Status: Offline
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Player Profile |
Scores |
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Global | 5,713 | Team | 2,450 | Combat | 3,300 | Commander | 12 |
Time |
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Commander | 0:10:40 | Squad Leader | 14:42:56 | Squad Member | 39:39:51 | Lone Wolf | 43:53:22 | Total | 98:27:33 |
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Team Profile |
Wins & Losses | 183 / 192 (0.95) |
Capture Points |
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Captured CP | 597 | Capture Assist | 404 | Defended CP | 107 |
Teamwork |
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Kill Assist | 438 | Heal | 34 | Revive | 115 | Support | 27 | Repair | 2 | Driver | 258 |
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Combat Profile |
Accuracy | 15 % | SPM | 0.97 | Suicides | 77 | K/D Ratio | 0.39 |
Kills |
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Total & Streak | 1,650 / 13 | Per Minute | 0.28 | Per Round | 4.40 |
Deaths |
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Total & Streak | 4,255 / 21 | Per Minute | 0.72 | Per Round | 11.35 |
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Army | Time | Wins | Losses | Ratio | B.R. |
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United States Marine Corps | 44:22:49 | 81 | 92 | 0.88 | 106 | Middle Eastern Coalition | 35:43:23 | 66 | 65 | 1.02 | 168 | Peoples Liberation Army | 14:21:40 | 27 | 26 | 1.04 | 80 | U.S. Navy SEAL (SF) | 00:48:21 | 3 | 1 | 3 | 11 | British SAS (SF) | 01:31:00 | 4 | 4 | 1 | 17 | Russian Spetsnaz (SF) | 00:31:18 | 0 | 1 | 0 | 33 | MEC Special Forces (SF) | 00:34:50 | 1 | 1 | 1 | 24 | Rebels (SF) | 00:00:00 | 0 | 0 | 0 | 0 | Insurgent Forces (SF) | 00:33:59 | 1 | 2 | 0.50 | 30 | Totals | 98:27:20 | 183 | 192 | 0.95 | 469 |
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Averages | 10:56:23 | 20 | 21 | 0.95 | 52 |
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Map | Time | Wins | Losses | Ratio | B.R. |
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Kubra Dam | 05:05:48 | 6 | 8 | 0.75 | | Mashtuur City | 04:45:35 | 13 | 8 | 1.63 | | Operation Clean Sweep | 01:48:17 | 2 | 4 | 0.50 | | Zatar Wetlands | 00:53:26 | 2 | 1 | 2 | | Strike at Karkand | 34:24:21 | 66 | 71 | 0.93 | | Sharqi Peninsula | 08:30:50 | 12 | 15 | 0.80 | | Gulf Of Oman | 10:40:03 | 18 | 21 | 0.86 | | Daqing Oilfields | 01:13:11 | 1 | 4 | 0.25 | | Dalian Plant | 02:33:28 | 7 | 6 | 1.17 | | Dragon Valley | 02:40:49 | 4 | 6 | 0.67 | | FuShe Pass | 00:54:25 | 1 | 2 | 0.50 | | Songhua Stalemate | 00:13:29 | 0 | 1 | 0 | | Wake Island 2007 | 20:21:03 | 42 | 35 | 1.20 | | Devil's Perch (SF) | 00:16:21 | 1 | 1 | 1 | | The Iron Gator (SF) | 01:06:50 | 3 | 1 | 3 | | Night Flight (SF) | 00:33:24 | 1 | 1 | 1 | | Warlord (SF) | 01:26:32 | 3 | 4 | 0.75 | | Leviathan (SF) | 00:00:00 | 0 | 0 | 0 | | Mass Destruction (SF) | 00:00:00 | 0 | 0 | 0 | | Surge (SF) | 00:31:18 | 0 | 1 | 0 | | Ghost Town (SF) | 00:05:04 | 1 | 1 | 1 | | Totals | 98:04:14 | 183 | 191 | 0.96 | |
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Averages | 04:40:13 | 9 | 9 | 0.96 | 0 |
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Theater | Time | Wins | Losses | Ratio | B.R. |
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USMC | 44:22:49 | 81 | 92 | 0.88 | 106 | MEC (Middle East) | 35:43:23 | 66 | 65 | 1.02 | 168 | PLA (Far East) | 14:21:40 | 27 | 26 | 1.04 | 80 | SEALs | 00:48:21 | 3 | 1 | 3 | 11 | SAS | 01:31:00 | 4 | 4 | 1 | 17 | Spetznaz | 00:31:18 | 0 | 1 | 0 | 33 | MECSF | 00:34:50 | 1 | 1 | 1 | 24 | Rebels | 00:00:00 | 0 | 0 | 0 | 0 | Insurgents | 00:33:59 | 1 | 2 | 0.50 | 30 | Totals | 98:27:20 | 183 | 192 | 0.95 | - |
