Status: Offline
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Player Profile |
Scores |
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Global | 9,588 | Team | 2,744 | Combat | 6,892 | Commander | 307 |
Time |
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Commander | 2:45:52 | Squad Leader | 28:20:08 | Squad Member | 32:00:43 | Lone Wolf | 33:28:31 | Total | 96:37:59 |
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Team Profile |
Wins & Losses | 225 / 254 (0.89) |
Capture Points |
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Captured CP | 160 | Capture Assist | 198 | Defended CP | 70 |
Teamwork |
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Kill Assist | 456 | Heal | 222 | Revive | 407 | Support | 927 | Repair | 30 | Driver | 237 |
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Combat Profile |
Accuracy | 16 % | SPM | 1.65 | Suicides | 84 | K/D Ratio | 0.81 |
Kills |
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Total & Streak | 3,446 / 14 | Per Minute | 0.59 | Per Round | 7.19 |
Deaths |
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Total & Streak | 4,245 / 15 | Per Minute | 0.73 | Per Round | 8.86 |
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Army | Time | Wins | Losses | Ratio | B.R. |
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United States Marine Corps | 54:57:39 | 129 | 128 | 1.01 | 111 | Middle Eastern Coalition | 27:06:29 | 54 | 102 | 0.53 | 68 | Peoples Liberation Army | 14:29:48 | 42 | 23 | 1.83 | 75 | U.S. Navy SEAL (SF) | 00:00:00 | 0 | 0 | 0 | 0 | British SAS (SF) | 00:03:40 | 0 | 1 | 0 | 0 | Russian Spetsnaz (SF) | 00:00:00 | 0 | 0 | 0 | 0 | MEC Special Forces (SF) | 00:00:00 | 0 | 0 | 0 | 0 | Rebels (SF) | 00:00:00 | 0 | 0 | 0 | 0 | Insurgent Forces (SF) | 00:00:00 | 0 | 0 | 0 | 0 | Totals | 96:37:36 | 225 | 254 | 0.89 | 254 |
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Averages | 10:44:11 | 25 | 28 | 0.89 | 28 |
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Map | Time | Wins | Losses | Ratio | B.R. |
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Kubra Dam | 02:37:53 | 4 | 5 | 0.80 | | Mashtuur City | 01:40:50 | 2 | 8 | 0.25 | | Operation Clean Sweep | 02:45:18 | 6 | 8 | 0.75 | | Zatar Wetlands | 00:03:11 | 1 | 0 | 0 | | Strike at Karkand | 40:55:33 | 111 | 114 | 0.97 | | Sharqi Peninsula | 04:08:35 | 7 | 11 | 0.64 | | Gulf Of Oman | 14:45:56 | 32 | 33 | 0.97 | | Daqing Oilfields | 04:46:00 | 12 | 10 | 1.20 | | Dalian Plant | 01:20:53 | 0 | 9 | 0 | | Dragon Valley | 01:23:01 | 1 | 6 | 0.17 | | FuShe Pass | 00:17:05 | 0 | 1 | 0 | | Songhua Stalemate | 00:00:00 | 0 | 0 | 0 | | Wake Island 2007 | 21:50:04 | 49 | 48 | 1.02 | | Devil's Perch (SF) | 00:00:00 | 0 | 0 | 0 | | The Iron Gator (SF) | 00:00:00 | 0 | 0 | 0 | | Night Flight (SF) | 00:00:00 | 0 | 0 | 0 | | Warlord (SF) | 00:03:40 | 0 | 1 | 0 | | Leviathan (SF) | 00:00:00 | 0 | 0 | 0 | | Mass Destruction (SF) | 00:00:00 | 0 | 0 | 0 | | Surge (SF) | 00:00:00 | 0 | 0 | 0 | | Ghost Town (SF) | 00:00:00 | 0 | 0 | 0 | | Totals | 96:37:59 | 225 | 254 | 0.89 | |
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Averages | 04:36:06 | 11 | 12 | 0.89 | 0 |
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Theater | Time | Wins | Losses | Ratio | B.R. |
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USMC | 54:57:39 | 129 | 128 | 1.01 | 111 | MEC (Middle East) | 27:06:29 | 54 | 102 | 0.53 | 68 | PLA (Far East) | 14:29:48 | 42 | 23 | 1.83 | 75 | SEALs | 00:00:00 | 0 | 0 | 0 | 0 | SAS | 00:03:40 | 0 | 1 | 0 | 0 | Spetznaz | 00:00:00 | 0 | 0 | 0 | 0 | MECSF | 00:00:00 | 0 | 0 | 0 | 0 | Rebels | 00:00:00 | 0 | 0 | 0 | 0 | Insurgents | 00:00:00 | 0 | 0 | 0 | 0 | Totals | 96:37:36 | 225 | 254 | 0.89 | - |
