expert Medic Combat
Requirements..
Veteran Spec-Ops Combat
Next: Expert Spec-Ops Combat
Requirements..
Basic Assault Combat
Next: Veteran Assault Combat
Requirements..
Veteran Anti-tank Combat
Next: Expert Anti-tank Combat
Requirements..
Veteran Support Combat
Next: Expert Support Combat
Requirements..
Expert Knife Combat
Requirements..
Veteran Pistol Combat
Next: Expert Pistol Combat
Requirements..
Basic Ground Defense
Next: Veteran Ground Defense
Requirements..
Basic Explosives Ordinance
Next: Veteran Explosives Ordinance
Requirements..
Veteran Command
Next: Expert Command
Requirements..
Veteran Engineer
Next: Expert Engineer
Requirements..
Veteran First Aid
Next: Expert First Aid
Requirements..
Veteran Resupply
Next: Expert Resupply
Requirements..
Basic Air Defense
Next: Veteran Air Defense
Requirements..
Basic Armor
Next: Veteran Armor
Requirements..
Basic Aviator
Next: Veteran Aviator
Requirements..
Basic Helicopter
Next: Veteran Helicopter
Requirements..
Basic Transport
Next: Veteran Transport
Requirements..
| Medals |
ExpertBronze Star
Awarded to those individuals who have distinguished themselves through proven skill and teamwork
Requirements:
*IAR: Third place
Next:
Silver Star
Awarded to those individuals who have distinguished themselves through superior skill and teamwork
Requirements:
*IAR: Second place
Next:
Gold Star
Awarded to those individuals who have distinguished themselves through excellent skill and teamwork
Requirements:
*IAR: First place
Next:
Distinguished Service Medal
Awarded to an individual who distinguishes themselves by exceptionally meritorious service in a duty of great responsibility
Requirements:
*IAR: Team score of 45
*A total of 100h Total time as commander
*A total of 100h Total time as squad leader
*A total of 100h Total time as squad member
Next:
Combat Infantry Medal
Awarded to individuals who have distinguished themselves above and beyond that normally expected of infantry in a combat situation.
Requirements:
*IAR: Play for 34 minutes
*A total of 500h Total time played
*All Basic Combat Badges
Next:
Marksman Infantry Medal
Awarded to individuals who have distinguished themselves by sustained meritorious achievement during combat situations.
Requirements:
*IAR: Play for 34 minutes
*All Veteran Combat Badges and the Combat Infantry Medal (see above)
Next:
Sharpshooter Infantry Medal
Awarded to individuals who have excelled in every action expected of the infantry in a combat situation
Requirements:
*IAR: Play for 34 minutes
*All Expert Combat Badges and the Marksman Infantry Medal (see above)
Next:
Medal of Valor
Awarded to the individual who distinguishes themselves by gallantry and intrepidity at the risk of their life above and beyond the call of duty; the deed performed must have been one of personal bravery or self sacrifice so conspicuous as to clearly distinguish the individual above his/her comrades and must have involved the risk of life.
Requirements:
*A total of 250h Total time played
*A total of 5,000 driver special ability points
*A total of 1,000 times defended control point
*A total of 30,000 Teamwork points
Next:
Navy Cross
Awarded to members of the United States Armed Forces for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (USA)
*A total of 250h Total time played (USA)
*A total of 500 wins (USA)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Golden Scimitar
Awarded to members of the Middle Eastern Coalition for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (MEC)
*A total of 250h Total time played (MEC)
*A total of 500 wins (MEC)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
People's Medallion
Awarded to members of the People
Requirements:
*A total of 100 Best round score (China)
*A total of 250h Total time played (China)
*A total of 500 wins (China)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Combat Action Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in infantry combat.
Requirements:
*IAR: Play for 33 minutes
*A total of 250h Total time played
*A total of 25,000 kills
*A Best kill streak of 25
Next:
Helicopter Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in helicopter combat.
Requirements:
*IAR: 30 kills in a Helicopter
*A total of 250h Total time using Helicopter
*A total of 20,000 kills with Helicopter
Next:
Air Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in aerial combat.
Requirements:
*IAR: 25 kills in a Plane
*A total of 200h Total time using Aviator
*A total of 10,000 kills with Aviator
Next:
Armor Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in armored combat.
Requirements:
*IAR: 25 kills in an Armor Vehicle
*A total of 250h Total time using Armor
*A total of 10,000 kills with Armor
Next:
Good Conduct Medal
Awarded to those individuals who, through exemplary conduct to their comrades, have shown themselves to be models of efficiency and fidelity
Requirements:
*IAR: 27 kills and no Team kills, damage or vehicle damage
*Global: 250h Total time played
Next:
Meritorious Service Medal
Awarded to an individual for exceptional conduct in the performance of outstanding services and achievements in support of their comrades
Requirements:
*A total of 250h Total time played
*A total of 1,000 heals
*A total of 1,000 repairs
*A total of 1,000 resupplies
Next:
BasicPurple Heart
Awarded to any member of the armed forces who has been killed in any action with an opposing armed force of a foreign country
Requirements:
*IAR: A kill:death ratio of 1:4 with a minimum of 5 kills and 20 deaths
Next:
| Ribbons |
Air-Defense
Awarded to recognize the individual who performed their duty while engaged in active air-defense combat.