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Averages | 10:56:23 | 20 | 21 | 0.95 | 52 |
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Kit | Time | Kills | Deaths | Ratio |
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Anti-Tank | 08:30:13 | 162 | 416 | 0.39 | Assault | 10:45:45 | 229 | 598 | 0.38 | Engineer | 03:06:01 | 86 | 188 | 0.46 | Medic | 09:52:07 | 254 | 479 | 0.53 | Spec Ops | 49:58:01 | 741 | 2,273 | 0.33 | Support | 03:19:02 | 119 | 165 | 0.72 | Sniper | 03:02:27 | 59 | 136 | 0.43 | Totals | 88:33:36 | 1,650 | 4,255 | 0.39 |
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Averages | 12:39:06 | 236 | 608 | 0.39 |
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Weapon | Time | Kills | Deaths | Ratio | Acc |
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Assault Rifle | 12:03:22 | 249 | 656 | 0.38 | 13% | Grenade Launcher Attachment | 00:57:21 | 16 | 73 | 0.22 | 34% | Carbine | 32:18:05 | 445 | 1,600 | 0.28 | 15% | Light Machinegun | 01:45:51 | 45 | 93 | 0.48 | 5% | Sniper Rifle | 02:26:45 | 40 | 99 | 0.40 | 25% | Pistol | 05:43:32 | 232 | 305 | 0.76 | 22% | Anti-tank | 01:16:29 | 11 | 93 | 0.12 | 33% | Submachinegun | 02:51:40 | 34 | 115 | 0.30 | 13% | Shotgun | 02:38:06 | 53 | 177 | 0.30 | 8% | Knife | 00:24:04 | 15 | 28 | 0.54 | 6% | Defribrillator | 00:24:11 | 3 | 22 | 0.14 | 59% | Explosives (C4, Claymore, AT Mine) | 01:08:19 | 35 | 84 | 0.42 | 66% | Hand Grenade | 00:52:58 | 57 | 65 | 0.88 | 40% | Totals | 64:50:43 | 1,235 | 3,410 | - | - |
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Averages | 04:59:18 | 95 | 262 | 0.36 | 26% |
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Vehicle | Time | Kills | Deaths | Ratio | Road Kills |
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Armor | 07:53:58 | 159 | 230 | 0.69 | 17 | Aviator | 00:05:56 | 0 | 4 | 0 | 0 | Air Defense | 01:32:16 | 25 | 69 | 0.36 | 1 | Helicopter | 03:18:35 | 57 | 104 | 0.55 | 15 | Transport | 10:09:41 | 188 | 402 | 0.47 | 27 | Ground Defense | 00:00:00 | 0 | 0 | 0 | 0 | Totals | 23:00:26 | 429 | 809 | 0.53 | 60 |
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Averages | 03:50:05 | 72 | 135 | 0.53 | 10 |
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Miscellaneous Stats |
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PID (Player ID Number) | 72439156 | Date of Enrollment | June 13, 2006, 8:01AM PST | Last Battle on | November 7, 2006, 6:36AM PST | Kicked & Banned | 21 / 0 | Cost ($50 base) | 50.7825 cph |
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Awards |
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Badges |
Basic Engineer Combat
Next: Veteran Engineer Combat
Requirements..
Basic Sniper Combat
Next: Veteran Sniper Combat
Requirements..
Basic Medic Combat
Next: Veteran Medic Combat
Requirements..
Basic Spec-Ops Combat
Next: Veteran Spec-Ops Combat
Requirements..
Basic Assault Combat
Next: Veteran Assault Combat
Requirements..
Basic Anti-tank Combat
Next: Veteran Anti-tank Combat
Requirements..
Basic Support Combat
Next: Veteran Support Combat
Requirements..
Basic Knife Combat
Next: Veteran Knife Combat
Requirements..
Veteran Pistol Combat
Next: Expert Pistol Combat
Requirements..
Ground Defense
Requirements..
Explosives Ordinance
Requirements..
Command
Requirements..
Engineer
Requirements..
Basic First Aid
Next: Veteran First Aid
Requirements..
Basic Resupply
Next: Veteran Resupply
Requirements..
Air Defense
Requirements..
Basic Armor
Next: Veteran Armor
Requirements..
Aviator
Requirements..
Basic Helicopter
Next: Veteran Helicopter
Requirements..
