Status: Offline
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Player Profile |
Scores |
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Global | 13,456 | Team | 2,113 | Combat | 11,776 | Commander | 289 |
Time |
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Commander | 7:17:22 | Squad Leader | 17:59:27 | Squad Member | 170:19:58 | Lone Wolf | 53:54:06 | Total | 249:37:58 |
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Team Profile |
Wins & Losses | 424 / 408 (1.04) |
Capture Points |
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Captured CP | 404 | Capture Assist | 369 | Defended CP | 303 |
Teamwork |
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Kill Assist | 1,166 | Heal | 57 | Revive | 137 | Support | 20 | Repair | 4 | Driver | 305 |
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Combat Profile |
Accuracy | 14 % | SPM | 0.90 | Suicides | 530 | K/D Ratio | 0.81 |
Kills |
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Total & Streak | 5,888 / 30 | Per Minute | 0.39 | Per Round | 7.08 |
Deaths |
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Total & Streak | 7,287 / 17 | Per Minute | 0.49 | Per Round | 8.76 |
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Army | Time | Wins | Losses | Ratio | B.R. |
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United States Marine Corps | 188:22:26 | 257 | 207 | 1.24 | 285 | Middle Eastern Coalition | 59:05:10 | 80 | 98 | 0.82 | 285 | Peoples Liberation Army | 55:23:25 | 75 | 99 | 0.76 | 66 | U.S. Navy SEAL (SF) | 00:00:00 | 0 | 0 | 0 | 0 | British SAS (SF) | 00:11:47 | 0 | 1 | 0 | 2 | Russian Spetsnaz (SF) | 00:18:49 | 0 | 1 | 0 | 23 | MEC Special Forces (SF) | 00:00:00 | 0 | 0 | 0 | 0 | Rebels (SF) | 00:00:00 | 0 | 0 | 0 | 0 | Insurgent Forces (SF) | 00:00:00 | 0 | 0 | 0 | 0 | Totals | 303:21:37 | 412 | 406 | 1.01 | 661 |
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Averages | 33:42:25 | 46 | 45 | 1.01 | 73 |
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Map | Time | Wins | Losses | Ratio | B.R. |
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Kubra Dam | 01:48:23 | 2 | 2 | 1 | | Mashtuur City | 01:52:27 | 6 | 3 | 2 | | Operation Clean Sweep | 02:24:16 | 2 | 10 | 0.20 | | Zatar Wetlands | 01:06:10 | 1 | 3 | 0.33 | | Strike at Karkand | 89:27:54 | 180 | 170 | 1.06 | | Sharqi Peninsula | 01:14:17 | 3 | 1 | 3 | | Gulf Of Oman | 01:31:52 | 4 | 5 | 0.80 | | Daqing Oilfields | 00:25:48 | 2 | 1 | 2 | | Dalian Plant | 00:38:31 | 5 | 1 | 5 | | Dragon Valley | 00:58:51 | 1 | 2 | 0.50 | | FuShe Pass | 00:00:33 | 0 | 1 | 0 | | Songhua Stalemate | 00:00:00 | 0 | 0 | 0 | | Wake Island 2007 | 121:28:11 | 184 | 168 | 1.10 | | Devil's Perch (SF) | 00:00:00 | 0 | 0 | 0 | | The Iron Gator (SF) | 00:00:00 | 0 | 0 | 0 | | Night Flight (SF) | 00:00:00 | 0 | 0 | 0 | | Warlord (SF) | 00:00:00 | 0 | 0 | 0 | | Leviathan (SF) | 00:00:00 | 0 | 0 | 0 | | Mass Destruction (SF) | 00:00:00 | 0 | 0 | 0 | | Surge (SF) | 00:00:00 | 0 | 0 | 0 | | Ghost Town (SF) | 00:30:36 | 0 | 2 | 0 | | Totals | 223:27:49 | 390 | 369 | 1.06 | |
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Averages | 10:38:29 | 19 | 18 | 1.06 | 0 |
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Theater | Time | Wins | Losses | Ratio | B.R. |
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USMC | 188:22:26 | 257 | 207 | 1.24 | 285 | MEC (Middle East) | 59:05:10 | 80 | 98 | 0.82 | 285 | PLA (Far East) | 55:23:25 | 75 | 99 | 0.76 | 66 | SEALs | 00:00:00 | 0 | 0 | 0 | 0 | SAS | 00:11:47 | 0 | 1 | 0 | 2 | Spetznaz | 00:18:49 | 0 | 1 | 0 | 23 | MECSF | 00:00:00 | 0 | 0 | 0 | 0 | Rebels | 00:00:00 | 0 | 0 | 0 | 0 | Insurgents | 00:00:00 | 0 | 0 | 0 | 0 | Totals | 303:21:37 | 412 | 406 | 1.01 | - |
