Status: Offline
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Player Profile |
Scores |
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Global | 11,443 | Team | 2,574 | Combat | 8,702 | Commander | 631 |
Time |
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Commander | 4:50:16 | Squad Leader | 14:07:23 | Squad Member | 40:22:42 | Lone Wolf | 4:23:22 | Total | 63:45:45 |
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Team Profile |
Wins & Losses | 172 / 135 (1.27) |
Capture Points |
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Captured CP | 412 | Capture Assist | 300 | Defended CP | 206 |
Teamwork |
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Kill Assist | 566 | Heal | 83 | Revive | 329 | Support | 295 | Repair | 9 | Driver | 93 |
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Combat Profile |
Accuracy | 24 % | SPM | 2.99 | Suicides | 33 | K/D Ratio | 1.98 |
Kills |
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Total & Streak | 4,351 / 30 | Per Minute | 1.14 | Per Round | 14.17 |
Deaths |
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Total & Streak | 2,201 / 8 | Per Minute | 0.58 | Per Round | 7.17 |
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Army | Time | Wins | Losses | Ratio | B.R. |
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United States Marine Corps | 30:11:27 | 72 | 75 | 0.96 | 420 | Middle Eastern Coalition | 15:22:29 | 57 | 29 | 1.97 | 327 | Peoples Liberation Army | 18:09:17 | 43 | 30 | 1.43 | 135 | U.S. Navy SEAL (SF) | 00:00:00 | 0 | 0 | 0 | 0 | British SAS (SF) | 00:00:00 | 0 | 0 | 0 | 0 | Russian Spetsnaz (SF) | 00:00:00 | 0 | 0 | 0 | 0 | MEC Special Forces (SF) | 00:00:00 | 0 | 0 | 0 | 0 | Rebels (SF) | 00:02:27 | 0 | 1 | 0 | 6 | Insurgent Forces (SF) | 00:00:00 | 0 | 0 | 0 | 0 | Totals | 63:45:40 | 172 | 135 | 1.27 | 888 |
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Averages | 07:05:05 | 19 | 15 | 1.27 | 99 |
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Map | Time | Wins | Losses | Ratio | B.R. |
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Kubra Dam | 01:23:53 | 4 | 1 | 4 | | Mashtuur City | 01:14:52 | 5 | 2 | 2.50 | | Operation Clean Sweep | 00:24:34 | 1 | 0 | 0 | | Zatar Wetlands | 00:47:39 | 1 | 0 | 0 | | Strike at Karkand | 15:40:55 | 43 | 46 | 0.93 | | Sharqi Peninsula | 03:45:19 | 15 | 5 | 3 | | Gulf Of Oman | 00:19:25 | 1 | 1 | 1 | | Daqing Oilfields | 00:01:27 | 1 | 0 | 0 | | Dalian Plant | 00:37:53 | 2 | 0 | 0 | | Dragon Valley | 02:08:02 | 5 | 1 | 5 | | FuShe Pass | 00:37:50 | 2 | 0 | 0 | | Songhua Stalemate | 00:00:00 | 0 | 0 | 0 | | Wake Island 2007 | 31:25:05 | 69 | 67 | 1.03 | | Devil's Perch (SF) | 00:00:00 | 0 | 0 | 0 | | The Iron Gator (SF) | 00:00:00 | 0 | 0 | 0 | | Night Flight (SF) | 00:00:00 | 0 | 0 | 0 | | Warlord (SF) | 00:00:00 | 0 | 0 | 0 | | Leviathan (SF) | 00:00:00 | 0 | 0 | 0 | | Mass Destruction (SF) | 00:00:00 | 0 | 0 | 0 | | Surge (SF) | 00:02:27 | 0 | 1 | 0 | | Ghost Town (SF) | 00:00:00 | 0 | 0 | 0 | | Totals | 58:29:21 | 149 | 124 | 1.20 | |
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Averages | 02:47:07 | 7 | 6 | 1.20 | 0 |
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Theater | Time | Wins | Losses | Ratio | B.R. |
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USMC | 30:11:27 | 72 | 75 | 0.96 | 420 | MEC (Middle East) | 15:22:29 | 57 | 29 | 1.97 | 327 | PLA (Far East) | 18:09:17 | 43 | 30 | 1.43 | 135 | SEALs | 00:00:00 | 0 | 0 | 0 | 0 | SAS | 00:00:00 | 0 | 0 | 0 | 0 | Spetznaz | 00:00:00 | 0 | 0 | 0 | 0 | MECSF | 00:00:00 | 0 | 0 | 0 | 0 | Rebels | 00:02:27 | 0 | 1 | 0 | 6 | Insurgents | 00:00:00 | 0 | 0 | 0 | 0 | Totals | 63:45:40 | 172 | 135 | 1.27 | - |