Requirements:
*IAR: 3 minutes in Air Defense ([[Stinger]], [[SA-18 Grouse
*IAR: 11 kills with Air Defense (Stinger, Igla, AA Vehicle)
Next:
Ground Defense
Awarded to recognize the individual who participated in sustained ground combat.
Requirements:
*IAR: 3 minutes and 5 kills in a [[BGM-71 TOW
Next:
Infantry Officer
Awarded to recognize the superior dedication of unit leaders during combat situations
Requirements:
*IAR: 25 minutes as Squad Leader
*A total of over 250 Teamwork points Globally
Next:
Staff Officer
Awarded to recognize superior achievement by unit commanders during sustained combat situations
Requirements:
*IAR: 28 minutes as Commander
*IAR: 50 Command points (before 2x for a winning commander)
Next:
Aerial Service
Awarded to recognize the individual who performed their duty while engaged in active aerial combat
Requirements:
*IAR: 15 minutes in an [[Airplane]]
*IAR: 19 kills in an Airplane
Next:
Armored Service
Awarded to recognize the individual who performed their duty while engaged in active armored combat
*IAR: 20 minutes in an [[Tank
*IAR: 19 kills in an Armor Vehicle
Next:
Crew Service
Awarded to recognize the individual who performed satisfactory duty while on flying status as a crewmember.
Requirements:
*IAR: 1 Driver Special Ability Point
*IAR: 13 Driver Kill Assists
*IAR: 5 kills
Next:
Distinguished Service
Awarded to recognize the superior achievement of an individual in all aspects of unit command.
Requirements:
*IAR: 15 team points
*A total of 10h Total time as squad member
*A total of 10h Total time as squad leader
*A total of 10h Total time as commander
Next:
Far East Service
Awarded to recognize service in the Far East Theater.
Requirements:
*A total of 5h Total time for [[People
*Played all maps of Far East Theater
Next:
Middle East Service
Awarded to recognize service in the Middle East Theater
Requirements:
*A total of 5h Total time for [[Middle Eastern Coalition
*Played all maps of [[Middle East]] Theater
Next:
Helicopter Service
Awarded to recognize the individual who performed their duty while engaged in active helicopter combat
Requirements:
*IAR: 15 minutes in Helicopter
*IAR: 19 kills in Helicopter
Next:
Meritorious Unit
Awarded to recognize an individual
Requirements:
*IAR: 26 minutes in a Squad
*IAR: 40 team points
Next:
Valorous Unit
Awarded to recognize extraordinary heroism in action against an armed enemy.
Requirements:
*IAR: 45 team points
*A total of 25h Total time as squad member
*A total of 25h Total time as squad leader
Next:
Airborne
Awarded to recognize individuals who have participated in sustained airborne operations during combat situations
Requirements:
*IAR: 10 seconds in a [[Parachute]]
Next:
Combat Action
Awarded to recognize active participation in ground or air combat
Requirements:
*IAR: 18 kills
*A Best kill streak of at least 10
Next:
Good Conduct
Awarded to recognize exemplary behavior, efficiency, and fidelity in active service
Requirements:
*IAR: 14 kills
*IAR: No Team kills/damage/vehicle damage
*A total of 50h Total time played
Next:
Legion of Merit
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
War College
Awarded to recognize achievements which, through their dedication and gallantry, have set the individual apart and above other commanders.
Requirements:
*IAR: 45 Commander Points (before 2x)
*A total of 50h Total time as commander
*A win:loss ratio of at least 3:1
Next:
| SF Badges & Medals |
Engineer Specialist
Requirements..
Sniper Specialist
Requirements..
Medic Specialist
Requirements..
Spec Ops Specialist
Requirements..
Assault Specialist
Requirements..
Anti-Tank Specialist
Requirements..
Support Specialist
Requirements..
Tactical Support Weaponry
Requirements..
Grappling Hook Specialist
Requirements..
Night Vision Combat
Requirements..
Zip Line Specialist
Requirements..
U.S. Navy Seal Special Service Medal
Next:
British SAS Special Service Medal
Next:
Russian SPETZ Special Service Medal
Next:
MECSF Special Service Medal
Next:
Rebels Special Service Medal
Next:
Insurgent Forces Special Service Medal
Next:
Courage Award
Next:
Service Award
Next:
Valor Award
Next:
| SF Ribbons |
Airborne Specialist Ribbon
Next:
Armored Transport Specialist Ribbon
Next:
British SAS Service Ribbon
Next:
Crew Specialist Ribbon
Next:
Helo Specialist Ribbon
Next:
Insurgent Forces Service Ribbon
Next:
Legion of Merit Ribbon
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
MECSF Special Forces Service Ribbon
Next:
Rebels Service Ribbon
Next:
Russian SPETZ Service Ribbon
Next:
U.S. Navy Seal Service Ribbon
Next:
| EF Medals |
Euro Special Service Medal (EF)
Next:
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