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Averages | 33:42:25 | 46 | 45 | 1.01 | 73 |
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Kit | Time | Kills | Deaths | Ratio |
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Anti-Tank | 32:00:52 | 559 | 1,055 | 0.53 | Assault | 14:09:40 | 454 | 590 | 0.77 | Engineer | 06:11:06 | 200 | 241 | 0.83 | Medic | 13:48:12 | 414 | 449 | 0.92 | Spec Ops | 50:31:01 | 1,351 | 1,868 | 0.72 | Support | 05:57:12 | 219 | 289 | 0.76 | Sniper | 112:13:44 | 2,691 | 2,795 | 0.96 | Totals | 234:51:47 | 5,888 | 7,287 | 0.81 |
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Averages | 33:33:07 | 841 | 1,041 | 0.81 |
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Weapon | Time | Kills | Deaths | Ratio | Acc |
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Assault Rifle | 15:41:29 | 514 | 662 | 0.78 | 13% | Grenade Launcher Attachment | 03:00:00 | 98 | 154 | 0.64 | 22% | Carbine | 29:25:43 | 686 | 1,214 | 0.57 | 13% | Light Machinegun | 04:03:01 | 133 | 230 | 0.58 | 5% | Sniper Rifle | 79:21:35 | 1,396 | 1,753 | 0.80 | 34% | Pistol | 04:44:27 | 159 | 281 | 0.57 | 12% | Anti-tank | 07:29:59 | 105 | 329 | 0.32 | 23% | Submachinegun | 08:33:12 | 136 | 332 | 0.41 | 10% | Shotgun | 03:10:26 | 49 | 133 | 0.37 | 9% | Knife | 00:35:41 | 7 | 17 | 0.41 | 4% | Defribrillator | 00:17:00 | 13 | 30 | 0.43 | 66% | Explosives (C4, Claymore, AT Mine) | 05:21:04 | 478 | 195 | 2.45 | 21% | Hand Grenade | 05:33:29 | 453 | 320 | 1.42 | 21% | Totals | 167:17:06 | 4,227 | 5,650 | - | - |
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Averages | 12:52:06 | 325 | 435 | 0.75 | 19% |
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Vehicle | Time | Kills | Deaths | Ratio | Road Kills |
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Armor | 06:26:52 | 163 | 113 | 1.44 | 12 | Aviator | 23:39:45 | 732 | 520 | 1.41 | 77 | Air Defense | 01:46:56 | 116 | 96 | 1.21 | 25 | Helicopter | 25:34:47 | 608 | 556 | 1.09 | 62 | Transport | 06:33:54 | 135 | 256 | 0.53 | 32 | Ground Defense | 00:00:00 | 0 | 0 | 0 | 0 | Totals | 64:02:14 | 1,754 | 1,541 | 1.14 | 208 |
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Averages | 10:40:23 | 292 | 257 | 1.14 | 35 |
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Miscellaneous Stats |
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PID (Player ID Number) | 446080459 | Date of Enrollment | June 23, 2013, 4:48AM PST | Last Battle on | July 6, 2014, 4:28AM PST | Kicked & Banned | 131 / 0 | Cost ($50 base) | 20.0294 cph |
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Awards |
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Badges |
Basic Engineer Combat
Next: Veteran Engineer Combat
Requirements..
Veteran Sniper Combat
Next: Expert Sniper Combat
Requirements..
Basic Medic Combat
Next: Veteran Medic Combat
Requirements..
Veteran Spec-Ops Combat
Next: Expert Spec-Ops Combat
Requirements..
Basic Assault Combat
Next: Veteran Assault Combat
Requirements..
Basic Anti-tank Combat
Next: Veteran Anti-tank Combat
Requirements..
Basic Support Combat
Next: Veteran Support Combat
Requirements..
Knife Combat
Requirements..
Pistol Combat
Requirements..
Basic Ground Defense
Next: Veteran Ground Defense
Requirements..
Basic Explosives Ordinance
Next: Veteran Explosives Ordinance
Requirements..
Basic Command
Next: Veteran Command
Requirements..
Engineer
Requirements..
Basic First Aid
Next: Veteran First Aid
Requirements..
Resupply
Requirements..
Air Defense
Requirements..
Armor
Requirements..
Basic Aviator
Next: Veteran Aviator
Requirements..
Basic Helicopter
Next: Veteran Helicopter
Requirements..