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Averages | 07:05:05 | 19 | 15 | 1.27 | 99 |
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Kit | Time | Kills | Deaths | Ratio |
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Anti-Tank | 06:05:12 | 317 | 226 | 1.40 | Assault | 04:06:16 | 292 | 168 | 1.74 | Engineer | 06:55:26 | 425 | 146 | 2.91 | Medic | 12:02:21 | 956 | 480 | 1.99 | Spec Ops | 08:23:41 | 477 | 208 | 2.29 | Support | 13:08:02 | 1,369 | 687 | 1.99 | Sniper | 07:51:46 | 515 | 286 | 1.80 | Totals | 58:32:44 | 4,351 | 2,201 | 1.98 |
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Averages | 08:21:50 | 622 | 314 | 1.98 |
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Weapon | Time | Kills | Deaths | Ratio | Acc |
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Assault Rifle | 09:21:40 | 709 | 437 | 1.62 | 23% | Grenade Launcher Attachment | 00:07:31 | 6 | 7 | 0.86 | 39% | Carbine | 03:23:38 | 112 | 115 | 0.97 | 26% | Light Machinegun | 08:22:20 | 869 | 535 | 1.62 | 17% | Sniper Rifle | 04:29:56 | 191 | 151 | 1.26 | 49% | Pistol | 02:44:22 | 453 | 121 | 3.74 | 35% | Anti-tank | 01:51:11 | 72 | 86 | 0.84 | 40% | Submachinegun | 00:26:59 | 5 | 13 | 0.38 | 20% | Shotgun | 02:22:59 | 64 | 81 | 0.79 | 11% | Knife | 00:24:54 | 127 | 31 | 4.10 | 23% | Defribrillator | 00:22:08 | 7 | 22 | 0.32 | 82% | Explosives (C4, Claymore, AT Mine) | 00:45:17 | 128 | 53 | 2.42 | 35% | Hand Grenade | 01:42:42 | 275 | 107 | 2.57 | 31% | Totals | 36:25:37 | 3,018 | 1,759 | - | - |
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Averages | 02:48:08 | 232 | 135 | 1.72 | 33% |
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Vehicle | Time | Kills | Deaths | Ratio | Road Kills |
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Armor | 06:21:25 | 615 | 113 | 5.44 | 22 | Aviator | 06:13:50 | 368 | 113 | 3.26 | 44 | Air Defense | 00:55:17 | 50 | 14 | 3.57 | 0 | Helicopter | 02:51:03 | 101 | 69 | 1.46 | 11 | Transport | 03:43:19 | 154 | 100 | 1.54 | 48 | Ground Defense | 00:00:00 | 0 | 0 | 0 | 0 | Totals | 20:04:54 | 1,288 | 409 | 3.15 | 125 |
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Averages | 03:20:50 | 215 | 68 | 3.15 | 21 |
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Miscellaneous Stats |
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PID (Player ID Number) | 76766964 | Date of Enrollment | August 20, 2006, 6:43PM PST | Last Battle on | October 19, 2006, 7:21PM PST | Kicked & Banned | 8 / 0 | Cost ($50 base) | 78.4160 cph |
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Awards |
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Badges |
Basic Engineer Combat
Next: Veteran Engineer Combat
Requirements..
Basic Sniper Combat
Next: Veteran Sniper Combat
Requirements..
Basic Medic Combat
Next: Veteran Medic Combat
Requirements..
Basic Spec-Ops Combat
Next: Veteran Spec-Ops Combat
Requirements..
Basic Assault Combat
Next: Veteran Assault Combat
Requirements..
Basic Anti-tank Combat
Next: Veteran Anti-tank Combat
Requirements..
Basic Support Combat
Next: Veteran Support Combat
Requirements..
Expert Knife Combat
Requirements..
Veteran Pistol Combat
Next: Expert Pistol Combat
Requirements..
Expert Ground Defense
Requirements..
Veteran Explosives Ordinance
Next: Expert Explosives Ordinance
Requirements..
Basic Command
Next: Veteran Command
Requirements..
Engineer
Requirements..
Basic First Aid
Next: Veteran First Aid
Requirements..
Basic Resupply
Next: Veteran Resupply
Requirements..
Expert Air Defense
Requirements..
Basic Armor
Next: Veteran Armor
Requirements..
Basic Aviator
Next: Veteran Aviator
Requirements..