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Averages | 10:44:11 | 25 | 28 | 0.89 | 28 |
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Kit | Time | Kills | Deaths | Ratio |
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Anti-Tank | 07:00:56 | 274 | 403 | 0.68 | Assault | 03:09:29 | 136 | 159 | 0.86 | Engineer | 05:48:06 | 203 | 213 | 0.95 | Medic | 19:04:43 | 744 | 952 | 0.78 | Spec Ops | 04:00:13 | 166 | 261 | 0.64 | Support | 31:36:03 | 1,356 | 1,532 | 0.89 | Sniper | 16:34:40 | 567 | 725 | 0.78 | Totals | 87:14:10 | 3,446 | 4,245 | 0.81 |
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Averages | 12:27:45 | 492 | 606 | 0.81 |
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Weapon | Time | Kills | Deaths | Ratio | Acc |
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Assault Rifle | 10:40:24 | 557 | 587 | 0.95 | 15% | Grenade Launcher Attachment | 00:05:17 | 5 | 7 | 0.71 | 64% | Carbine | 02:42:10 | 118 | 166 | 0.71 | 18% | Light Machinegun | 19:38:02 | 1,042 | 1,106 | 0.94 | 12% | Sniper Rifle | 10:38:22 | 278 | 432 | 0.64 | 37% | Pistol | 01:34:41 | 142 | 174 | 0.82 | 21% | Anti-tank | 02:23:19 | 105 | 177 | 0.59 | 42% | Submachinegun | 01:06:30 | 37 | 55 | 0.67 | 15% | Shotgun | 04:00:08 | 143 | 220 | 0.65 | 8% | Knife | 00:49:28 | 42 | 90 | 0.47 | 10% | Defribrillator | 01:25:31 | 11 | 142 | 0.08 | 61% | Explosives (C4, Claymore, AT Mine) | 01:15:46 | 102 | 103 | 0.99 | 30% | Hand Grenade | 01:46:44 | 119 | 119 | 1 | 25% | Totals | 58:06:22 | 2,701 | 3,378 | - | - |
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Averages | 04:28:11 | 208 | 260 | 0.80 | 28% |
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Vehicle | Time | Kills | Deaths | Ratio | Road Kills |
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Armor | 03:15:43 | 142 | 63 | 2.25 | 8 | Aviator | 07:06:37 | 261 | 236 | 1.11 | 23 | Air Defense | 00:28:28 | 9 | 8 | 1.13 | 2 | Helicopter | 07:46:07 | 240 | 249 | 0.96 | 24 | Transport | 05:41:58 | 122 | 171 | 0.71 | 51 | Ground Defense | 00:00:00 | 0 | 0 | 0 | 0 | Totals | 24:18:53 | 774 | 727 | 1.06 | 108 |
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Averages | 04:03:09 | 129 | 121 | 1.06 | 18 |
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Miscellaneous Stats |
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PID (Player ID Number) | 66780961 | Date of Enrollment | March 9, 2006, 3:40PM PST | Last Battle on | September 5, 2006, 7:31PM PST | Kicked & Banned | 18 / 1 | Cost ($50 base) | 51.7421 cph |
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Awards |
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Badges |
Basic Engineer Combat
Next: Veteran Engineer Combat
Requirements..
Veteran Sniper Combat
Next: Expert Sniper Combat
Requirements..
Veteran Medic Combat
Next: Expert Medic Combat
Requirements..
Basic Spec-Ops Combat
Next: Veteran Spec-Ops Combat
Requirements..
Basic Assault Combat
Next: Veteran Assault Combat
Requirements..
Basic Anti-tank Combat
Next: Veteran Anti-tank Combat
Requirements..
Veteran Support Combat
Next: Expert Support Combat
Requirements..
Basic Knife Combat
Next: Veteran Knife Combat
Requirements..
Veteran Pistol Combat
Next: Expert Pistol Combat
Requirements..
Basic Ground Defense
Next: Veteran Ground Defense
Requirements..
Basic Explosives Ordinance
Next: Veteran Explosives Ordinance
Requirements..
Command
Requirements..
Basic Engineer
Next: Veteran Engineer
Requirements..
Veteran First Aid
Next: Expert First Aid
Requirements..
Veteran Resupply
Next: Expert Resupply
Requirements..
Basic Air Defense
Next: Veteran Air Defense
Requirements..
Basic Armor
Next: Veteran Armor
Requirements..