Basic Transport
Next: Veteran Transport
Requirements..
| Medals |
BasicBronze Star
Awarded to those individuals who have distinguished themselves through proven skill and teamwork
Requirements:
*IAR: Third place
Next:
VeteranSilver Star
Awarded to those individuals who have distinguished themselves through superior skill and teamwork
Requirements:
*IAR: Second place
Next:
Gold Star
Awarded to those individuals who have distinguished themselves through excellent skill and teamwork
Requirements:
*IAR: First place
Next:
Distinguished Service Medal
Awarded to an individual who distinguishes themselves by exceptionally meritorious service in a duty of great responsibility
Requirements:
*IAR: Team score of 45
*A total of 100h Total time as commander
*A total of 100h Total time as squad leader
*A total of 100h Total time as squad member
Next:
Combat Infantry Medal
Awarded to individuals who have distinguished themselves above and beyond that normally expected of infantry in a combat situation.
Requirements:
*IAR: Play for 34 minutes
*A total of 500h Total time played
*All Basic Combat Badges
Next:
Marksman Infantry Medal
Awarded to individuals who have distinguished themselves by sustained meritorious achievement during combat situations.
Requirements:
*IAR: Play for 34 minutes
*All Veteran Combat Badges and the Combat Infantry Medal (see above)
Next:
Sharpshooter Infantry Medal
Awarded to individuals who have excelled in every action expected of the infantry in a combat situation
Requirements:
*IAR: Play for 34 minutes
*All Expert Combat Badges and the Marksman Infantry Medal (see above)
Next:
Medal of Valor
Awarded to the individual who distinguishes themselves by gallantry and intrepidity at the risk of their life above and beyond the call of duty; the deed performed must have been one of personal bravery or self sacrifice so conspicuous as to clearly distinguish the individual above his/her comrades and must have involved the risk of life.
Requirements:
*A total of 250h Total time played
*A total of 5,000 driver special ability points
*A total of 1,000 times defended control point
*A total of 30,000 Teamwork points
Next:
Navy Cross
Awarded to members of the United States Armed Forces for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (USA)
*A total of 250h Total time played (USA)
*A total of 500 wins (USA)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Golden Scimitar
Awarded to members of the Middle Eastern Coalition for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (MEC)
*A total of 250h Total time played (MEC)
*A total of 500 wins (MEC)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
People's Medallion
Awarded to members of the People
Requirements:
*A total of 100 Best round score (China)
*A total of 250h Total time played (China)
*A total of 500 wins (China)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Combat Action Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in infantry combat.
Requirements:
*IAR: Play for 33 minutes
*A total of 250h Total time played
*A total of 25,000 kills
*A Best kill streak of 25
Next:
Helicopter Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in helicopter combat.
Requirements:
*IAR: 30 kills in a Helicopter
*A total of 250h Total time using Helicopter
*A total of 20,000 kills with Helicopter
Next:
Air Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in aerial combat.
Requirements:
*IAR: 25 kills in a Plane
*A total of 200h Total time using Aviator
*A total of 10,000 kills with Aviator
Next:
Armor Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in armored combat.
Requirements:
*IAR: 25 kills in an Armor Vehicle
*A total of 250h Total time using Armor
*A total of 10,000 kills with Armor
Next:
Good Conduct Medal
Awarded to those individuals who, through exemplary conduct to their comrades, have shown themselves to be models of efficiency and fidelity
Requirements:
*IAR: 27 kills and no Team kills, damage or vehicle damage
*Global: 250h Total time played
Next:
Meritorious Service Medal
Awarded to an individual for exceptional conduct in the performance of outstanding services and achievements in support of their comrades
Requirements:
*A total of 250h Total time played
*A total of 1,000 heals
*A total of 1,000 repairs
*A total of 1,000 resupplies
Next:
BasicPurple Heart
Awarded to any member of the armed forces who has been killed in any action with an opposing armed force of a foreign country
Requirements:
*IAR: A kill:death ratio of 1:4 with a minimum of 5 kills and 20 deaths
Next:
| Ribbons |
Air-Defense
Awarded to recognize the individual who performed their duty while engaged in active air-defense combat.
Requirements:
*IAR: 3 minutes in Air Defense ([[Stinger]], [[SA-18 Grouse
*IAR: 11 kills with Air Defense (Stinger, Igla, AA Vehicle)
Next:
Ground Defense
Awarded to recognize the individual who participated in sustained ground combat.