Transport
Requirements..
| Medals |
Bronze Star
Awarded to those individuals who have distinguished themselves through proven skill and teamwork
Requirements:
*IAR: Third place
Next:
Silver Star
Awarded to those individuals who have distinguished themselves through superior skill and teamwork
Requirements:
*IAR: Second place
Next:
Gold Star
Awarded to those individuals who have distinguished themselves through excellent skill and teamwork
Requirements:
*IAR: First place
Next:
Distinguished Service Medal
Awarded to an individual who distinguishes themselves by exceptionally meritorious service in a duty of great responsibility
Requirements:
*IAR: Team score of 45
*A total of 100h Total time as commander
*A total of 100h Total time as squad leader
*A total of 100h Total time as squad member
Next:
Combat Infantry Medal
Awarded to individuals who have distinguished themselves above and beyond that normally expected of infantry in a combat situation.
Requirements:
*IAR: Play for 34 minutes
*A total of 500h Total time played
*All Basic Combat Badges
Next:
Marksman Infantry Medal
Awarded to individuals who have distinguished themselves by sustained meritorious achievement during combat situations.
Requirements:
*IAR: Play for 34 minutes
*All Veteran Combat Badges and the Combat Infantry Medal (see above)
Next:
Sharpshooter Infantry Medal
Awarded to individuals who have excelled in every action expected of the infantry in a combat situation
Requirements:
*IAR: Play for 34 minutes
*All Expert Combat Badges and the Marksman Infantry Medal (see above)
Next:
Medal of Valor
Awarded to the individual who distinguishes themselves by gallantry and intrepidity at the risk of their life above and beyond the call of duty; the deed performed must have been one of personal bravery or self sacrifice so conspicuous as to clearly distinguish the individual above his/her comrades and must have involved the risk of life.
Requirements:
*A total of 250h Total time played
*A total of 5,000 driver special ability points
*A total of 1,000 times defended control point
*A total of 30,000 Teamwork points
Next:
BasicNavy Cross
Awarded to members of the United States Armed Forces for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (USA)
*A total of 250h Total time played (USA)
*A total of 500 wins (USA)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Golden Scimitar
Awarded to members of the Middle Eastern Coalition for extraordinary heroism in action while engaged in military operations involving conflict with an opposing foreign force
Requirements:
*A total of 100 Best round score (MEC)
*A total of 250h Total time played (MEC)
*A total of 500 wins (MEC)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
People's Medallion
Awarded to members of the People
Requirements:
*A total of 100 Best round score (China)
*A total of 250h Total time played (China)
*A total of 500 wins (China)
Notes: Generally you do not receive this medal during the round, but it will appear in your stats anonymously.
Next:
Combat Action Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in infantry combat.
Requirements:
*IAR: Play for 33 minutes
*A total of 250h Total time played
*A total of 25,000 kills
*A Best kill streak of 25
Next:
Helicopter Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in helicopter combat.
Requirements:
*IAR: 30 kills in a Helicopter
*A total of 250h Total time using Helicopter
*A total of 20,000 kills with Helicopter
Next:
Air Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in aerial combat.
Requirements:
*IAR: 25 kills in a Plane
*A total of 200h Total time using Aviator
*A total of 10,000 kills with Aviator
Next:
Armor Combat Medal
Awarded to any person who has distinguished themselves by superior achievement while participating in armored combat.
Requirements:
*IAR: 25 kills in an Armor Vehicle
*A total of 250h Total time using Armor
*A total of 10,000 kills with Armor
Next:
Good Conduct Medal
Awarded to those individuals who, through exemplary conduct to their comrades, have shown themselves to be models of efficiency and fidelity
Requirements:
*IAR: 27 kills and no Team kills, damage or vehicle damage
*Global: 250h Total time played
Next:
Meritorious Service Medal
Awarded to an individual for exceptional conduct in the performance of outstanding services and achievements in support of their comrades
Requirements:
*A total of 250h Total time played
*A total of 1,000 heals
*A total of 1,000 repairs
*A total of 1,000 resupplies
Next:
BasicPurple Heart
Awarded to any member of the armed forces who has been killed in any action with an opposing armed force of a foreign country
Requirements:
*IAR: A kill:death ratio of 1:4 with a minimum of 5 kills and 20 deaths
Next:
| Ribbons |
Air-Defense
Awarded to recognize the individual who performed their duty while engaged in active air-defense combat.
Requirements:
*IAR: 3 minutes in Air Defense ([[Stinger]], [[SA-18 Grouse
*IAR: 11 kills with Air Defense (Stinger, Igla, AA Vehicle)
Next:
Ground Defense
Awarded to recognize the individual who participated in sustained ground combat.