Basic Aviator
Next: Veteran Aviator
Requirements..
Basic Helicopter
Next: Veteran Helicopter
Requirements..
Basic Transport
Next: Veteran Transport
Requirements..
| Medals |
Bronze Star
Awarded to those individuals who have distinguished themselves through proven skill and teamwork
Requirements:
*IAR: Third place
Next:
Silver Star
Awarded to those individuals who have distinguished themselves through superior skill and teamwork
Requirements:
*IAR: Second place
Next:
VeteranGold Star
Awarded to those individuals who have distinguished themselves through excellent skill and teamwork
Requirements:
*IAR: First place
Next:
Distinguished Service Medal
Awarded to an individual who distinguishes themselves by exceptionally meritorious service in a duty of great responsibility
Requirements:
*IAR: Team score of 45
*A total of 100h Total time as commander
*A total of 100h Total time as squad leader
*A total of 100h Total time as squad member
Next:
Combat Infantry Medal
Awarded to individuals who have distinguished themselves above and beyond that normally expected of infantry in a combat situation.
Requirements:
*IAR: Play for 34 minutes
*A total of 500h Total time played
*All Basic Combat Badges
Next:
Marksman Infantry Medal
Awarded to individuals who have distinguished themselves by sustained meritorious achievement during combat situations.
Requirements:
*IAR: Play for 34 minutes
*All Veteran Combat Badges and the Combat Infantry Medal (see above)
Next:
Sharpshooter Infantry Medal
Awarded to individuals who have excelled in every action expected of the infantry in a combat situation
Requirements:
*IAR: Play for 34 minutes
*All Expert Combat Badges and the Marksman Infantry Medal (see above)
Next:
Medal of Valor
Awarded to the individual who distinguishes themselves by gallantry and intrepidity at the risk of their life above and beyond the call of duty; the deed performed must have been one of personal bravery or self sacrifice so conspicuous as to clearly distinguish the individual above his/her comrades and must have involved the risk of life.
Requirements:
*A total of 250h Total time played
*A total of 5,000 driver special ability points
*A total of 1,000 times defended control point
*A total of 30,000 Teamwork points
Next:
Navy Cross
Awarded to members of the United States Armed Forces for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (USA)
*A total of 250h Total time played (USA)
*A total of 500 wins (USA)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Golden Scimitar
Awarded to members of the Middle Eastern Coalition for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (MEC)
*A total of 250h Total time played (MEC)
*A total of 500 wins (MEC)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
People's Medallion
Awarded to members of the People
Requirements:
*A total of 100 Best round score (China)
*A total of 250h Total time played (China)
*A total of 500 wins (China)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Combat Action Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in infantry combat.
Requirements:
*IAR: Play for 33 minutes
*A total of 250h Total time played
*A total of 25,000 kills
*A Best kill streak of 25
Next:
Helicopter Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in helicopter combat.
Requirements:
*IAR: 30 kills in a Helicopter
*A total of 250h Total time using Helicopter
*A total of 20,000 kills with Helicopter
Next:
Air Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in aerial combat.
Requirements:
*IAR: 25 kills in a Plane
*A total of 200h Total time using Aviator
*A total of 10,000 kills with Aviator
Next:
Armor Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in armored combat.
Requirements:
*IAR: 25 kills in an Armor Vehicle
*A total of 250h Total time using Armor
*A total of 10,000 kills with Armor
Next:
Good Conduct Medal
Awarded to those individuals who, through exemplary conduct to their comrades, have shown themselves to be models of efficiency and fidelity
Requirements:
*IAR: 27 kills and no Team kills, damage or vehicle damage
*Global: 250h Total time played
Next:
Meritorious Service Medal
Awarded to an individual for exceptional conduct in the performance of outstanding services and achievements in support of their comrades
Requirements:
*A total of 250h Total time played
*A total of 1,000 heals
*A total of 1,000 repairs
*A total of 1,000 resupplies
Next:
Purple Heart
Awarded to any member of the armed forces who has been killed in any action with an opposing armed force of a foreign country
Requirements:
*IAR: A kill:death ratio of 1:4 with a minimum of 5 kills and 20 deaths
Next:
| Ribbons |
Air-Defense
Awarded to recognize the individual who performed their duty while engaged in active air-defense combat.
Requirements:
*IAR: 3 minutes in Air Defense ([[Stinger]], [[SA-18 Grouse
*IAR: 11 kills with Air Defense (Stinger, Igla, AA Vehicle)
Next:
Ground Defense
Awarded to recognize the individual who participated in sustained ground combat.