Requirements:
*IAR: 3 minutes and 5 kills in a [[BGM-71 TOW
Next:
Infantry Officer
Awarded to recognize the superior dedication of unit leaders during combat situations
Requirements:
*IAR: 25 minutes as Squad Leader
*A total of over 250 Teamwork points Globally
Next:
Staff Officer
Awarded to recognize superior achievement by unit commanders during sustained combat situations
Requirements:
*IAR: 28 minutes as Commander
*IAR: 50 Command points (before 2x for a winning commander)
Next:
Aerial Service
Awarded to recognize the individual who performed their duty while engaged in active aerial combat
Requirements:
*IAR: 15 minutes in an [[Airplane]]
*IAR: 19 kills in an Airplane
Next:
Armored Service
Awarded to recognize the individual who performed their duty while engaged in active armored combat
*IAR: 20 minutes in an [[Tank
*IAR: 19 kills in an Armor Vehicle
Next:
Crew Service
Awarded to recognize the individual who performed satisfactory duty while on flying status as a crewmember.
Requirements:
*IAR: 1 Driver Special Ability Point
*IAR: 13 Driver Kill Assists
*IAR: 5 kills
Next:
Distinguished Service
Awarded to recognize the superior achievement of an individual in all aspects of unit command.
Requirements:
*IAR: 15 team points
*A total of 10h Total time as squad member
*A total of 10h Total time as squad leader
*A total of 10h Total time as commander
Next:
Far East Service
Awarded to recognize service in the Far East Theater.
Requirements:
*A total of 5h Total time for [[People
*Played all maps of Far East Theater
Next:
Middle East Service
Awarded to recognize service in the Middle East Theater
Requirements:
*A total of 5h Total time for [[Middle Eastern Coalition
*Played all maps of [[Middle East]] Theater
Next:
Helicopter Service
Awarded to recognize the individual who performed their duty while engaged in active helicopter combat
Requirements:
*IAR: 15 minutes in Helicopter
*IAR: 19 kills in Helicopter
Next:
Meritorious Unit
Awarded to recognize an individual
Requirements:
*IAR: 26 minutes in a Squad
*IAR: 40 team points
Next:
Valorous Unit
Awarded to recognize extraordinary heroism in action against an armed enemy.
Requirements:
*IAR: 45 team points
*A total of 25h Total time as squad member
*A total of 25h Total time as squad leader
Next:
Airborne
Awarded to recognize individuals who have participated in sustained airborne operations during combat situations
Requirements:
*IAR: 10 seconds in a [[Parachute]]
Next:
Combat Action
Awarded to recognize active participation in ground or air combat
Requirements:
*IAR: 18 kills
*A Best kill streak of at least 10
Next:
Good Conduct
Awarded to recognize exemplary behavior, efficiency, and fidelity in active service
Requirements:
*IAR: 14 kills
*IAR: No Team kills/damage/vehicle damage
*A total of 50h Total time played
Next:
Legion of Merit
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
War College
Awarded to recognize achievements which, through their dedication and gallantry, have set the individual apart and above other commanders.
Requirements:
*IAR: 45 Commander Points (before 2x)
*A total of 50h Total time as commander
*A win:loss ratio of at least 3:1
Next:
| SF Badges & Medals |
Engineer Specialist
Requirements..
Sniper Specialist
Requirements..
Medic Specialist
Requirements..
Basic Spec Ops Specialist
Next: Veteran Spec Ops Specialist
Requirements..
Basic Assault Specialist
Next: Veteran Assault Specialist
Requirements..
Anti-Tank Specialist
Requirements..
Support Specialist
Requirements..
Tactical Support Weaponry
Requirements..
Grappling Hook Specialist
Requirements..
Night Vision Combat
Requirements..
Zip Line Specialist
Requirements..
U.S. Navy Seal Special Service Medal
Next:
British SAS Special Service Medal
Next:
Russian SPETZ Special Service Medal
Next:
MECSF Special Service Medal
Next:
Rebels Special Service Medal
Next:
Insurgent Forces Special Service Medal
Next:
Courage Award
Next:
Service Award
Next:
Valor Award
Next:
| SF Ribbons |
Airborne Specialist Ribbon
Next:
Armored Transport Specialist Ribbon
Next:
British SAS Service Ribbon
Next:
Crew Specialist Ribbon
Next:
Helo Specialist Ribbon
Next:
Insurgent Forces Service Ribbon
Next:
Legion of Merit Ribbon
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
MECSF Special Forces Service Ribbon
Next:
Rebels Service Ribbon
Next:
Russian SPETZ Service Ribbon
Next:
U.S. Navy Seal Service Ribbon
Next:
| EF Medals |
Euro Special Service Medal (EF)
Next:
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