Basic Helicopter
Next: Veteran Helicopter
Requirements..
Basic Transport
Next: Veteran Transport
Requirements..
| Medals |
Bronze Star
Awarded to those individuals who have distinguished themselves through proven skill and teamwork
Requirements:
*IAR: Third place
Next:
Silver Star
Awarded to those individuals who have distinguished themselves through superior skill and teamwork
Requirements:
*IAR: Second place
Next:
Gold Star
Awarded to those individuals who have distinguished themselves through excellent skill and teamwork
Requirements:
*IAR: First place
Next:
Distinguished Service Medal
Awarded to an individual who distinguishes themselves by exceptionally meritorious service in a duty of great responsibility
Requirements:
*IAR: Team score of 45
*A total of 100h Total time as commander
*A total of 100h Total time as squad leader
*A total of 100h Total time as squad member
Next:
Combat Infantry Medal
Awarded to individuals who have distinguished themselves above and beyond that normally expected of infantry in a combat situation.
Requirements:
*IAR: Play for 34 minutes
*A total of 500h Total time played
*All Basic Combat Badges
Next:
Marksman Infantry Medal
Awarded to individuals who have distinguished themselves by sustained meritorious achievement during combat situations.
Requirements:
*IAR: Play for 34 minutes
*All Veteran Combat Badges and the Combat Infantry Medal (see above)
Next:
Sharpshooter Infantry Medal
Awarded to individuals who have excelled in every action expected of the infantry in a combat situation
Requirements:
*IAR: Play for 34 minutes
*All Expert Combat Badges and the Marksman Infantry Medal (see above)
Next:
Medal of Valor
Awarded to the individual who distinguishes themselves by gallantry and intrepidity at the risk of their life above and beyond the call of duty; the deed performed must have been one of personal bravery or self sacrifice so conspicuous as to clearly distinguish the individual above his/her comrades and must have involved the risk of life.
Requirements:
*A total of 250h Total time played
*A total of 5,000 driver special ability points
*A total of 1,000 times defended control point
*A total of 30,000 Teamwork points
Next:
Navy Cross
Awarded to members of the United States Armed Forces for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (USA)
*A total of 250h Total time played (USA)
*A total of 500 wins (USA)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Golden Scimitar
Awarded to members of the Middle Eastern Coalition for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (MEC)
*A total of 250h Total time played (MEC)
*A total of 500 wins (MEC)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
People's Medallion
Awarded to members of the People
Requirements:
*A total of 100 Best round score (China)
*A total of 250h Total time played (China)
*A total of 500 wins (China)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Combat Action Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in infantry combat.
Requirements:
*IAR: Play for 33 minutes
*A total of 250h Total time played
*A total of 25,000 kills
*A Best kill streak of 25
Next:
Helicopter Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in helicopter combat.
Requirements:
*IAR: 30 kills in a Helicopter
*A total of 250h Total time using Helicopter
*A total of 20,000 kills with Helicopter
Next:
Air Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in aerial combat.
Requirements:
*IAR: 25 kills in a Plane
*A total of 200h Total time using Aviator
*A total of 10,000 kills with Aviator
Next:
Armor Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in armored combat.
Requirements:
*IAR: 25 kills in an Armor Vehicle
*A total of 250h Total time using Armor
*A total of 10,000 kills with Armor
Next:
Good Conduct Medal
Awarded to those individuals who, through exemplary conduct to their comrades, have shown themselves to be models of efficiency and fidelity
Requirements:
*IAR: 27 kills and no Team kills, damage or vehicle damage
*Global: 250h Total time played
Next:
Meritorious Service Medal
Awarded to an individual for exceptional conduct in the performance of outstanding services and achievements in support of their comrades
Requirements:
*A total of 250h Total time played
*A total of 1,000 heals
*A total of 1,000 repairs
*A total of 1,000 resupplies
Next:
Purple Heart
Awarded to any member of the armed forces who has been killed in any action with an opposing armed force of a foreign country
Requirements:
*IAR: A kill:death ratio of 1:4 with a minimum of 5 kills and 20 deaths
Next:
| Ribbons |
Air-Defense
Awarded to recognize the individual who performed their duty while engaged in active air-defense combat.
Requirements:
*IAR: 3 minutes in Air Defense ([[Stinger]], [[SA-18 Grouse
*IAR: 11 kills with Air Defense (Stinger, Igla, AA Vehicle)
Next:
Ground Defense
Awarded to recognize the individual who participated in sustained ground combat.