Requirements:
*IAR: 3 minutes and 5 kills in a [[BGM-71 TOW
Next:
Infantry Officer
Awarded to recognize the superior dedication of unit leaders during combat situations
Requirements:
*IAR: 25 minutes as Squad Leader
*A total of over 250 Teamwork points Globally
Next:
Staff Officer
Awarded to recognize superior achievement by unit commanders during sustained combat situations
Requirements:
*IAR: 28 minutes as Commander
*IAR: 50 Command points (before 2x for a winning commander)
Next:
Aerial Service
Awarded to recognize the individual who performed their duty while engaged in active aerial combat
Requirements:
*IAR: 15 minutes in an [[Airplane]]
*IAR: 19 kills in an Airplane
Next:
Armored Service
Awarded to recognize the individual who performed their duty while engaged in active armored combat
*IAR: 20 minutes in an [[Tank
*IAR: 19 kills in an Armor Vehicle
Next:
Crew Service
Awarded to recognize the individual who performed satisfactory duty while on flying status as a crewmember.
Requirements:
*IAR: 1 Driver Special Ability Point
*IAR: 13 Driver Kill Assists
*IAR: 5 kills
Next:
Distinguished Service
Awarded to recognize the superior achievement of an individual in all aspects of unit command.
Requirements:
*IAR: 15 team points
*A total of 10h Total time as squad member
*A total of 10h Total time as squad leader
*A total of 10h Total time as commander
Next:
Far East Service
Awarded to recognize service in the Far East Theater.
Requirements:
*A total of 5h Total time for [[People
*Played all maps of Far East Theater
Next:
Middle East Service
Awarded to recognize service in the Middle East Theater
Requirements:
*A total of 5h Total time for [[Middle Eastern Coalition
*Played all maps of [[Middle East]] Theater
Next:
Helicopter Service
Awarded to recognize the individual who performed their duty while engaged in active helicopter combat
Requirements:
*IAR: 15 minutes in Helicopter
*IAR: 19 kills in Helicopter
Next:
Meritorious Unit
Awarded to recognize an individual
Requirements:
*IAR: 26 minutes in a Squad
*IAR: 40 team points
Next:
Valorous Unit
Awarded to recognize extraordinary heroism in action against an armed enemy.
Requirements:
*IAR: 45 team points
*A total of 25h Total time as squad member
*A total of 25h Total time as squad leader
Next:
Airborne
Awarded to recognize individuals who have participated in sustained airborne operations during combat situations
Requirements:
*IAR: 10 seconds in a [[Parachute]]
Next:
Combat Action
Awarded to recognize active participation in ground or air combat
Requirements:
*IAR: 18 kills
*A Best kill streak of at least 10
Next:
Good Conduct
Awarded to recognize exemplary behavior, efficiency, and fidelity in active service
Requirements:
*IAR: 14 kills
*IAR: No Team kills/damage/vehicle damage
*A total of 50h Total time played
Next:
Legion of Merit
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
War College
Awarded to recognize achievements which, through their dedication and gallantry, have set the individual apart and above other commanders.
Requirements:
*IAR: 45 Commander Points (before 2x)
*A total of 50h Total time as commander
*A win:loss ratio of at least 3:1
Next:
| SF Badges & Medals |
Engineer Specialist
Requirements..
Sniper Specialist
Requirements..
Medic Specialist
Requirements..
Spec Ops Specialist
Requirements..
Assault Specialist
Requirements..
Anti-Tank Specialist
Requirements..
Support Specialist
Requirements..
Tactical Support Weaponry
Requirements..
Basic Grappling Hook Specialist
Next: Veteran Grappling Hook Specialist
Requirements..
Night Vision Combat
Requirements..
Basic Zip Line Specialist
Next: Veteran Zip Line Specialist
Requirements..
U.S. Navy Seal Special Service Medal
Next:
British SAS Special Service Medal
Next:
Russian SPETZ Special Service Medal
Next:
MECSF Special Service Medal
Next:
Rebels Special Service Medal
Next:
Insurgent Forces Special Service Medal
Next:
Courage Award
Next:
Service Award
Next:
Valor Award
Next:
| SF Ribbons |
Airborne Specialist Ribbon
Next:
Armored Transport Specialist Ribbon
Next:
British SAS Service Ribbon
Next:
Crew Specialist Ribbon
Next:
Helo Specialist Ribbon
Next:
Insurgent Forces Service Ribbon
Next:
Legion of Merit Ribbon
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
MECSF Special Forces Service Ribbon
Next:
Rebels Service Ribbon
Next:
Russian SPETZ Service Ribbon
Next:
U.S. Navy Seal Service Ribbon
Next:
| EF Medals |
Euro Special Service Medal (EF)
Next:
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