Requirements:
*IAR: 3 minutes and 5 kills in a [[BGM-71 TOW
Next:
Infantry Officer
Awarded to recognize the superior dedication of unit leaders during combat situations
Requirements:
*IAR: 25 minutes as Squad Leader
*A total of over 250 Teamwork points Globally
Next:
Staff Officer
Awarded to recognize superior achievement by unit commanders during sustained combat situations
Requirements:
*IAR: 28 minutes as Commander
*IAR: 50 Command points (before 2x for a winning commander)
Next:
Aerial Service
Awarded to recognize the individual who performed their duty while engaged in active aerial combat
Requirements:
*IAR: 15 minutes in an [[Airplane]]
*IAR: 19 kills in an Airplane
Next:
Armored Service
Awarded to recognize the individual who performed their duty while engaged in active armored combat
*IAR: 20 minutes in an [[Tank
*IAR: 19 kills in an Armor Vehicle
Next:
Crew Service
Awarded to recognize the individual who performed satisfactory duty while on flying status as a crewmember.
Requirements:
*IAR: 1 Driver Special Ability Point
*IAR: 13 Driver Kill Assists
*IAR: 5 kills
Next:
Distinguished Service
Awarded to recognize the superior achievement of an individual in all aspects of unit command.
Requirements:
*IAR: 15 team points
*A total of 10h Total time as squad member
*A total of 10h Total time as squad leader
*A total of 10h Total time as commander
Next:
Far East Service
Awarded to recognize service in the Far East Theater.
Requirements:
*A total of 5h Total time for [[People
*Played all maps of Far East Theater
Next:
Middle East Service
Awarded to recognize service in the Middle East Theater
Requirements:
*A total of 5h Total time for [[Middle Eastern Coalition
*Played all maps of [[Middle East]] Theater
Next:
Helicopter Service
Awarded to recognize the individual who performed their duty while engaged in active helicopter combat
Requirements:
*IAR: 15 minutes in Helicopter
*IAR: 19 kills in Helicopter
Next:
Meritorious Unit
Awarded to recognize an individual
Requirements:
*IAR: 26 minutes in a Squad
*IAR: 40 team points
Next:
Valorous Unit
Awarded to recognize extraordinary heroism in action against an armed enemy.
Requirements:
*IAR: 45 team points
*A total of 25h Total time as squad member
*A total of 25h Total time as squad leader
Next:
Airborne
Awarded to recognize individuals who have participated in sustained airborne operations during combat situations
Requirements:
*IAR: 10 seconds in a [[Parachute]]
Next:
Combat Action
Awarded to recognize active participation in ground or air combat
Requirements:
*IAR: 18 kills
*A Best kill streak of at least 10
Next:
Good Conduct
Awarded to recognize exemplary behavior, efficiency, and fidelity in active service
Requirements:
*IAR: 14 kills
*IAR: No Team kills/damage/vehicle damage
*A total of 50h Total time played
Next:
Legion of Merit
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
War College
Awarded to recognize achievements which, through their dedication and gallantry, have set the individual apart and above other commanders.
Requirements:
*IAR: 45 Commander Points (before 2x)
*A total of 50h Total time as commander
*A win:loss ratio of at least 3:1
Next:
| SF Badges & Medals |
Engineer Specialist
Requirements..
Sniper Specialist
Requirements..
Medic Specialist
Requirements..
Spec Ops Specialist
Requirements..
Assault Specialist
Requirements..
Anti-Tank Specialist
Requirements..
Support Specialist
Requirements..
Tactical Support Weaponry
Requirements..
Grappling Hook Specialist
Requirements..
Night Vision Combat
Requirements..
Zip Line Specialist
Requirements..
U.S. Navy Seal Special Service Medal
Next:
British SAS Special Service Medal
Next:
Russian SPETZ Special Service Medal
Next:
MECSF Special Service Medal
Next:
Rebels Special Service Medal
Next:
Insurgent Forces Special Service Medal
Next:
Courage Award
Next:
Service Award
Next:
Valor Award
Next:
| SF Ribbons |
Airborne Specialist Ribbon
Next:
Armored Transport Specialist Ribbon
Next:
British SAS Service Ribbon
Next:
Crew Specialist Ribbon
Next:
Helo Specialist Ribbon
Next:
Insurgent Forces Service Ribbon
Next:
Legion of Merit Ribbon
Awarded to recognize the individual who, through gallantry, determination and esprit de corps, succeeds in his/her mission while under difficult and hazardous conditions
Requirements:
*IAR: 50 team points
*A total of 200h Total time played
*A Best kill streak of at least 10
*A Worst death streak of at least 8
Next:
MECSF Special Forces Service Ribbon
Next:
Rebels Service Ribbon
Next:
Russian SPETZ Service Ribbon
Next:
U.S. Navy Seal Service Ribbon
Next:
| EF Medals |
Euro Special Service Medal (EF)
Next:
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