Requirements:
*IAR: 3 minutes and 5 kills in a [[BGM-71 TOW
Next:
Infantry Officer
Awarded to recognize the superior dedication of unit leaders during combat situations
Requirements:
*IAR: 25 minutes as Squad Leader
*A total of over 250 Teamwork points Globally
Next:
Staff Officer
Awarded to recognize superior achievement by unit commanders during sustained combat situations
Requirements:
*IAR: 28 minutes as Commander
*IAR: 50 Command points (before 2x for a winning commander)
Next:
Aerial Service
Awarded to recognize the individual who performed their duty while engaged in active aerial combat
Requirements:
*IAR: 15 minutes in an [[Airplane]]
*IAR: 19 kills in an Airplane
Next:
Armored Service
Awarded to recognize the individual who performed their duty while engaged in active armored combat
*IAR: 20 minutes in an [[Tank
*IAR: 19 kills in an Armor Vehicle
Next:
Crew Service
Awarded to recognize the individual who performed satisfactory duty while on flying status as a crewmember.
Requirements:
*IAR: 1 Driver Special Ability Point
*IAR: 13 Driver Kill Assists
*IAR: 5 kills
Next:
Distinguished Service
Awarded to recognize the superior achievement of an individual in all aspects of unit command.
Requirements:
*IAR: 15 team points
*A total of 10h Total time as squad member
*A total of 10h Total time as squad leader
*A total of 10h Total time as commander
Next:
Far East Service
Awarded to recognize service in the Far East Theater.
Requirements:
*A total of 5h Total time for [[People
*Played all maps of Far East Theater
Next:
Middle East Service
Awarded to recognize service in the Middle East Theater
Requirements:
*A total of 5h Total time for [[Middle Eastern Coalition
*Played all maps of [[Middle East]] Theater
Next:
Helicopter Service
Awarded to recognize the individual who performed their duty while engaged in active helicopter combat
Requirements:
*IAR: 15 minutes in Helicopter
*IAR: 19 kills in Helicopter
Next:
Meritorious Unit
Awarded to recognize an individual
Requirements:
*IAR: 26 minutes in a Squad
*IAR: 40 team points
Next:
Valorous Unit
Awarded to recognize extraordinary heroism in action against an armed enemy.
Requirements:
*IAR: 45 team points
*A total of 25h Total time as squad member
*A total of 25h Total time as squad leader
Next:
Airborne
Awarded to recognize individuals who have participated in sustained airborne operations during combat situations
Requirements:
*IAR: 10 seconds in a [[Parachute]]
Next:
Combat Action
Awarded to recognize active participation in ground or air combat
Requirements:
*IAR: 18 kills
*A Best kill streak of at least 10
Next:
Good Conduct
Awarded to recognize exemplary behavior, efficiency, and fidelity in active service
Requirements:
*IAR: 14 kills
*IAR: No Team kills/damage/vehicle damage
*A total of 50h Total time played
Next:
Legion of Merit
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
War College
Awarded to recognize achievements which, through their dedication and gallantry, have set the individual apart and above other commanders.
Requirements:
*IAR: 45 Commander Points (before 2x)
*A total of 50h Total time as commander
*A win:loss ratio of at least 3:1
Next:
| SF Badges & Medals |
Engineer Specialist
Requirements..
Sniper Specialist
Requirements..
Medic Specialist
Requirements..
Spec Ops Specialist
Requirements..
Assault Specialist
Requirements..
Anti-Tank Specialist
Requirements..
Support Specialist
Requirements..
Tactical Support Weaponry
Requirements..
Grappling Hook Specialist
Requirements..
Night Vision Combat
Requirements..
Zip Line Specialist
Requirements..
U.S. Navy Seal Special Service Medal
Next:
British SAS Special Service Medal
Next:
Russian SPETZ Special Service Medal
Next:
MECSF Special Service Medal
Next:
Rebels Special Service Medal
Next:
Insurgent Forces Special Service Medal
Next:
Courage Award
Next:
Service Award
Next:
Valor Award
Next:
| SF Ribbons |
Airborne Specialist Ribbon
Next:
Armored Transport Specialist Ribbon
Next:
British SAS Service Ribbon
Next:
Crew Specialist Ribbon
Next:
Helo Specialist Ribbon
Next:
Insurgent Forces Service Ribbon
Next:
Legion of Merit Ribbon
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
MECSF Special Forces Service Ribbon
Next:
Rebels Service Ribbon
Next:
Russian SPETZ Service Ribbon
Next:
U.S. Navy Seal Service Ribbon
Next:
| EF Medals |
Euro Special Service Medal (EF)
Next:
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